黄金秘密指南

卢克的黄金养殖指南

罢工的第一件事情就是关于卢克布朗斯金农指南的读者是它所做的工作艰巨。 它的信息挤满了超过170页的详细的电子书更像是甲.. 了解更多信息!
最终哇指南

终极魔兽指南

在这一天的一站式购物的年龄,我没有想到我会在一个位置,以一站式我的魔兽指南! 我一直'购物'周围有一个良好的包容各方的魔兽指南很长一段时间,仅是没有.... 了解更多信息!

档案为2008年1月


这里有一些决斗,或1对1 PVP的更好的技巧:

1。 等待时机 - 如果您在进出口的2分。 闷棍这个提示会比没有好,说你是一个牧师或法师决斗,他们有他们的盾牌了。 链汁液,直到保护他们穿了,然后继续战斗。 是的,这可能是一个无聊的45秒或什么,但如果你可以做2险恶攻击,而盾是跌剑打击流氓我可以得到一个额外的1000背部损害回险恶罢工。 如果您没有在进出口2分。 闷棍然后,等待盾下去然后尝试偷袭尽快解决。

2。 利用地形 - 这节省了我很多次。 当决斗一原始印欧语系。 specc warriorm或任何战士当我打开我的cheapshot,险恶的罢工,罢工险恶,然后破裂使我的方法,小型楼宇或东西,你可以跳过去,如巨穗,前方的牛津,然后风筝即时通讯,直至出战士的战斗,然后restealth。 如果你是一个勇士主场迎战观其立场。 如果他在泽克是,你可能想留之间5yds(最小攻击范围),8yds(最小收费范围)。 这将需要一些练习,但它可以很好地工作。 是的,它使一个非常跛脚可怜的斗争,但它得到的工作做得很好!

3。 踢! - 这是棒极了,但首先,如果你是为进出口specced。 踢它是更好的5倍左右。 如果你是一个影子牧师决斗,你踢它与进出口。 踢它不能离开你投2秒的时间窗口做任何你想要的。 如果你是一个好牧师对他们将unshift和医治,但并非所有的人都这样做决斗。 如果你是幸运的人会和你可以得到一个5点关闭,堪萨斯州,如果没有自己的暗影伤害减少6秒! 不要浪费踢思想。 如果术士是铸造一个点,一个暗影或保存的东西,可以真正做一些损坏。

这些都是一些东西,很多人忘记。 进出口确保您有什么比这更好或认为这是不好,那很好。

尝试黄金魔兽世界网游交易!

2.08攀岩墙劈(魔兽争霸3混乱之治的)

警告:作弊引擎 大概 侦查监狱长。 我没有责任对您的帐户采取任何行动。 使用您自担风险。

1。 下载作弊引擎(www.cheatengine.org)
2。 加载作弊引擎
3。 单击该程序的电脑右上角。
4。 选择进程的魔兽世界的。exe'
5。 按一下按钮,上面写着'手动添加地址'。
6。 输入代码'8 A1F04'入框弹出。
7。 您将看到的地址出现在底部。
8。 转到下的价值'标签,将值更改为1。
9。 回到魔兽世界 ,并运行在山区或墙上。 如果你做的一切,你应该去直到它。

尝试黄金魔兽世界网游交易!

钓鱼博特(Filefront魔兽世界)

特点
- 鲍伯一直以极大的扫描速度为95%+准确性测试结果
- 鱼扫描有70%+准确度测试结果
- 易于变化常数调整
- 支持任何决议(是的,甚至不标准的像真的伸出)
- 支持CosmosUI
- 动态RGB色彩发现(在几乎任何光线工程)
- 自动化程式,客场

使用
1。 复制/粘贴以下代码到交流工具(发现http://www.actool.net
2。 运行魔兽世界的窗口模式
3。 在插槽0把钓鱼技能'
5。 在视频选项(按逃逸,弹出主菜单),取消的硬件光标'
6。 变焦模式为第一人
7。 在剧本审查常量,特别是'runCount'设置多少倍的脚本应该运行
8。 运行宏

笔记
- 为了获得最佳效果,试着将所有花哨的图形选项关闭(尤其是'地形亮点'着色..下采取一切亮度出来的水),并使用低分辨率(800 × 600下也许,较小的更快)
- 如果你发现有问题的鲍伯,只是去那里鼠标在鲍伯,永不停止,或去过去的鲍伯一点点停车前,请尝试增加'scanSpeed常数。 只有做到这一点后,关闭所有花哨的图形,减少决议
- 请请请鱼远离文明。 我们需要尽可能少的宣传,thankyouverymuch。
- 尝试找到你那个地方的水位。 运行脚本一次或两次,并注意行,其中最高的脚本的鲍伯扫描。 然后抛出15多演员手动记下最高投去。 尝试匹配的两行,你会得到更快的结果。
- 如果鲍伯是降落在扫描范围之外,adject扫描面积百分比在宏常量包括地区,鲍伯土地。
- 您可以关闭自动化程式客场如果您想聊天,钓鱼

未来
- 鱼扫描器心不是最好的,现在,肯定要调整。 我会尽力取得更好的工作在未来的更新。
- 库存管理系统,以自动打开,如蛤蜊,瓶,箱等容器
- 一个选择退出后,捕鱼量的时间设置
- 一个选项打开随机时序之间蒙上/鱼点击/等

该机器人


代码

/ / 魔兽世界钓鱼机器人1.1版
/ /由QuietKnight

/ /改变
/ / 1.1版
/ / +新增的选项关闭自动化程式杀手
/ / +新增的变化日志
/ /
/ / 1.0
/ / +最初版本

/ /特别说明:
/ / - 把你的钓鱼技能在插槽'0'
/ / - 变焦模式成第一人
/ / - 在视频选项,取消选中的硬件光标'

的SetActiveWindow世界魔兽

常数

/////////////////////////
/ / /更改日期常数/
/////////////////////////

/ /运行数
/ /多少次的脚本应该尝试鱼
runCount = 10

/ /速度
/ /这是最初的扫描速度。 数字越低,速度越快扫描有云:
/ /和数字越高,速度较慢的扫描范围。 如果你有问题
/ /在初始扫描心不是寻找鲍伯和公正扫描超过它的权利,
/ /尝试增加这个数字缓慢。
scanSpeed = 60

/ /扫描中的距离
/ /这是距离远离屏幕的两侧,以扫描的诱惑
/ /这是衡量屏幕比例为在适当的方向
scanLeftDist = 0.3
scanRightDist = 0.3
scanTopDist = 0.4
scanBottomDist = 0.25

/ /亮度范围
/ /这是RGB值数目以及根据'亮点'那是
/ /引诱寻找。 基本上,如果你收到消息'没有上钩的鱼',
/ /尝试增加两个号码1位,但如果你不鲍伯鲍勃赶上
/ /任何事情,尝试减少这两个数字1位。 这可以从环境变化
/ /到环境。 此外,一般来说brightRangeUp者不应该很高。
brightRangeDown = 50
brightRangeUp = 10

/ /亮度距离
/ /冻不会不管它,但基本上,离开它,除非你有单独
/ /问题其实捕的鱼。 如果你有问题,你想
/ /来调整它,一般的规则是,较高的分辨率,数字越大,
/ /数字范围的,但应该只由2分钟至6 MAX的任何地方。 如果你开始
/ /得到太多出怪人这一点,你永远也钓的鱼
brightDist = 3

/ /自动化程式客场
/ /设置为1,使用自动化程式客场(其中两次进入前印刷机每投)或
/ /为0以禁用自动化程式完全离开。 这竟是在有用的,如果你想
/ /聊天魔兽而捕鱼。
afkAway = 0

/////////////////////////////
/ /非CHANGABLE常数/ /
/////////////////////////////

/ /优化扫描步骤比率
widthToWindowRatio = 0.056
heightToWindowRatio = 0.075

/ / Scanbox
scanTop = 0
scanBottom = 0
scanLeft = 0
scanRight = 0
scanStepX = 0
scanStepY = 0
scanSuccess = 0

/ /的框
boxMinX = 0
boxMaxX = 0
boxMinY = 0
boxMaxY = 0
boxCenterY = 0
boxCenterX = 0

boxScanStep = 4

boxAvgWidth = 0
boxAvgHeight = 0

/ /杂项增值经销商
x = 0时
为y = 0
我= 0
J = 0时

/ /鼠标瓦尔
isMouseOrange = 0
mouseX = 0
像老鼠= 0

/ /吕尔位置
lureInitLocX = 0
lureInitLocY = 0

/ /的RGB信息
brightX = 0
布赖蒂= 0
brightTotal = 0
brightR = 0
brightG = 0
brightB = 0
brightRMin = 0
brightRMax = 0
brightGMin = 0
brightGMax = 0
brightBMin = 0
brightBMax = 0
curTotal = 0

/ /飞溅
泼= 0

结束

///////////////
/ /主要的PRoC / /
///////////////

延迟1000
呼叫CalculateScanBoxConstants

环$ runCount
数字键0
延迟1000
呼叫FindLureInitial
呼叫FindBoxCenter

计算x = $ boxMaxX - 10
MousePos X元$ boxCenterY
延迟$ scanSpeed

呼叫GetRGBValue
呼叫WaitForSplash

如果$ afkAway = 1
延迟2500
*最后(250)的RETURN
*最后(250)的RETURN
2000年延迟
其他
延迟5000
结束

结束


////////////////
/ /程序/ /
////////////////

程序CalculateScanBoxConstants


计算scanTop =(电影海报)+ Trunc((WindowHeight)* $ scanTopDist)
计算scanBottom =(()+(WindowHeight电影海报)) - Trunc((WindowHeight)* $ scanBottomDist)
计算scanLeft =(WindowLeft)+ Trunc((WindowWidth)* $ scanLeftDist)
计算scanRight =(()+(WindowWidth WindowLeft)) - Trunc((WindowWidth)* $ scanRightDist)

计算boxAvgWidth = Trunc((WindowWidth)* $ widthToWindowRatio)
计算boxAvgHeight = Trunc((WindowHeight)* $ heightToWindowRatio)

计算scanStepX = $ boxAvgWidth
计算scanStepY = Trunc($ boxAvgHeight / 2)

结束

程序FindLureInitial
SetConst scanSuccess = 0
计算为y = $ scanTop

虽然Y元<= $ scanBottom元scanSuccess = 0

我计算)=(LoopNo国防部2

如果$ i = 0
时间戳在偶数
计算x = $ scanLeft
其他
时间戳奇
计算x = $ scanLeft + Trunc($ boxAvgWidth / 2)
结束

虽然X元<= $ scanRight元scanSuccess = 0
/ /移动鼠标,等待1秒(等待是必需的!)
MousePos X元Y元
延迟$ scanSpeed

呼叫isMouseOrange

/ /如果鼠标是橙色
如果$ isMouseOrange = 1
SetConst lureInitLocX = X元
SetConst lureInitLocY = Y元
SetConst scanSuccess = 1
结束

计算x = $ x的+ $ scanStepX
结束

计算为y = Y元+ $ scanStepY
结束

结束

程序FindBoxCenter

/ /找到X分钟
SetConst scanSuccess = 0
计算x = $ lureInitLocX
计算为y = $ lureInitLocY
而$ scanSuccess = 0

/ /移动鼠标,等待1秒(等待是必需的!)
MousePos X元Y元
延迟$ scanSpeed

呼叫isMouseOrange

如果$ isMouseOrange = 0
SetConst boxMinX = X元
SetConst scanSuccess = 1
其他
计算x = $ x的 - $ boxScanStep
结束
结束

/ /查找x最高
SetConst scanSuccess = 0
计算x = $ lureInitLocX
计算为y = $ lureInitLocY
而$ scanSuccess = 0

/ /移动鼠标,等待1秒(等待是必需的!)
MousePos X元Y元
延迟$ scanSpeed

呼叫isMouseOrange

如果$ isMouseOrange = 0
SetConst boxMaxX = X元
SetConst scanSuccess = 1
其他
计算x = $ x的+ $ boxScanStep
结束
结束

/ /查找Ÿ分
SetConst scanSuccess = 0
计算x = $ lureInitLocX
计算为y = $ lureInitLocY
而$ scanSuccess = 0

/ /移动鼠标,等待1秒(等待是必需的!)
MousePos X元Y元
延迟$ scanSpeed

呼叫isMouseOrange

如果$ isMouseOrange = 0
SetConst boxMinY = Y元
SetConst scanSuccess = 1
其他
计算为y = Y元 - $ boxScanStep
结束
结束

/ /查找Ÿ最大
SetConst scanSuccess = 0
计算x = $ lureInitLocX
计算为y = $ lureInitLocY
而$ scanSuccess = 0

/ /移动鼠标,等待1秒(等待是必需的!)
MousePos X元Y元
延迟$ scanSpeed

呼叫isMouseOrange

如果$ isMouseOrange = 0
SetConst boxMaxY = Y元
SetConst scanSuccess = 1
其他
计算为y = Y元+ $ boxScanStep
结束
结束


计算boxCenterX = Trunc(($ boxMinX + $ boxMaxX)/ 2)
计算boxCenterY = Trunc(($ boxMinY + $ boxMaxY)/ 2)

SetConst lureInitLocX = $ boxCenterX
SetConst lureInitLocY = $ boxCenterY

结束

程序GetRGBValue

SetConst $ brightTotal = 0

计算为y = $ boxCenterY
我计算= $ boxCenterY + Trunc(($ boxMaxY - $ boxCenterY)/ 3)

虽然Y元<= $我

计算x = $ boxMinX
虽然X元<= $ boxCenterX

LoadRGB X元Y元
计算curTotal =(RGBRed)+()+(RGBBlue RGBGreen)

如果$ curTotal> $ brightTotal
计算brightTotal = $ curTotal

SetConst brightR =(RGBRed)
SetConst brightG =(RGBGreen)
SetConst brightB =(RGBBlue)

计算brightRMin = $ brightR - $ brightRangeDown
计算brightRMax = $ brightR + $ brightRangeUp
计算brightGMin = $ brightG - $ brightRangeDown
计算brightGMax = $ brightG + $ brightRangeUp
计算brightBMin = $ brightB - $ brightRangeDown
计算brightBMax = $ brightB + $ brightRangeUp

SetConst brightX = X元
SetConst布赖蒂= Y元
结束

计算x = 2 + X元
结束

计算为y = Y元+ 2
结束

结束

程序WaitForSplash

SetConst $泼= 0

呼叫isMouseOrange

而$泼= 0 = 1美元isMouseOrange
延迟100

/ /检查目前现货
LoadRGB $ brightX,$布赖蒂
如果(RGBRed)> $ brightRMax或(RGBRed)<$ brightRMin或(RGBGreen)> $ brightGMax或(RGBGreen)<$ brightGMin或(RGBBlue)> $ brightBMax或(RGBBlue)<$ brightBMin

/ /检查左上
计算x = $ brightX - $ brightDist
计算为y = $布赖蒂- $ brightDist
LoadRGB X元Y元
如果(RGBRed)> $ brightRMax或(RGBRed)<$ brightRMin或(RGBGreen)> $ brightGMax或(RGBGreen)<$ brightGMin或(RGBBlue)> $ brightBMax或(RGBBlue)<$ brightBMin

/ /检查右上方
计算x = $ brightX + $ brightDist
计算为y = $布赖蒂- $ brightDist
LoadRGB X元Y元
如果(RGBRed)> $ brightRMax或(RGBRed)<$ brightRMin或(RGBGreen)> $ brightGMax或(RGBGreen)<$ brightGMin或(RGBBlue)> $ brightBMax或(RGBBlue)<$ brightBMin

/ /检查左下角
计算x = $ brightX - $ brightDist
计算为y = $布赖蒂+ $ brightDist
LoadRGB X元Y元
如果(RGBRed)> $ brightRMax或(RGBRed)<$ brightRMin或(RGBGreen)> $ brightGMax或(RGBGreen)<$ brightGMin或(RGBBlue)> $ brightBMax或(RGBBlue)<$ brightBMin

/ /检查右下角
计算x = $ brightX + $ brightDist
计算为y = $布赖蒂+ $ brightDist
LoadRGB $十,Y元
如果(RGBRed)> $ brightRMax或(RGBRed)<$ brightRMin或(RGBGreen)> $ brightGMax或(RGBGreen)<$ brightGMin或(RGBBlue)> $ brightBMax或(RGBBlue)<$ brightBMin

/ /检查左上角(扩展)
计算x = $ brightX -($ brightDist * 2)
计算为y = $布赖蒂-($ brightDist * 2)
LoadRGB X元Y元
如果(RGBRed)> $ brightRMax或(RGBRed)<$ brightRMin或(RGBGreen)> $ brightGMax或(RGBGreen)<$ brightGMin或(RGBBlue)> $ brightBMax或(RGBBlue)<$ brightBMin

/ /检查右上方(扩展)
计算x = $ brightX +($ brightDist * 2)
计算为y = $布赖蒂-($ brightDist * 2)
LoadRGB X元Y元
如果(RGBRed)> $ brightRMax或(RGBRed)<$ brightRMin或(RGBGreen)> $ brightGMax或(RGBGreen)<$ brightGMin或(RGBBlue)> $ brightBMax或(RGBBlue)<$ brightBMin

/ /检查左下(扩展)
计算x = $ brightX -($ brightDist * 2)
计算为y = $布赖蒂+($ brightDist * 2)
LoadRGB X元Y元
如果(RGBRed)> $ brightRMax或(RGBRed)<$ brightRMin或(RGBGreen)> $ brightGMax或(RGBGreen)<$ brightGMin或(RGBBlue)> $ brightBMax或(RGBBlue)<$ brightBMin

/ /检查右下角(扩展)
计算x = $ brightX +($ brightDist * 2)
计算为y = $布赖蒂+($ brightDist * 2)
LoadRGB X元Y元
如果(RGBRed)> $ brightRMax或(RGBRed)<$ brightRMin或(RGBGreen)> $ brightGMax或(RGBGreen)<$ brightGMin或(RGBBlue)> $ brightBMax或(RGBBlue)<$ brightBMin

SetConst泼= 1
右击移位
延迟500

结束
结束
结束
结束
结束
结束
结束
结束
结束

呼叫isMouseOrange

结束
结束

程序isMouseOrange
SetConst $ isMouseOrange = 0

/ /获取鼠标的颜色
计算mouseX =(MouseX)+ 4
计算像老鼠=(像老鼠)+ 4
LoadRGB $ mouseX,$像老鼠

/ /如果鼠标是橙色(方差只是很好的措施..加)
如果(RGBRed)> = 210)和(RGBRed <= 218)和(RGBGreen> = 160)和(RGBGreen <= 168)和(RGBBlue> = 84)和(RGBBlue <= 92
SetConst $ isMouseOrange = 1
结束
结束




有工作扭动

调整后使用的东西东米奈西尔

我扭:
/////////////////////////
/ / /更改日期常数/
/////////////////////////

/ /运行数
/ /多少次的脚本应该尝试鱼
runCount = 10000

/ /速度
/ /这是最初的扫描速度。 数字越低,速度越快扫描有云:
/ /和数字越高,速度较慢的扫描范围。 如果你有问题
/ /在初始扫描心不是寻找鲍伯和公正扫描超过它的权利,
/ /尝试增加这个数字缓慢。
scanSpeed = 65

/ /扫描中的距离
/ /这是距离远离屏幕的两侧,以扫描的诱惑
/ /这是衡量屏幕比例为在适当的方向
scanLeftDist = 0.25
scanRightDist = 0.25
scanTopDist = 0.4
scanBottomDist = 0.25

/ /亮度范围
/ /这是RGB值数目以及根据'亮点'那是
/ /引诱寻找。 基本上,如果你收到消息'没有上钩的鱼',
/ /尝试增加两个号码1位,但如果你不鲍伯鲍勃赶上
/ /任何事情,尝试减少这两个数字1位。 这可以从环境变化
/ /到环境。 此外,一般来说brightRangeUp者不应该很高。
brightRangeDown = 45
brightRangeUp = 9

/ /亮度距离
/ /冻不会不管它,但基本上,离开它,除非你有单独
/ /问题其实捕的鱼。 如果你有问题,你想
/ /来调整它,一般的规则是,较高的分辨率,数字越大,
/ /数字范围的,但应该只由2分钟至6 MAX的任何地方。 如果你开始
/ /得到太多出怪人这一点,你永远也钓的鱼
brightDist = 3

/ /自动化程式客场
/ /设置为1,使用自动化程式客场(其中两次进入前印刷机每投)或
/ /为0以禁用自动化程式完全离开。 这竟是在有用的,如果你想
/ /聊天魔兽而捕鱼。
afkAway = 1

尝试黄金魔兽世界网游交易!

1。 导言。
Netlimiter是为了控制你的上传/下载一个特定的程序(1很多!@#$%^&*率用它来限制他们的上传工具eMule等P2P的客户端)。 有了它,你将能够欺骗你对邓小平魔兽

2。 安装。
2.1获取该方案在这里: http://www.netlimiter.com/download/nl_209_pro.exe

2.2安装它,如果需要重新启动。

2.3启动Netlimiter然后启动世界魔兽 配置Netlimiter显示,在高/ s的速率

2.4设置魔兽视频窗口(你可以切换到netlimiter快速,有用的同步交收)。

2.5当你想要得到的滞后补偿,只是检查上传槽0.10阁/ s到制作工艺WoW.exe。

不要阻止你的上传速率最高可达2分钟,否则你将被中断。

3。 范例
3.1战歌的PvP
你是一个流氓接近ennemy国旗与Sprint提供。 你拿国旗,你让你的冲刺,你让你的上传速度为0.10块,你开始运行到你的基地。 你会明白,你的冲刺fastely
!@#$%^&*被阻塞为0秒,所以你继续在2分钟的快速运行,而不是15秒。

其他人会看到这样一个大滞后的。
他们将在一个地方看到你,然后100米后,这就是为什么它很难被检测到。

这与所有爱好者,这意味着,药水,浅黄色,减益效果,等等...

3.1渗透暴风城,奥格瑞玛,铁炉堡.. 不管。
即使你是一个低级别(甚至5级!),你将能够进入敌方城市的一大容易。 只要得到您的冲刺可用如果你是一个流氓,或药水的速度,如果你没有。

对于暴风例如:将埃尔温林(以保持自己的地位没有得到PNJ 62 +可见)。 使您的冲刺 - > Netlimit块0.10和暴风城开始运行。 再次,你会发现,你的冲刺不会消失,更好:暴风城里面有没有人! (没有PNJ,任何球员s)...除非你重新活跃了正常,那么你会会突然看到了很多球员,甚至PNJ攻击你上传,但这个漏洞是存在的。 我prefere死1次,并进入了一个ennemy城市超过500个的时间试图让在那里的中心。

就是这样。
更好的是尝试,并得到其他方式。 你很快就会明白这个操纵和利用的缺点。

尝试黄金魔兽世界网游交易!

茅盾Morough -湿地的秘密(官方的魔兽世界)

首先,乘坐由Kharonose城市道路gnomeregen。 当字母出现
宣布你是在诺莫瑞根,停下来。 转身。 应该有一个大hilkl
由你,山上住了你。 打开这样轻易地
你的方式进步移山。 当你停止了giuant掉落。 慢慢地减轻你
自关闭的边缘,但同时你的鼠标轻推按钮缓慢。 秋天之后,
你应该抓住的边缘有些下降,给你时间来愈合,导致您
需要你的全面健康。 不久,如果您做了它的底部,然后走过去,尝试
死。 当你释放你的灵魂,你将在湿地。 在刚刚苏亚雷斯
精神治疗师。 (不要包括这些括号中的最后草案,但如果你
需要一个示范,看在服务器上'的我,被遗忘的海岸',使
结盟。 添加Thedutchess朋友,然后跟我如果我在线。)

尝试黄金魔兽世界网游交易!

作为你们当中有些人可能知道,血精灵强盗面具是前往高ammounts
黄金在大多数服务器上,allakhazam平均说,大约40 - 50克一块,也许更高
部落字符。

唯一的地方得到,其中之一是从名为'暴徒血精灵强盗就
Azuremyst岛。 它是唯一的血精灵在岛内和产卵时间大约为2
每分钟的droprate因为这是约10%,所以你可能会得到它后
20多分钟对他磨。 所以,我环顾四周,发现有点
靠近他的地方产卵模式。 这是在岛内各地的所有随机位置,
并以随机方式,但我做了一张地图这有点接近他产卵。

平局图像



对于你们中的任何谁不知道怎么去Azuremyst岛,乘船从
奥伯丁,Darkshore(这是以前未使用的船坞 - 将有路标。)
一定要避免的卫兵和保持低调,如果你是部落。

一旦上Azuremyst岛,遵循这条路线逆时针方向。 我标记的产卵
点沿线。 你需要保持冷静的眼睛,而巡逻的他 -
他是潜行。 最好的暴露将是隐形时播放声音,你
他发现,所以让你音量。

尝试世界魔兽黄金该交易所的MMORPG!

800克在1周(魔兽盔甲)

注意:此策略是只为法师



这可能是最好的办法让你的钱...我史诗芒花大约5上午11时至晚上十一时天。 我在星期一开始,由下星期一我买我的史诗安装。 但也有一些要求,对此,其细节在下文所述。 我已经测试了这一战略既霜冻和消防规范,他们似乎都很好,但消防规范趋向,增加了效率。



需求

一个60级的法师与

请选择age

霜冰障规格和改进奥术爆炸



火灾与燃烧和爆炸规格波



第1步

头部到血色修道院,并在弹出的墓地实例自己。



第2步

杀死所有的走廊和正常除了集团室4,我的NPC会告诉你如何杀死如下。 什么下面就足够了,如果你觉得受到威胁,使用法力护盾。



消防产品规格:

使燃烧 - >冲击波 - >奥术爆炸(重复,直到他们都约15%的健康) - >冰霜新星(当时回迁) - >烈焰风暴 - >冰锥。



弗罗斯特规格:

寒冰护体 - >奥术爆炸(重复,直到他们都约15%的健康) - >冰霜新星(当时回迁) - >暴雪 - >冰锥。



第3步

好了,现在这个房间已经结束。 在接下来进行的走廊上,killiung正常。 当你进入墓地,停下来。 这是你的收入来源。 请确保你有充分的健康,法力和精神很多拉 :) 然后执行以下操作:



消防产品规格:

法力护盾 - >燃烧

现在奔波和挽救25精神。 避免精英。 停止拉力如果你跌倒生的一半,然后...

法力药水(如需要) - >冲击波 - >冰霜新星 - >“步行距离使他们不能打ü才死 :)



弗罗斯特规格:

寒冰

现在奔波和挽救25精神。 避免精英。 你可能需要使用后垒降低法力护盾。 停止拉力如果你跌倒生的一半,然后...

法力药水(如需要) - >奥术爆炸(repeate,直到所有的都死了,这通常是在4爆炸)



第4步

现在你杀死负荷和精神负荷,掠夺他们...你会得到足够的资金以及绿色物品,您可以选择出售或供应商在阿当你完成。 您可以进行到结束时的建设和杀死全国人大和在那里的老板,然后出来重置实例,直行早在做这一切再次(直到你的袋子都满)。

尝试世界魔兽黄金该交易所的MMORPG!

弗罗斯特法师详细指南(买魔兽世界)

导言



I see a lot of questions regarding a frost mage and what he can and can't do. I have been a frost mage a long time, earlier in fact than I should have been. I have also tried every frost build commercially vendored. In addition I have also tried fire and arcane out. Wonderful trees both.



二。 Dealing damage with Frost:



Contrary to popular belief frost can do a heck of a lot of damage with a total build. Single or multiple targets PvE and PvP frost can do comparable damage to fire. However fire can do the damage with less work and from a safer distance. Moreover fire can do it with less investment, which brings us to the very important first law of a frost mage.



FROST TIP NUMBER UNO: You do not go frost before you are 45'th level, better yet don't go frost till 55. The longer you can hold out the better. 为什么? Because fire is less reliant on its own talents to produce results. Frost needs every point you put in.



Damage Cont.. The damage you do with frost comes from the 2.5 second frost bolts that have a 15% frost bite proc, the shatter points you got, the ice shards you got for the 200% crits, the 6% damage bonus from the piercing ice and that frost channeling that makes you last 15% longer. Also in this package is the 35% cone of cold bonus, which if you climb this high is an absolute must for both PvE and especially PvP. However, without everything and the kitchen sink frost does less damage, in fact every point you pull lowers you damage and efficiency across the board. Note this and remember that. The less vital points to pull are the channeling, the piercing ice and nothing, every point after that comes out of your pocket.



Summary: To deal good damage with frost you need the following talents

-Improved Frost Bolt 5/5: This is the core of your damage, the frost bolt, by reducing its cast time you improve the spell in terms of flat DPS, in terms of interrupt ability and in terms of utility. This is a must for every frost build that hopes to damage with frost.

-Ice Shards: Doubles your critical damage, how much better can you get. With this you can put up great big E-peen numbers and really make a difference in your damage output.

-Improved Cone of Cold: This makes cone of cold viable as a source of damage. Before this talent the skill is very much dead weight in terms of damage per mana. After this talent it is still a hog but a beefy razorback kill you sort of hog as opposed to the fat sow it was before.

-Shatter: If you plan on soloing ever or PvP then this is an awesome talent. While it is worthless in raids and certain instance situations it is still the only way that frost can compete with fire in terms of burst.

-Piercing Ice: A gimme talent that is only to be used when all other options are exausted. Not a huge boost in terms of damage it is still worth the points invested. Used in the larger frost builds.

-Frost Bite: This one shows up under both damage and control for good reason. It can be both. PvP it is a control talent. However PvE it is a damage talent that speeds up killing of generic mobs amazingly and can allow you to solo caster elites with a great degree of success. It is basically a 10% bonus critical talent PvE. It has PvP merits as well.

-Artic Reach: Get this, period, its range, range is god.

-Frost Channeling: A better talent than Piercing ice for the points invested, it has roughly double the effect as with frost one must get away from the notion that all the damage has to be in one blow. This allows you to keep on chugging. Take it before piercing ice unless there is a pressing reason not to.



二。 Control:



Control is very ice. Get it, ice instead of nice? Anyway frost has a control half to its talents. This half of frost can in fact be developed almost without the damage half, and in fact a very good build can be made doing just this. However if you choose to tackle the damage aspect of frost you have to also take a look at control. If you are going ice/arcane you can afford to neglect some of this as built in frost already has decent control. The critical control talents are as such………..artic reach…………….. Moving on to frost tip number 2



FROST TIP NUMERO DOS: Control talents are completely based off of the spec you are running in some specs artic reach is it in other specs its just the beginning. I will address this further in the talent builds section.



Summary: The control talents are a wacky bunch here is the basic lowdown on each one.

-Artic Reach: Get this, its range, range is the devil.

-Winters Chill: A decent 3 points that usually come near the end of a build. Some people love it others are iffy.

-Improved Frost Nova: Why not is the word of the day. It will make a difference and it is the gateway to the shatter effect. Any primary frost build should have this.

-Improved Blizzard: Absolutely necessary if blizzard is to have any use. Without this blizzard is an inferior flame strike, with this blizzard is a snaring monster. Max this talent unless you have a specific reason to hate yourself.

-Permafrost: For almost every frost build more than 1 point in this talent is a waste. The one point that is spent makes it such that the blizzard snare can very rarely be escaped. Under normal circumstances, resisting one of the waves allows you to escape the snare. With a 2.5 sec duration escape is impossible before the next wave.

-Frostbite: As a PvP control talent this is a godsend. A snared player even for 4 seconds is great. Since it proc s off of every blizzard wave and almost everyone in the blizzard is stuck there this roots a lot of people. PvE this talent is a liability more often than not as it breaks up packs when AoE ing. Take it as you see fit, though it does belong in any heavy duty frost build.





III.Defense: Ice block, Frost barrier. In short ice block is better than frost barrier. Ice block is essential. The minute you put one point in that blue tab you better work your way up to that or the baby Jesus will choke to death on his own vomit. In-group PvP or PvE or just in general this skill is god. In fact the truth is I made up the defense category just so I can rant about how good this is. This is what ice block does. It freezes you in place granting total immunity to everything for 10 seconds. In addition it clears you of all negative status effects save res sickness and the mark of frost antizerg debuff of Azuregos the raid ice dragon. This means that in one button push you can wipe all a priest/warlocks debuffs, give yourself 10 seconds to have timers reset, give you priest 10 seconds to heal you, drop all aggro in any PvE situation. Ignore the fact that ragnaros himself wants you dead. Remove a physical debuff like hamstring or sunder armor or save you weak mage but in group PvP because if that angry cow with a mace insists on beating you for the duration of the spell you are at a definitive advantage because while all the immunes are popping up for him, his decidedly un immune keister is getting baked. Frost barrier, if your there get it if not don't its just that simple. IF you are going for 31+ points in frost then it sa no brainer and its really handy. If you are debating 30/31 points in frost then it s your choice totally. Which way you swing is an entirely personal preference.



摘要

-Iceblock: The god talent. Get this or die.

-Ice Barrier: If you are there get it if not don t bother.

-Coldsnap: Included for sake of completeness, get it there is no reason not to as all frost builds worth their salt climb to iceblock.



四。 Talent Builds that work:



Not to be a jackass to all those people who have working talent builds that aren't in my list but I think that some builds are better than others. And this is something that deserves addressing.



46/5 Frost arcane: This build is a very cool customer…haha…I crack me up…. that said this is a very skill intensive build that is formed by simply taking everything in frost save improved frost ward then grabbing improved arcane missiles. Its advantages are that it is the best bar non in terms of damage per mana, and you are very reliable. Your blizzard, if used with skill and care can bring an entire group to its knees and by golly your damage isn't half bad either. Of course this is a difficult build to master, without IAE you are left swinging in the wind if you don't take care, and for PvE mixed mob pulls can spell the end of you without proper support. That being said a build like this does best to neglect HP and load up on nothing but Int items. If you are playing correctly the enemy should never touch you, and without the second mana bar of arcane you need a higher top end. That being said, you will in PvE last longer and do more than any other mage. What is best not mentioned to these guys is their lack of really solid instant option in PvP and their inability to win one on one. Without support they die.



Frost Talents

Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Piercing Ice Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Frost Channeling Rank 3, Cold Snap Rank 1, Ice Barrier Rank 1, Permafrost Rank 4, Frostbite Rank 5, Ice Block Rank, Winter's Chill Rank 3



Arcane Talents

Improved Arcane Missiles Rank 5





40/11 Frost arcane: A slightly less hardcore version that still is down with the whole frost thing. A usual sacrifice is piercing ice and frost channeling to get clear casting and evocation. While it does less damage this build can be considered the most efficient raid build out their. With it you are the energizer bunny of mages in places where you are expected to produce once in a while but not all the time. This build allows spamming blizzard (every wave now has a chance to proc clear casting) far more than the 46/5 build even though you frost bolt spam will be shorter. It also has a way to recover from mana burn or provide an emergency boost through evocation. Plus this has the added advantage of exploiting the clear casting system with rank 1 frost bolts.



Frost Talents

Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Barrier Rank 1, Frostbite Rank 5, Ice Block Rank 1, Winter's Chill Rank 3, 4 flex points that can go into channeling/piercing ice with the extra going to permafrost



Arcane

Imp. Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1



33/18 frost/arcane: The standard PvE/PvP build for the man not that interested in sacrificing everything for frost. he picks up damage and the utility of instant arcane explosions. A good instance build and a solid choice for those not sure of their own skills. Unlike the build before blizzard need not be the end all of damage and you still have the devastating FN+FB+CoC combo for single target damage well into 2K+ land, with the barest of luck. Your counter spell silences and overall life is good. This is a great instance PvP endgame build and I most strongly recommend it to those without a definite vision of what they want to do end game. With this build you are welcome in all places and can function well enough to enjoy yourself wherever you go. Core talents: Imp CoC, frostbite, shatter, ice shards, improved frost nova. Note that dropping 1 point into permafrost for the improved blizzard is a good idea.





Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Barrier Rank 1, Frostbite Rank 5, Ice Block Rank 1,



Arcane

Imp. Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1, Imp. Arcane Explosion Rank 5, Imp. Counterspell Rank 2



30/21 frost arcane: This build is the more aggressive cousin of the 33/18. Sacrificing a few points out of frost bite for PoM. I like this one and it is the one I settled on after about 6 respecs. It retains the high damage to groups that frost is famous for and give it the PoM trick. A fireball, a frost bolt, a sheep a flame strike, versatility is good and it allows you to serve in a multitude of manners. You have the best AoE in the game and all it cost you was an ice barrier and 2 points from frostbite. It improves you in CTF and also gives you good in PvE. This build can be built two ways, one with Frost bite one without. Unfortunately there is no way to tell which way you should go, you have to see if frost bite fits your style. Both builds have imp FB, Imp CoC, Artic reach, coldsnap, imp blizzard, ice block, shatter, ice shards all maxed. The variable 3 points go to either frost bite or winters chill. Some people get channeling but the truth is this is an aggressive build so why not be aggressive.





Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Block Rank 1, 3 flex points that either go into frostbite or winters chill, your choice.



Arcane

Imp. Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1, Imp. Arcane Explosion Rank 5, Imp. Counterspell Rank 2, Presense of Mind Rank 1, 2 flex points that can go into mana shield or dampen magic, your choice.



30/21 Fire/frost: This is the final oddball. IT IS THE ONLY BUILD I SUGGEST THAT HAS LESS THAN 30 POINTS IN FROST. Why you ask, because this build focuses entirely on frost for control. Remember me mentioning that a while ago? Well this is it. This is also the only build that get permafrost to the top, why because the idea is to nuke the opponent into the ground while reapplying the frost snare as far apart as possible. This is also the most inefficient frost build and the least PvE friendly. This is a PvP build, great in battlegrounds as you fire potency turns people into human candles, while your frost makes sure the ice cream doesn't melt. Its like a birthday where you get to have you cake. Of course the ramification is that in PvE you are a second stringer. If your good you can make it work… but if not you suck. The AoE you have is limited to the tricky, blizzard flame strike, blast wave nova…… repeat combo. You can make it work but if you screw up you have no panic button and unlike a full frost you don't get to plan things out as well. Still that being said you are still great as long as you can rest every fight. The real toll this build takes is it robs you of longevity. Which those who raid/AoE regularly will tell you is life. Unlike others you will find you butt rooted after every fight.





Arctic Reach Rank 2, Improved Frost Nova Rank 1, Improved Blizzard Rank 3, Improved Frostbolt Rank 5, Cold Snap Rank 1, Permafrost Rank 5, Ice Block Rank 1, Winter's Chill Rank 3





Ignite Rank 5, Critical Mass Rank 3, Improved Flamestrike Rank 3, Fire Power Rank 4, Flame Throwing Rank 2, Blast Wave Rank 1, Improved Fireball Rank 5, Impact Rank 5, Incinerate Rank 2

Note that the fire build can be modified as you like it, fire can be changed to personal preference without much fear. I like this one



29/22 Arcane/Frost: This build is the only build I have not tried out personally but it comes well recommended. The purpose is to maximize the efficiency of a mage in a raid situation where large portions of the mages talents are rendered worthless. Mashangi guarantees me, and I believe him, going on what I know that this build is unsurpassed in its ability to perform in the molten core and other raids.



Frost Tree:

5/5 Improved Frostbolt

5/5 +crit damage talent

3/3 6% more damage talent

(Sorry, doing this off top of my head, dont remember the names of the talents)

1/1 Cold Snap

2/3 Improved Blizzard (1 point because I needed another to get to the lower tier in the tree, another because I had 1 extra point leftover in the end)

3/3 Frost Channeling

2/2 Arctic Reach

1/1 Ice Block



Arcane:

5/5 Improved Arcane Missiles

5/5 Clearcasting

1/1 Evocation

5/5 Improved Arcane Explosion

5/5 Arcane Meditation (15% mana regen in combat)

4/4 +8% mana talent (Cant remember the name)

1/1 PRessence of Mind

3/3 Arcane Instability





V. PVP tips and tricks



For frost PvP is very different than for a fire/arcane mage, different classes are now dangerous and some classes that were initally feared are no longer. For PvP I would recommend using Either the 30/21 arcane/frost build, the francis to the forum trolls, or the 33/18 frost/arcane build. The latter is at a bit of a disadvantage on the alliance side due to purge cleaning ice barrier, but most of the time in real pvp priests don't have time to dispell so horde should think more about this. Unfortunately shamans are rampant so alliance is a bit….well moving on. Also here in the PvP section is 30/21 Fire/frost, but it behaves like a fire build so I will leave it be for a bit.



General Tips

1。 Burst damage and you: To get burst damage against a target the best way is the FN+FB+CoC combo, if you have a little damage gear this crits for a little over 2K damage often enough, and can be relied on to produce 1.5 K. Throw in a fire blast and your looking like a fire mage. The problem is that A) you have to get close, which in a big battle is unpleasent, and B) they have to stand still for the 2.5 sec frost bolt. The solution to both of these problems, and the end to many cocky shamans and fire mages, is counterspell right after the nova. Counterspell is not on the universal cooldown so the effect is instantaneous, meaning they are snared and silenced for 4 seconds guarunteed (no resists, duh). You then Wind up the combo and let fly. If you are playing the 30/21 a PoM fireball is the next step. the 3K damage this should do with a bare minimum of effort can kill. Arcane explosion to death, since scorch is not so good.



2。 Never forget fire: Fire rocks period, yoou should never allow the fire tree to grow rusty, fireblast, fire ball and scorch are core skills. Scorch is the least usefulll as your frost bolt is swift but never allow fireblast to be off cooldown for long periods of time. Fireballs are very much better as an opener against a sheeped spell caster. Level one fireballs are a must against rogues, either before or after the frost bolt. I do after but honestly I think before is better, that way he can't vanish if he is mashing the button, plus remeber that sheep disorients a player more often than not and it takes a second to get his bearing durng which he is snared. Oops Well I will say the same thing in the rogue section.



3。 Group PvP: Stay back, lob snares at people who hate being snared and watch the damage rack up. If someone decides to make you his love slave then run around FN, coc and IAE, throwing fireblsts over your shoulder. Iceblock if its clear your gonna die and shout for help. Leave the ice block up for the duration, you can be healed through it.



4。 Movement: Alot of people back up, this is dumb, you can run sideways at full speed and still target and enemy behind you. This is true for pve too, run sideways once you FN then nuke once a ways away.



Against Classes

Rogues: Welcome to sweet revenge. Rogues are you little choir boys now. True that the greatest rogue in the world will kill you as so many have complained but 99.99999999999 percent of the time this is an auto win. I have lost once to a rogue on my server and that was because I was farming satyrs and had 150 hp and 3 mana, (I came back and killed her 4 times, not once did she hurt me). If you are 33/18 it takes a bit more skill than 30/21 but is equally doable. First the battle has two stages. Pre poly, and post poly. The first thing is to poly them once thats done its rote. First Put up a mana shield, and if you have it an ice barrier. This absorbs the first blow, which if they are smart is an ambush (big damage no stun), blink, poly morph. If they vanish run and spam level one arcane explosion, if you catch them FN, once blink timer is up again your good for another round. If you are dealing with an especially tricky rogue, he might blind you when you frost nova him the second time. If he does this Ice block through it and poly morph him. remeber that polymorph has no facing requirements, their gouge (sleep breaks on damage, no blink, you must be facing them), does, so, polymorph with you back turned once the blink goes off. If the rogue is an absolute go and you are running 30/21 PoM poly him, god is now a sheep waiting to be slaughtered. Once sheeped, level one fireball, frost bolt, repeat until he is dead. Remeber you have to be at 30 yard range for the fireball. If you have PoM Wind up the fireball then PoM the frostbolt. If he get close CoC, fireblast, FN. He is a fish in a barrel. Bottom line, you should not lose this fight, and unless he is a god and you are a tard you should win.



Warlocks: Run, or if forced to fight in a manner that isn't cheesy, cause he might spit on you afterwards. My prefered method of meeting the end well is, chain frost bolts to start. Counterspell anything that makes his hand glow black. trinket out of fear one, ice block out of fear two, let fear three end naturally. Chaining as much damage as you can to him as fast as you can is the rule. Unload everything in the begining. IF he has soul link (his health goes down half as quick) this is over run now, he can't catch you. Remove his curses as he lays them. Make sure its not a level one decoy curse, but only if you have time. If you ambush him odds are better, especially if he is fighting a mob.



Druids: That tiny chance that you had with a warlock is gone. If you can nuke him to half hitpoints, FN+silence+FB+CoC when he returns to caster form. IF you can do this before he instant heals to full you might win. If you can counter a healing spell you might win. I don't want to waste too much time talking about them as we really are screwed anyway you put it. If you ambush them, mount up and run.



Priests: Arcane missiles if he mindflays (blue beam), frost bolt if he doesn't. Move quickly, dropping his dots/fear with iceblock. When he heals himself sheep him, once he is done. Be conservative trying to force him to heal. Bandage when he is sheeped, evoc as needed. If he drops below 50% use the combo to finish him. In this case 30/21 has an advantage as a PoM fireball is a trick most preists don't expect from a frost mage. You might very well die once the fight is over but don't let that stop you. This is a tough but winnable fight. Remeber that if a priest runs towards you he wants to fear you. Open your sheeps with a fireball. One last point. If a priest is at 3/4 and is healing counter the heal and kill him. You have 10 seconds so just nuke like hell. If you ambush them sheep them, then nuke.



Hunters: Armor up, mana shield and ice barrier. Charge the hunter, blinking about 10 feet in front of him. You appear behind him, frost nova and sheep his pet. This counters the trap and takes the pet out of comabt for the next 50 seconds. He will most likely concussive shot you to disrupt the poly, ice block out and poly anyway. If you are desparate, ie he succeds in stopping your poly, and you are 30/21 you can PoM poly his pet. The key to this battle once the pet is taken care of is not to stand on top of him, but to circle around using CoC to keep him close. IF he feigns death IAE to damage him and bring him back into combat, describe a circle around him to avoid any traps. The key is constant damage. Always hurt him so IAE till he dies, fire blast, CoC and FN. If you ambush him sheep him pet level one bolt on him to put him in combat and run towards him blinking to close ground.



Warriors: Warriors have three shots to kill you, and you have three shots to die. First things first, assuming that you are both mutually aware and he charges or he gets the drop. Remeber that the charge stun is 1 second. Don't blink. Frost Nova and run, then sheep him. If you are both mutually aware and you have time run into his range and FN, then sheep. If he breaks the nova and then intercepts this is time two to kill you, blink now and sheep him. You can PoM if your scared. Remeber have your shields up. Once sheeped, run out quick if he intercepted, run in just inside FN range if he didn't. FN, CoC FB combo and then run sideways. Here is shot three to kill you, the hamstring. If he gets a finger on you and hamstrings you block, if the timers are not up wait them out then go back to it. If he has a million hitpoints work on it, cycling blinks and FN and coc's to keep him away. Intercept is on a relatively long cooldown and if it takes that long to kill him your in trouble. If you ambush, Frost Bolt spam till he dies.



Other mages: I don't give out secrets to beating me…. but really its a huge huge things with a million permutations of what can and can't happen. Thye bottom line is Block out of the sheep right when he launches hi opener. Don't get snared against and ice mage. Use the FN silence thing and remeber that your cold snap resets the ward timers, which you want to always have up. Sheep th other guy right off the bat if fire, wait fort his sheep if frost. You don't want to have arcane countered cause the frost mage will nova you and then FB+CoC.



Paladins: For those of you out there who know these guys they are a joke. Here is a fun fact. Countering a paladin shuts down all his spells from ever school. Ain' that nifty. They have a resistance aura that matches you style so luck can do you in but the basic strategy is sheep them. I like to FN sheep and it removes any chance they will hit me. Once sheeped then back up and lob frost bolts. Even if he chain cleanses, which he will, the snare is reapplied the moment aftewards. Also remeber that if he has blessing of freedom run till its on cooldown. A good strat is run sideways throwing fireblasts over your shoulder till he is at half, counter his heal and kill. If he bubbles to heal then banadage evocate, mana gem and keep running. If he heals at 80% stop attacking while he heals, kill his mana pool.



Shamans: Shamans are a class I have never dueled. however I know what it means to face them on the battle field and I have played them. IN the end it comes down to who gets the first move. IF its you you win, if its them they win. Polymorph. Back up to max range, nuke, counter a heal, if he instant heals, PoM the polymorph or counter him, polymorph. Use the nova counter combo to kill him. Since the nature of totems is that they really can't be removed without hurting your gameplan, remeber that arcane explosion isn't absorbed by grounding totems so can be used to hurt him. Run away, toss fireblasts. Pray. This is a very difficult battle made easier by loads and loads of damage gear. My Frost bolts do 700 damage, the two I can get on hjim before he is in shocking range can be half of his life. I then nova counter, FB+CoC (pray for 2.5K) , PoM fireball for 900, fireblast, before if he is good after if he is dumb. This killl most shamans dead.



Capture the Flag



提示:

1。 30/21 is stronger in CTF. PoM rocks. PoM sheep the runner, PoM a fireball on the priest, whatever you like



2。 Level one blizzard spammed on the flag prevents rogues. With a decent mana pool you are looking at maybe 3 minutes of coverage, before you mana is low enough that you can't defend the flag well.



3。 If you are defending the runner, cycle, nova, sheep, CoC as you run next to him. This can get you out of the base to where the druid, you are running a druid, can morph and run for real. Don't forget to silence incoming priests and mages who are looking to sheep, fear nova coc the runner.



4。 Mages are probably better on offense than defense. Blizzarding the flag room stops the enemy defenders but for you it might miss the sprinting rogue. But the truth is you can find a good use anywhere.



5。 If you arrive late to a battle, stay on the edge and immobilize the warrior, he is 99% of the time chasing something squishy stomping on the Mortal strike button. If the opponents teamwork is good and heals are going, kill the priest but never forget that a paladin that is smart is far more deadly that a priest. Make sure he is not healing. Do a video search on the mage forum for Jamaz. Watch that and look out for that type. Also kill druids, they can heal and deserve to die.



Alterac Valley:

I will update this as I actually have yet to try it. AV is busted right now on boulder fist and the que is a couple of days long.





FAQ's that Don't fit in the rest of my little tirade



The Mob Keeps Warping, that s not fair

-They aren't, stop complaining, it just looks like they are. The mob is right where it should be, its model is standing in front of you but notice it doesn't attack until the mob, would have gotten there. Also note that if say frostbite proc's the mob 'warps' to where it should be.



Do snares stack?

-No, only one snare can be active on a target at a time, the snare that slows the target the most is the priority, which can create problems when a short powerful snare like the one attached to improved blizzard hits a target. It removes the snare you have on them and then it vanishes shortly afterwards. Attempting to apply a less powerful snare on target already more powerfully snared fails. However Ice/frost armor snares don't operate on the same scale as they also slow attack speed. So you can have the ice armor snare on a target and any other frost snare, its just the movement reduction doesn't stack.



Why doesn't Curse of the Elements work with frost?

Why does my Frost Bolt never have partial resists?

Why Do mobs start running towards me before they are snared by Blizzard?

-The answer to all three things lie in the way in which the chill and damage effects frost interacts with a target. For all frost abilities save blizzard the chill (slowing effect) is the primary, meaning it is applied first, this is why sometimes a Mob is knocked back by the frost bolt and then the damage appears. The server rechecks the mobs position then checks damage. Thus when a mob checks resistance against frost effects it checks whether or not the chill effect is resisted. Since this is a yes/no question either the entire frost effect goes through or none of it, this is a very bad thing. This means frost can't get double damage from the negative resists applied by curse of the elements. However you do get less resists overall when using curse of the elements. However since most mobs don't have much to begin with you get nothing. Blizzard is the exact opposite, the damage is primary and the snare comes second. Thus the mobs are moving in reaction to the damage, then the snare is checked, this is also bad. However curse of the elements does increase blizzard damage. I tested this on the core hound packs in the MC (I am pretty sure but this is suspect)



I popped Out of Ice Block To early, why?

I got counter spelled and couldn't Ice block. 为什么?

I silenced him and he Ice blocked out of it, how?

I put up Ice block and died, why?

-Pressing the Ice block Button again causes it to stop, it sa very useful trick for clearing status effects then getting back into the game. The way ice block works is it can be activated through all status effects, anything that shows up underneath the buff line, and it clears them. However counter spells work by putting a timer on all your skills in that line. This is like having ice block on cool down, you can't use it. Silences are a debuff that stop spell casting, thus can be blocked through. NOTE: You can't cold snap through status effects that prevent casting, thus if you get stunned or silence you can't reset an off timer ice block. Also note that depending on latency ice block might go up on your screen but by the time the message reaches the server another action is que'd up on you, so you die anyway. However if lag is good, you can block a projectile like pyro blast if you are quick.



I have a good Build that s not on your list, what do you say to that?

-Huzzah for you. I don't really care and unless it sa major oversight on my part I am not going to include it. The builds I have are the ones that work the best for everyone and there is no point in putting your personal build in here, it might be just right for you but if this is to be a general guide I can't include every talent permutation without destroying the impact of the ones I have.



Why does Improved Frost Ward Exist?

-To trick people into wasting talent points. Its not a very good trick.

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西瘟疫之暴民那些不攻击(魔兽服务器)

所以,我去附近的乌瑟尔的坟墓上周日在德丰10月9日到去磨点一些球员的声誉。 既然有这么多人清理组,我说我是你们钉到地下室去。 现在外面有一个4个骨架,将仇恨以及一组巡逻骨架的楼梯。 如果你杀了4组球员,你在明确。 走楼梯,站在附近的怪物,你会听到他们'咕噜',但他们没有仇恨。 您将无法进入战斗,他们不会攻击,绝对没有任何反应。 利用它,杀死在房间里8-10暴徒,掠夺他们,并为重生等待如果你懒惰。 现在又多了一个骨架,他坐在离右边的组和组的左侧,他像一个孤独的人。 (我想这是一个很好的方法来描述它)无论如何,这是完全暴徒窃听,不会死。 我坐在那里一只是平了我所有的暴徒武器小时,他没有去不到1 / 4的全部时间。



我觉得我需要提到,有一个对这些暴徒追赶。 如果你不能对他们做一个稳定的25存款保障计划,他们再生他们的健康。



另一个好消息,如果你53 +,你可以去是一种罕见的菌种滴蓝项目数量下降到了地窖的底部,我什至不能列出所有他所下降的。



所以,如果你偶然发现这一领域,而你仅拉特20 ...多少经验,你会得到什么呢?



800-1200 XP的暴徒从plvling



我们从20-40 level'da法师在大约15个小时 - 这是一个世界纪录 - 我想

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Jin'do的Hexxer

(抱歉没有可用的图片)

第七老板的遭遇。



RAID安装在一个安装程序(只有2 pallies,获得了医士浓度光环优先)

Grp1:吨,加班,Pally与奉献的氛围,用血协议,流氓wlock

Grp2:不符合持牌资格战士,盗贼,盗贼,盗贼/亨特,亨特,亨特

Grp3:Pally与专注光环,主医治者× 4

Grp4:Pally与浓度的光环,法师,其余的医士



由类任务分配



战士 - 吨,加班柜面吨去世或得到心灵控制。 其他DPS和图腾控制。



猎人 - 图腾和治疗者的宠物。 老板宠物应该最大磨光和愈合。 你将他们当作一吨



同样作为猎人宠物术士:宠物。 老板



法师:92-99 skellies,老板



罗格:杀死图腾和老板



小学医士:吨,从事宠物色调,法师处理斯凯利坑



Pallies:治愈脚轮和色调击中的宠物。 老板。 图腾。 光照与bossat智慧判断时刻。



这个类的任务清单排列优先顺序,例如猎人正面临着一个图腾和移动宠物治疗师。

他的第一与图腾。





拉他到小三路交叉口。

老板有一个自动曝光召唤图腾

3图腾类型将产卵。

所有的图腾必须销毁immeadiately。 而在党都必须使这些图腾优先#1

2种医治他,

第三心灵控制的人。

几乎每隔一段时间,就会有人远距传送到沙坑的完整骨骼。

1或2法师必须为这一点,immeadiately声发射救人,看着。

如果发生这种情况,你会发现在等待救援坑自己。



没有足够的工作吗? 我们刚刚开始升温。

灯罩会产卵在战斗中,他们不是真正的危险,他们只能做一在混战中的DMG。 他们快。

一个有树荫他连铸机将无法投。

我建议,第一轮影响跑来跑去,并设法获得尽可能多的色彩,因为他可以得到仇恨。

一个术士使用地狱火将进入光的色调,但现在你的阴影,为600个核弹处理。

如果你诅咒的阴影正处于轻。 也给你。

通过在光我的意思是你可以攻击的阴影了。

的色彩似乎有一个真正为您的所有医士胃口。

随机诅咒将抛出关于党的成员,让他们看到阴影。

谁可以看到色调必须立即杀死尽可能多的色调。

在繁嚣的重创,但具有较低的惠普。



我已说过多次,当去承担这个老板,整个行动之前,遇到决斗

随着空袭后的每一个成员有一个长期温和的诅咒影响的唯一目的。

无已就这项建议我,所以我不知道这将是中和灯罩的有效途径。

地狱我什至不能让一个人决斗与我骂我,看看是否有诅咒允许攻击阴影或者它只是发出了诅咒金。



的色彩必须被杀死。 因此,如果诅咒不能治愈它。 这些诅咒杀死你的治疗师之前色调人满为患。



宠物设置为积极工作,色调

宠物不需要被诅咒攻击灯罩。

如果你的老板叫他回来的宠物元首和重置他积极治疗师之间的研究。

所有的宠物应与治疗师,并设置为侵略。

足够的宠物类和斗争是不坏。

治疗者需要付出多少关注,因为它们做宠物治疗的主要坦克



处理老板仅仅是标准箱/不符合持牌资格



如果你通过这个老板准备好您的哈卡的主要老板

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