冰霜法师详细指南(境界魔兽世界测试)
导言
我看到了很多问题关于霜冻法师和他能和不能做什么。 我一直是冰法的很长一段时间,其实比我早应该已经。 我也想尽霜冻建立商业vendored。 此外,我也尝试了火灾和神秘的。 既美妙的树木。
二。 处理冰霜伤害:
与普遍看法相反霜可以做的损坏,总建设很多啦!。 单个或多个目标的PvE和PvP霜可以做类似的损害火灾。 但是火可以以较少的工作,并从安全距离的损害。 此外火灾可以用更少的投资,这给我们带来了非常重要的一法师霜第一法律。
UNO的抗冻号建议:你不要走,你是45'th霜冻之前的水平,更重要的是不要去,直到55霜冻。 你可以保存的时间越长出来越好。 为什么呢? 由于火灾是较少依赖于自己的人才,产生结果。 弗罗斯特需要每一点你把英寸
损害续.. 在破坏你做的霜来自2.5秒霜冻螺栓有15%的触发霜咬,落花点你了,你的冰碎片为200%暴击了,从凛冽的冰,有6%的伤害加成霜让你窜过去15%的时间。 也就是在这个包中的冷奖金,而如果你爬上这个高35%锥是一个绝对的,特别是双方PvE和PvP中必须的。 然而,没有一切,没有厨房的水槽霜冻损伤小,事实上,每一点你拉你损坏降低一刀切和效率。 请注意这一点,记住这一点。 关键点越少拉是窜,刺骨的冰并没有什么,每一个点之后出来你的口袋里。
摘要:为了处理好与霜冻破坏你需要以下人才
,强化冰霜箭5 / 5:这是你的伤害的核心,霜螺栓,通过降低你的施法时间提高存保计划的单位方面的法术能力上的中断和公用事业方面。 这是一个必须为每个霜冻建立可希望与冻害。
冰碎片:双打的临界破坏,如何更好地你能得到的。 这样你可以把伟大的大电子喷丸号码,真正能使你的伤害输出的差异。
,改进冰锥:这让作为冷源的损害可行的圆锥体。 在此之前,人才的技能是非常以每法力伤害方面自重。 在这之后它仍然是一个人才,但一个健壮的拉卓贝克猪杀了你的猪进行排序,而不是脂肪母猪恢复了从前。
-粉碎:如果你曾经在独奏或PVP计划那么这是一个真棒人才。 虽然它在某些实例袭击和毫无价值的情况下它仍然是唯一的竞争方式,可以在霜冻突发火灾条件。
刺穿冰:一个给我的天赋,只不过是用来当所有其他选项exausted。 没有一个巨大的推动作用的危害,相对而言仍然是值得投资的要点。 用在大霜冻基础。
霜咬:这一个下面列出了两种破坏和控制有很好的理由。 这既可以是。 PVP中它是一个控制的人才。 不过这是一个损害的PvE天赋,可以加速通用暴徒杀害惊人,可以让你与一个单独的成功很大程度的施法精英。 它基本上是一个10%的奖金PvE的关键人才。 它有优点也同步交收。
-北极河段:听听这个时期,它的范围,范围是上帝。
霜窜:一个比穿孔投资,它有大约两倍的效果,与霜冻一个必须从观念,所有的损害都必须在一个点冰吹走更好的人才。 这使您可以继续红红火火。 穿孔前采取冰,除非有迫切理由不给它。
二。 控制:
控制是非常冰。 得到它,而不是冰很好吗? 反正有霜冻控制其人才的一半。 这种霜冻一半,其实可以发展几乎没有损失的一半,其实是一个非常好身材,可就是这样做的。 不过,如果你选择以解决冻害方面你也必须采取在控件的外观。 如果你要冰/奥术,你都不能忽视这其中的一些,如已经建成了体面的霜冻控制。 人才是关键控制因此... ... ... ... ..到达北极... ... ... ... .. 移动到霜2号建议
抗冻提示NUMERO DOS的:控制人才是完全基于你关闭的规格,在某些规格北极REACH是在其刚刚开始运行它的其他规格。 我会解决这一部分的人才进一步建立。
摘要:控制人才是一个古怪的一群这里是每一个基本真相大白。
-北极河段:得到这个,它的范围,范围是魔鬼。
-温特斯冰寒:一个像样的三,通常接近年底的构建来点。 有些人喜欢别人是前途未卜。
,强化冰霜新星:为什么不为这一天的话。 这一切将会有所不同,它是到粉碎效果网关。 任何主要霜冻建设应该有这个。
-改进暴雪:暴雪是绝对必要的,如果有任何用处。 如果没有这个暴雪是劣势的火焰攻击,这是暴雪挖到了不少怪物。 这个天赋最大,除非你有特殊的理由去恨自己。
-冻土:几乎每一个建设霜冻超过1点这个天赋是一种浪费。 一个点的花,让暴雪的圈套,这样可以很很少能逃脱。 在正常情况下,抵抗海浪一个允许您逃离魔窟。 持续时间为2.5秒之前是不可能逃脱下一波。
-冻伤:作为一个PVP天赋的控制,这是一个天赐良机。 阿连的4秒的球员是伟大的圈套。 由于触发秒关每波暴风雪暴风雪,几乎每个人都在这根卡在那里的人很多。 PvE的这个天赋是负债往往不是因为它打破了荷兰包时卓越学科领域。 信不信由你认为合适的,尽管它属于任何重型结霜。
III.Defense:冰块,冰障。 总之冰块比霜冻障碍更好。 冰块是必不可少的。 那一刻你把那件蓝色的标签,您更好的工作你的方式之一指向该或婴儿耶稣会窒息死亡,他自己的呕吐物。 在组PVP或PVE还是只是一般这个技能是神。 其实,事实是我弥补了防御一类,这样我可以强调的是,这是多么好。 这是冰块一样。 它冻结在地方,你给予10秒的总免疫一切。 此外,它清除所有的负面状态影响您保存水库疾病和霜冻antizerg的Azuregos突袭冰龙的debuff大关。 这意味着,在一键可以清除所有的牧师/术士减益,给自己10秒的定时器复位,给你10秒牧师医治你,滴在任何情况下所有的PvE仇恨。 拉格纳罗斯忽视的事实是你自己想死。 像腿筋或删除物理debuff的破甲虚弱或保存你的PvP法师,但在集团,因为如果以A权杖生气牛跳动为你的法术的持续时间在一个明确的优势是因为,虽然所有的immunes如雨后春笋般冒出你坚持对他来说,他坚决取消免疫凯斯特越来越出炉。 弗罗斯特的障碍,如果你那里得到它,如果它不是不只是这么简单。 如果你是31 +分,然后它会在霜冻山没有道理的,其真正派上用场。 如果你正在辩论霜冻30/31点,然后是你的选择完全。 使用哪种方式摆动完全是个人喜好。
综述
- Iceblock:就是上帝的天赋。 得到这个或死亡。
冰障:如果你在那里得到它,如果没有不麻烦了。
- Coldsnap:包括为完整起见,得到它,没有理由不值得的,因为所有霜冻盐上升到iceblock基础。
四。 人才建置工作:
不是一个傻瓜谁所有的人有工作的人才基础,但在我的名单上,但我认为有些版本是比别人做得更好。 而这点值得讨论。
五分之四十六冰霜奥术:此版本是一个非常酷的客户...哈哈...我笑死我了...。 不过这是一个非常技术密集打造这样一个是由简单地把一切都保存在强化冰霜冰霜病房然后抓提高奥术飞弹。 它的优点是,它是最好的酒吧以每法力危害,相对而言不,你是非常可靠的。 您的暴雪,如果使用技能和护理可以使整个集团陷入瘫痪和天哪你的伤害是不是半坏。 当然,这是一个很难掌握不IAE的建设,你会留在风中摆动,如果你不小心,和PvE的混合怪物拉可以拼写没有适当的支持,你们的末尾。 话虽这样说,建设做得最好的忽视惠普和负荷的物品,只是诠释。 如果你在打正确应该不会碰你的敌人,没有第二的奥术法力酒吧,您需要一个更高的高端。 这就是说,你将在PvE持续时间更长,也更比其他法师。 什么是最好不要提到这些家伙是他们真正在PVP固体速溶选项,无法取得胜利一对一不足。 如果不支持他们死亡。
弗罗斯特人才
极寒延伸等级2,强化冰霜新星等级2,改良冷等级3锥,改进暴雪等级3,等级3穿刺冰,粉碎等级5,强化寒冰箭5级,5级寒冰碎片,冰霜导等级3,急速冷却等级1,寒冰屏障等级1,多年冻土4级,5级冻伤,冰座排名,深冬之寒等级3
奥术天赋
改进的奥术飞弹等级5
一十一分之四十○冰霜奥术:稍微少性交版本仍然是整个打倒霜的事情。 一个平常的牺牲是刺耳的冰和霜冻窜来获得清晰的铸造和唤起。 虽然它不损害这个版本可以被认为是最有效的突袭建立自己的。 有了它你是你在哪里预计将产生过一段时间,但不是所有的地方的时候法师焦兔子。 此版本允许垃圾邮件暴雪(每波现在有一个明确的铸造触发几率)远高于五分之四十六即使您建立更霜冻螺栓垃圾邮件将被缩短。 它也有一个方法来恢复法力燃烧或通过唤起提供紧急提升。 加上这有秩为1的开发与霜冻螺栓明确浇注系统的附加优势。
弗罗斯特人才
极寒延伸等级2,强化冰霜新星等级2,改良冷等级3锥,改进暴雪等级3,等级5粉碎,强化寒冰箭5级,5级寒冰碎片,急速冷却等级1,寒冰屏障等级1,等级5冻伤,冰等级1座,冬季之寒等级3,4点弯曲可以进入通灵/穿孔与多年冻土的额外去冰
奥术
进出口。 5级奥术飞弹,奥术专注5级,1级招魂
33/18霜/奥术:标准的PvE / PvP中建立的人,在不牺牲一切有兴趣的霜冻。 他拿起损害和神秘的瞬间爆炸的效用。 建立一个良好的实例,并为那些不属于他们自己的技能,确保可靠的选择。 不同于前建立暴雪不必是所有伤害的尾声,你仍然有破坏性的行为准则新生力量+ + FB的单目标伤害组合+土地早已进入2K的,最起码的运气。 贵方的法术沉默和整体生活是美好的。 这是一个伟大的实例的PvP残局建设和我最强烈建议没有什么他们想要做的游戏结束它的明确目标。 这个版本你在所有地方的欢迎和功能可以很好地享受自己随身携带。 核心人才:进出口行为准则,冻伤,粉碎,冰碎片,强化冰霜新星。 请注意,下降到多年冻土的改善暴雪1点是一个好主意。
霜
极寒延伸等级2,强化冰霜新星等级2,改良冷等级3锥,改进暴雪等级3,等级5粉碎,强化寒冰箭5级,5级寒冰碎片,急速冷却等级1,寒冰屏障等级1,等级5冻伤,冰等级1座,
奥术
进出口。 5级奥术飞弹,奥术专注5级,1级招魂,小鬼。 魔爆术等级5,小鬼。 反制等级2
二十一分之三十零霜神秘的:此版本是33/18更积极的表弟。 牺牲了霜冻聚甲醛咬了几个百分点。 我喜欢这一个,它是一个我定居后,约6 respecs上。 它保留了高伤害的群体霜冻是著名的,并给它的POM把戏。 一个火球,霜冻螺栓,羊的火焰罢工,通用性好,它可以让你的方式服务于众多。 你在比赛中最好的卓越学科领域和所有它的成本你是一个冰障和2个冻伤点。 它可以改善周大福你也让你在PvE好。 此版本可建两种方式,与弗罗斯特咬一个没有之一。 不幸的是没有办法告诉你应该去哪个方向,你要看看是否适合你的风格咬霜冻。 这两个版本的FB有小鬼,小鬼合格证明书,到达北极,coldsnap,小鬼暴雪,冰块,粉碎,碎片都刷爆冰。 变量3点到霜冻或咬或冬天寒冷。 有些人会窜,但事实是,这是一个积极的建立,为什么不具有攻击性。
霜
Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Block Rank 1, 3 flex points that either go into frostbite or winters chill, your choice.
Arcane
进出口。 Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1, Imp. Arcane Explosion Rank 5, Imp. Counterspell Rank 2, Presense of Mind Rank 1, 2 flex points that can go into mana shield or dampen magic, your choice.
30/21 Fire/frost: This is the final oddball. IT IS THE ONLY BUILD I SUGGEST THAT HAS LESS THAN 30 POINTS IN FROST. Why you ask, because this build focuses entirely on frost for control. Remember me mentioning that a while ago? Well this is it. This is also the only build that get permafrost to the top, why because the idea is to nuke the opponent into the ground while reapplying the frost snare as far apart as possible. This is also the most inefficient frost build and the least PvE friendly. This is a PvP build, great in battlegrounds as you fire potency turns people into human candles, while your frost makes sure the ice cream doesn't melt. Its like a birthday where you get to have you cake. Of course the ramification is that in PvE you are a second stringer. If your good you can make it work… but if not you suck. The AoE you have is limited to the tricky, blizzard flame strike, blast wave nova…… repeat combo. You can make it work but if you screw up you have no panic button and unlike a full frost you don't get to plan things out as well. Still that being said you are still great as long as you can rest every fight. The real toll this build takes is it robs you of longevity. Which those who raid/AoE regularly will tell you is life. Unlike others you will find you butt rooted after every fight.
霜
Arctic Reach Rank 2, Improved Frost Nova Rank 1, Improved Blizzard Rank 3, Improved Frostbolt Rank 5, Cold Snap Rank 1, Permafrost Rank 5, Ice Block Rank 1, Winter's Chill Rank 3
消防
Ignite Rank 5, Critical Mass Rank 3, Improved Flamestrike Rank 3, Fire Power Rank 4, Flame Throwing Rank 2, Blast Wave Rank 1, Improved Fireball Rank 5, Impact Rank 5, Incinerate Rank 2
Note that the fire build can be modified as you like it, fire can be changed to personal preference without much fear. I like this one
29/22 Arcane/Frost: This build is the only build I have not tried out personally but it comes well recommended. The purpose is to maximize the efficiency of a mage in a raid situation where large portions of the mages talents are rendered worthless. Mashangi guarantees me, and I believe him, going on what I know that this build is unsurpassed in its ability to perform in the molten core and other raids.
Frost Tree:
5/5 Improved Frostbolt
5/5 +crit damage talent
3/3 6% more damage talent
(Sorry, doing this off top of my head, dont remember the names of the talents)
1/1 Cold Snap
2/3 Improved Blizzard (1 point because I needed another to get to the lower tier in the tree, another because I had 1 extra point leftover in the end)
3/3 Frost Channeling
2/2 Arctic Reach
1/1 Ice Block
Arcane:
5/5 Improved Arcane Missiles
5/5 Clearcasting
1/1 Evocation
5/5 Improved Arcane Explosion
5/5 Arcane Meditation (15% mana regen in combat)
4/4 +8% mana talent (Cant remember the name)
1/1 PRessence of Mind
3/3 Arcane Instability
V. PVP tips and tricks
For frost PvP is very different than for a fire/arcane mage, different classes are now dangerous and some classes that were initally feared are no longer. For PvP I would recommend using Either the 30/21 arcane/frost build, the francis to the forum trolls, or the 33/18 frost/arcane build. The latter is at a bit of a disadvantage on the alliance side due to purge cleaning ice barrier, but most of the time in real pvp priests don't have time to dispell so horde should think more about this. Unfortunately shamans are rampant so alliance is a bit….well moving on. Also here in the PvP section is 30/21 Fire/frost, but it behaves like a fire build so I will leave it be for a bit.
General Tips
1。 Burst damage and you: To get burst damage against a target the best way is the FN+FB+CoC combo, if you have a little damage gear this crits for a little over 2K damage often enough, and can be relied on to produce 1.5 K. Throw in a fire blast and your looking like a fire mage. The problem is that A) you have to get close, which in a big battle is unpleasent, and B) they have to stand still for the 2.5 sec frost bolt. The solution to both of these problems, and the end to many cocky shamans and fire mages, is counterspell right after the nova. Counterspell is not on the universal cooldown so the effect is instantaneous, meaning they are snared and silenced for 4 seconds guarunteed (no resists, duh). You then Wind up the combo and let fly. If you are playing the 30/21 a PoM fireball is the next step. the 3K damage this should do with a bare minimum of effort can kill. Arcane explosion to death, since scorch is not so good.
2。 Never forget fire: Fire rocks period, yoou should never allow the fire tree to grow rusty, fireblast, fire ball and scorch are core skills. Scorch is the least usefulll as your frost bolt is swift but never allow fireblast to be off cooldown for long periods of time. Fireballs are very much better as an opener against a sheeped spell caster. Level one fireballs are a must against rogues, either before or after the frost bolt. I do after but honestly I think before is better, that way he can't vanish if he is mashing the button, plus remeber that sheep disorients a player more often than not and it takes a second to get his bearing durng which he is snared. Oops Well I will say the same thing in the rogue section.
3。 Group PvP: Stay back, lob snares at people who hate being snared and watch the damage rack up. If someone decides to make you his love slave then run around FN, coc and IAE, throwing fireblsts over your shoulder. Iceblock if its clear your gonna die and shout for help. Leave the ice block up for the duration, you can be healed through it.
4。 Movement: Alot of people back up, this is dumb, you can run sideways at full speed and still target and enemy behind you. This is true for pve too, run sideways once you FN then nuke once a ways away.
Against Classes
Rogues: Welcome to sweet revenge. Rogues are you little choir boys now. True that the greatest rogue in the world will kill you as so many have complained but 99.99999999999 percent of the time this is an auto win. I have lost once to a rogue on my server and that was because I was farming satyrs and had 150 hp and 3 mana, (I came back and killed her 4 times, not once did she hurt me). If you are 33/18 it takes a bit more skill than 30/21 but is equally doable. First the battle has two stages. Pre poly, and post poly. The first thing is to poly them once thats done its rote. First Put up a mana shield, and if you have it an ice barrier. This absorbs the first blow, which if they are smart is an ambush (big damage no stun), blink, poly morph. If they vanish run and spam level one arcane explosion, if you catch them FN, once blink timer is up again your good for another round. If you are dealing with an especially tricky rogue, he might blind you when you frost nova him the second time. If he does this Ice block through it and poly morph him. remeber that polymorph has no facing requirements, their gouge (sleep breaks on damage, no blink, you must be facing them), does, so, polymorph with you back turned once the blink goes off. If the rogue is an absolute go and you are running 30/21 PoM poly him, god is now a sheep waiting to be slaughtered. Once sheeped, level one fireball, frost bolt, repeat until he is dead. Remeber you have to be at 30 yard range for the fireball. If you have PoM Wind up the fireball then PoM the frostbolt. If he get close CoC, fireblast, FN. He is a fish in a barrel. Bottom line, you should not lose this fight, and unless he is a god and you are a tard you should win.
Warlocks: Run, or if forced to fight in a manner that isn't cheesy, cause he might spit on you afterwards. My prefered method of meeting the end well is, chain frost bolts to start. Counterspell anything that makes his hand glow black. trinket out of fear one, ice block out of fear two, let fear three end naturally. Chaining as much damage as you can to him as fast as you can is the rule. Unload everything in the begining. IF he has soul link (his health goes down half as quick) this is over run now, he can't catch you. Remove his curses as he lays them. Make sure its not a level one decoy curse, but only if you have time. If you ambush him odds are better, especially if he is fighting a mob.
Druids: That tiny chance that you had with a warlock is gone. If you can nuke him to half hitpoints, FN+silence+FB+CoC when he returns to caster form. IF you can do this before he instant heals to full you might win. If you can counter a healing spell you might win. I don't want to waste too much time talking about them as we really are screwed anyway you put it. If you ambush them, mount up and run.
Priests: Arcane missiles if he mindflays (blue beam), frost bolt if he doesn't. Move quickly, dropping his dots/fear with iceblock. When he heals himself sheep him, once he is done. Be conservative trying to force him to heal. Bandage when he is sheeped, evoc as needed. If he drops below 50% use the combo to finish him. In this case 30/21 has an advantage as a PoM fireball is a trick most preists don't expect from a frost mage. You might very well die once the fight is over but don't let that stop you. This is a tough but winnable fight. Remeber that if a priest runs towards you he wants to fear you. Open your sheeps with a fireball. One last point. If a priest is at 3/4 and is healing counter the heal and kill him. You have 10 seconds so just nuke like hell. If you ambush them sheep them, then nuke.
Hunters: Armor up, mana shield and ice barrier. Charge the hunter, blinking about 10 feet in front of him. You appear behind him, frost nova and sheep his pet. This counters the trap and takes the pet out of comabt for the next 50 seconds. He will most likely concussive shot you to disrupt the poly, ice block out and poly anyway. If you are desparate, ie he succeds in stopping your poly, and you are 30/21 you can PoM poly his pet. The key to this battle once the pet is taken care of is not to stand on top of him, but to circle around using CoC to keep him close. IF he feigns death IAE to damage him and bring him back into combat, describe a circle around him to avoid any traps. The key is constant damage. Always hurt him so IAE till he dies, fire blast, CoC and FN. If you ambush him sheep him pet level one bolt on him to put him in combat and run towards him blinking to close ground.
Warriors: Warriors have three shots to kill you, and you have three shots to die. First things first, assuming that you are both mutually aware and he charges or he gets the drop. Remeber that the charge stun is 1 second. Don't blink. Frost Nova and run, then sheep him. If you are both mutually aware and you have time run into his range and FN, then sheep. If he breaks the nova and then intercepts this is time two to kill you, blink now and sheep him. You can PoM if your scared. Remeber have your shields up. Once sheeped, run out quick if he intercepted, run in just inside FN range if he didn't. FN, CoC FB combo and then run sideways. Here is shot three to kill you, the hamstring. If he gets a finger on you and hamstrings you block, if the timers are not up wait them out then go back to it. If he has a million hitpoints work on it, cycling blinks and FN and coc's to keep him away. Intercept is on a relatively long cooldown and if it takes that long to kill him your in trouble. If you ambush, Frost Bolt spam till he dies.
Other mages: I don't give out secrets to beating me…. but really its a huge huge things with a million permutations of what can and can't happen. Thye bottom line is Block out of the sheep right when he launches hi opener. Don't get snared against and ice mage. Use the FN silence thing and remeber that your cold snap resets the ward timers, which you want to always have up. Sheep th other guy right off the bat if fire, wait fort his sheep if frost. You don't want to have arcane countered cause the frost mage will nova you and then FB+CoC.
Paladins: For those of you out there who know these guys they are a joke. Here is a fun fact. Countering a paladin shuts down all his spells from ever school. Ain' that nifty. They have a resistance aura that matches you style so luck can do you in but the basic strategy is sheep them. I like to FN sheep and it removes any chance they will hit me. Once sheeped then back up and lob frost bolts. Even if he chain cleanses, which he will, the snare is reapplied the moment aftewards. Also remeber that if he has blessing of freedom run till its on cooldown. A good strat is run sideways throwing fireblasts over your shoulder till he is at half, counter his heal and kill. If he bubbles to heal then banadage evocate, mana gem and keep running. If he heals at 80% stop attacking while he heals, kill his mana pool.
Shamans: Shamans are a class I have never dueled. however I know what it means to face them on the battle field and I have played them. IN the end it comes down to who gets the first move. IF its you you win, if its them they win. Polymorph. Back up to max range, nuke, counter a heal, if he instant heals, PoM the polymorph or counter him, polymorph. Use the nova counter combo to kill him. Since the nature of totems is that they really can't be removed without hurting your gameplan, remeber that arcane explosion isn't absorbed by grounding totems so can be used to hurt him. Run away, toss fireblasts. 祈祷。 This is a very difficult battle made easier by loads and loads of damage gear. My Frost bolts do 700 damage, the two I can get on hjim before he is in shocking range can be half of his life. I then nova counter, FB+CoC (pray for 2.5K) , PoM fireball for 900, fireblast, before if he is good after if he is dumb. This killl most shamans dead.
Capture the Flag
提示:
1。 30/21 is stronger in CTF. PoM rocks. PoM sheep the runner, PoM a fireball on the priest, whatever you like
2。 Level one blizzard spammed on the flag prevents rogues. With a decent mana pool you are looking at maybe 3 minutes of coverage, before you mana is low enough that you can't defend the flag well.
3。 If you are defending the runner, cycle, nova, sheep, CoC as you run next to him. This can get you out of the base to where the druid, you are running a druid, can morph and run for real. Don't forget to silence incoming priests and mages who are looking to sheep, fear nova coc the runner.
4。 Mages are probably better on offense than defense. Blizzarding the flag room stops the enemy defenders but for you it might miss the sprinting rogue. But the truth is you can find a good use anywhere.
5。 If you arrive late to a battle, stay on the edge and immobilize the warrior, he is 99% of the time chasing something squishy stomping on the Mortal strike button. If the opponents teamwork is good and heals are going, kill the priest but never forget that a paladin that is smart is far more deadly that a priest. Make sure he is not healing. Do a video search on the mage forum for Jamaz. Watch that and look out for that type. Also kill druids, they can heal and deserve to die.
奥特兰克山谷:
I will update this as I actually have yet to try it. AV is busted right now on boulder fist and the que is a couple of days long.
FAQ's that Don't fit in the rest of my little tirade
The Mob Keeps Warping, that s not fair
-They aren't, stop complaining, it just looks like they are. The mob is right where it should be, its model is standing in front of you but notice it doesn't attack until the mob, would have gotten there. Also note that if say frostbite proc's the mob 'warps' to where it should be.
Do snares stack?
-No, only one snare can be active on a target at a time, the snare that slows the target the most is the priority, which can create problems when a short powerful snare like the one attached to improved blizzard hits a target. It removes the snare you have on them and then it vanishes shortly afterwards. Attempting to apply a less powerful snare on target already more powerfully snared fails. However Ice/frost armor snares don't operate on the same scale as they also slow attack speed. So you can have the ice armor snare on a target and any other frost snare, its just the movement reduction doesn't stack.
Why doesn't Curse of the Elements work with frost?
Why does my Frost Bolt never have partial resists?
Why Do mobs start running towards me before they are snared by Blizzard?
-The answer to all three things lie in the way in which the chill and damage effects frost interacts with a target. For all frost abilities save blizzard the chill (slowing effect) is the primary, meaning it is applied first, this is why sometimes a Mob is knocked back by the frost bolt and then the damage appears. The server rechecks the mobs position then checks damage. Thus when a mob checks resistance against frost effects it checks whether or not the chill effect is resisted. Since this is a yes/no question either the entire frost effect goes through or none of it, this is a very bad thing. This means frost can't get double damage from the negative resists applied by curse of the elements. However you do get less resists overall when using curse of the elements. However since most mobs don't have much to begin with you get nothing. Blizzard is the exact opposite, the damage is primary and the snare comes second. Thus the mobs are moving in reaction to the damage, then the snare is checked, this is also bad. However curse of the elements does increase blizzard damage. I tested this on the core hound packs in the MC (I am pretty sure but this is suspect)
I popped Out of Ice Block To early, why?
I got counter spelled and couldn't Ice block. 为什么呢?
I silenced him and he Ice blocked out of it, how?
I put up Ice block and died, why?
-Pressing the Ice block Button again causes it to stop, it sa very useful trick for clearing status effects then getting back into the game. The way ice block works is it can be activated through all status effects, anything that shows up underneath the buff line, and it clears them. However counter spells work by putting a timer on all your skills in that line. This is like having ice block on cool down, you can't use it. Silences are a debuff that stop spell casting, thus can be blocked through. NOTE: You can't cold snap through status effects that prevent casting, thus if you get stunned or silence you can't reset an off timer ice block. Also note that depending on latency ice block might go up on your screen but by the time the message reaches the server another action is que'd up on you, so you die anyway. However if lag is good, you can block a projectile like pyro blast if you are quick.
I have a good Build that s not on your list, what do you say to that?
-Huzzah for you. I don't really care and unless it sa major oversight on my part I am not going to include it. The builds I have are the ones that work the best for everyone and there is no point in putting your personal build in here, it might be just right for you but if this is to be a general guide I can't include every talent permutation without destroying the impact of the ones I have.
Why does Improved Frost Ward Exist?
-To trick people into wasting talent points. Its not a very good trick.










