I.はじめに
私は質問霜魔術に関する多くの参照してください彼とできないことができます。 私は、霜魔術師を長い時間されている以前の事実よりも私がされている必要があります。 私はまた、すべての霜商業vendored構築を試みた。 また、私はまた、火災や難解なアウトを試してみました。 ワンダフル木の両方。
2。 霜でダメージを与える:
人気の信念霜に反して全体のビルドで被害の多くの一体を行うことができます。 単一または複数のターゲットのPvEとPvPの霜が火災に匹敵するダメージを与えることができます。 しかし、火災は少ない労力で安全な距離からのダメージを与えることができます。 また、火災は少ない投資で、その霜魔道士の非常に重要な最初の法律に私たちをもたらします行うことができます。
あなたは45'thレベルされる前にフロストヒント番号UNOは:あなたは霜、いっそ55まで霜を行っていない行っていない。 方が良い持ちこたえることができる長い。 なぜですか? 火災が少ない独自の才能の結果を生成する依存だからです。 フロストは、インチをつけてすべての点を必要とする
ダメージ連続.. あなたは霜とはダメージが15%の霜刺procをして2.5 2番目の霜のボルトから、粉砕のポイントを、氷の破片には、200%クリッツのために得た得たなると、鋭い氷から6%のダメージボーナスとは、を最後に15%長くなります霜チャネリング。 また、このパッケージには、この高登れば寒いボーナスの35%のコーンです絶対必要の両方のPvE、特に対人。 しかし、すべてとせずに台所の流しの霜が少なくダメージを与える、実際にすべての点では、プルの損傷を効率全面を低減します。 これを注意してください、それを覚えています。 以下の重要なポイントは、プルには、チャネリング、鋭い氷も、すべてのポイントですが後にあなたのポケットに出てくる。
次の才能を必要とする霜の要約:良いダメージを与えるために
-改善はフロストボルト5 / 5:これはあなたの損害、霜ボルトのコア割り込み能力とユーティリティの面での面では、フラットDPSの面で呪文を向上させる、そのキャスト時間を短縮することです。 これは、必要ごとに霜が霜でその期待に損傷ビルドです。
アイス断片:ダブルス重要な損傷、どのようにより良い得ることができます。 を使用すると巨大な電子ハンマーの頭の数字を置くことができるこれは本当にあなたの被害の出力の違いを確認します。
-改善は、コーン冷間:これは、被害のソース冷たい生としての円錐になります。 この才能の前にスキルが非常に重荷マナ当たりの被害の観点からです。 それはまだ豚が脂肪ではなく、がっしりした体格のレイザーバックは豚のようなものは、前の種をまくあなたを殺す、この才能の後。
あなたはソロや、この対人の場合は、を砕け:素晴らしい才能です。 それは襲撃に価値、特定のインスタンスの状況ですが、それはまだ唯一の方法は霜が火災でバーストの面で競争することができます。
-ピアスアイス:ときだけ他のすべてのオプションがexaustedて使用されるねだる才能。 被害の面では大きな後押しにはまだ価値がある点が出資した。 大きな霜で使用されるビルド。
-フロストバイト:これは1つの両方の損傷や正当な理由の制御下に表示されます。 これは、両方のことができます。 対人は、コントロールの才能です。 しかし、一般的なモブ驚くほどの殺害とスピードアップソロキャスターエリートに成功の大きな度をできるようにすることができます損傷才能のPvE。 それは基本的に10%のボーナスの重要な才能のPvEです。 それだけでなく、対人のメリットがあります。
-アーティックReachは:、期間、その範囲、これを入手し、範囲神です。
-フロストチャネリングは:ポイント投資のための氷を刺すよりも才能、それはおよその距離の概念は、すべての被害が一撃でする必要がありますから取得する必要が霜1と同様の効果を2倍にしています。 これは一気に維持することができます。 差し迫った理由がしないようにしない限り、氷を貫通する前にしてください。
2。 コントロール:
コントロールは非常に氷です。 それを入手し、代わりにいいの氷? とにかく霜がその才能にコントロールの半分をしています。 霜のこの半分することができます実際に開発被害の半分はほとんどなく、されるという事実は非常にビルド良い行うことができます仕業でちょうどこの。 あなたが選択した場合は霜の場合は、また、コントロールを見てみる必要がある被害の側面に取り組む。 あなたは氷を/あなたは無視するか、こののように霜に建てられた余裕が難解なつもりですが既にまともなコントロールをしています。 重要なコントロールの才能はそのような... ... ... ...アーティックに達する... ...とおりです... ... ... .. チップ数を2霜に移動
フロストヒントヌメロDOSは:コントロールの才能が完全にオフに仕様、いくつかの仕様でアーティックリーチ実行しているベースのは、他のスペックは、ほんの始まりでです。 私は才能でこれをさらに対処しますセクションを作成します。
内容の要約:コントロールの才能は狂気束現在のページごとに1つの基本的な実情です。
-アーティックReachは:その範囲、範囲、これを入手してください悪魔です。
- 冬チル:まともな3点は、通常のビルドの終わり近くになる。 一部の人は他の人が不確実なさが大好きです。
-改善フロストノヴァ:なぜ、1日の言葉ではない。 それが違いになるとそれが粉砕効果へのゲートウェイです。 すべての主要な霜の構築、これを必要があります。
-改善ブリザード:絶対場合ブリザードは使用することです必要はありません。 この吹雪がなければ下の炎のストライキは、この吹雪ではスネア怪物です。 最大の才能は、特定の理由が自分自身を憎むようにしていない限り。
-永久凍土は:ほぼすべての霜については、この才能以上の1ポイントを構築する廃棄物です。 費やされている1つのポイントは、そのような吹雪のわなは、非常にまれエスケープすることができることができます。 通常の状況下で、抵抗1つは波の場合は、わなから逃れることができます。 2.5秒期間エスケープは不可能だと次の波の前に。
-凍傷:これは天の恵みです対人コントロールの才能として。 4秒ものわな選手は素晴らしいです。 以降では、procのオフすべてのブリザード波と吹雪の中ほぼ全員が、これは根に多くの人が滞っている。だ のPvEは、この才能が責任より頻繁にしないように比べて、最大分割時に詠唱INGのパックです。 それはすべての大型霜のビルドに属するかかかわらず、合わせて参照してくださいとして、それをください。
III.Defense:アイスブロック、フロスト障壁。 短い氷のブロックでは霜の壁よりはましだ。 氷のブロックが不可欠である。 分は、あなたが青のタブで方が良いことや赤ちゃんのイエスは死を自分の嘔吐物をのどに詰まらされますへの道を開く動作1点を入れた。 グループ対人やのPvEあるいは一般的なこのスキルは神ですにします。 真実は実際には私はちょうど私は良い方法これは怒りをぶつけできる防衛カテゴリをした。 これは氷のブロックがないです。 それは場所にすべての合計耐性を付与することをフリーズ10秒間。 それに加えて、すべての負のステータス効果の解像度の病気や霜のマークを襲撃氷龍AzuregosのDebuffをantizerg保存をクリアします。 これはつまり、1つのボタンのプッシュ場合は、/ Warlockののデバフは、すべての司祭を拭くことができます自分に10秒のタイマーをリセットして与える場合に10秒を癒すために、任意ののPvEな状況で、すべてのけんかをドロップ司祭を与えるインチ 自分自身をRagnarosを事実を無視してあなたが死んで望んでいる。 削除ハムストリングやバラバラの鎧かに弱い魔術師を保存するが、グループ内の対人のような物理デバフのでメイスでは、怒っている牛が呪文の期間のすべてのimmunesが生まれているので、中には、決定的に優れていることを暴行を主張している場合彼のために、彼の明らかに非免疫尻を焼いなっている。 フロスト障壁、あなたがいる場合、そのだけで簡単しないでそれを取得します。 あなたは霜で31 +点、それは非常に簡単とは本当に便利なSAをやっている。 あなたは霜にして30/31点を議論している場合は、完全にあなたの選択です。 どのようにスイングの方法を完全個人的な好みです。
要約
- Iceblock:神才能。 このまたはダイを取得します。
あなたがそこにいる場合はわざわざトンドンていない場合は、氷の壁:それを得る。
-コールドスナップは:完全を期すため、含まれるものがそれを得る理由はないされていないすべての霜が塩登る価値iceblockにビルドとしてします。
4。 タレントのビルド作業:
すべての人々にばか者が作業の才能は、私のリストにないですが、私はいくつかの他のものより優れているビルドと思いますビルドする。 そして、これはアドレス指定に値するものです。
5分の46フロスト難解な:これは、ビルド非常にクールな顧客...ハハ...私は私を取り締まる...です。 これはこれは非常にスキルの集中は、単純に霜が霜をつかむが難解なミサイルを改良かわす改善保存したすべてのことによって形成されるビルドだ。 その利点はそれが最高のバーマナ当たりの被害の面で非され、非常に信頼性の高いです。 あなたのブリザードは、スキルと注意を払って、その膝にグループ全体をもたらすことができるとへーして損傷を使用した場合の半分悪くはない。 もちろん、これは難しい、マスタに30個のなくあなたが世話をしない場合、風に揺れて、残っているとのPvE混合暴徒のビルドです適切なサポートなしであなたの終止符を打つことができますプルします。 That being said a build like this does best to neglect HP and load up on nothing but Int items. If you are playing correctly the enemy should never touch you, and without the second mana bar of arcane you need a higher top end. That being said, you will in PvE last longer and do more than any other mage. What is best not mentioned to these guys is their lack of really solid instant option in PvP and their inability to win one on one. Without support they die.
Frost Talents
Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Piercing Ice Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Frost Channeling Rank 3, Cold Snap Rank 1, Ice Barrier Rank 1, Permafrost Rank 4, Frostbite Rank 5, Ice Block Rank, Winter's Chill Rank 3
Arcane Talents
Improved Arcane Missiles Rank 5
40/11 Frost arcane: A slightly less hardcore version that still is down with the whole frost thing. A usual sacrifice is piercing ice and frost channeling to get clear casting and evocation. While it does less damage this build can be considered the most efficient raid build out their. With it you are the energizer bunny of mages in places where you are expected to produce once in a while but not all the time. This build allows spamming blizzard (every wave now has a chance to proc clear casting) far more than the 46/5 build even though you frost bolt spam will be shorter. It also has a way to recover from mana burn or provide an emergency boost through evocation. Plus this has the added advantage of exploiting the clear casting system with rank 1 frost bolts.
Frost Talents
Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Barrier Rank 1, Frostbite Rank 5, Ice Block Rank 1, Winter's Chill Rank 3, 4 flex points that can go into channeling/piercing ice with the extra going to permafrost
難解な
Imp. Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1
33/18 frost/arcane: The standard PvE/PvP build for the man not that interested in sacrificing everything for frost. he picks up damage and the utility of instant arcane explosions. A good instance build and a solid choice for those not sure of their own skills. Unlike the build before blizzard need not be the end all of damage and you still have the devastating FN+FB+CoC combo for single target damage well into 2K+ land, with the barest of luck. Your counter spell silences and overall life is good. This is a great instance PvP endgame build and I most strongly recommend it to those without a definite vision of what they want to do end game. With this build you are welcome in all places and can function well enough to enjoy yourself wherever you go. Core talents: Imp CoC, frostbite, shatter, ice shards, improved frost nova. Note that dropping 1 point into permafrost for the improved blizzard is a good idea.
フロスト
Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Barrier Rank 1, Frostbite Rank 5, Ice Block Rank 1,
難解な
Imp. Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1, Imp. Arcane Explosion Rank 5, Imp. Counterspell Rank 2
30/21 frost arcane: This build is the more aggressive cousin of the 33/18. Sacrificing a few points out of frost bite for PoM. I like this one and it is the one I settled on after about 6 respecs. It retains the high damage to groups that frost is famous for and give it the PoM trick. A fireball, a frost bolt, a sheep a flame strike, versatility is good and it allows you to serve in a multitude of manners. You have the best AoE in the game and all it cost you was an ice barrier and 2 points from frostbite. It improves you in CTF and also gives you good in PvE. This build can be built two ways, one with Frost bite one without. Unfortunately there is no way to tell which way you should go, you have to see if frost bite fits your style. Both builds have imp FB, Imp CoC, Artic reach, coldsnap, imp blizzard, ice block, shatter, ice shards all maxed. The variable 3 points go to either frost bite or winters chill. Some people get channeling but the truth is this is an aggressive build so why not be aggressive.
フロスト
Arctic Reach Rank 2, Improved Frost Nova Rank 2, Improved Cone of Cold Rank 3, Improved Blizzard Rank 3, Shatter Rank 5, Improved Frostbolt Rank 5, Ice Shards Rank 5, Cold Snap Rank 1, Ice Block Rank 1, 3 flex points that either go into frostbite or winters chill, your choice.
難解な
Imp. Arcane Missiles rank 5, Arcane Concentration rank 5, Evocation rank 1, Imp. Arcane Explosion Rank 5, Imp. Counterspell Rank 2, Presense of Mind Rank 1, 2 flex points that can go into mana shield or dampen magic, your choice.
30/21 Fire/frost: This is the final oddball. IT IS THE ONLY BUILD I SUGGEST THAT HAS LESS THAN 30 POINTS IN FROST. Why you ask, because this build focuses entirely on frost for control. Remember me mentioning that a while ago? Well this is it. This is also the only build that get permafrost to the top, why because the idea is to nuke the opponent into the ground while reapplying the frost snare as far apart as possible. This is also the most inefficient frost build and the least PvE friendly. This is a PvP build, great in battlegrounds as you fire potency turns people into human candles, while your frost makes sure the ice cream doesn't melt. Its like a birthday where you get to have you cake. Of course the ramification is that in PvE you are a second stringer. If your good you can make it work… but if not you suck. The AoE you have is limited to the tricky, blizzard flame strike, blast wave nova…… repeat combo. You can make it work but if you screw up you have no panic button and unlike a full frost you don't get to plan things out as well. Still that being said you are still great as long as you can rest every fight. The real toll this build takes is it robs you of longevity. Which those who raid/AoE regularly will tell you is life. Unlike others you will find you butt rooted after every fight.
フロスト
Arctic Reach Rank 2, Improved Frost Nova Rank 1, Improved Blizzard Rank 3, Improved Frostbolt Rank 5, Cold Snap Rank 1, Permafrost Rank 5, Ice Block Rank 1, Winter's Chill Rank 3
火
Ignite Rank 5, Critical Mass Rank 3, Improved Flamestrike Rank 3, Fire Power Rank 4, Flame Throwing Rank 2, Blast Wave Rank 1, Improved Fireball Rank 5, Impact Rank 5, Incinerate Rank 2
Note that the fire build can be modified as you like it, fire can be changed to personal preference without much fear. I like this one
29/22 Arcane/Frost: This build is the only build I have not tried out personally but it comes well recommended. The purpose is to maximize the efficiency of a mage in a raid situation where large portions of the mages talents are rendered worthless. Mashangi guarantees me, and I believe him, going on what I know that this build is unsurpassed in its ability to perform in the molten core and other raids.
Frost Tree:
5/5 Improved Frostbolt
5/5 +crit damage talent
3/3 6% more damage talent
(Sorry, doing this off top of my head, dont remember the names of the talents)
1/1 Cold Snap
2/3 Improved Blizzard (1 point because I needed another to get to the lower tier in the tree, another because I had 1 extra point leftover in the end)
3/3 Frost Channeling
2/2 Arctic Reach
1/1 Ice Block
Arcane:
5/5 Improved Arcane Missiles
5/5 Clearcasting
1/1 Evocation
5/5 Improved Arcane Explosion
5/5 Arcane Meditation (15% mana regen in combat)
4/4 +8% mana talent (Cant remember the name)
1/1 PRessence of Mind
3/3 Arcane Instability
V. PVP tips and tricks
For frost PvP is very different than for a fire/arcane mage, different classes are now dangerous and some classes that were initally feared are no longer. For PvP I would recommend using Either the 30/21 arcane/frost build, the francis to the forum trolls, or the 33/18 frost/arcane build. The latter is at a bit of a disadvantage on the alliance side due to purge cleaning ice barrier, but most of the time in real pvp priests don't have time to dispell so horde should think more about this. Unfortunately shamans are rampant so alliance is a bit….well moving on. Also here in the PvP section is 30/21 Fire/frost, but it behaves like a fire build so I will leave it be for a bit.
一般的なヒント
1。 Burst damage and you: To get burst damage against a target the best way is the FN+FB+CoC combo, if you have a little damage gear this crits for a little over 2K damage often enough, and can be relied on to produce 1.5 K. Throw in a fire blast and your looking like a fire mage. The problem is that A) you have to get close, which in a big battle is unpleasent, and B) they have to stand still for the 2.5 sec frost bolt. The solution to both of these problems, and the end to many cocky shamans and fire mages, is counterspell right after the nova. Counterspell is not on the universal cooldown so the effect is instantaneous, meaning they are snared and silenced for 4 seconds guarunteed (no resists, duh). You then Wind up the combo and let fly. If you are playing the 30/21 a PoM fireball is the next step. the 3K damage this should do with a bare minimum of effort can kill. Arcane explosion to death, since scorch is not so good.
2。 Never forget fire: Fire rocks period, yoou should never allow the fire tree to grow rusty, fireblast, fire ball and scorch are core skills. Scorch is the least usefulll as your frost bolt is swift but never allow fireblast to be off cooldown for long periods of time. Fireballs are very much better as an opener against a sheeped spell caster. Level one fireballs are a must against rogues, either before or after the frost bolt. I do after but honestly I think before is better, that way he can't vanish if he is mashing the button, plus remeber that sheep disorients a player more often than not and it takes a second to get his bearing durng which he is snared. Oops Well I will say the same thing in the rogue section.
3。 Group PvP: Stay back, lob snares at people who hate being snared and watch the damage rack up. If someone decides to make you his love slave then run around FN, coc and IAE, throwing fireblsts over your shoulder. Iceblock if its clear your gonna die and shout for help. Leave the ice block up for the duration, you can be healed through it.
4。 Movement: Alot of people back up, this is dumb, you can run sideways at full speed and still target and enemy behind you. This is true for pve too, run sideways once you FN then nuke once a ways away.
Against Classes
Rogues: Welcome to sweet revenge. Rogues are you little choir boys now. True that the greatest rogue in the world will kill you as so many have complained but 99.99999999999 percent of the time this is an auto win. I have lost once to a rogue on my server and that was because I was farming satyrs and had 150 hp and 3 mana, (I came back and killed her 4 times, not once did she hurt me). If you are 33/18 it takes a bit more skill than 30/21 but is equally doable. First the battle has two stages. Pre poly, and post poly. The first thing is to poly them once thats done its rote. First Put up a mana shield, and if you have it an ice barrier. This absorbs the first blow, which if they are smart is an ambush (big damage no stun), blink, poly morph. If they vanish run and spam level one arcane explosion, if you catch them FN, once blink timer is up again your good for another round. If you are dealing with an especially tricky rogue, he might blind you when you frost nova him the second time. If he does this Ice block through it and poly morph him. remeber that polymorph has no facing requirements, their gouge (sleep breaks on damage, no blink, you must be facing them), does, so, polymorph with you back turned once the blink goes off. If the rogue is an absolute go and you are running 30/21 PoM poly him, god is now a sheep waiting to be slaughtered. Once sheeped, level one fireball, frost bolt, repeat until he is dead. Remeber you have to be at 30 yard range for the fireball. If you have PoM Wind up the fireball then PoM the frostbolt. If he get close CoC, fireblast, FN. He is a fish in a barrel. Bottom line, you should not lose this fight, and unless he is a god and you are a tard you should win.
Warlocks: Run, or if forced to fight in a manner that isn't cheesy, cause he might spit on you afterwards. My prefered method of meeting the end well is, chain frost bolts to start. Counterspell anything that makes his hand glow black. trinket out of fear one, ice block out of fear two, let fear three end naturally. Chaining as much damage as you can to him as fast as you can is the rule. Unload everything in the begining. IF he has soul link (his health goes down half as quick) this is over run now, he can't catch you. Remove his curses as he lays them. Make sure its not a level one decoy curse, but only if you have time. If you ambush him odds are better, especially if he is fighting a mob.
Druids: That tiny chance that you had with a warlock is gone. If you can nuke him to half hitpoints, FN+silence+FB+CoC when he returns to caster form. IF you can do this before he instant heals to full you might win. If you can counter a healing spell you might win. I don't want to waste too much time talking about them as we really are screwed anyway you put it. If you ambush them, mount up and run.
Priests: Arcane missiles if he mindflays (blue beam), frost bolt if he doesn't. Move quickly, dropping his dots/fear with iceblock. When he heals himself sheep him, once he is done. Be conservative trying to force him to heal. Bandage when he is sheeped, evoc as needed. If he drops below 50% use the combo to finish him. In this case 30/21 has an advantage as a PoM fireball is a trick most preists don't expect from a frost mage. You might very well die once the fight is over but don't let that stop you. This is a tough but winnable fight. Remeber that if a priest runs towards you he wants to fear you. Open your sheeps with a fireball. One last point. If a priest is at 3/4 and is healing counter the heal and kill him. You have 10 seconds so just nuke like hell. If you ambush them sheep them, then nuke.
Hunters: Armor up, mana shield and ice barrier. Charge the hunter, blinking about 10 feet in front of him. You appear behind him, frost nova and sheep his pet. This counters the trap and takes the pet out of comabt for the next 50 seconds. He will most likely concussive shot you to disrupt the poly, ice block out and poly anyway. If you are desparate, ie he succeds in stopping your poly, and you are 30/21 you can PoM poly his pet. The key to this battle once the pet is taken care of is not to stand on top of him, but to circle around using CoC to keep him close. IF he feigns death IAE to damage him and bring him back into combat, describe a circle around him to avoid any traps. The key is constant damage. Always hurt him so IAE till he dies, fire blast, CoC and FN. If you ambush him sheep him pet level one bolt on him to put him in combat and run towards him blinking to close ground.
Warriors: Warriors have three shots to kill you, and you have three shots to die. First things first, assuming that you are both mutually aware and he charges or he gets the drop. Remeber that the charge stun is 1 second. Don't blink. Frost Nova and run, then sheep him. If you are both mutually aware and you have time run into his range and FN, then sheep. If he breaks the nova and then intercepts this is time two to kill you, blink now and sheep him. You can PoM if your scared. Remeber have your shields up. Once sheeped, run out quick if he intercepted, run in just inside FN range if he didn't. FN, CoC FB combo and then run sideways. Here is shot three to kill you, the hamstring. If he gets a finger on you and hamstrings you block, if the timers are not up wait them out then go back to it. If he has a million hitpoints work on it, cycling blinks and FN and coc's to keep him away. Intercept is on a relatively long cooldown and if it takes that long to kill him your in trouble. If you ambush, Frost Bolt spam till he dies.
Other mages: I don't give out secrets to beating me…. but really its a huge huge things with a million permutations of what can and can't happen. Thye bottom line is Block out of the sheep right when he launches hi opener. Don't get snared against and ice mage. Use the FN silence thing and remeber that your cold snap resets the ward timers, which you want to always have up. Sheep th other guy right off the bat if fire, wait fort his sheep if frost. You don't want to have arcane countered cause the frost mage will nova you and then FB+CoC.
Paladins: For those of you out there who know these guys they are a joke. Here is a fun fact. Countering a paladin shuts down all his spells from ever school. Ain' that nifty. They have a resistance aura that matches you style so luck can do you in but the basic strategy is sheep them. I like to FN sheep and it removes any chance they will hit me. Once sheeped then back up and lob frost bolts. Even if he chain cleanses, which he will, the snare is reapplied the moment aftewards. Also remeber that if he has blessing of freedom run till its on cooldown. A good strat is run sideways throwing fireblasts over your shoulder till he is at half, counter his heal and kill. If he bubbles to heal then banadage evocate, mana gem and keep running. If he heals at 80% stop attacking while he heals, kill his mana pool.
Shamans: Shamans are a class I have never dueled. however I know what it means to face them on the battle field and I have played them. IN the end it comes down to who gets the first move. IF its you you win, if its them they win. Polymorph. Back up to max range, nuke, counter a heal, if he instant heals, PoM the polymorph or counter him, polymorph. Use the nova counter combo to kill him. Since the nature of totems is that they really can't be removed without hurting your gameplan, remeber that arcane explosion isn't absorbed by grounding totems so can be used to hurt him. Run away, toss fireblasts. Pray. This is a very difficult battle made easier by loads and loads of damage gear. My Frost bolts do 700 damage, the two I can get on hjim before he is in shocking range can be half of his life. I then nova counter, FB+CoC (pray for 2.5K) , PoM fireball for 900, fireblast, before if he is good after if he is dumb. This killl most shamans dead.
Capture the Flag
ヒント:
1。 30/21 is stronger in CTF. PoM rocks. PoM sheep the runner, PoM a fireball on the priest, whatever you like
2。 Level one blizzard spammed on the flag prevents rogues. With a decent mana pool you are looking at maybe 3 minutes of coverage, before you mana is low enough that you can't defend the flag well.
3。 If you are defending the runner, cycle, nova, sheep, CoC as you run next to him. This can get you out of the base to where the druid, you are running a druid, can morph and run for real. Don't forget to silence incoming priests and mages who are looking to sheep, fear nova coc the runner.
4。 Mages are probably better on offense than defense. Blizzarding the flag room stops the enemy defenders but for you it might miss the sprinting rogue. But the truth is you can find a good use anywhere.
5。 If you arrive late to a battle, stay on the edge and immobilize the warrior, he is 99% of the time chasing something squishy stomping on the Mortal strike button. If the opponents teamwork is good and heals are going, kill the priest but never forget that a paladin that is smart is far more deadly that a priest. Make sure he is not healing. Do a video search on the mage forum for Jamaz. Watch that and look out for that type. Also kill druids, they can heal and deserve to die.
Alterac Valley:
I will update this as I actually have yet to try it. AV is busted right now on boulder fist and the que is a couple of days long.
FAQ's that Don't fit in the rest of my little tirade
The Mob Keeps Warping, that s not fair
-They aren't, stop complaining, it just looks like they are. The mob is right where it should be, its model is standing in front of you but notice it doesn't attack until the mob, would have gotten there. Also note that if say frostbite proc's the mob 'warps' to where it should be.
Do snares stack?
-No, only one snare can be active on a target at a time, the snare that slows the target the most is the priority, which can create problems when a short powerful snare like the one attached to improved blizzard hits a target. It removes the snare you have on them and then it vanishes shortly afterwards. Attempting to apply a less powerful snare on target already more powerfully snared fails. However Ice/frost armor snares don't operate on the same scale as they also slow attack speed. So you can have the ice armor snare on a target and any other frost snare, its just the movement reduction doesn't stack.
Why doesn't Curse of the Elements work with frost?
Why does my Frost Bolt never have partial resists?
Why Do mobs start running towards me before they are snared by Blizzard?
-The answer to all three things lie in the way in which the chill and damage effects frost interacts with a target. For all frost abilities save blizzard the chill (slowing effect) is the primary, meaning it is applied first, this is why sometimes a Mob is knocked back by the frost bolt and then the damage appears. The server rechecks the mobs position then checks damage. Thus when a mob checks resistance against frost effects it checks whether or not the chill effect is resisted. Since this is a yes/no question either the entire frost effect goes through or none of it, this is a very bad thing. This means frost can't get double damage from the negative resists applied by curse of the elements. However you do get less resists overall when using curse of the elements. However since most mobs don't have much to begin with you get nothing. Blizzard is the exact opposite, the damage is primary and the snare comes second. Thus the mobs are moving in reaction to the damage, then the snare is checked, this is also bad. However curse of the elements does increase blizzard damage. I tested this on the core hound packs in the MC (I am pretty sure but this is suspect)
I popped Out of Ice Block To early, why?
I got counter spelled and couldn't Ice block. なぜですか?
I silenced him and he Ice blocked out of it, how?
I put up Ice block and died, why?
-Pressing the Ice block Button again causes it to stop, it sa very useful trick for clearing status effects then getting back into the game. The way ice block works is it can be activated through all status effects, anything that shows up underneath the buff line, and it clears them. However counter spells work by putting a timer on all your skills in that line. This is like having ice block on cool down, you can't use it. Silences are a debuff that stop spell casting, thus can be blocked through. NOTE: You can't cold snap through status effects that prevent casting, thus if you get stunned or silence you can't reset an off timer ice block. Also note that depending on latency ice block might go up on your screen but by the time the message reaches the server another action is que'd up on you, so you die anyway. However if lag is good, you can block a projectile like pyro blast if you are quick.
I have a good Build that s not on your list, what do you say to that?
-Huzzah for you. I don't really care and unless it sa major oversight on my part I am not going to include it. The builds I have are the ones that work the best for everyone and there is no point in putting your personal build in here, it might be just right for you but if this is to be a general guide I can't include every talent permutation without destroying the impact of the ones I have.
Why does Improved Frost Ward Exist?
-To trick people into wasting talent points. Its not a very good trick.