Gold Secrets Guide

Luke's Gold Farming Guide

The first thing that strikes a reader about Luke Browns Gold Farming Guide is the immensity of the work done to it. It’s packed with more than 170 pages of detailed information, the eBook is more like a...  Read more!
ultimate wow guide

Ultimate Warcraft Guide

In this day's age of one stop shopping, I didn't think I'd be in a position to one stop my WoW Guide! I'd been 'shopping' around for a good all inclusive WoW Guide for a long time, and just wasn’t having....   Read more!

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Druid PvE solo – I tried here to increase morph DPS as well as giving a little more in healing to make downtime almost non existent.

Balance Talents - 10 points

(10)Nature's Grasp - rank 1/1

(11-12-13-14)Improved Nature's Grasp - rank 4/4

(15-16-17)Improved Entangling Roots - rank 3/3

(18-19)Nature's Reach - rank 2/2

 

Feral Combat Talents - 18 points

(41-42-43-44-45)Ferocity - rank 5/5

(57-58)Improved Bash - rank 2/2

(46-47-48-49-50)Sharpened Claws - rank 5/5

(56)Feral Charge - rank 1/1

(51-52-53-54-55)Primal Fury - rank 5/5

 

Restoration Talents - 23 points

(20-21-22-23-24)Improved Mark of the Wild - rank 5/5

(25-26-27-28-29)Furor - rank 5/5

(30-31-32-33-34)Nature's Focus - rank 5/5

(59-60)Improved Enrage - rank 2/2

(35-36-37-38-39)Combat Endurance - rank 5/5

(40)Nature's Swiftness - rank 1/1

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Preparation
The Temple of Ahn'Qiraj is more scaling in difficulty than other instance. The first few bosses are on par with the harder bosses in Molten Core and the last bosses are harder than anything you find in Blackwing Lair.
Nature resistance is particularly important in this instance for many bosses. Equipment is important, but many encounters will be possible to beat with sheer wits and strategy. Nature Protection potions are clearly of use here.

Getting to the Instance Portal
There is no key required to enter the Ahn'Qiraj temple instance, nor is there any trash outside of it. Upon going through the Scarab Wall gate in southern Silithus, follow the path to the right to the instance portal.

Loot-quest System
The Temple of Ahn'Qiraj uses a Loot-quest system like Zul'Gurub or the Ruins of Ahn'Qiraj.
Players must collect ten scarab items of a certain type, two stone idols of a certain type, and a single Qiraji item. When a player has the appropriate collection for a particular item and a certain level of reputation with Cenarion Hold, they can turn them in for the item.

The loot in AQ40 comes from:
· killing bosses
· killing mobs
· quest rewards. Good reputation with Brood of Nozdormu is required to complete these quests, in much the same way as Zandalar Tribe reputation is required for Zul'Gurub quest rewards. It's possible to access these quest NPC after having killed the Prophet Skeram

PvE Warrior Solo Template (Warcraft armor)

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Warrior solo PvE(this is a 2H template do not try this with 1H/Shield)

Arms Talents - 20 points

(58-59-60)Improved Heroic Strike - rank 3/3

(41-42-43-44-45)Deflection - rank 5/5

(48-49-50)Improved Rend - rank 3/3

(46-47)Improved Charge - rank 2/2

(51-52)Improved Overpower - rank 2/2

(53-54-55)Deep Wounds - rank 3/3

(56-57)Impale - rank 2/2

 

Fury Talents - 31 points

(10-11-12-13-14)Booming Voice - rank 5/5

(15-16-17-18-19)Cruelty - rank 5/5

(20)Piercing Howl - rank 1/1

(34)Blood Craze - rank 1/3

(21-22-23-24-25)Improved Battle Shout - rank 5/5

(32-33)Improved Execute - rank 2/2

(26-27-28-29-30)Enrage - rank 5/5

(31)Death Wish - rank 1/1

(35-36-37-38-39)Flurry - rank 5/5

(40)Bloodthirst - rank 1/1

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Confession Of An AH Junkie (Warcraft com)

This is something I've been doing myself for awhile and I'll just say: It's not for everyone and YMMV (I realize there have been a couple of other posts with this concept however I am going to attempt to explain exactly what has worked for me leaving as little guesswork as possible)

The concept and general description…
For all of this to work you do have to have a base fund, the bigger the better. Aside from that I'd HIGHLY sugguest just taking some time when you play for a couple of weeks just watch the AH prices and some trade chat so you can get a feel for which items in particular are sought after and at what prices. The basis of this strat is to basically daytrade some of the more highly sought after items. I started off somewhat small and have "graduated" to some high ticket items since I am quite comfortable with my ability to recognize which items I will be able to resell for a good profit and I know that I have the patience to hold out to do so. Personally I prefer weapons and armor but this can be applied to other high commodity items as well.

If you want to make a noticeable amount of money you will have to focus on rares and epics and ensure that there is enough of a price difference between what you are paying and how much you can sell it for taking intto account the possibility of multiple days' listing fees. I currently only deal in items that sell for at least 50g and on which I will make at least 10-15g however keep in mind that this is simply a baseline and I frequently make over 50g per transaction (the most I've ever received from a single item is 125g minus listing fee and AH fee).

If you have the patience to do so you can also increase your profits by selling through the trade channel where you won't have to deal with the AH taking their cut or having an auction expire however keep in mind that you do want to keep items moving as quickly as possible while still making your profit as having liquid funds is essential to keeping money coming in.

While I am, of course, in this to make money I also give people the best deals I can (again, liquid funds are much more useful - profit is profit and you want to keep in mind that holding out for 5g more when you're making a good 25g on the sale already may simply result in you having the item for an extra few hours during which time you may miss out on another deal because you didn't have the funds to buy…. Again, this becomes all a matter of your understanding of what you need to have on you to keep business moving.

For these high ticket items, unless the particular item moves VERY quickly on your server, you will have to undercut the competition for the most part… ideally there will be no competition (however this is where your knowledge of the items value comes into play very significantly). If there is no competition the key point to keep in mind is people's need to have things right away, but also realize that people aren't stupid…. If you list an item for 100g min bid and have a 130g BO 9 times out of 10 you won't get boughtout unless there is high high demand for the item. People aren't stupid and an extra 30% off what they "could" get it for is alot… so, as a rule of thumb either keep your MB and BO the same or keep them more reasonably close… even though someone wouldn't pay the 130g with a 100g min list it at 120g with a 130g BO… this 10g jump is less than 10% difference (which also means that if 1 person bids on it anyway the next "min bid" to put on it would be 132g so you're going to get boughtout if there's multiple interest in the item).

You're patient… your buyers, however, often aren't…. 24hour listing keep you visible for maximum exposure and also result in more buyouts… that "Very Long" tag means 8-24hours remaining and if someone wants your item then more often then not they'll pay that extra little bit of gold to have it then and there

Tuesday is patch day! Try to time your auctions well and keep in mind that you're losing out on some of your money by listing on Monday nights…. The AH timer continues to run while the servers are down so you're losing out on a good chunk of the time you paid for your auction to be listed… don't get me wrong though, if you're not going to be able to get on Tuesday when the servers are back up to relist then by all means go ahead and list Monday nights…. I find Tuesdays to be a good time for the auction house especially after a patch where people will download it and logon to check out changes (and inevitably check out what goodies are listed for them on the AH

Again, I don't think this is for everyone as it does involve a time investment on your part as well as a starting bankroll, however for those who think they might like trying their hand at the market I wish you the best of luck and I hope this information is of some use to you. I know to some of you this seems like "obvious" information but believe me, I find myself helping my guild more with auctioning than with leveling because to them it's just a big mystery…

Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

…. A Warriors Leveling Guide (1-60)

I've been reading all the threads here on (in the wow forums that is) for the last 6 months. Not many leveling guides or help for warriors and in fact a few threads asking for them. Well I tend to be a masochist in picking classes that I love but don't have any ups (faster traveling, free mounts, healing, etc) thats why I tend to play a warrior or a priest.

Now for those rolling a warrior from scratch, hopefully this guild will help. I will give you the Horde point of view ( I hate alliance though I have played alliance chars up to 20 a few time but the basis is usually the same). Now I wrote this with the PVP player in mind so for PVE servers it will be much easier for you to level. In this guide you will also see a talent build to take what points to put in at what levels and when to respec for maximum efficiency.

When picking your race, it does not matter. It truly doesn't, in the end (PVP or PVE content) it comes down to skills. I will tell you I tend to pick an Orc, but any class has its ups and downs. Just pick what race you like.

Levels 1-6: Do all your quests in your starting zone. Its useful for rep and xp. When your done you should be level 5 so grind 6 away so you are more than prepared for the next zone.

Before you start your second zone go to the third, they tend to put quests in this zone for the second zone, so pick them all up and head to your second zone.

Level 7-11: Pick up all the quests and do them all. Not much thinking involved.

Levels 12-14: Third zone same thing here.

15-25: For Horde you will be doing Silverpine, Crossroads then finish up in Stonetalon do quests. Stay away from grinding. Levels 19-23 do a couple of Wailing Caverns runs for some xp, quests and loot and if you want SFK and BFD.

Big keys: Always do chain quests. They always end (well, the majority of the time) with a great reward. Also if you are a solo type, stay away from orange quests or quests that you can't do fairly easily. Wait until they are yellow or green. Always dump a grey quest. Also don't spend your gold, save for your mount. And go into cooking and first aid and fishing get those and keep those as high as you can because its basically free healling and minimizes your down time.

Levels 26-37: Thousand Needles and Shimmering Flats. Stay away from the quests that tell you to go to another zone. Finish as many quests you want. Also run Gnomeragan and SM up to Cath.

38-44: Everyones favorite…..STV, hahaha. Pick up quests in Booty Bay then head to Grom'Gol, don't forget to pick up the FP at the top of the build to the far right. Pick up all the quests in Grom'gol and try to do them all. Do SM runs for some no brainer xp and good loot. YOU WILL GET GANKED (on a pvp server) SO LIVE WITH IT.

45-50: Tanaris and Felwood are your friends. Do all the quests there and run ZF a few times for loot and xp.

50-54: Finish up your Tanaris and Felwood quests and if you havent and do Un'Goro. Pick up all the quests there and do them. There are a lot of alliance/horde, however they tend to leave you alone because they are either doing quests themselves or farming mats. I do suggest to take a buddy though. Start running Sunken Temple. Great loot and xp and if you are a skinner plenty dragons to skin.

55-57: I put off WPL till you are a higher level because on PVP servers this is gank central for high levels. Do quests there and in Wintersprings and don't forget to equip your argent dawn trinket when in the plaguelands. Don't turn in the scourge stones till after you get honored with argent dawn. Try to run BRD to get attuned to molten core and make sure you pick up the quest from the dead dwarve which you can only pick up when you are dead yourself to get the shadow forge key. BRD is your first taste of end game instancing. Very good loot and xp as well (if you are in a good group).

58-60: EPL and Silithus questing. If you want grind away but make sure you are rested if not just quest away.

There you have it. The key to level is knowing the quests and doing them. Thottbot or allakhazam is your friend. Plus questing doesn't make you go insane like mindless grinding does.

Now for the talent choices…..

Levels 10-14: Cruelty (Crit is always good)
Levels 15-19: Unbridled Wrath (Gets you a lot of rage fast)
Levels 20-24: Improved Battle Shout (Ups your DPS)
Levels 25-29: Duel Wield Specialization (Ups your DPS again
Levels 30-32: Improved Rend (More damage)
Levels 33-34: Improved Heroic Stike (This will be your version of mortal strike or bloodthirst for the mean time use this and sunder armor always on mobs)
Levels 35-36: Improved Charge (Gets you more rage now)
Level 37: Improved Heroic Strike
Levels 38-39: Deflection (Not taking damage is always good)
Levels 40-42: Deep Wounds (More damge=execellent)
Levels 43-44: Improved Overpower (Critting on a rogue especially a night elf is fun)

When you hit level 45 you are going to respec.

Now what to respec at 45 to…..

Your will put 31 points into Fury:
5 in Cruelty
5 in Unbridled Wrath
5 in Improved Battle Shout
5 in Duel Wield Specialization
5 in Enrage
4 in Flurry
1 in Deathwish
and 1 in Bloodthirst

That leaves 5pts left what to put them in?

Put 5 in Anticipation from the defense tree….

wtf? why?

1pt of defense, and correct me if I am wrong or leaving out something gives you 0.4% chance to block, parry and dodge. With 5pts in anticipation it gives you 10 defense which in turn gives you 4% extra chance to block, parry and dodge.

Now I will suggest what else to put in up until level 59 so when you hit 60 you can put that last point in or respec.

Levels 46-47: Improved Beserker Rage
Levels 48-49: Improved Bloodrage
Levels 50-54: Deflection
Levels 55-59: Toughness
Level 60 if you wish: Piercing Howl, its great in BG

I used to make a mint buying items low and selling them high on the auction, but i got tired of sitting around the org. Recently I discovered a little trick that lets me grind/quest and troll the org trade channel.

All you have to do is create a new chat window and join the orgrimmar trade channel "Trade - Orgrimmar". This way you can go about your business AND keep an eye out for good deals. When you see something you like just relog as your alt. This works especially well late at night when people become desperate to unload their rares, as nobody is on to buy them. Just make sure your Auctioneer scans are up to date.

If you dont have auctioneer…. get it. Once you have a decent amount of capital you will make money like crazy and pick up some sweet gear at even sweeter prices.

Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

Confession Of An AH Junkie (Warcraft atlas mod)

This is something I've been doing myself for awhile and I'll just say: It's not for everyone and YMMV (I realize there have been a couple of other posts with this concept however I am going to attempt to explain exactly what has worked for me leaving as little guesswork as possible)

The concept and general description…
For all of this to work you do have to have a base fund, the bigger the better. Aside from that I'd HIGHLY sugguest just taking some time when you play for a couple of weeks just watch the AH prices and some trade chat so you can get a feel for which items in particular are sought after and at what prices. The basis of this strat is to basically daytrade some of the more highly sought after items. I started off somewhat small and have "graduated" to some high ticket items since I am quite comfortable with my ability to recognize which items I will be able to resell for a good profit and I know that I have the patience to hold out to do so. Personally I prefer weapons and armor but this can be applied to other high commodity items as well.

If you want to make a noticeable amount of money you will have to focus on rares and epics and ensure that there is enough of a price difference between what you are paying and how much you can sell it for taking intto account the possibility of multiple days' listing fees. I currently only deal in items that sell for at least 50g and on which I will make at least 10-15g however keep in mind that this is simply a baseline and I frequently make over 50g per transaction (the most I've ever received from a single item is 125g minus listing fee and AH fee).

If you have the patience to do so you can also increase your profits by selling through the trade channel where you won't have to deal with the AH taking their cut or having an auction expire however keep in mind that you do want to keep items moving as quickly as possible while still making your profit as having liquid funds is essential to keeping money coming in.

While I am, of course, in this to make money I also give people the best deals I can (again, liquid funds are much more useful - profit is profit and you want to keep in mind that holding out for 5g more when you're making a good 25g on the sale already may simply result in you having the item for an extra few hours during which time you may miss out on another deal because you didn't have the funds to buy…. Again, this becomes all a matter of your understanding of what you need to have on you to keep business moving.

For these high ticket items, unless the particular item moves VERY quickly on your server, you will have to undercut the competition for the most part… ideally there will be no competition (however this is where your knowledge of the items value comes into play very significantly). If there is no competition the key point to keep in mind is people's need to have things right away, but also realize that people aren't stupid…. If you list an item for 100g min bid and have a 130g BO 9 times out of 10 you won't get boughtout unless there is high high demand for the item. People aren't stupid and an extra 30% off what they "could" get it for is alot… so, as a rule of thumb either keep your MB and BO the same or keep them more reasonably close… even though someone wouldn't pay the 130g with a 100g min list it at 120g with a 130g BO… this 10g jump is less than 10% difference (which also means that if 1 person bids on it anyway the next "min bid" to put on it would be 132g so you're going to get boughtout if there's multiple interest in the item).

You're patient… your buyers, however, often aren't…. 24hour listing keep you visible for maximum exposure and also result in more buyouts… that "Very Long" tag means 8-24hours remaining and if someone wants your item then more often then not they'll pay that extra little bit of gold to have it then and there

Tuesday is patch day! Try to time your auctions well and keep in mind that you're losing out on some of your money by listing on Monday nights…. The AH timer continues to run while the servers are down so you're losing out on a good chunk of the time you paid for your auction to be listed… don't get me wrong though, if you're not going to be able to get on Tuesday when the servers are back up to relist then by all means go ahead and list Monday nights…. I find Tuesdays to be a good time for the auction house especially after a patch where people will download it and logon to check out changes (and inevitably check out what goodies are listed for them on the AH

Again, I don't think this is for everyone as it does involve a time investment on your part as well as a starting bankroll, however for those who think they might like trying their hand at the market I wish you the best of luck and I hope this information is of some use to you. I know to some of you this seems like "obvious" information but believe me, I find myself helping my guild more with auctioning than with leveling because to them it's just a big mystery…

Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

Powerleveling Guide (Warcraft ii)

I recently lost an account because Blizzard mistakenly thought I was running a bot program when, in fact, I was playing in a scaled VNC window at 2 frames/sec. They wouldn't listen and didn't care, so I went and started a new account to try to regain my level 60 priest.

First time around it took about 5 months to get to 60 in casual playing. This time it took about 3 weeks of intensive leveling and I thought I would post what I did for others:

1. Do as many red quests as you possibly can. Don't worry about the difficulty. Red quests done quickly give the best XP (sometimes 6000 or more).
2. Have a guildy or two help you blow through those red quests. The key here is fast.
3. Find areas that you can "grind" XP. This is the worst part. It is crucial that you do this alone, not in groups. No matter what anyone says, grinding alone gets you much more XP than any other method. I did this by turning off all sound in the game, throwing a good DVD or recorded TV show up on my second monitor and just runing around in about the same area killing as much and as fast as possible. Try to find that point at which you can continuously kill stuff without having to break for mana drinks or health regens.

I know this sounds boring, and it really is. I've read a lot of "1-60 in 2 days" posts that are simply false. I think this is the only real way of being able to get to 60 in any reasonable time. By the way, time played for my character when I hit 60 was about 12 game-days total.

From 50-60 my average xp/hr was about 22k and I did 1-2 levels a day easily.

I hope this helps!

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This came out of a response to another thread and ended up being a detailed grinding guide. I hope this helps you struggling LWs out there. I know I wish I had it when I was wallowing in the mid 200s.

200-220(ish) Thick armor kits http://www.thottbot.com/?i=4617

215-230 Big Voodoo Robe http://www.thottbot.com/?i=4064
Youre going to have to buy the pattern but it really shouldn't be that expenisve. A few stacks of armor kits will cover it easily. To make these, you need flasks of mojo. Back in the days of grinding LW I was stupid and didn't know where to get these. Well, Hinterlands trolls GIVE these things away like Halloween candy. The beauty of this is that you can grind on the turtles at the shore line (and collect scales too) then for a switch you can beat on trolls for awhile and get mojo all without changing zones.

ALTERNATE OPTION

220-235 Tough Scorpid Bracers http://www.thottbot.com/?i=7601
If youre not into the whole mountains and oceans theme but would rather climb sand dunes and bake in the sun, these are for you. Tanaris and Burning Steppes scorpions drop these at a decent rate and are plentiful. Burning Steppes has a better drop rate but you need to be in your mid 50s to get them.

Life gets MUCH easier from here…for awhile

230-245 Nightscape Pants http://www.thottbot.com/?i=3149
The great thing about these are they don't have any ridiculous secondary mats like turtle scales or scorpion scales and are available from your trainer. They are however, leather hogs. The plus is though, they DE into Dream Dust and Greater Nether Essence which sell very well. You do have level 5 AH whore that can DE don't you???

235-250 Nightscape Boots http://www.thottbot.com/?i=6735
(see above)

250-265 Rugged Armor Kits http://www.thottbot.com/?i=5749

260-275 Wicked Leather Bracershttp://www.thottbot.com/?i=14890
260-300 is the return of the suck. All the patterns are either drops or specialization patterns. Youre just gonna have to fork over the coin. If you have a good guild, see if someone has a few of these patterns gathering dust in the bank. These bracers (along with all wicked items) are great to skill up on and rogues will buy them. If you don't want to or have trouble selling them, they DE into Dream Dust and lesser eternal essence.

280-300 Wicked Leather Headband http://www.thottbot.com/?i=5404
If you can limp your way up to 280 Then these will take you all the way to the promised land. They sell well (as long as the AH isnt flooded) and they DE into Dream Dust and Greater Eternal Essence. I still make these from time to time JUST to get the GEE.

Make no mistake, LW SUCKS to max out because of the INSANE amount of leather you need to do it. If you have the money, buying stacks off the AH from time to time really helps keep your sanity on the way to 300. If not, just keep killing and skinning. You'll get there eventually.

GOOD LUCK!!!

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Making 1000 Gold In One Week (Warcraft demo)

Getting your epic mount can seem a very hard task when you figure you have to spend 800 gold just for one item, unless you're a warlock or paladin of course , but it's really not.

It's actually much easier than you think, and something that you may actually never have thought of.

I don't remember where I heard this, but it WORKS VERY WELL.

What you want to do is first head to felwood which is east of Darkshore.

Here you will find Withered Protectors: http://www.thottbot.com/?n=6474
and Warpwood Shredders: http://www.thottbot.com/?n=6486

The protectors have, according to thottbot, a 3% chance of dropping major healing potions, but I found it to be more in the range of 10%.
On my server (Skullcrusher) one major healing potion sells on the AH for 1g.

In addition to dropping potions, they also drop high-level herbs that can sell on the AH for ~ 10g for a stack of 20.

Another way to make good money……ENGINEERING.

This is actually pretty simple:
High lvl explosives.

People actually buy things such as:
Small Bronze Bomb http://www.thotbott.com/?i=5418 for a good amount of money, way more than the mats cost on the AH.
Also: Heavy Dynamite http://www.thotbott.com/?i=5421

The mats for these are relatively inexpensive, and the bombs and dynamite sell fast! (On my server anyways). People buy the dynamite for extra dps, and the bombs for stunning people.

All you do is buy a stack of 20 wool cloth, which seems to have skyrocketed to about 1g the past couple of months and a stack of 20 stones. Make that blasting powder and enjoy!

You can usually make about a 5-6g profit on the dynamite/bombs after being sold on the AH.

I made ~ 1000g in a week

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