黃金秘密指南

盧克的黃金農業指南

第一件事罷工讀者對盧克布朗黃金農業指南是袤的工作做它。 它包含有超過170頁的詳細信息,電子圖書更像答:.. 了解更多信息!
最終哇指南

終極魔獸指南

在今天這個年齡的一站式購物,我沒有想到我會在能夠一站式我的魔獸指南! 我一直'購物'附近有一個良好的包容性的魔獸指南很長一段時間,只是球隊沒有.... 了解更多信息!

檔案2008年1月


這裡有一些提示決鬥,或單挑更好的同步交收:

1。 等待時機 - 如果您有2分的進出口。 洞裡薩本技巧將工作做得更好要比沒有,說你決鬥的牧師或法師,他們有自己屏蔽了。 連鎖侵蝕他們直到盾消失,然後繼續戰鬥。 是的,這可能是一個無聊的45秒或什麼,但如果你可以做2險惡攻擊,而盾是跌1劍作戰無賴,我可以得到一個額外的1000損害背對背險惡罷工。 如果您沒有在進出口 2分。 洞裡然後,等待盾下去,然後嘗試偷襲盡快解決。

2。 利用地形 - 這是救了我很多次。 當決鬥一普羅特。 specc warriorm或任何戰士當我打開我的偷襲,險惡攻擊,險惡攻擊,然後破裂使我的方法,小型樓宇或東西,你可以跳過,如大穗盈方的牛津,然後風箏戰士到即時脫離戰鬥,然後偷襲。 如果你是與一個戰士看他的立場。 如果他在zerker,您可能希望留之間 5yds(最小攻擊範圍),8yds(最小收費範圍)。 這將需要一些做法,但是,它可以很好地工作。 是的,它使一個非常跛腳可憐的鬥爭,但它能夠完成任務好!

3。 踢! - 這是要命的開始,但如果你是specced到進出口。 踢它是大約 5倍。 如果你是一個影子牧師決鬥,你踢它與進出口。 踢它不能投了2秒鐘讓你的窗口,做你想做。 如果你是一個很好的決鬥神父對他們將元素拼接和癒合,但不是全部這樣做。 如果你是幸運的,你可以得到一個 5點堪薩斯州起飛和自己的影子,如果不損害減少 6秒! 不要浪費踢思想。 如果術士是鑄造一個點,它保存了暗影什麼的,可以真正做一些損害。

這是幾件事,很多人忘記。 Im肯定你有比這更好或認為這是不好的,和多數民眾的罰款。

嘗試世界魔獸黃金交易所的MMORPG!

爬壁哈克2.08(魔獸爭霸3混亂之治)

警告:作弊引擎 大概 典獄長探測出來。 我不採取任何責任,採取的任何行動對您的帳戶。 使用您自擔風險。

1。 下載作弊引擎(www.cheatengine.org)
2。 裝載作弊引擎
3。 單擊計算機在右上角的程序。
4。 選擇進程的魔獸世界的。exe'
5。 按一下按鈕,上面寫著'手動添加地址'。
6。 輸入代碼中的'8 A1F04'入框彈出。
7。 您將看到的地址出現在屏幕底部。
8。 走在'價值'標籤,值更改為 1。
9。 回到魔獸世界 ,並運行在山區或牆壁。 如果你都做得很好,你應該去直到它。

嘗試魔獸世界黃金交易所的MMORPG!

釣魚博特(命令與征服魔獸世界)

特徵
- 鮑伯掃描測試結果有95%+的速度與準確性
- 魚掃描測試結果有70%+精度
- 易於變化調整常數
- 支持任何決議(是的,甚至是不合乎標準像真的伸出)
- 支持CosmosUI
- 動態 RGB顏色發現(工程,幾乎任何光線)
- AFK -客場

使用
1。 複製/粘貼下面的代碼為交流工具(發現http://www.actool.net
2。 運行魔獸世界的窗口模式
3。 把釣魚技能槽'0'
5。 在視頻選項(按Escape,彈出主菜單),取消'硬件光標'
6。 放大到一人模式
7。 審查常量在腳本,特別是'runCount'設置多少次腳本應該運行
8。 運行宏

註釋
- 為了獲得最佳效果,請嘗試將所有漂亮的圖片選項關閉(特別是'地形亮點'下的著色 ..將所有的亮度出水面),並使用低分辨率(可能是在800 × 600,較小的更快)
- 如果您發現有問題的鮑伯,那裡的鼠標只是像在鮑伯和永遠不會停止,或去一點點過去的鮑伯停止之前,嘗試增加'scanSpeed'不變。 這樣做只有在關閉所有漂亮的圖片和減少決議
- 請請請魚遠離文明。 我們需要以盡可能少的宣傳,thankyouverymuch。
- 試圖找到一個地方你是一級水。 運行該腳本一次或兩次,並注意行,其中最高的腳本掃描的鮑伯。 然後拋出 15多管型手動記下最高的演員去。 嘗試匹配的兩行,你將得到更快的結果。
- 如果鮑伯是著陸掃描之外的領域,adject掃描面積的百分率常數宏包括地區,鮑伯土地。
- 您可以關閉 AFK的路程,如果你想聊天,釣魚

未來
- 魚掃描器原位缺口目前處於最佳狀態,肯定需要調整。 我會盡力取得更好的工作在以後的更新。
- 一個庫存管理系統,自動打開容器,如蛤,瓶,箱等
- 一個選擇退出後,捕魚量的時間設置
- 一種選擇是打開隨機時序關係蒙上/點擊的魚 /等

該機器人


代碼

/ / 魔獸世界釣魚機器人1.1版
/ /製造的QuietKnight

/ /更改
/ / 1.1版
/ / +新增的選擇關閉 AFK殺手
/ / +新增的變化日誌
/ /
/ / 1.0
/ / +初始版本

/ /特別說明:
/ / - 將您的釣魚技能槽'0'
/ / - 縮放模式,進入第一人
/ / - 在視頻選項,取消'硬件光標'

SetActiveWindow世界魔獸

常量

/////////////////////////
/ /可變常數 / /
/////////////////////////

/ /運行計數
/ /多少次腳本應盡量魚
runCount = 10

/ /速度
/ /這是最初的掃描速度。 數值越低,掃描速度越快去,
/ /和數字越大,越慢掃描範圍。 如果你有問題
/ /在初始掃描原位缺口找到鮑伯,只是在它掃描的權利,
/ /嘗試增加這個數目緩慢。
scanSpeed = 60

/ /掃描盒距離
/ /這是離距離雙方在屏幕掃描誘餌
/ /這是衡量百分比的屏幕上,在適當的方向
scanLeftDist = 0.3
scanRightDist = 0.3
scanTopDist = 0.4
scanBottomDist = 0.25

/ /亮度範圍
/ /這是RGB值的數目比下'亮點'這是
/ /引誘尋找。 基本上,如果你得到的消息'沒有魚上鉤',
/ /嘗試增加兩個數字一點,如果鮑伯羈絆,但您不趕上
/ /任何事情,都盡量減少數字 1位。 這可以改變環境
/ /環境。 此外,一般來說 brightRangeUp難道不應該很高。
brightRangeDown = 50
brightRangeUp = 10

/ /亮度距離
/ /而言無關緊要它的作用,但基本上,不管它,除非你有
/ /問題其實捕撈的魚。 如果你有問題,你想
/ /來調整它,一般的規則是,分辨率越高,數字越大,
/ /數字範圍的,但只應任何地方從 2分鐘至6最大。 如果您啟動
/ /讓出怪人也與此,你永遠釣的魚
brightDist = 3

/ / AFK客場
/ /設置為 1,使用AFK客(其中兩次進入前壓每投)或
/ /為 0來禁用AFK完全消除。 隨之而來的有用的,如果你想
/ /聊天魔獸世界,而捕魚。
afkAway = 0

/////////////////////////////
/ /非CHANGABLE常數 / /
/////////////////////////////

/ /最優掃描步驟比率
widthToWindowRatio = 0.056
heightToWindowRatio = 0.075

/ / Scanbox
scanTop = 0
scanBottom = 0
scanLeft = 0
scanRight = 0
scanStepX = 0
scanStepY = 0
scanSuccess = 0

/ /的箱
boxMinX = 0
boxMaxX = 0
boxMinY = 0
boxMaxY = 0
boxCenterY = 0
boxCenterX = 0

boxScanStep = 4

boxAvgWidth = 0
boxAvgHeight = 0

/ /輔助瓦爾
x = 0
ý = 0
= 0
J = 0時

/ /鼠標瓦爾
isMouseOrange = 0
mouseX = 0
像老鼠= 0

/ /餌位置
lureInitLocX = 0
lureInitLocY = 0

/ /的RGB信息
brightX = 0
布萊迪 = 0
brightTotal = 0
brightR = 0
brightG = 0
brightB = 0
brightRMin = 0
brightRMax = 0
brightGMin = 0
brightGMax = 0
brightBMin = 0
brightBMax = 0
curTotal = 0

/ /飛濺
潑 = 0

末端

///////////////
/ /主要的PRoC / /
///////////////

延遲 1000
呼叫CalculateScanBoxConstants

環 $ runCount
鍵 0
延遲 1000
呼叫FindLureInitial
呼叫FindBoxCenter

計算 x = $ boxMaxX - 10
MousePos $十,$ boxCenterY
延遲 $ scanSpeed

呼叫GetRGBValue
呼叫WaitForSplash

如果$ afkAway = 1
延遲 2500
KeyDown(返回)250
KeyDown(返回)250
2000年延遲
其他的
5000延遲
末端

末端


////////////////
/ /程序/ /
////////////////

程序CalculateScanBoxConstants


計算 scanTop =(WindowTop)+ Trunc((WindowHeight)* $ scanTopDist)
計算 scanBottom =((WindowTop)+(WindowHeight)) - Trunc((WindowHeight)* $ scanBottomDist)
計算 scanLeft =(WindowLeft)+ Trunc((窗寬)* $ scanLeftDist)
計算 scanRight =((WindowLeft)+(窗寬)) - Trunc((窗寬)* $ scanRightDist)

計算 boxAvgWidth = Trunc((窗寬)* $ widthToWindowRatio)
計算 boxAvgHeight = Trunc((WindowHeight)* $ heightToWindowRatio)

計算 scanStepX = $ boxAvgWidth
計算 scanStepY = Trunc($ boxAvgHeight / 2)

末端

程序FindLureInitial
SetConst scanSuccess = 0
計算 ý = $ scanTop

雖然 $ ý“= $ scanBottom和$ scanSuccess = 0

計算 i =(LoopNo)國防部 2

如果$ i = 0
即使在時間戳
計算 x = $ scanLeft
其他的
時間戳在奇數
計算 x = $ scanLeft + Trunc($ boxAvgWidth / 2)
末端

雖然 $ x“= $ scanRight和$ scanSuccess = 0
/ /移動鼠標,並等待第二個(需要等待!)
MousePos $十,$ ý
延遲 $ scanSpeed

呼叫isMouseOrange

/ /如果鼠標為橙色
如果$ isMouseOrange = 1
SetConst lureInitLocX = $ x
SetConst lureInitLocY = $ ý
SetConst scanSuccess = 1
末端

計算 x = $ x + $ scanStepX
末端

計算 ý = $ ý + $ scanStepY
末端

末端

程序FindBoxCenter

/ /找到X分鐘
SetConst scanSuccess = 0
計算 x = $ lureInitLocX
計算 ý = $ lureInitLocY
雖然 $ scanSuccess = 0

/ /移動鼠標,並等待第二個(需要等待!)
MousePos $十,$ ý
延遲 $ scanSpeed

呼叫isMouseOrange

如果$ isMouseOrange = 0
SetConst boxMinX = $ x
SetConst scanSuccess = 1
其他的
計算 x = $ x - $ boxScanStep
末端
末端

/ /查找x最高
SetConst scanSuccess = 0
計算 x = $ lureInitLocX
計算 ý = $ lureInitLocY
雖然 $ scanSuccess = 0

/ /移動鼠標,並等待第二個(需要等待!)
MousePos $十,$ ý
延遲 $ scanSpeed

呼叫isMouseOrange

如果$ isMouseOrange = 0
SetConst boxMaxX = $ x
SetConst scanSuccess = 1
其他的
計算 x = $ x + $ boxScanStep
末端
末端

/ /查找輜分
SetConst scanSuccess = 0
計算 x = $ lureInitLocX
計算 ý = $ lureInitLocY
雖然 $ scanSuccess = 0

/ /移動鼠標,並等待第二個(需要等待!)
MousePos $十,$ ý
延遲 $ scanSpeed

呼叫isMouseOrange

如果$ isMouseOrange = 0
SetConst boxMinY = $ ý
SetConst scanSuccess = 1
其他的
計算 ý = $ Ÿ - $ boxScanStep
末端
末端

/ /查找輜最大
SetConst scanSuccess = 0
計算 x = $ lureInitLocX
計算 ý = $ lureInitLocY
雖然 $ scanSuccess = 0

/ /移動鼠標,並等待第二個(需要等待!)
MousePos $十,$ ý
延遲 $ scanSpeed

呼叫isMouseOrange

如果$ isMouseOrange = 0
SetConst boxMaxY = $ ý
SetConst scanSuccess = 1
其他的
計算 ý = $ ý + $ boxScanStep
末端
末端


計算 boxCenterX = Trunc(($ boxMinX + $ boxMaxX)/ 2)
計算 boxCenterY = Trunc(($ boxMinY + $ boxMaxY)/ 2)

SetConst lureInitLocX = $ boxCenterX
SetConst lureInitLocY = $ boxCenterY

末端

程序GetRGBValue

SetConst $ brightTotal = 0

計算 ý = $ boxCenterY
計算 i = $ boxCenterY + Trunc(($ boxMaxY - $ boxCenterY)/ 3)

雖然 $ ý“= $ i

計算 x = $ boxMinX
雖然 $ x“= $ boxCenterX

LoadRGB $十,$ ý
計算 curTotal =(RGBRed)+(RGBGreen)+(RGBBlue)

如果$ curTotal“$ brightTotal
計算 brightTotal = $ curTotal

SetConst brightR =(RGBRed)
SetConst brightG =(RGBGreen)
SetConst brightB =(RGBBlue)

計算 brightRMin = $ brightR - $ brightRangeDown
計算 brightRMax = $ brightR + $ brightRangeUp
計算 brightGMin = $ brightG - $ brightRangeDown
計算 brightGMax = $ brightG + $ brightRangeUp
計算 brightBMin = $ brightB - $ brightRangeDown
計算 brightBMax = $ brightB + $ brightRangeUp

SetConst brightX = $ x
SetConst布萊迪 = $ ý
末端

計算 x = $ x + 2
末端

計算 ý = $ ý + 2
末端

末端

程序WaitForSplash

SetConst $潑 = 0

呼叫isMouseOrange

雖然 $潑 = 0和$ isMouseOrange = 1
延遲 100

/ /檢查當前的現貨
LoadRGB $ brightX,$布萊迪
如果(RGBRed)“$ brightRMax或(RGBRed)”$ brightRMin或(RGBGreen)“$ brightGMax或(RGBGreen)”$ brightGMin或(RGBBlue)“$ brightBMax或(RGBBlue)”$ brightBMin

/ /檢查左上方
計算 x = $ brightX - $ brightDist
計算 ý = $布萊迪 - $ brightDist
LoadRGB $十,$ ý
如果(RGBRed)“$ brightRMax或(RGBRed)”$ brightRMin或(RGBGreen)“$ brightGMax或(RGBGreen)”$ brightGMin或(RGBBlue)“$ brightBMax或(RGBBlue)”$ brightBMin

/ /檢查右上角
計算 x = $ brightX + $ brightDist
計算 ý = $布萊迪 - $ brightDist
LoadRGB $十,$ ý
如果(RGBRed)“$ brightRMax或(RGBRed)”$ brightRMin或(RGBGreen)“$ brightGMax或(RGBGreen)”$ brightGMin或(RGBBlue)“$ brightBMax或(RGBBlue)”$ brightBMin

/ /檢查左下
計算 x = $ brightX - $ brightDist
計算 ý = $布萊迪 + $ brightDist
LoadRGB $十,$ ý
如果(RGBRed)“$ brightRMax或(RGBRed)”$ brightRMin或(RGBGreen)“$ brightGMax或(RGBGreen)”$ brightGMin或(RGBBlue)“$ brightBMax或(RGBBlue)”$ brightBMin

/ /檢查右下
計算 x = $ brightX + $ brightDist
計算 ý = $布萊迪 + $ brightDist
LoadRGB $十,$ ý
如果(RGBRed)“$ brightRMax或(RGBRed)”$ brightRMin或(RGBGreen)“$ brightGMax或(RGBGreen)”$ brightGMin或(RGBBlue)“$ brightBMax或(RGBBlue)”$ brightBMin

/ /檢查左上角(延長)
計算 x = $ brightX -($ brightDist * 2)
計算 ý = $布萊迪($ brightDist * 2)
LoadRGB $十,$ ý
如果(RGBRed)“$ brightRMax或(RGBRed)”$ brightRMin或(RGBGreen)“$ brightGMax或(RGBGreen)”$ brightGMin或(RGBBlue)“$ brightBMax或(RGBBlue)”$ brightBMin

/ /檢查右上角(延長)
計算 x = $ brightX +($ brightDist * 2)
計算 ý = $布萊迪($ brightDist * 2)
LoadRGB $十,$ ý
如果(RGBRed)“$ brightRMax或(RGBRed)”$ brightRMin或(RGBGreen)“$ brightGMax或(RGBGreen)”$ brightGMin或(RGBBlue)“$ brightBMax或(RGBBlue)”$ brightBMin

/ /檢查左下(延長)
計算 x = $ brightX -($ brightDist * 2)
計算 ý = $布萊迪 +($ brightDist * 2)
LoadRGB $十,$ ý
如果(RGBRed)“$ brightRMax或(RGBRed)”$ brightRMin或(RGBGreen)“$ brightGMax或(RGBGreen)”$ brightGMin或(RGBBlue)“$ brightBMax或(RGBBlue)”$ brightBMin

/ /檢查右下(延長)
計算 x = $ brightX +($ brightDist * 2)
計算 ý = $布萊迪 +($ brightDist * 2)
LoadRGB $十,$ ý
如果(RGBRed)“$ brightRMax或(RGBRed)”$ brightRMin或(RGBGreen)“$ brightGMax或(RGBGreen)”$ brightGMin或(RGBBlue)“$ brightBMax或(RGBBlue)”$ brightBMin

SetConst潑 = 1
鼠標右鍵移位
延遲 500

末端
末端
末端
末端
末端
末端
末端
末端
末端

呼叫isMouseOrange

末端
末端

程序isMouseOrange
SetConst $ isMouseOrange = 0

/ /獲取鼠標的顏色
計算 mouseX =(MouseX)+ 4
計算像老鼠=(像老鼠)+ 4
LoadRGB $ mouseX,$像老鼠

/ /如果鼠標為橙色(方差增加,為的就是措施..)
如果(RGBRed)“= 210和(RGBRed)”= 218和(RGBGreen)“= 160和(RGBGreen)”= 168和(RGBBlue)“= 84和(RGBBlue)”= 92
SetConst $ isMouseOrange = 1
末端
末端




已經過微調

用東米奈希爾調整後的東西

我扭:
/////////////////////////
/ /可變常數 / /
/////////////////////////

/ /運行計數
/ /多少次腳本應盡量魚
runCount = 10000

/ /速度
/ /這是最初的掃描速度。 數值越低,掃描速度越快去,
/ /和數字越大,越慢掃描範圍。 如果你有問題
/ /在初始掃描原位缺口找到鮑伯,只是在它掃描的權利,
/ /嘗試增加這個數目緩慢。
scanSpeed = 65

/ /掃描盒距離
/ /這是離距離雙方在屏幕掃描誘餌
/ /這是衡量百分比的屏幕上,在適當的方向
scanLeftDist = 0.25
scanRightDist = 0.25
scanTopDist = 0.4
scanBottomDist = 0.25

/ /亮度範圍
/ /這是RGB值的數目比下'亮點'這是
/ /引誘尋找。 基本上,如果你得到的消息'沒有魚上鉤',
/ /嘗試增加兩個數字一點,如果鮑伯羈絆,但您不趕上
/ /任何事情,都盡量減少數字 1位。 這可以改變環境
/ /環境。 此外,一般來說 brightRangeUp難道不應該很高。
brightRangeDown = 45
brightRangeUp = 9

/ /亮度距離
/ /而言無關緊要它的作用,但基本上,不管它,除非你有
/ /問題其實捕撈的魚。 如果你有問題,你想
/ /來調整它,一般的規則是,分辨率越高,數字越大,
/ /數字範圍的,但只應任何地方從 2分鐘至6最大。 如果您啟動
/ /讓出怪人也與此,你永遠釣的魚
brightDist = 3

/ / AFK客場
/ /設置為 1,使用AFK客(其中兩次進入前壓每投)或
/ /為 0來禁用AFK完全消除。 隨之而來的有用的,如果你想
/ /聊天魔獸世界,而捕魚。
afkAway = 1

嘗試魔獸世界黃金交易所的MMORPG!

1。 導言。
Netlimiter是一個工具,旨在控制你的上傳 /下載速度上的具體程序(1很多!@#$%^&*用它來限制其上載 eMule等P2P客戶端)。 有了它,您將可以欺騙你平安魔獸

2。 安裝。
2.1獲取程序的位置:http://www.netlimiter.com/download/nl_209_pro.exe

2.2安裝它,如果需要重新啟動。

2.3啟動Netlimiter,然後啟動世界魔獸 配置Netlimiter顯示率高/秒

2.4設置魔獸視頻窗口(您可以切換到netlimiter快速,可用於同步交收)。

2.5當你想要得到的滯後補償,只需選中上傳槽至0.10閣 /秒到processe WoW.exe。

不要堵塞你的上傳速率最高可達 2分鐘,否則你將被中斷。

3。 實例
同步交收3.1戰歌
你是一個流氓接近ennemy國旗,與 Sprint發售。 你把國旗,當您重新啟用衝刺,您啟用塊上載率0.10,你開始運行到您的基地。 你會明白,你的fastely衝刺
!@#$%^&*阻塞為 0秒,所以你繼續運行迅速,2分鐘,而不是15秒。

其他人看到這個就像一個大滯後。
他們會看到你在一個地方,然後 100米後,這就是為什麼很難被檢測到。

此與所有愛好者,這意味著,藥劑,米色,負面狀態,等等...

3.1滲透暴風,奧格瑞瑪,鐵爐堡.. 無論什麼。
即使你是一個低的水平(甚至5級!)你可以進入城市的大敵容易。 只要得到您的衝刺用如果你是一個流氓,或藥水的速度如果你沒有。

對於暴風例如:住宿到埃爾溫森林(定位自己做得不到PNJ 62 +可見)。 讓您的衝刺 - “Netlimit塊 0.10並開始運行的暴風。 你會明白,你的再次衝刺不會消失,更好:有沒有人裡面暴風! (沒有 PNJ,沒有任何球員擰)...除非你重新活躍上傳正常,那麼你會看到很多急病的球員,甚至PNJ攻擊你,但開發是存在的。 i prefere死一時間,進入中心的ennemy市500多名試圖讓時間在那裡。

就是這樣。
較好的是嘗試,並得到其他方式。 你很快就會明白這操縱利用和劣勢。

嘗試魔獸世界黃金交易所的MMORPG!

第一,要把路徑從 Kharonose城市gnomeregen。 當字母顯示
宣布你在諾莫瑞根,停止。 扭轉。 應該有一個大的hilkl
由你,在山上住了你。 打開這種方式,方便地
您的方式了mountian。 當你停止了giuant落。 慢慢地減輕你
自關閉的邊緣,但鬆弛法都慢慢地你的鼠標按鈕。 下降後,
你應該抓住一些邊緣降下來,給你時間來癒合,導致你
需要你的全面健康。 不久,如果你去到底部,然後走過來,並嘗試
死。 當您鬆開你的精神,你將在濕地。 在剛剛蘇亞雷斯
精神治療師。 (Dont包括以下括號內的最後草案,但如果你
需要一個示範,看我,在服務器上'被遺忘的海岸',使
結盟。 作Thedutchess朋友,然後跟我說,如果我現在在線。)

嘗試世界魔獸黃金交易所的MMORPG!

作為你們當中一些人都知道,血精靈強盜面具會的高ammounts
黃金在大多數服務器上,allakhazam平均說,約40 - 50克一塊,也許更高
赫爾德字符。

只有一個地方讓其中一個是從一個暴徒名為'血精靈強盜'的
Azuremyst島。 它是唯一的血精靈在這個島上的產卵時間大約是2
每分鐘的droprate因為它是10%左右,所以你可能會得到它後
20多分鐘,他的磨削。 所以我環顧四周,發現有點
接近他的模式產卵。 這都是在隨機位置環島
在隨機模式,但我犯了一個地圖,在有些接近他產卵。

聚丁烯圖像



對於任何你誰不知道如何去Azuremyst島,乘船從
奧伯丁,黑海岸(這是以前未使用的碼頭 - 將有路標。)
一定要避免警衛和保持低調,如果你是部落。

一旦Azuremyst島,遵循這條路線逆時針。 我已經標記產卵
點沿線。 您需要保持冷靜的眼睛對他巡邏時 -
他是潛行。 最好的贈品將是隱形聲音播放時
發現他,讓您音量。

嘗試世界魔獸黃金交易所的MMORPG!

800克在1週(魔獸裝甲)

注意:此策略是只法師



這可能是最好的方式為您的錢史詩安裝 ...我花了大約 5天上午11時至晚上十一時。 我開始在星期一,和下週一我買了可歌可泣的安裝。 但也有一些要求,對此,有關細節按照以下。 我已經測試都霜凍和防火規範與這一戰略,他們似乎都很好,但往往消防規範,提高效率。



需求

A級的60法師

無論是

弗羅斯特規格冰障和改善魔爆術



消防規格的燃燒和爆炸波



第1步

頭部到血色修道院和流行自己的墓地實例。



第2步

殺死所有國家籌備在走廊和房間正常,除了4組,我會告訴你如何殺死如下。 什麼下面應該是不夠的,如果你覺得受到威脅,使用魔法盾。



消防規格:

使燃燒 - “衝擊波 - ”魔爆術(重複,直到他們都為 15%,健康) - “冰霜新星(當時遷回) - ”Flamestrike - “冰錐。



弗羅斯特規格:

寒冰屏障 - “魔爆術(重複,直到他們都為 15%,健康) - ”冰霜新星(當時遷回) - “暴雪 - ”冰錐。



第3步

好了,現在該房間已經結束。 進行到下一個走廊,killiung正常。 當你進入墓地,停止。 這就是你的收入來源。 請確保您有充分的健康,魔法和大量的精神來拉 :) 然後執行下列操作:



消防規格:

法力護盾 - “燃燒

現在跑來跑去和挽救25精神。 避免精英。 如果您停止拉力下降了一半生,然後 ...

法力藥水(如需要) - “衝擊波 - ”冰霜新星 - “步行距離,使他們不能無法擊中死亡之前ü :)



弗羅斯特規格:

寒冰屏障

現在跑來跑去和挽救25精神。 避免精英。 您可能需要使用魔法盾後障下降。 如果您停止拉力下降了一半生,然後 ...

法力藥水(如需要) - “魔爆術(repeate直至全部死亡,這通常是約 4爆炸)



第4步

現在,你殺了負載和負載的精神,掠奪他們 ...你會得到足夠的款項,綠色項目,您可以選擇出售或供應商在阿當您完成。 您可以持續到建設結束,殺死全國人大和老闆在那裡,然後出來重置實例,再談並再次做到這一切(直到您的包滿)。

嘗試魔獸世界黃金交易所的MMORPG!

導言



我看到了很多疑問霜凍法師和他能不能做什麼。 我做了霜凍法師很長一段時間,其實剛才我應該有。 我也想盡霜建立商業 vendored。 此外,我也曾嘗試火災和神秘了。 奇妙的樹都。



二。 處理損害與弗羅斯特:



普遍的看法相反霜凍赫克可以做很多的損害,總建設。 單個或多個目標的萬聖和外匯交易同步交霜凍可以媲美損害火災。 然而火災的損失可以用較少的工作和更安全的距離。 此外火災能夠做到投資少,這給我們帶來了非常重要的法律法師的霜凍。



抗凍提示號碼聯合國辦事處:你不去霜凍之前,你是45'th水平,更好的不去霜凍到55。 時間越長,您可以撐越好。 為什麼? 由於火災是較少依賴自己的人才,才能收到成效。 每一點霜需要你把英寸



孔戴損傷 .. 你的破壞與霜凍來自2.5秒霜凍螺栓有15%的霜凍咬進程內,你點的打破了,你的冰碴兒了200%暴擊,6%的傷害加成由冰和穿孔霜凍引導,讓你過去的15%的時間。 此外,在這個包是35%錐冷獎金,而如果你攀登這個高是絕對必須為 PvE的,特別是外匯交易同步交。 然而,沒有一切,廚房的水槽霜凍沒有少受損害,其實每一點你拉你的損害和降低效率一刀切。 請注意這一點,記住這一點。 關鍵點越少拉是竄,凜冽的冰和什麼,每個點出來之後,你的口袋裡。



摘要:為了處理好與霜凍損害你需要以下人才

改良弗羅斯特螺栓5 / 5:這是你的核心損害,霜凍螺栓,以減少其施法時間您改善拼寫的條款單位存款保障計劃,在條件中斷能力和條件效用。 這是一個必須為每個霜凍建立這種希望破壞與霜凍。

冰碎片:雙打您的關鍵破壞,多少你能得到更好。 有了這個你可以忍受非常大的電子拋丸號碼,真正發揮作用,在你的傷害輸出。

改良冰錐:這使得錐作為冷源可行的損害。 在此之前,人才的技能是非常自重的條件每秒傷害法力。 在此之後的人才,它仍然是豬,而是仡剃刀鯨殺死你樣的豬,而不是脂肪母豬大不如前。

-粉碎:如果你計劃獨奏都交收那麼這是一個真棒人才。 雖然這是毫無價值的搜查和某些實例情況下,它仍然是唯一途徑霜能與火災爆裂條件。

穿甲冰:阿gimme人才,只用於在所有其他選項 exausted。 沒有一個巨大的推動作用,在這方面的損失仍是值得投資的點。 用於較大的霜凍的基礎。

無霜期咬:圖為下損傷和控制有充分的理由。 這既可以是。 同步交收它是一個控制人才。 但它是一個 PvE的損害人才,加快通用暴徒殺害驚人的,可以讓你單腳輪精英有很大程度的成功。 這基本上是一個 10%的獎金重要的人才,萬聖。 它的優點,以及同步交收。

-北極到達:獲取此期間,它的範圍,範圍為神。

無霜期竄:一個更好的人才比沖孔冰的點投入,它大約兩倍的效果與霜凍必須擺脫的觀念,所有的損害,必須在一個打擊。 這允許您繼續隆隆。 是否可以在刺耳的冰,除非有迫切的理由不來。



二。 控制:



控制是很冰。 得到它,冰,而不是很好? 無論如何霜凍有一個控制一半的人才。 這一半的霜凍,其實發展幾乎沒有損害的一半,其實是一個非常好的基礎,可正是這樣做的。 然而,如果您選擇處理霜凍損害的方面你要,可以考慮一下的控制。 如果你想冰/神秘的你都不能忽視的一個部分建於霜凍已經有很好的控制。 關鍵控制人才等... ... ... ..北極達到 ... ... ... ... ... .. 移動到2號霜凍小費



抗凍提示二號:完全控制人才的基礎上發展規範運行的一些規格北極範圍是在其他規格的僅僅是個開始。 我會進一步解決這個人才的基礎部分。



摘要:控制人才是一個古怪的一群這裡是基本的真相大白於每一個。

-北極到達:獲取本,它的範圍,範圍是魔鬼。

-溫特斯冷:一個體面的3點,通常會接近尾聲的構建。 有些人喜歡與別人分享的還不確定。

改良冰霜新星:為什麼不一個字的一天。 它將使與眾不同,它是通往粉碎效果。 任何初級霜凍建設應該有這一點。

改良暴雪:絕對必要的暴風雪是有任何用處。 如果沒有這種暴風雪是處於劣勢的火焰攻擊,這是一個挖到了暴風雪怪物。 Max this talent unless you have a specific reason to hate yourself.

-Permafrost: For almost every frost build more than 1 point in this talent is a waste. The one point that is spent makes it such that the blizzard snare can very rarely be escaped. Under normal circumstances, resisting one of the waves allows you to escape the snare. With a 2.5 sec duration escape is impossible before the next wave.

-Frostbite: As a PvP control talent this is a godsend. A snared player even for 4 seconds is great. Since it proc s off of every blizzard wave and almost everyone in the blizzard is stuck there this roots a lot of people. PvE this talent is a liability more often than not as it breaks up packs when AoE ing. Take it as you see fit, though it does belong in any heavy duty frost build.





III.Defense: Ice block, Frost barrier. In short ice block is better than frost barrier. Ice block is essential. The minute you put one point in that blue tab you better work your way up to that or the baby Jesus will choke to death on his own vomit. In-group PvP or PvE or just in general this skill is god. In fact the truth is I made up the defense category just so I can rant about how good this is. This is what ice block does. It freezes you in place granting total immunity to everything for 10 seconds. In addition it clears you of all negative status effects save res sickness and the mark of frost antizerg debuff of Azuregos the raid ice dragon. This means that in one button push you can wipe all a priest/warlocks debuffs, give yourself 10 seconds to have timers reset, give you priest 10 seconds to heal you, drop all aggro in any PvE situation. Ignore the fact that ragnaros himself wants you dead. Remove a physical debuff like hamstring or sunder armor or save you weak mage but in group PvP because if that angry cow with a mace insists on beating you for the duration of the spell you are at a definitive advantage because while all the immunes are popping up for him, his decidedly un immune keister is getting baked. Frost barrier, if your there get it if not don't its just that simple. IF you are going for 31+ points in frost then it sa no brainer and its really handy. If you are debating 30/31 points in frost then it s your choice totally. Which way you swing is an entirely personal preference.



Summary

-Iceblock: The god talent. Get this or die.

-Ice Barrier: If you are there get it if not don t bother.

-Coldsnap: Included for sake of completeness, get it there is no reason not to as all frost builds worth their salt climb to iceblock.



四。 Talent Builds that work:



Not to be a jackass to all those people who have working talent builds that aren't in my list but I think that some builds are better than others. And this is something that deserves addressing.



46/5 Frost arcane: This build is a very cool customer…haha…I crack me up…. that said this is a very skill intensive build that is formed by simply taking everything in frost save improved frost ward then grabbing improved arcane missiles. Its advantages are that it is the best bar non in terms of damage per mana, and you are very reliable. Your blizzard, if used with skill and care can bring an entire group to its knees and by golly your damage isn't half bad either. Of course this is a difficult build to master, without IAE you are left swinging in the wind if you don't take care, and for PvE mixed mob pulls can spell the end of you without proper support. That being said a build like this does best to neglect HP and load up on nothing but Int items. If you are playing correctly the enemy should never touch you, and without the second mana bar of arcane you need a higher top end. That being said, you will in PvE last longer and do more than any other mage. What is best not mentioned to these guys is their lack of really solid instant option in PvP and their inability to win one on one. Without support they die.



Frost Talents

Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Piercing Ice Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Frost Channeling Rank 3, Cold Snap Rank 1, Ice Barrier Rank 1, Permafrost Rank 4, Frostbite Rank 5, Ice Block Rank, Winter's Chill Rank 3



Arcane Talents

Improved Arcane Missiles Rank 5





40/11 Frost arcane: A slightly less hardcore version that still is down with the whole frost thing. A usual sacrifice is piercing ice and frost channeling to get clear casting and evocation. While it does less damage this build can be considered the most efficient raid build out their. With it you are the energizer bunny of mages in places where you are expected to produce once in a while but not all the time. This build allows spamming blizzard (every wave now has a chance to proc clear casting) far more than the 46/5 build even though you frost bolt spam will be shorter. It also has a way to recover from mana burn or provide an emergency boost through evocation. Plus this has the added advantage of exploiting the clear casting system with rank 1 frost bolts.



Frost Talents

Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Barrier Rank 1, Frostbite Rank 5, Ice Block Rank 1, Winter's Chill Rank 3, 4 flex points that can go into channeling/piercing ice with the extra going to permafrost



Arcane

Imp. Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1



33/18 frost/arcane: The standard PvE/PvP build for the man not that interested in sacrificing everything for frost. he picks up damage and the utility of instant arcane explosions. A good instance build and a solid choice for those not sure of their own skills. Unlike the build before blizzard need not be the end all of damage and you still have the devastating FN+FB+CoC combo for single target damage well into 2K+ land, with the barest of luck. Your counter spell silences and overall life is good. This is a great instance PvP endgame build and I most strongly recommend it to those without a definite vision of what they want to do end game. With this build you are welcome in all places and can function well enough to enjoy yourself wherever you go. Core talents: Imp CoC, frostbite, shatter, ice shards, improved frost nova. Note that dropping 1 point into permafrost for the improved blizzard is a good idea.



Frost

Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Barrier Rank 1, Frostbite Rank 5, Ice Block Rank 1,



Arcane

Imp. Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1, Imp. Arcane Explosion Rank 5, Imp. Counterspell Rank 2



30/21 frost arcane: This build is the more aggressive cousin of the 33/18. Sacrificing a few points out of frost bite for PoM. I like this one and it is the one I settled on after about 6 respecs. It retains the high damage to groups that frost is famous for and give it the PoM trick. A fireball, a frost bolt, a sheep a flame strike, versatility is good and it allows you to serve in a multitude of manners. You have the best AoE in the game and all it cost you was an ice barrier and 2 points from frostbite. It improves you in CTF and also gives you good in PvE. This build can be built two ways, one with Frost bite one without. Unfortunately there is no way to tell which way you should go, you have to see if frost bite fits your style. Both builds have imp FB, Imp CoC, Artic reach, coldsnap, imp blizzard, ice block, shatter, ice shards all maxed. The variable 3 points go to either frost bite or winters chill. Some people get channeling but the truth is this is an aggressive build so why not be aggressive.



Frost

Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Block Rank 1, 3 flex points that either go into frostbite or winters chill, your choice.



Arcane

Imp. Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1, Imp. Arcane Explosion Rank 5, Imp. Counterspell Rank 2, Presense of Mind Rank 1, 2 flex points that can go into mana shield or dampen magic, your choice.



30/21 Fire/frost: This is the final oddball. IT IS THE ONLY BUILD I SUGGEST THAT HAS LESS THAN 30 POINTS IN FROST. Why you ask, because this build focuses entirely on frost for control. Remember me mentioning that a while ago? Well this is it. This is also the only build that get permafrost to the top, why because the idea is to nuke the opponent into the ground while reapplying the frost snare as far apart as possible. This is also the most inefficient frost build and the least PvE friendly. This is a PvP build, great in battlegrounds as you fire potency turns people into human candles, while your frost makes sure the ice cream doesn't melt. Its like a birthday where you get to have you cake. Of course the ramification is that in PvE you are a second stringer. If your good you can make it work… but if not you suck. The AoE you have is limited to the tricky, blizzard flame strike, blast wave nova…… repeat combo. You can make it work but if you screw up you have no panic button and unlike a full frost you don't get to plan things out as well. Still that being said you are still great as long as you can rest every fight. The real toll this build takes is it robs you of longevity. Which those who raid/AoE regularly will tell you is life. Unlike others you will find you butt rooted after every fight.



Frost

Arctic Reach Rank 2, Improved Frost Nova Rank 1, Improved Blizzard Rank 3, Improved Frostbolt Rank 5, Cold Snap Rank 1, Permafrost Rank 5, Ice Block Rank 1, Winter's Chill Rank 3





Ignite Rank 5, Critical Mass Rank 3, Improved Flamestrike Rank 3, Fire Power Rank 4, Flame Throwing Rank 2, Blast Wave Rank 1, Improved Fireball Rank 5, Impact Rank 5, Incinerate Rank 2

Note that the fire build can be modified as you like it, fire can be changed to personal preference without much fear. I like this one



29/22 Arcane/Frost: This build is the only build I have not tried out personally but it comes well recommended. The purpose is to maximize the efficiency of a mage in a raid situation where large portions of the mages talents are rendered worthless. Mashangi guarantees me, and I believe him, going on what I know that this build is unsurpassed in its ability to perform in the molten core and other raids.



Frost Tree:

5/5 Improved Frostbolt

5/5 +crit damage talent

3/3 6% more damage talent

(Sorry, doing this off top of my head, dont remember the names of the talents)

1/1 Cold Snap

2/3 Improved Blizzard (1 point because I needed another to get to the lower tier in the tree, another because I had 1 extra point leftover in the end)

3/3 Frost Channeling

2/2 Arctic Reach

1/1 Ice Block



Arcane:

5/5 Improved Arcane Missiles

5/5 Clearcasting

1/1 Evocation

5/5 Improved Arcane Explosion

5/5 Arcane Meditation (15% mana regen in combat)

4/4 +8% mana talent (Cant remember the name)

1/1 PRessence of Mind

3/3 Arcane Instability





V. PVP tips and tricks



For frost PvP is very different than for a fire/arcane mage, different classes are now dangerous and some classes that were initally feared are no longer. For PvP I would recommend using Either the 30/21 arcane/frost build, the francis to the forum trolls, or the 33/18 frost/arcane build. The latter is at a bit of a disadvantage on the alliance side due to purge cleaning ice barrier, but most of the time in real pvp priests don't have time to dispell so horde should think more about this. Unfortunately shamans are rampant so alliance is a bit….well moving on. Also here in the PvP section is 30/21 Fire/frost, but it behaves like a fire build so I will leave it be for a bit.



General Tips

1。 Burst damage and you: To get burst damage against a target the best way is the FN+FB+CoC combo, if you have a little damage gear this crits for a little over 2K damage often enough, and can be relied on to produce 1.5 K. Throw in a fire blast and your looking like a fire mage. The problem is that A) you have to get close, which in a big battle is unpleasent, and B) they have to stand still for the 2.5 sec frost bolt. The solution to both of these problems, and the end to many cocky shamans and fire mages, is counterspell right after the nova. Counterspell is not on the universal cooldown so the effect is instantaneous, meaning they are snared and silenced for 4 seconds guarunteed (no resists, duh). You then Wind up the combo and let fly. If you are playing the 30/21 a PoM fireball is the next step. the 3K damage this should do with a bare minimum of effort can kill. Arcane explosion to death, since scorch is not so good.



2。 Never forget fire: Fire rocks period, yoou should never allow the fire tree to grow rusty, fireblast, fire ball and scorch are core skills. Scorch is the least usefulll as your frost bolt is swift but never allow fireblast to be off cooldown for long periods of time. Fireballs are very much better as an opener against a sheeped spell caster. Level one fireballs are a must against rogues, either before or after the frost bolt. I do after but honestly I think before is better, that way he can't vanish if he is mashing the button, plus remeber that sheep disorients a player more often than not and it takes a second to get his bearing durng which he is snared. Oops Well I will say the same thing in the rogue section.



3。 Group PvP: Stay back, lob snares at people who hate being snared and watch the damage rack up. If someone decides to make you his love slave then run around FN, coc and IAE, throwing fireblsts over your shoulder. Iceblock if its clear your gonna die and shout for help. Leave the ice block up for the duration, you can be healed through it.



4。 Movement: Alot of people back up, this is dumb, you can run sideways at full speed and still target and enemy behind you. This is true for pve too, run sideways once you FN then nuke once a ways away.



Against Classes

Rogues: Welcome to sweet revenge. Rogues are you little choir boys now. True that the greatest rogue in the world will kill you as so many have complained but 99.99999999999 percent of the time this is an auto win. I have lost once to a rogue on my server and that was because I was farming satyrs and had 150 hp and 3 mana, (I came back and killed her 4 times, not once did she hurt me). If you are 33/18 it takes a bit more skill than 30/21 but is equally doable. First the battle has two stages. Pre poly, and post poly. The first thing is to poly them once thats done its rote. First Put up a mana shield, and if you have it an ice barrier. This absorbs the first blow, which if they are smart is an ambush (big damage no stun), blink, poly morph. If they vanish run and spam level one arcane explosion, if you catch them FN, once blink timer is up again your good for another round. If you are dealing with an especially tricky rogue, he might blind you when you frost nova him the second time. If he does this Ice block through it and poly morph him. remeber that polymorph has no facing requirements, their gouge (sleep breaks on damage, no blink, you must be facing them), does, so, polymorph with you back turned once the blink goes off. If the rogue is an absolute go and you are running 30/21 PoM poly him, god is now a sheep waiting to be slaughtered. Once sheeped, level one fireball, frost bolt, repeat until he is dead. Remeber you have to be at 30 yard range for the fireball. If you have PoM Wind up the fireball then PoM the frostbolt. If he get close CoC, fireblast, FN. He is a fish in a barrel. Bottom line, you should not lose this fight, and unless he is a god and you are a tard you should win.



Warlocks: Run, or if forced to fight in a manner that isn't cheesy, cause he might spit on you afterwards. My prefered method of meeting the end well is, chain frost bolts to start. Counterspell anything that makes his hand glow black. trinket out of fear one, ice block out of fear two, let fear three end naturally. Chaining as much damage as you can to him as fast as you can is the rule. Unload everything in the begining. IF he has soul link (his health goes down half as quick) this is over run now, he can't catch you. Remove his curses as he lays them. Make sure its not a level one decoy curse, but only if you have time. If you ambush him odds are better, especially if he is fighting a mob.



Druids: That tiny chance that you had with a warlock is gone. If you can nuke him to half hitpoints, FN+silence+FB+CoC when he returns to caster form. IF you can do this before he instant heals to full you might win. If you can counter a healing spell you might win. I don't want to waste too much time talking about them as we really are screwed anyway you put it. If you ambush them, mount up and run.



Priests: Arcane missiles if he mindflays (blue beam), frost bolt if he doesn't. Move quickly, dropping his dots/fear with iceblock. When he heals himself sheep him, once he is done. Be conservative trying to force him to heal. Bandage when he is sheeped, evoc as needed. If he drops below 50% use the combo to finish him. In this case 30/21 has an advantage as a PoM fireball is a trick most preists don't expect from a frost mage. You might very well die once the fight is over but don't let that stop you. This is a tough but winnable fight. Remeber that if a priest runs towards you he wants to fear you. Open your sheeps with a fireball. One last point. If a priest is at 3/4 and is healing counter the heal and kill him. You have 10 seconds so just nuke like hell. If you ambush them sheep them, then nuke.



Hunters: Armor up, mana shield and ice barrier. Charge the hunter, blinking about 10 feet in front of him. You appear behind him, frost nova and sheep his pet. This counters the trap and takes the pet out of comabt for the next 50 seconds. He will most likely concussive shot you to disrupt the poly, ice block out and poly anyway. If you are desparate, ie he succeds in stopping your poly, and you are 30/21 you can PoM poly his pet. The key to this battle once the pet is taken care of is not to stand on top of him, but to circle around using CoC to keep him close. IF he feigns death IAE to damage him and bring him back into combat, describe a circle around him to avoid any traps. The key is constant damage. Always hurt him so IAE till he dies, fire blast, CoC and FN. If you ambush him sheep him pet level one bolt on him to put him in combat and run towards him blinking to close ground.



Warriors: Warriors have three shots to kill you, and you have three shots to die. First things first, assuming that you are both mutually aware and he charges or he gets the drop. Remeber that the charge stun is 1 second. Don't blink. Frost Nova and run, then sheep him. If you are both mutually aware and you have time run into his range and FN, then sheep. If he breaks the nova and then intercepts this is time two to kill you, blink now and sheep him. You can PoM if your scared. Remeber have your shields up. Once sheeped, run out quick if he intercepted, run in just inside FN range if he didn't. FN, CoC FB combo and then run sideways. Here is shot three to kill you, the hamstring. If he gets a finger on you and hamstrings you block, if the timers are not up wait them out then go back to it. If he has a million hitpoints work on it, cycling blinks and FN and coc's to keep him away. Intercept is on a relatively long cooldown and if it takes that long to kill him your in trouble. If you ambush, Frost Bolt spam till he dies.



Other mages: I don't give out secrets to beating me…. but really its a huge huge things with a million permutations of what can and can't happen. Thye bottom line is Block out of the sheep right when he launches hi opener. Don't get snared against and ice mage. Use the FN silence thing and remeber that your cold snap resets the ward timers, which you want to always have up. Sheep th other guy right off the bat if fire, wait fort his sheep if frost. You don't want to have arcane countered cause the frost mage will nova you and then FB+CoC.



Paladins: For those of you out there who know these guys they are a joke. Here is a fun fact. Countering a paladin shuts down all his spells from ever school. Ain' that nifty. They have a resistance aura that matches you style so luck can do you in but the basic strategy is sheep them. I like to FN sheep and it removes any chance they will hit me. Once sheeped then back up and lob frost bolts. Even if he chain cleanses, which he will, the snare is reapplied the moment aftewards. Also remeber that if he has blessing of freedom run till its on cooldown. A good strat is run sideways throwing fireblasts over your shoulder till he is at half, counter his heal and kill. If he bubbles to heal then banadage evocate, mana gem and keep running. If he heals at 80% stop attacking while he heals, kill his mana pool.



Shamans: Shamans are a class I have never dueled. however I know what it means to face them on the battle field and I have played them. IN the end it comes down to who gets the first move. IF its you you win, if its them they win. Polymorph. Back up to max range, nuke, counter a heal, if he instant heals, PoM the polymorph or counter him, polymorph. Use the nova counter combo to kill him. Since the nature of totems is that they really can't be removed without hurting your gameplan, remeber that arcane explosion isn't absorbed by grounding totems so can be used to hurt him. Run away, toss fireblasts. 祈禱。 This is a very difficult battle made easier by loads and loads of damage gear. My Frost bolts do 700 damage, the two I can get on hjim before he is in shocking range can be half of his life. I then nova counter, FB+CoC (pray for 2.5K) , PoM fireball for 900, fireblast, before if he is good after if he is dumb. This killl most shamans dead.



Capture the Flag



提示:

1。 30/21 is stronger in CTF. PoM rocks. PoM sheep the runner, PoM a fireball on the priest, whatever you like



2。 Level one blizzard spammed on the flag prevents rogues. With a decent mana pool you are looking at maybe 3 minutes of coverage, before you mana is low enough that you can't defend the flag well.



3。 If you are defending the runner, cycle, nova, sheep, CoC as you run next to him. This can get you out of the base to where the druid, you are running a druid, can morph and run for real. Don't forget to silence incoming priests and mages who are looking to sheep, fear nova coc the runner.



4。 Mages are probably better on offense than defense. Blizzarding the flag room stops the enemy defenders but for you it might miss the sprinting rogue. But the truth is you can find a good use anywhere.



5。 If you arrive late to a battle, stay on the edge and immobilize the warrior, he is 99% of the time chasing something squishy stomping on the Mortal strike button. If the opponents teamwork is good and heals are going, kill the priest but never forget that a paladin that is smart is far more deadly that a priest. Make sure he is not healing. Do a video search on the mage forum for Jamaz. Watch that and look out for that type. Also kill druids, they can heal and deserve to die.



Alterac Valley:

I will update this as I actually have yet to try it. AV is busted right now on boulder fist and the que is a couple of days long.





FAQ's that Don't fit in the rest of my little tirade



The Mob Keeps Warping, that s not fair

-They aren't, stop complaining, it just looks like they are. The mob is right where it should be, its model is standing in front of you but notice it doesn't attack until the mob, would have gotten there. Also note that if say frostbite proc's the mob 'warps' to where it should be.



Do snares stack?

-No, only one snare can be active on a target at a time, the snare that slows the target the most is the priority, which can create problems when a short powerful snare like the one attached to improved blizzard hits a target. It removes the snare you have on them and then it vanishes shortly afterwards. Attempting to apply a less powerful snare on target already more powerfully snared fails. However Ice/frost armor snares don't operate on the same scale as they also slow attack speed. So you can have the ice armor snare on a target and any other frost snare, its just the movement reduction doesn't stack.



Why doesn't Curse of the Elements work with frost?

Why does my Frost Bolt never have partial resists?

Why Do mobs start running towards me before they are snared by Blizzard?

-The answer to all three things lie in the way in which the chill and damage effects frost interacts with a target. For all frost abilities save blizzard the chill (slowing effect) is the primary, meaning it is applied first, this is why sometimes a Mob is knocked back by the frost bolt and then the damage appears. The server rechecks the mobs position then checks damage. Thus when a mob checks resistance against frost effects it checks whether or not the chill effect is resisted. Since this is a yes/no question either the entire frost effect goes through or none of it, this is a very bad thing. This means frost can't get double damage from the negative resists applied by curse of the elements. However you do get less resists overall when using curse of the elements. However since most mobs don't have much to begin with you get nothing. Blizzard is the exact opposite, the damage is primary and the snare comes second. Thus the mobs are moving in reaction to the damage, then the snare is checked, this is also bad. However curse of the elements does increase blizzard damage. I tested this on the core hound packs in the MC (I am pretty sure but this is suspect)



I popped Out of Ice Block To early, why?

I got counter spelled and couldn't Ice block. 為什麼?

I silenced him and he Ice blocked out of it, how?

I put up Ice block and died, why?

-Pressing the Ice block Button again causes it to stop, it sa very useful trick for clearing status effects then getting back into the game. The way ice block works is it can be activated through all status effects, anything that shows up underneath the buff line, and it clears them. However counter spells work by putting a timer on all your skills in that line. This is like having ice block on cool down, you can't use it. Silences are a debuff that stop spell casting, thus can be blocked through. NOTE: You can't cold snap through status effects that prevent casting, thus if you get stunned or silence you can't reset an off timer ice block. Also note that depending on latency ice block might go up on your screen but by the time the message reaches the server another action is que'd up on you, so you die anyway. However if lag is good, you can block a projectile like pyro blast if you are quick.



I have a good Build that s not on your list, what do you say to that?

-Huzzah for you. I don't really care and unless it sa major oversight on my part I am not going to include it. The builds I have are the ones that work the best for everyone and there is no point in putting your personal build in here, it might be just right for you but if this is to be a general guide I can't include every talent permutation without destroying the impact of the ones I have.



Why does Improved Frost Ward Exist?

-To trick people into wasting talent points. Its not a very good trick.

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So I went over near Uther's tomb in WPL on Sunday October 9th to go and grind some guys for reputation points. Since there were so many people clearing the groups, i said screw you guys i'm going into the crypt. Now on the outside there's a group of four skeletons that will aggro as well as one skeleton that patrols the stairs. If you kill the group of four guys, you're in the clear. Go down the stairs, stand near the mobs, and you'll hear them 'grunt' but they don't aggro. You won't enter combat, they won't attack, absolutely nothing happens. Take advantage of it, kill the 8-10 mobs in the room, loot em, and wait for the respawn if you're lazy. Now there's one skeleton, he sits away from the group on the right and the group on the left, he's like a loner. (I guess that's a good way to describe it) Anyway, this mob is completely bugged and WILL NOT DIE. I sat there for an hour just leveling up all my weapons on the mob and he did not go below 1/4 the entire time.



I think i need to mention, there is a catch to these mobs. If you cannot do a steady 25 dps against them, they regenerate their health.



The other good news, if you're 53+, you can go down to the bottom of the crypt for a rare spawn that drops a number of blue items, i can't even list all the ones he has dropped.



So, if you stumble across this area and you're only lvl 20…how much experience would you get?



800-1200 xp a mob from plvling



We level'da mage from 20-40 in roughly 15 hours - that's a world record - i think

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Jin'do the Hexxer

(sorry no usable picture)

7th Boss of the encounter.



Raid setup (in a setup with only 2 pallies, the healers get priority for concentration aura)

Grp1 : MT, OT, Pally with devotion aura, wlock with blood pact, Rogue

Grp2 : Dps warrior, Rogue, Rogue, Rogue/Hunter, Hunter, Hunter

Grp3 : Pally with concentration aura, main healer x 4

Grp4 : Pally with concentration aura, mages, rest of healers



Task assignments by class



Warriors — MT, OT incase MT dies or gets Mind controlled. others DPS and totem control.



Hunters — Totems and pets with healers. Boss Pets should be max buffed and healed. Treat them as you would an MT



Warlocks : pets same as hunters pets. 老闆



Mages : AE the skellies, Boss



Rogues : Kill totems and boss



Primary healers : MT , Pets engaging shades,mages dealing with skelly pit



Pallies : Heal casters and pets hit by shades . Boss. totems. judgement of light and wisdom on bossat all times.



This class task list is ordered in priority sequence for example hunter is faced with a totem and moving pet to healers.

He deals with totem first.





Pull him to the little three-way intersection.

Boss has an AE summon Totems

3 types of totems will spawn.

All totems must be destroyed immeadiately. And all in party must make these totems priority #1

2 types heal him,

3rd mind controls someone.

Every so often someone will get teleported into a sandpit full of skeletons.

1 or 2 mages have to be watching for this and immeadiately AE rescue the victims.

If this happens and you find yourself in the pit wait for rescue.



Not enough work yet? We just getting warmed up.

Shades will spawn during the fight and they not real dangerous they only do 1 dmg in melee. But wow are they fast.

A caster with a shade on him will not be able to cast.

I suggest that the first caster affected run around and try and get the aggro of as many shades as he can get.

A warlock using Hellfire will bring the shades into the light but now your dealing with shades that nuke for 600.

If your cursed the shades are now in the light. as well to you.

By in the light I mean you can attack the shades now.

The Shades seem to have a real appetite for all your healers.

Random curses will be thrown on party members, allowing them to see the shades.

Whoever can see shades needs to immediately kill as many shades as possible.

The shades hit hard but have low HP.



I have suggested many times when going to take on this boss that the whole raid duel prior to the encounter

with the sole purpose of having every member of the Raid affected with a long lasting mild curse.

None have taken me up on this suggestion so am not sure if this would be an effective way of neutralizing the Shades.

Hell i couldn't even get one person to duel with me and curse me to see if any curse allows attacking shades or if it is only the Curse Jin sends out.



The shades must be killed. So if cursed do not cure it. Those cursed kill the shades before your healers are overwhelmed.



Pets set to aggressive work on shades

The pets don't need to be cursed to attack Shades.

If your pet heads to the Boss call him back and reset him to aggressive in amongst the healers.

All pets should be with the healers and set to aggressive.

Enough pet classes and the fight is not to bad.

Healers need to pay as much attention to healing pets as they do to the Main Tank



Handling the Boss is just standard Tank/Dps



If you get thru this boss your ready for Hakkar the main Boss

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