Gold Secrets Guide

Luke's Guide Gold Farming

La première chose qui frappe un lecteur sur Browns Luke Gold Guide agriculture est l'immensité du travail accompli pour lui. Il est fourni avec plus de 170 pages d'informations détaillées, le livre électronique est plus comme a. .. Lire la suite!
wow guide ultime

Guide Warcraft Ultimate

Dans l'âge de ce jour d'un guichet unique, je ne pense pas que je serais en mesure de faire un arrêt mon WoW Guide! J'avais été 'shopping', autour d'un bon guide tout compris WoW depuis longtemps, et n'était tout simplement pas avoir .... Lire la suite!

Archive pour Octobre 2009


  

La quête épique Hunter - The Hunt for Rhokdelar

A propos de ce guide.
N'ayant pas été en mesure de trouver une ligne pour les guides
Les chasseurs qui ont été convenablement paré, nous avons décidé d'écrire ce guide
jusqu'à. Si vous suivez le guide les combats démon devrait aller aussi bien que
possible, en minimisant vos coûts (achat de pots et les amateurs de combats et
ensuite ne pas se coûteux) et de maximiser vous et vos parties
temps.

Comment lire ce guide.
Avant chaque démon, il y aura 5 listes se rapportant à la lutte.

1. The party list is a party that you MUST HAVE* Liste Partie: La liste parti est que vous devez avoir *
avant de tenter le combat. Je vais énumérer chaque partie les joueurs de chaque
lutte. Essayer la lutte sans buff certains d'un parti membre
peut vous coûter la lutte perte de temps et d'argent.

2. These are consumables that you MUST HAVE* before the Liste des consommables: Ce sont des consommables qui vous avez * DOIT avant la
lutte. Nous allons expliquer pourquoi chacun d'entre eux est nécessaire. Habituellement, nous allons
Liste des articles plus que vous utiliserez pendant la lutte, mais l'essentiel est de
entre eux ont au cas où vous en avez besoin. Pourquoi perdre un combat démon, quelques-unes des déchets
potions tampon, et attendre pour respawn parce que vous n'avez pas
mettre des pots supplémentaires avec vous?

3. Liste additionnelle articles:
Ce sont des éléments que vous pourriez envisager si vous rencontrez des problèmes
avec le démon.

4. Talents et compétences:
Ce sont les talents et les compétences requises pour battre ce démon. Il est fortement
recommandons de déplacer vos compétences que vous allez utiliser en clé de liaison
vous pouvez frapper facilement. c. Nous avons toujours eu la piqûre que nous utilisions pour
le démon de la touche 4 et rapide, nous sommes passés de notre clip aile à notre
Bouton de la souris. Quel que soit se sent le plus confortable et plus facile
pour vous.

5. Armes et armures:
Armes et armures utilisés pour la lutte .* Comme nous l'avons dit, nous écrivons ce guide
comme un moyen pour vous empêcher de mourir et de faire de votre combat avec le
les démons aussi facile que possible. Donc, nous allons vous suggérons
ready and pull out every stop on your first attempts trop prêt et sortir chaque étape de votre première tentative
parce que cela va réduire le coût (moins les pots et les réparations), le temps (si
vous de-frayer le démon il faut 15 minutes pour frayer à nouveau).

Règles générales pour chaque combat démon.
No one can help you on any demon fight after you have engaged in combat. 1. Personne ne peut vous aider sur n'importe quel combat démon après avoir participé au combat. Si l'
démon ou leur animal de compagnie, ou des aides, n'importe qui cible plus de vous au cours de la
ils se battent de-frayer pendant 15 minutes. Cela inclut votre animal de compagnie! Vous devez
ont rejeté votre animal de compagnie et ont tous les mordus de s'engager avant le combat.
En règle générale, vous ne voulez pas d'utiliser tout les amateurs aura. Si vous allez dans
ou sur une aura, il compte comme un buff pendant le combat et
de-frayer le démon.
Every demon has a weakness. 2. Chaque démon a une faiblesse. Tout ce que vous avez à faire est mettre l'accent sur cette faiblesse pour les battre. Ne pas faire
la lutte plus compliquée que nécessaire. Vous utilisez votre
chasseur de façon vous n'avez pas avant. Tout va bien. Faites-nous confiance
; D
We recommend giving each demon a few tries with out using any of your 3. Nous recommandons de donner chaque démon quelques essais avec l'aide d'un de vos
consommables pour obtenir le coup de la lutte. Une fois encore, il s'agit de sauver
de l'argent. Vous pouvez tenter le démon avec seulement les amateurs et réinitialiser les
démon de la mort feindre. Une fois que vous vous sentez à l'aise avec l'utilisation démon
vos potions et autres consommables. En général, nous suggérons deux essais
sans buffs pour obtenir le coup de lui.
Warlocks are very important because they give you healthstones. 4. Démonistes sont très importants car ils vous donnent bon pierres. Ce sont des
minuteries différente de potions et peut vous sauver la vie en attendant de
utiliser une potion de nouveau.
If the fight inst going well feign death and start again. 5. Si le Inst lutte va bien feindre la mort et recommencer. C'est toujours mieux d'avoir un combat solide
tout le temps que de commencer fragiles et ont une chance de finir.
Warn your party to not go near the demon. 6. Avertir votre parti de ne pas aller près du démon. Ils aiment
pour frapper les gens non pas sur la quête très très dur: -) et ils aiment
personnes touchées sur la quête difficile et ....

Steppes ardentes, Klinfran

Liste des Parties:
Priest - Mot de pouvoir Robustesse, Esprit, et Bouclier avant le tirage.
Pally - Bénédiction de puissance
Druide - Mark of the Wild, et les pots avant la traction
Warlock - Healthsones, Healthsones, Healthsones!

Elixir of the Mongoose Liste des consommables: Elixir de la mangouste
Elixir de tueur de mort-Demon
Potions de santé majeur
Potions de mana majeure
Potions de rajeunissement Major
Major de soin
Grand de soin (Vous n'aurez probablement pas utiliser tous ces - mais elles ont dans le cas où vous avez besoin
eux!)

: Articles complémentaires:
Tout type de nourriture qui stimuleront l'endurance ou d'agilité.

: Talents et compétences:
Piqûre de scorpide rang 4, rang Wingclip 1, Aspect du singe.

Armes et armures
2H demonslayer épée
* Tout engin qui augmente l'attaque meele. Notre lecteur MMOEdge utilisés noir
Écailles de dragon.

A propos de l'Demon:
Enragés toutes les 15 secondes extrêmement augmenter son DPS, à la hausse 2000 de dégâts par coup.
Sur enrager il essuie tous les effets sur lui. (C.-à-dard de scorpide et
clip de l'aile)

Stratégie:
Cette lutte est une longue répétition de 3 mouvements de base. (Soupir) Obtenir à une distance maximale de
le démon. Mark Hunter lui, déroulant un piège de glace et d'obtenir votre mana dos.
le tirer avec un tir en vue. Trait de choc lui pour obtenir dans la mesure
dégâts à distance avant qu'il arrive dans votre piège de glace. Quand il frappe le piège
sauvegarder et visant tiré sur lui à nouveau. Ce sera la dernière fois que vous utilisez
dégâts à distance contre lui. Lorsque vous le frappez avec votre photo visant
utiliser immédiatement votre piqûre de scorpide. Courir à lui et meele. Ne pas
try to kite him, tenter de l'extraire dans plus premiers coups de feu, ne pas essayer de le cerf-volant,
courir à lui et commencer à balancer! Ceci est crucial parce que vous êtes
l'élaboration d'un rythme qui vous suivra pour le reste de la lutte.
Voici la Sting pattern.Scorpid. Exécuter et meele 3 fois *,
après votre aile swing troisième le clip et commencer à mitrailler l'écart à pleine
la vitesse. Continuez à lancer jusqu'à ce qu'il enragés. Ne pas essayer de faire toute variait
dommages lors de l'exécution. Ne pas utiliser ton aiguillon scorpide avant
enragés. Une fois, il enrage et supprime tous vos effets scorpide
le piquer à nouveau et répétez le processus. L'élimination de tentatives
pour des dégâts à distance vous empêche de gâcher ton aiguillon et de disparus.
Il vous permet de garder un rythme où vous devez toujours être à un coffre-fort
distance quand il enragés afin de ne pas se faire frapper par lui. Vous n'avez pas
ont de regarder l'horloge. Just Swing 3 fois, l'aile clip, fuir,
dard. Swing 3 fois, l'aile clip, la fuite, Sting ....
How you use these depends on how much Consommables: Comment allez-vous utiliser ces dépend de la quantité
la santé / mana que vous avez pendant le combat. Si vous n'avez besoin que l'utilisation de la santé
une pierre démonistes d'abord parce que vous pouvez juste obtenir un nouveau et il
sauve $ $ potions. Pour enregistrer mana pendant le rang Wingclip lutter contre la consommation
1. * Le montant des balançoires est basé sur les statistiques de l'2H
Slayer démon épée. Si vous utilisez une arme différente, vous aurez
pour trouver le montant de balançoires, vous pouvez obtenir en avant de devoir Wingclip
et courir pour votre vie chère.

Nous avons trouvé ce domaine le meilleur pour lutter contre po Il n'ya pas de monstres à tuer
et aucun Drakes à surveiller. La seule chose à vous préoccuper
avec des personnes se déplace le long de la route. Mais la plupart des joueurs de respecter les
quête. Essayez de démarrer le démon de la route alors qu'il ne
tuer des gens qui arrivent à monter par.


Crater UnGoro, Simone
Liste des Parties:
Priest - Mot de pouvoir Robustesse, Esprit, et Bouclier avant le tirage.
Pally - Bénédiction de puissance
Druide - Mark of the Wild, et les pots avant la traction
Warlock - Healthsones, Healthsones, Healthsones!
Hunter - Un chasseur qui désire utiliser Aspect de la nature (expliqué dans
stratégie)

Liste des consommables
Magic Dust (passé de Dust Devils dans Westfall. Vous 2-3 pour lutter contre)
Grand Stoneshield potion
Elixir de la mangouste
Elixir de tueur de mort-Demon
Potions de santé majeur
Potions de mana majeure
Potions de rajeunissement Major
Major de soin
Grand de soin (vous ne pourrez pas utiliser toutes ces dans cette lutte. Mais elles ont au cas où vous
besoin d'eux!)

Liste additionnelle articles:
Tout type de nourriture qui stimuleront l'endurance ou agility.If vous êtes un ingénieur,
vous pouvez utiliser les roquettes gobelin Casque de prendre la sortie Felhound de compagnie
la lutte pour une durée prolongée
Talents et compétences:
Viper Sting, Flèche de dispersion, Aspect du singe.

Armes et armures:
2H demonslayer épée
Tout engin de l'agilité que vous avez.

A propos de l'Demon:
Simone est livré avec un animal de compagnie. L'animal a les mêmes règles
comme le démon et ne peut être attaqué par une personne autre que vous-même
jusqu'à ce que Simone est morte. Elle jette Temptress Kiss qui réduit variait
la puissance d'attaque en 1400 pendant 45 secondes et un boulon de foudre coulée lente
pour environ 800 dégâts.

Before the fight Stratégie: Avant le combat
commence votre ami chasseur se rapproche de l'endroit où vous serez
combats. Ils doivent allumer leur aspect de la nature et puis feindre
la mort. S'il s'agit d'une elfe de la nuit, puis ils peuvent Camouflage dans l'ombre qui
les empêcher de mourir. C'est un combat à proximité de sorte que vous ne devriez
t jamais aller hors de portée de leur aspect. Assurez-vous de tenir le
Combat près du chasseur AOW. Aussi, ne pas utiliser votre potion Stoneshield
avant le combat. Vous l'utiliserez au cours de la battle.After vous
Obtenez votre buffs et votre chasseur est feignant ou fondus, Mark Hunter
Simone et tendre un piège de glace. la tirer avec un tir visant puis
immédiatement frappée d'un coup de commotion. Cela permet de la frapper pour animaux de compagnie
votre piège de glace. Assurez-vous de la frapper avec une piqûre de vipère. Quand elle se
à commencer meeleing. Comme vous vous battez la garder un oeil sur son animal de compagnie. Quand
le piège glace se brise, vous devrez cibler les animaux et l'utilisation de la magie
la poussière de mettre l'animal à sleep.Simone jettera un très lent
allégement des sorts. Vous avez deux options. Si vous avez utilisez Flèche de dispersion
et le garder sur les attaquer. Si vous n'avez pas (je n'ai pas de points
prise de vue), vous aurez pour mitrailler immédiatement quand elle commence la coulée
Pour obtenir une piqûre dans son avant qu'elle puisse exprimés. Si vous exécutez l'arrière vous
se déplace lentement et se faire frapper. Il doit être un strafe. Vous garderez
ce modèle avec Simone jusqu'à ce qu'elle meure. C'est un combat corps à corps avec
elle. Verser sur autant de dégâts que vous pouvez, au début, tandis que son animal de compagnie est
dans le piège de glace et la première fois que vous dormez la pet.When son
animal sort du premier sommeil vous aurez toujours un endroit frais vers le bas sur
votre poudre magique. C'est lorsque vous utilisez la potion Stoneshield. Vous
sera à la fois tank de l'animal et Simone jusqu'à ce que vous pouvez dormir l'animal de compagnie
à nouveau. * * AVERTISSEMENT vous venez d'utiliser une potion. Vous devez avoir votre plus grand
de soin pour vous garder en vie. C'est pourquoi ils sont si
IMPORTANT.Lorsque sommeil possible de l'animal à nouveau et continuer
la lutte avec Simone. Une fois, elle meurt de votre parti peut vous aider à tuer
pet.We trouvé ce domaine le meilleur pour combattre dans: Il ya seulement 3
fraye dans ce domaine et aucune dinosaures élite. Le lieu que vous recherchez
, c'est à l'ouest d'un arbre géant le long du mur sud. Sur son chemin
elle marche juste derrière l'arbre est à l'ouest.

Silithus, Solenor
Liste des Parties:
Priest - Mot de pouvoir Robustesse, Esprit, protection contre l'Ombre, Gardien de peur, le Bouclier de pré-pull
Pally - Bénédiction des rois
Druide - Mark of the Wild, et les pots avant la traction
Warlock - Healthsones et Malédiction de témérité

Liste des consommables:
Potion protection contre l'Ombre
Elixir de la mangouste
Elixir de démon meurtre
Potions de santé majeur
Potions de mana majeure
Potions de rajeunissement Major
Major de soin
Grand de soin (vous ne pourrez pas utiliser toutes ces dans cette lutte. Mais elles ont dans le cas où vous en avez besoin!)

Liste additionnelle articles:
tout type d'aliments qui vont dynamiser l'endurance ou d'agilité.

Talents et compétences:
Coupure d'ailes Rang 3 (doit être rang 3), Volley Rang 3, Aspect du faucon

Armes et armures:
Nous avons utilisé Bone trancher Hatchet x 2 pour leur agilité
bonus.Put sur tous les engins qui vous donne d'attaque à distance.

A propos de l'Demon:
Solenor commence comme un gnome nommé Nelson de Nice. Il
a la capacité de Poot sur homing coléoptères dans l'ensemble
lutte. Les coléoptères sont à vous et très mal. Il frappe très fort et
rapide.

Stratégie:
Avant d'utiliser vos potions et
Obtenez votre mordus de finale de la lutte que vous avez à enlever son furieux
État. Pour ce faire poser un piège de congélation sur le terrain. Frappe et laisser
frappé votre piège de congélation. Feindre la mort et de le laisser retourner à l'endroit où
il venait. Cela permettra d'éliminer l'Etat est en colère et lui faire vous frappez
moins lorsque vous démarrez le fight.When vous les gars sont prêts à
combat, obtenez votre prêtre de vous frapper avec protection contre l'Ombre et la peur
Ward. dommages Solenor ombre porte, et vous serez mal sans le
Protection contre l'Ombre. protection contre l'Ombre pots également aider.
Les chasseurs le marquer, puis fixer un piège immolation. Maintenant, pour une
. truc intéressant: Avez-vous votre duel démoniste. Dès que le
Duel commence les ont exprimés Malédiction de témérité de vous. Ce sera
éviter de vous craindre de lui et faire de la lutte beaucoup plus
plus facile à gérer. Vous et le démoniste doivent rester dans le duel
domaine au cours de la lutte. Ils devraient de nouveau te maudire pendant la bataille
environ toutes les minutes pour vous empêcher de faire feared.Battle
temps. le tirer avec un tir en vue et qu'il a frappé votre immolation
piège. Dès que vous pouvez lui clip aile et la fuite jusqu'à ce que vous
dans la distance d'attaque à distance. Votre clip aile lui permettront de rester stationnaire.
Maintenant tout ce que vous avez à faire tenir sur le frapper et les mitraillages autour de lui
un cercle d'éviter les insectes. Assurez-vous de les voir venir au cours
la lutte. Il est plus important pour rester en vie que de serrer dans un petit nombre
coups pendant que se faire frapper par un scarabée. Au début de la lutte
utilisation des compétences comme un feu rapide pour obtenir son état de santé rapidement. Il sera
plus facile ensuite parce que vous avez moins de coléoptères à traiter. Lorsque votre
pauses clip aile, il viendra à vous. Tout le clip de nouveau et à court
de faire plus varié damage.When il ya trop de coléoptères
vous poursuit, strafe autour de lui pour obtenir tous les coléoptères se déplaçant à
vous dans un groupe. Quand ils sont ensemble volley de la zone qu'ils sont
et tous les tuer. Laisser ceux qui sont à l'origine à courir dans votre
volley. Éliminer autant que possible. Cela vous permettra d'obtenir
Once again Retour à tuer Solenor. Consommables: Une fois de plus
pierres de santé sont un grand joueur ici. J'ai aussi utilisé un pot de rajeunissement
par opposition à la santé ou de mana pot parce que vous passez par un grand nombre de
la santé et de mana dans cette lutte. Nous avons constaté ce domaine le meilleur
pour lutter contre po Il ya moins de monstres à tuer ici que partout ailleurs
sur son chemin. Stand à l'ouest de l'escalier d'AQ.

L'Hiver, Artorius
Liste des Parties:
Priest - Mot de pouvoir Robustesse, Esprit, protection contre l'Ombre, Supprimer Magic, et Bouclier avant le tirage.
Druide - Mark of the Wild

Liste des consommables:
Potions de santé majeur

Liste additionnelle articles:
aucun

Talents et compétences:
Aspect de la Cheeta Sting Serpent.

Armes et armures:
Agility base.

A propos de l'Demon:
Artorius commence par un Tauren. Il jette Demonic Doom qui vous fait ressembler à un démon et
350 points de dégâts causes ombre toutes les 3 secondes pendant 1 minute. Cela tuera
vous.

This is a kiting fight. Stratégie: Il s'agit d'une lutte kite. Vous devriez commencer à lui sur la partie sud-ouest de sa route. Il s'agit de la
proche région de la route. Avez-vous clairement partie de la zone que vous
nécessité de cerf-volant à travers avant de commencer la lutte. Lorsque vous êtes prêt
votre parti monter afin qu'ils puissent garder avec vous comme vous le cerf-volant.
Les chasseurs lui marque et établir un piège de glace. Tiré d'un plan visant. Quand
il frappe votre piège de glace de sauvegarder et de le frapper avec un autre coup visant.
Maintenant, l'a frappé avec un serpent Sting, demi-tour et commence à tourner. Le
clé de cette lutte est de rester en dehors de son plâtre Doom démoniaque, mais
maintien de l'agro assez sur lui pour lui tenir à vos trousses. Si vous allez le voir
hors de portée pour vos armes laisser rattraper! Mais pas trop ou
vous obtiendrez doomed.The façon la plus simple de le faire est de garder saut
le tir avec serpent piquer tous les 4 secondes. (Un bond de tir
C'est là que vous sautez en marche, et tandis que dans l'air que vous tourner autour de
360 degrés. Tout en faisant face vers l'arrière vous tirez. Vous devriez aller terres
de la même façon que vous avez retiré et ne pas perdre beaucoup de quantité de mouvement). Vous pouvez
également effectuer un zoom sur votre mini-carte et de garder un œil sur sa distance par
suivi, mais nous avons trouvé que cela soit fiable. Il était plus facile pour moi de
développer une pattern.Once vous démarrez le cerf-volant le conduire à la
route (partie la plus dure de l'aile) et continuez à le cerf-volant sur le chemin.
Assurez-vous d'avoir votre prêtre monté et en cours d'exécution proche de chez vous. Si vous
être frappé de mort Doom feindre démoniaque. Une fois que vous feindre et Artorius
réinitialise le prêtre ne peut supprimer en toute sécurité la magie de votre part. Ce sera
vous empêcher de mourir et sauver tonnes sur votre facture d'armure. Mais assurez-vous
ils savent attendre jusqu'à ce que vous avez feinte et il a reset.If
vous l'amener à 10% ou moins, puis obtenir le coup avec Doom vous pouvez essayer de
le tuer avant que vous die.The démon est à l'ouest de Le Rocher
Tigres des Blancs. En le cerf-volant sur la route que vous n'avez pas à
vous inquiétez au sujet d'autres monstres. Tout les autres joueurs. La partie la plus difficile de
le cerf-volant est l'angle à partir duquel vous démarrez le combat qu'il mène pour obtenir le
la route. Si vous le couper à l'échelle, il prend beaucoup de distance.

Guide de Maul Dire-Orient

Prenez la carte ici

Liste Quest

Hache-tripes Est
Lethtendris «Web
Pusillin et l'aîné Azj 'Tordin
Eclats de la Felvine

Hache-tripes du Nord
Légendes elfiques
Un piège cassé
Le Costume Ogre Gordok

Hache-tripes du Nord-Ouest +
Business Unfinished Gordok

Hache-Tripes Ouest
La folie à l'intérieur de
Le Trésor de la Shen'dralar

Spécifiques aux quêtes de classe
- Druid Le Rêve d'Emeraude - Druide
- Hunter La plus grande race de chasseurs - Hunter
- Mage L'arcaniste's Cookbook - Mage
- Rogue Garona - Une étude sur la furtivité et la trahison - Rogue
- Paladin La lumière et comment l'Swing - Paladin
- Priest Bologne Saint - Que la lumière ne sera pas vous dire - Priest
- Shaman Horion de givre et vous - Shaman
- Warlock Exploiter les Shadows - Démoniste
- Warrior Codex de la Défense - Warrior
- Warrior, Paladin Foror du Compendium de tueur de dragon - Guerrier, Paladin

is challenging, but still the L'aile Est de Dire Maul est difficile, mais encore la
plus facile des trois, et la zone que vous aurez besoin de faire d'abord pour obtenir le
clé pour les ailes nord et ouest. Il ya aussi un certain nombre de quêtes
et les patrons répartis dans l'aile Est, capable de donner quelques
butin de Nice, où il fait peine de courir à travers plus d'une fois.

1. can be found, L'entrée de Hache-tripes-Orient peut être trouvée,
Sans surprise, vers la droite de la grande fosse dans le Broken
. Commons. Zone po

2. is known as the La zone d'ouverture de Hache-tripes Est est connue sous le nom
. Trimestre Crochebois. Il ya un grand trou en face de vous (en baisse
, which you'll get to soon enough), est inférieur au Conservatoire, dont vous aurez bientôt assez),
et un sentier qui serpente vers la gauche pour la droite. Pour la plupart
partie, vous rencontrerez un mélange de plantes et de créatures en forme d'arbre -
Tanglers Crochebois, tréants, Flagellants, et d'imposants Crochebois
. Concasseurs.

3. Comme vous le tour du premier virage, vous verrez un petit peu imp
. nommé Pusillin. C'est le NPC de la quête «Pusillin
,' and he also gives up the et le Azj'Tordin aîné, et il donne également la
that opens Dire Croissant-clé qui ouvre Dire
when he's good and ready. Maul Nord et l'Ouest ... quand il est bon et prêt. Vous aurez
le chasser loin dans l'instance avant qu'il va abandonner les marchandises,
Cependant.

4. Le groupe continue de compensation jusqu'à ce qu'ils atteignent le nord-est
. coin de la Corner Crochebois. De là, il est possible d'aller
gauche et au nord, mais de nombreux groupes vont sauter cette zone totalement. À
, you'll need to go right continuer votre chasse avec Pusillin, vous aurez besoin d'aller à droite
. dans un couloir étroit, appelé The Reach cachées.

5. À mi-chemin dans le couloir, vous aurez le choix de continuer
droite ou de faire un droit. , you Pour continuer à chasser Pusillin, vous
nécessité de continuer à avancer. (Vous serez de retour à la salle sur la droite
assez tôt.)

6. Comme vous allez dans le couloir, vous tomberez dans quelque camouflé
des patrouilles; ceux-ci peuvent causer des problèmes réels, si votre groupe n'est pas d'alerte pour les
eux. En sortant dans la chambre voisine, le groupe sera l'envoi d'une
quelques groupes et portent vers la droite, où il ya une petite rampe conduisant
waits for you. jusqu'à une petite plate-forme, où Pusillin vous attend.

7. , he spawns a number Cette fois, quand vous parlez à Pusillin, il engendre un certain nombre
and transforms himself into a nasty demon. des Lutins Wildspawn et se transforme en un démon méchant.
Si vous avez un mage en main, il est facile de disposer des lutins tout
. tout le monde Pusillin livres. Quand il est mort, il laisse tomber le
needed for Livre des incantations nécessaires pour
sa quête, ainsi que les clés du Croissant-Rouge
pour tous ceux qui en ont besoin.

8. À ce stade, la plupart des groupes demi-tour et revenir à
la chambre que vous avez passé il ya quelques minutes. Il ya beaucoup de mobs ici,
mais si vous collent à la paroi de gauche, vous pouvez sauter plupart d'entre eux. À l'
arrière de la salle est une grande rampe menant à la hausse pour le mage
, who is the target of the quest ' Lethtendris' Lethtendris, qui est l'objectif de la quête «Lethtendris '
.' Web.

can drop: [url=http://thottbot.com/?i=35686] Quel'dorai Lethtendris peut déposer: [url = http://thottbot.com/?i=35686] Quel'dorai
[/url][url=http://thottbot.com/?i=35667] Felhide Channeling Rod [/ url [url] =] http://thottbot.com/?i=35667 Felhide
[/url]And some greens too Cap [/ url] et certains greens trop Razz

9. is pretty simple; the warrior La lutte avec Lethtendris est assez simple; le guerrier
ses réservoirs pendant quelques secondes alors que tout le monde bat son favori,
puis saute sur elle. Une fois qu'elle est descendue, elle sera en baisse l'objet de quête nécessaire,
et tout le monde bouge vers le bas au fond de la rampe.

10. A la base de la rampe, il ya un couloir qui mène courbes
bas encore. Il ya quelques groupes de monstres pour effacer à la
waiting in en bas, puis vous trouverez le patron Hydrospawn d'attente dans
le centre dans une petite piscine peu profonde. Mis à part abandonner certaines supplémentaire
butin, il est aussi l'objectif de la quête Mage Arcane
.' Rafraîchissements.

can drop: [url=http://thottbot.com/?i=39091] Waterspout Hydrospawn peut déposer: [url = http://thottbot.com/?i=39091] Trombe marine
[/url][url=http://thottbot.com/?i=35618] Tempest Boots [/ url [url] = http://thottbot.com/?i=35618] Tempest
[/url] Waveslicer And Talisman [/ url] Waveslicer Et
aussi des Verts.

11. , the group hugs the right wall and Après Hydrospawn, les étreintes groupe le mur de droite et
continue vers le nord par la porte loin, et prend le couloir qui
conduit à une petite plate-forme haut. Ici, vous trouverez une Wildspawn
protected by a few non-elite mobs, and then the boss Hellcaller protégé par un «non-élite mobs rares, et puis le patron
. Thornhoof Zevrim.

can drop: [url=http://thottbot.com/?i=35722] Satyr's Zevrim Thornhoof peut déposer: [url = http://thottbot.com/?i=35722] satyre
[/url][url=http://thottbot.com/?i=35670] Helm of Bow [/ url [url] = http://thottbot.com/?i=35670] Helm de
[/url]Also some resistance helmets(Not high drop Sensibilisation [/ url] En outre, certains casques de résistance (Non élevé d'abandon
hasard) Et certains greens.

12. isn't bad, except that he La lutte avec Thornhoof n'est pas mauvais, sauf qu'il
quelqu'un pourrait parfois se téléporter sur l'autel et commencer la coqueluche
sur eux. Lorsque le combat est terminé, vous allez entendre Old Ironbark -
l'arbre énorme au Conservatoire - crier «Au
enfin! ' Libéré de cette maudite saisir! Vous êtes maintenant prêt pour
le tronçon final de l'instance.

13. Au lieu de revenir en arrière en bas, le groupe peut faire courir à la
and jump down, which angle sud-ouest de la plate-forme Thornhoof et sauter, ce qui
. doit-on mettre le droit de retour à la piscine Hydrospawn. Évitez les
groupes et prenez la porte au sud-ouest, qui mène à la
. Conservatoire.

13. is a door at the very Votre but dans le Conservatoire est une porte à la très
du Nord. , Pour l'ouvrir, quelqu'un devra parler à Old Ironbark,
qui sera ensuite saccage et le buste de la porte. Il est possible de lutter contre
le chemin de la porte, mais qui implique la lutte contre un grand nombre de patrouilles,
et il est également possible d'embrasser le mur est et furtivement à la porte,
que la lutte contre un seul mobs rares ici et là.

14. takes place in the La bataille finale de Hache-tripes Est a lieu dans le
, where there are a few Warpwood Sanctuaire de Eldre'Thalas, où il ya un peu de Crochebois
guarding the upper areas, and then a central area down Concasseurs gardant les zones supérieures, puis une zone centrale vers le bas
awaits. ci-dessous où l'Alzzin Wildshaper attend. C'est une jolie
lutte directe - il shapeshifts à quelques reprises, puis un bouquet
de serviteurs non-élite sortir en courant pour aider, qui peuvent être facilement
expédiés avec d'un mage.

can drop: Alzzin l'Wildshaper pouvez déposer:
Anneau de Puissance démoniaque
Gantelets Razor
Énergique Rod
Energized Pansière
Fiendish Machete
Whipvine cordon
Gants de la restauration
Miséricordieux Greaves
Shadewood Cape
Anneau de Guile Demonic

15. Une fois le combat est fini, vous verrez quelques éclats lumineux sur la
. chaussée, près du camp Alzzin. Il s'agit de la quête «Shards
.' de l'Felvine. Prenez l'un des fragments et de sortie
via le tunnel derrière le camp, qui vous dépose dans le centre
. domaine de la Hache-tripes.

Guide instance Maraudon

Introduction
. Maraudon est un bel exemple situé dans Désolace.
Il est conçu pour un groupe de 5 joueurs, et peut être très gratifiant
- Si elle est faite de manière correcte. Il est assez grand, mais vous pouvez le faire
en deux morceaux (environ 3 heures chacune) sans avoir à claire
tout le chemin à nouveau. La première moitié de l'instance est l'endroit où vous
trouver et terminer la quête qui vous récompense avec le sceptre
. de Celebras. Un clic droit sur le sceptre vous téléportera
directement à la 2ème moitié de Maraudon, où la plus forte patron des foules
sont (et où le meilleur butin est, pour la plupart). Ainsi, Maraudon est un grand
Ainsi que vous pouvez exécuter plusieurs fois jusqu'à ce que tu obtenir toutes les récompenses
vous voulez. Suivez ce guide et vous.

Niveau recommandé


  1. Pour le premier semestre: 47 +
  2. Pour le 2ème semestre: 49 +

Globalement, si vous voulez être en mesure de tuer tout, y compris la
Dernière patrons, essayer d'avoir le niveau 49 + tout le monde, outre le soigneur principal
bien sûr, qui peut être un peu plus bas.

Composition des groupes

  1. Priest or restoration specced Druid Guérisseur: le prêtre ou le druide restauration specced
  2. Warrior or Paladin/druid bear Tank: Guerrier ou Paladin / druide ours
  3. Mage is the best choice followed by Warlock. classe AE: Mage est le meilleur choix suivi par Warlock. Essayez d'avoir une d'elles, il va vraiment aider.
  4. Essayez de le réduire à deux classes de mêlée (guerrier + Rogue par exemple). Maraudon n'est pas mêlée
    amicales, des foules de plusieurs (comme la princesse) sont durs pour les mêlées.
  5. Il est impératif que vous ayez au moins une attaque de gamme
    classe (Mage, Démoniste, Chasseur, Chaman, Druide / Prêtre s'ils ne sont pas
    votre guérisseur principal). Les boues rampante, il faudra kite (sera
    expliquer cela en détail), vous avez donc besoin d'au moins 1 classe attaque à distance,
    de préférence deux.


collecte Quest

Alliance:

  1. [Shareable] From ArchMage Tervosh [42 Shadowshard] Fragments [] partageables De Tervosh ArchMage
    à Theramore Conserver dans le marécage d'Âprefange.
  2. [Not Shareable] From Talendria at [47] La corruption Vyletongue [pas] partageables De Talendria à
    Nijel's Point, en Désolace. Cette quête a été rendue plus facile depuis
    patch 1.12, alors allez-y.
  3. [51] La corruption de la terre et des semences
    [Partageables] [] Quest Main De Marandis Keeper au point Nijel dans
    Désolace.


Horde:

  1. [Shareable] From Uthel'Nay at the [42 Shadowshard] Fragments [] De Uthel'Nay partageables à la
    Vallée de les spiritueux à Orgrimmar.
  2. [Not Shareable] From Vark [47] La corruption Vyletongue [pas] partageables à partir de Vark
    Battlescar au Village Shadowprey en Désolace. Cette quête a été
    rendue plus facile depuis le patch 1.12, alors allez-y.
  3. [51] La corruption de la terre et des semences
    [Partageables] [Main Quest] Du sud Selendra de Shadowprey Village
    Désolace.


Les deux:

  1. [Shareable] From Willow in at Kormek's Hut [47] Les maux Twisted [] partageables à partir de Willow's Hut à l'Kormek
    en Désolace (62,39), nord-est du cimetière Kodo.
  2. [48] Pariah Instructions L'
    [NOT] partageables à partir de Pariah Centaur en Désolace. Il erre de
    (50,86) à (43,84), c'est entre le Village et Gelkis
    Coven Mannorok.


Où est Maraudon?
Alliance: From Nijel's Point
go southwest until the entrance to the Valley of Spears (40,60) ,
which is located west of the Kodo Graveyard. Go through the valley of
spears until (38,57) , there stands the gate to Maraudon.

Horde: Go east from Shadowprey
Village until (29,74) , then go north and through the Valley of
Spears until (31,61) . There stands the meeting stone and the
entrance to Maraudon further up.

Before going in:
We'd suggest binding yourself in Desolace . At Nijel's Point
for Alliance, at Shadowprey Village for Horde. The only way out of
Maraudon when you are deep in is to use hearthstone, Mage portal or
death. So it's much more convenient to hearthstone to desolace so you
can turn in your quests after you are done with Maraudon.

Walkthrough [/size]
1. The Amulet of Spirits and the 1st Kahn
After entering the gates of Maraudon, go through the first tunnel
until you find a centaur with the name 'The Nameless
Prophet'
. Kill him and loot the Amulet of Spirits
from him. You can find The Nameless Prophet anywhere between the
entrance and the fork to the crystal tunnels. As soon as you kill The
Nameless Prophet he respawns instantly somewhere else.

Put the Amulet of Spirits on a hotkey.

Then go further in and you'll be at the first fork. On he left
you'll see purple crystals, to the right orange crystals, and
straight ahead is an arch with 2 centaur statues. Go straight ahead
until you find a non agressive centaur named Spirit of Kolk .
Use the Amulet of Spirits on him, this will make him agressive, kill
him and loot the Gem of the First Kahn .

Note: Behind Kolk is a room with a pedestal. It's on this
pedestal that you have to stand and click on your Scepter
of Celebras
to be teleported to the 2nd half of Maraudon.
But you don't have the scepter… yet.

2. The Orange crystal path

Go back to the fork and this time go to the tunnel with the orange
crystals, in the first cave you'll find a friendly NPC centaur named
Cavindra , get the quest [49] Legends
of Maraudon
from her. It is the quest which allows you to
forge the Teleport Scepter we told you about before.

Just a bit further in and around the corner to the left you'll
find a red pool, if you want to do the quest [47]
Vyletongue Corruption
, fill up the Cerulean Vial
you should have in your inventory (a black potion looking thingy).

Then from the red pool, if you look in the northeast direction,
you'll be facing two ways: one to the right going down, and one to
the left going slightly up. Take the left one, and go to the end of
it (39,57) , you'll find the 3rd Kahn there next to a big
crystal. Use the Amulet of Spirits on him, kill him and loot the Gem
of the 3rd Kahn
. From the big crystal look towards the east and
you should see a tunnel. Go through this tunnel you'll find the
instance portal quickly, zone in.

There is a good map here. Grab it - you'll need it.

3. To Noxxion

After zoning in, start clearing your way towards the area where
Noxxion is. Decision time: Do the quest [47]
Vyletongue Corruption
or not? It's optional, but this
quest has been made much easier since patch 1.12, so you should go
for it for some easy extra xp reward.

If your group decided to do the [47]
Vyletongue Corruption
quest, you should be looking for the
little plants.

You just have to stand next to one and right-click your Cerulean
Vial
. These plants are only found on this side of the instance,
from here until the poison falls. Everytime you cleanse a plant, 3
elementals will spawn, they are not elite so it's really easy to deal
with them.
Basically you have to find 8 of these red plants and
do that 8 times to complete the quest, and the whole group gets a
quest update for each plant.

On your way down you'll most likely find the 5th Kahn
sooner or later, kill him and loot the Gem of the 5th Kahn .

At some point you'll face the following mobs:

If you don't read the following, your group will be destroyed. Razz

Info: Creeping Sludges come in packs of 2, 3 or 4,
they must NOT be melee'd. They pulse a 200 dmg poison area attack
every 2 seconds to anyone that is in close to them. So imagine 3 of
these in a bunch, pulsing 600 dmg every 6 seconds on all of your
melees.

How to: Let your Mage or Warlock do the initial pull with
an AoE (Blizzard, Rain of Fire for exemple). The Creeping sludges
walk extremely slow, they can be easily kited. (To kite
something means to kill it without ever being in melee range, using
ranged attacks). Basically have all your classes with range attacks
use them ( shocks, hunter bow shots, etc) while running these
Creeping Sludges in a large circle. This of course means you'll have
to have cleared a rather large space before pulling.

They are actually very easy to kill once your group knows the
drill, just don't let them get close to you and fire at will!

Once the creeping sludges are split, your melees can go chase one
(only if it's far away enough from the others) and melee it fast, if
they get low on health they can move away and wait for a heal.

So that's how you deal with Creeping Sludges. Smile

Normally, there is only 4 Creeping sludges on your way to the
larva spewer, and you should be able to get them by pairs if you pull
smart.

After you got those 4 Creeping Sludges clear, take the tunnel to
the left and you should be in the room with the Larva Spewer. Tirer
the two Barbed Lashers in the way and also wait on the centaur
patrol
if you didn't catch it yet. (2 elite centaurs, which are
humanoids so they can be crowd controlled).

You'll be facing a swarm of non-elite larvas and a Larva
Spewer
. The Larva Spewer spews an elite larva and keeps
respawning it so it's useless to kill the elite larva, just let it
wander away. When the elite larva is away, pull the small larvas and
AE the hell out of them while one person (a melee preferably) goes to
the larva spewer and destroys it. (Takes a click and 5 seconds
channeling without being interrupted).

One word about AE though, if you have a Mage and if that Mage uses his/her AE effects like
Arcane Explosion in order to kill the bunch of larvas, the Mage will
take A LOT of daMage. So make it clear with your healer that
while the Mage is using AE on the larvas he needs to be perma spam
healed with fast heals and preferably shielded (with PW:S). This is
really essential, your healer must pay full attention, he can't be
watching TV and start healing after 30 seconds… the Mage will loose
health rapidly, so brief your healer well.

Once you got the Larva Spewer destroyed, clear your way down to
Noxxion.

Noxxion is the toughest boss of the first half of Maraudon,
but he's actually quite easy if you got a sharp Mage (or Warlock) and
a decent healer.
Here's how the fight should go:

  1. Tank charges Noxxion and everyone starts damaging him
  2. After about 10 seconds, Noxxion
    will split into 8 Noxxion Spawns . Your healer (who should be
    standing back) must shield the Mage/Warlock immediatly and then
    focus on healing him. The Mage/Warlock should immediately start to
    AE the spawns, the rest of the group must of course help with any ae
    attack they got.
  3. Once the spawns are dead, Noxxion will repear, your tank must
    try to get aggro on it as best as he can, and others should use
    their long cooldown daMage abilities at this point. If your group
    has sufficient dps, Noxxion will die before he gets to split up a
    deuxième fois. If he does split up again, well don't panic, just
    repeat what you did before and clear the spawns.


La clé de cette lutte est de s'assurer que votre guérisseur est debout loin
de Noxxion quand il se divise, afin de ne pas obtenir l'essaim initial de
élémentaux, et le reste du groupe doit obtenir ces engendre morts
vite que possible. EI sont bien sûr la meilleure façon.

Noxxion gouttes surtout résister à la nature de vitesse, mais si vous êtes chanceux (15%
hasard), il peut déposer une roulette baguette Nice même, les nuisibles
. Shooter. En outre, certaines résistent à la nature de vitesse, pour la Ahn'Qiraj
amoureux.

Surtout, n'oubliez pas de butin
from Noxxion. la tige de Celebrian Noxxion. Félicitations, votre Scepter
is 1/3 complete! de Celebras est 1 / 3 complet!

4. Pour Razorlash (facultatif)
Ne vous embêtez pas avec Razorlash
sauf si vous êtes intéressé par l'une des gouttes qui suit, c'est surtout
Nature Resist engins, pour ceux qui envisagent d'aller à Ahn'Qiraj
plus tard, ce devrait être intéressant.

Si vous décidez de sauter Razorlash, passez au paragraphe suivant. Si vous
décide d'aller Razorlash, il n'ya pas beaucoup que vous devez savoir
D'ailleurs:

Si vous rencontrez tire composé de 3 Constrictor Vines
, make sure you kill the Barbed lasher et 1 de fer barbelé Lasher, assurez-vous de tuer le dispositif de ligature de fer barbelé
Premièrement, ils sont vraiment ennuyeux avec leur capacité knockdown AE.

En outre, il n'ya pas de réelle difficulté va Razorlash, qui est
également tout à fait un kill facile. Envoyez-citernes, citernes guérir, jusqu'à ce que les PDD Razorlash
Les points de vie = 0%. C'est tout Razz

5. Pour le chemin de Crystal Violet
Allez faire marche arrière, d'une zone hors de l'instance, revenez à la fourche, mais
cette fois passer par le tunnel de cristal violet. A la première bifurcation aller
right, you'll find the other instance portal, don't get in though
pour le moment. On the opposite side of the instance portal you'll see a bridge
with two blue flames, go over the bridge, after the bridge go left
and then a u-turn left again down a small slope which takes you to
another bridge (a smaller one). At the other hand of the bridge
you'll find a small shrine, and the 2nd Kahn . Kill it and loot
the Gem of the 2nd Kahn .

Before you go to the instance portal we passed on the way, kill
Shadowshard Smashers or Shadowshard Rumblers (those
rock elementals) in the violet crystal cavern until you got 10
Shadowshard Fragments
. It's a very quickly done quest as the
elementals always drop a fragment, and the whole group can loot it!

When you're done with that, zone in the instance. You should
follow the violet path (Path 2 on map)

6. To Lord Vyletongue
The way to Lord Vyletongue shouldn't be a problem. Le
hardest pulls you'll meet consist of 2 Satyrs (elite) and 4 Imps
(non-elite). Let your Warrior charge a Satyr and then your casters
should go in and AE the imps.

On your way to Lord Vyletongue, you should find the 4th Kahn. Tuer
it and loot the Gem of the 4th Kahn . Open your inventory and
right click one of the gems, they will assemble into the Amulet of
Spirit
and forge the Amulet of Union. You just completed the
quest [48] The Pariah's Instructions
(and made some space in your bags by getting rid of the 5 gems).

When you are in front of Lord Vyletongue's building, don't rush in
carelessly, there are 2 stealthed satyrs guarding it's entrance, pull
them and kill them. Then the only thing you'll be facing will be Lord
Vyletongue and his two stealthed guards (those you'll have to fight
at the same time as Lord Vyletongue).

Lord Vyletongue is actually a pretty easy fight. If you got
a Warlock, banish one of the satyrs, kill the other satyr and then
kill Lord Vyletongue. If you don't have a Warlock, just kill the two
stealthed satyrs first and then deal with Lord Vyletongue.

The best way to deal with this battle is to kill the stealthed
guards first while your tank is on Lord Vyletongue. Lord Vyletongue
actually doesn't hurt that much but is annoying to kill because he
teleports about. So save him for last.

Loot the Celebrian Diamond from him, thus making your
Scepter of Celebras 2/3rd complete. Seigneur
Vyletongue can also drop some interesting items at times.

7. Celebras the Cursed
After Lord Vyletongue, keep going until you reach the point marked
as 'drop off' on the map. You'll have to go through
a couple more of those 'creeping sludge pulls' , but
it shouldn't be a problem for your group anymore. If you are lucky on
your way to the drop off, you might find Meshlok the Harvester ,
he is a rare spawn, he looks like a cavern lurker (those ugly treant
looking things) and he wanders in the yellow waters before the drop
off, as shown on the map. He can drop some good stuff, such as the
blue Fungus Shroud Armor .

Sadly he's not there most of the time, but anyway, time to move
sur.
Go to the 'drop off' point and jump down, you might
aggro a cavern lurker when jumping down, kill it while staying close
to the waterfall. Go west while staying close to the southern wall,
you can skip several thrash pulls this way. Keep going until you see
Celebras the Cursed .

Celebras the Cursed is guarded by 3 non-elite treants, and during
the fight he will attempt to summon more treants. Thankfully Celebras
can be interrupted, counterspelled and stunned. So make sure everyone
in your group uses their spell interrupting abilities on Celebras so
he doesn't get to summon more treants, or you will be swarmed.

No matter what, ignore the treants and just kill Celebras the
Cursed as fast as possible, then kill the treants with AEs.

After Celebras is defeated, he will reappear as a non agressive
NPC named Celebras the Redeemed , talk to him, go through his
dialogue, take his quest, watch him walk to the altar and forge the
Scepter of Celebras , complete the quest and voila!

You now got your Scepter of Celebras, which will allow you in your
future Maraudon runs to skip all the previous area and start the
instance after Celebras the Cursed!

So now there is about 2-3 hours to go if you want to get all the
remaining bosses, including the most important one: Princess
Theredras
. If your group is still up for 2-3 more hours, go to
the next paragraph of the walkthrough. If not, you can get out of
maraudon and form another group and directly teleport them to the 2nd
half of Maraudon and continue on the next paragraph!

8. Earthsong Falls
This is where you end up after using the Scepter of Celebras from
the pedestal behind the 1st Kahn, or after going further past
Celebras the Cursed and jumping down the waterfalls. Follow the
yellow path from the map for now.

You'll quickly find some Thessaly Hydras roaming around the
cavern south of earthsong falls. They hit reasonably hard and have
one special ability you must be careful with, they knockback every
now and then anyone in too close range. So you want to avoid being
knocked back into more of those hydras.
Melees: always
fight so your back is facing a wall or a safe place (like the
waterfalls from where you arrived).
Casters: Fight at max
casting range so as to not get hit by the knockback.
Clear all the
Hydras on your way until you reach the tunnel to the south, and make
sure you don't skip any of those hydras, because some of them roam up
to the tunnel, you don't want them to add on you while you're already
dealing with the next pull.

The next pull consists of 3 Subterranean Diemetradons , they
are beasts so they can be sheeped or hibernated. Their special
ability is an area effect 10 seconds silence. Casters: Stay at max
casting range
.

Once you've dealth with the 3 Diemetradon, wait for the first
patrol of elementals. Elemental patrols are either composed of 2
Theradrim Guardian
or 1 Theradrim Guardian and small
elementals (non elite)
. If you got a Warlock in the group, they
can banish the elementals, making it easier. If not, you must know
that when a big elemental dies, it splits in 4 tiny elementals. What
our group usually does is kill the two big elementals and then AE the
8 tiny elementals. Il fonctionne bien.

After you've taken care of the 1st rock elemental patrol, go
further in and kill the next 3 pulls which consist of diemetradon
again, then go up the slope and wait for the 2nd elem patrol, kill
it. Now you have a choice, you can either decide to skip Tinkerer
Gizlock
or not. If you decide to skip Tinkerer Gizlock, go
directly to paragraph #10.

9. Tinkerer Gizlock (Optional)

If you want to kill Tinkerer Gizlock (read: if your group is
interested in one of his drops), take the tunnel to the north, the
one with snake packs called 'Deep Borer' and follow
the pink path on the map. These snakes are easy, with or without AEs.
After the first snake pull you'll be entering a larger room with a
ramp going down, try to get the rock patrol out of the way as soon as
possible, then work your way down until you end up facing a goblin
named Tinkerer Gizlock .

He is an easy fight, just make sure non-melees stay at max range
from him, he is a caster and casts some AEs. He doesn't have much HPs
for a boss, burn him down quickly. He drops decent items including a
very good caster sword.

After that, go backwards and back on the Princess path ,
until you reach your next choice. Kill Landslide or not? Si vous
decide to skip Landslide, just go to the last paragraph and stay on
the princess path (yellow path on map).

10. Landslide
Go further up the 2nd part of the slope (to the south) and wait on
the 3rd elemental patrol, dispatch it. Now you should have some big
giants in sight, named Primordial Behemoth . Go over the bridge
and kill the first one if he is alone, if not wait for the behemoth
patrol to wander off, nothing much to say about these giants besides
they hit rather hard.
About the Primordial Behemoth patrol, you
should lookout for it but this giant walks really slow, so you should
see it coming from afar and be able to pull it solo. After having
killed the first giant after the bridge, you can decide either to
skip Landslide or to go directly for the princess. If you decide to
skip Landslide (nobody in your group wants any of his drops), skip
the following and go directly to paragraph #11.

If you do want to kill Landslide, follow the green path from the
map, work your way up the slope. Your last pull before Landslide will
be 2 giants at the same time, we strongly advise that you assign one
tank to each giant before engaging (your secondary tank can be a ,
paladin, druid, or even a Warlock/hunter pet, but just make sure the
giant won't be on the loose).

After that you'll be facing Landslide, the giant boss. He hits
hard, has a lot of HPs, and has two abilities you must know of:

  1. 1. He knockbacks his main
    target (the person on top of his aggro list, most likely your tank)
    far away. So your tank must position himself with his back to a
    wall, that way he won't get punted far away and lose aggro.
  2. 2. He does a wide area warstomp , which stuns everyone
    for a painful 5 seconds. Casters should try to fight Landslide at
    max range to avoid the stun. Also, make sure to never let your tank
    go low on health, because if you get stunned at that moment, odds
    are your tank will die during the 5 sec stun.


Everyone must make sure to control their daMage output at the
start to let the tank get sufficient time to build a solid aggro.
After that they can go all out. With that in mind, Landslide should
be easy. He also drops some nice items.

11. Princess Theradras and Rotgrip
Go towards Princess Theradras , follow the yellow path. Pull
the 4 diemetradons and kill them, then go further in and you'll be
entering an open area called 'Zaetar's Grave' . Wait
for the rock elemental patrol and kill it. Then you have to start
clearing your way through pairs of giants. You can skip the first 2
behemoths to the left, all the others you will have to kill on your
way down the slope leading to Princess Theradras. Shortly you should
be facing the charming Princess Theradras. Here is how you kill her:

Abilities:

  1. Every 20 seconds or so she does a
    point blank area effect with several waves that knockback
    anyone in melee range and also daMage them.
  2. Every now and then she will
    randomly cast fear on people, it can't be dispelled, but
    undeads can use will of the forsaken, Warriors in berserker stance
    (not recommended if you are tanking though) can use berserker rage.
    If you got a dwarf priest with you, he can use fear ward on your
    tank, it works!
  3. Every now and then she'll throw a rock randomly at a ranged
    attacker, disrupting their casting.


How to:

  1. classes de mêlée sont lourdement handicapé
    dans cette bataille, elle garde les repousser et de les endommager par
    elle ae, alors vous ne devriez laisser pure classes de mêlée (Tank, Rogue) dans
    mêlée. Paladins ou chamans sera plus utile du recul et
    guérison ou nuking, sauf si elles sont le réservoir principal de votre groupe de
    Bien sûr.
  2. when she uses her AE knockback waves, don't even Mêlées: quand elle utilise ses ondes knockback AE, ne sont même pas
    essayer de combattre le knockback et rester près d'elle, il suffit de la laisser pousser
    vous loin et d'attendre qu'elle a fait péter avant de partir à nouveau.
  3. stay at long range, you should never get hit Roulettes: séjour à longue portée, vous ne devriez jamais être touché
    par son knockback AE.


Quoi qu'il en soit, il est un processus lent et long combat, probablement le plus dur combat
dans Maraudon, mais vraiment gérable si vous suivez ce qui précède.
Félicitations pour tuer Theradras princesse et complétant le
! Maraudon quête principale! La princesse sera en baisse également de belles choses, toujours
2 articles en bleu sur 7.

Après la princesse est morte, un centaure fantôme nommé Zaetar de
should appear in the middle of the Princess' lair. Spirit devrait apparaître au milieu de la princesse "l'antre du. Parlez-en à
et obtenir la quête [51] Graine de vie
, which you can turn in at Moonglade for extra XP (Donjon), que vous pouvez tourner dans au Reflet pour extra XP
et 50silver 1gold.

Ne partez pas encore, il ya toujours un patron pour obtenir, et il est très étroite.
Polissez avec tout le monde respirer sous l'eau si vous avez un démoniste dans votre
groupe, si vous n'avez pas c'est ok, il sera simplement moins à l'aise.

Allez à la cascade du Nord juste à côté de la tanière princesse,
regarder vers le bas à partir de là avant de vous lancer, assurez-vous de ne pas voir un énorme
swimming there before you jump. crocodile nommé natation Rotgrip il avant de sauter. Si l'
croco n'est pas là, vous avez votre saut ensemble du groupe, là-bas et de rester
près de la cascade. Attendez Rotgrip de se rapprocher et la tirer vers
ce coin. Il est un combat facile, il frappe juste dur et est
sous-marin, sans difficulté d'ailleurs cela. Rotgrip vaut tuer
parce qu'il ne peut déposer certains éléments extraordinaires, y compris Gatorbite
, Albino Crocscale Boots , Axe, Albino Boots Crocscale,
. et / ou Rotgrip Mantle.

C'est tout ce que les patrons! Félicitations sur la compensation Maraudon
complètement. La seule façon est d'utiliser Hearthstone ou demandez à un mage pour
un portail, ou au suicide! Nous espérons que vous avez apprécié ce guide et le
instance Maraudon.

For the AQ20 / AQ40 nature Note: Pour la nature AQ20 AQ40 /
résister à des agriculteurs de vitesse, quand vous allez aussi profond que les glissements de terrain ou de princesse
Theradras, le moyen le plus rapide pour sortir et réinitialiser l'instance est la suivante:

  1. Aller nue
  2. Suicide
  3. Exécuter en tant que retour à la zone fantôme et, réinitialiser l'instance


Félicitations, vous avez passé à travers tout le guide. Sourire

Twinking un druide

Tauren, Night Elf Meilleur Race: Tauren, Elfe de la Nuit

GEAR
Lucky Fishing Hat (+100hp) Tête: Chapeau de pêche de Lucky (+100 ch)
: Honored wsg neck/Thick Bronze Necklace Cou: cou WSG Honoré / épais collier de bronze
: Talbar Mantle Epaules: Mantelet Talbar
: Sentry Cloak (+70armor)/Firebane Cloak (+70armor)/Battle Healer's Cloak (+70armor) Retour: Sentry Cape (+70 armure) / Firebane Cape (+70 armure) / guérisseur Cape Battle (+70 armure)
: Blackened Defias Armor (+100hp/+4allstats) Poitrine: Blackened défias Armor (+100 HP / +4 allstats)
: Bear Bracers (+24healing/+9stam) Poignet: Bear Brassards (+24 guérison / +9 Stam)
: Scouting Gloves of the Monkey (+30healing/+15agil) Mains: Gants du Scoutisme du singe (+30 guérison / +15 AGIL)
: Deviate Scale Belt Taille: Ceinture en écailles de déviant
: Leggings of the Fang (+100hp) Jambes: Jambières du Croc (+100 ch)
: Nat Pagle's Extreme Anglin' Boots (Boar's Speed/+12stam) Pieds: Nat Pagle l'Anglin 'Boots Extreme (Speed Sanglier / +12 Stam)
: Seal of Wrynn/Seal of Sylvanas Anneau # 1: Sceau de Wrynn / Sceau de Sylvanas
: Meadow Ring of Eluding (recently upgraded)/Honored wsg ring/Blood Ring Ring 2: Meadow Ring d'éluder (récemment mis à jour) / Honoré WSG anneau / Blood Ring
: Insignia of the Horde/Insignia of the Alliance/Minor Recombobulator Bijou # 1: Insigne de la Horde / Insigne de l'Alliance / Recombobulator Mineure
: Arena Grand Master/Minor Recombobulator Bijou # 2: Grand Master Arena / Recombobulator Mineure
: WSG staff (+22int) Deux mains: le personnel WSG (+22 int)
OU
: Face Smasher (22int) Main droite: Smasher Face (22int)
: Furbolg Medicine Pouch Off à la main: Pochette de médecine Furbolg

This guide is for any enchanters that can disenchant to large brilliant shards and can stealth. In my experience a stealthed enchanter is by far the most profitable. I am a 70 Rogue specced 21/0/40 and in pvp blues and instance blues. I by no means have uber gear so Id imagine a well geared rogue or druid could take this guide a little further. I am using the follow guide to work on my epic flying mount and to stock pile gold . I am over 3k as I post this with hopes to having my mount by the end of this weekend. I do apologize if the following has been posted

What you will need

Rogue will need the shadowforge key or lockpicking high enough to get through the doors.

Druid will of course need the key, its pretty easy to get at 70 though.

First part

Start off by entering the instance and working your way through the door to the left. Continue on to the next gate and enter through it. Come up to the East Garrison door and go through it (do not unlock the locking mechanism in the back of this room just yet) Continue up the ramp and make your way through the arena. Take the other exit out of the arena and go down the right side of the hall until you get to the Monument of Franclorn Forgewright. There you will see an rare elite (always up but still has the rare symbol) named Pyromancer Loregrain. These are easy kills, at 70 you pretty much resist everything, just make sure his 2 buddies don t have a chance to run or you can aggro the group behind you. Do not DE his blue item, it will only DE into a small brilliant shard and his staff sells for a little over 4g to a vendor and the others sell for around 2. The only reason you kill him is he has a 12% chance to drop the fiery weapon enchant recipe which sells for 35-40g on my server.

Second Part

The next part we will be heading to the Vault. This is the room where the coffer keys can be used and the dark coffer key. So head back down the hall past where you cam out of the arena, cross the bridge and go through the domicle. Continue out of that and go around to you get to the vault. There you will see Warder Stilgiss and his demon Verek guarding the coffer room. These are very easy kills also, just kill Warder and then take out the demon. I have never aggroed the room before them and I always kill them right where they stand. His demon has a chance to drop his collar (see it maybe 1 out of every 4 runs) DE this every time, turns into a large brilliant shard. DE everything Warder Stilgiss drops except Arbiters Blade (it will DE into a small brilliant shard and sells more to vendor that shard is worth).

En option

Dark Keeper locations. There is only 3 places I will go after the dark keeper. To spawn him look at the portrait in the first room where you just killed Warder Stilgiss, read it and it will tell you where the Keeper just spawned. I have highlighted on the map where 3 spawns are that I kill him (feel free to try the others but when he spawns in the bar or in west garrison I always end up dying because of adds and its not worth my time) if you get a good spawn then approach him, he is again a very easy kill, I kill him and his 2 guards in hopes of getting a regular coffer key also. Loot him and return to the vault and open the middle lock in the back of the room. Usuall get a green that will DE into illusion dust or greater nether essence.

Third Part

This part we will be going after Lord Incendius. Go right out of the vault you were just in and he is right below you. I go to where you came out of the Domicile and just jump down. This guy can catch you off guard if you don t position yourself. He can knock you off the platform and into the lava so just make sure you are always in a position that you have room behind you. Other than that he is pretty simple. Rogues cloak of shadows is useful here. DE every blue he drops, they are all Large Brilliant Shards. Exit out the SW side down the Dark Iron Highway until you get back to the gates you unlocked when you first enetered (this is why you didn t unlock that locking mechanism at first so the door on the high way would remain open.

Fourth Part

The last two parts will be in the Bar. The next go we will go after is Phalanx. He is the Golem in the corner of the bar. You have to do a little quest event to make him aggressive and killable. On the upper side of the bar is a little goblin named Plugger Spazzring. Buy all the dark ale mug (note he sometimes has a rare leather working pattern that sells decent on AH). Directly across from him is a dwarf (can t remember his name but he is green to you, do not talk to NPCs that are yellow to ya) After you give him a few things of the ale he will start off a mini even where he looks for more ale in the kegs, hill will damage the last keg and this will trigger Phalanx. I pull him to the corner he came from and kill him there, keep your back to the wall cause he knocks you back also. DE any blue he drops into a large brilliant shard..

Fifth Part

The last person you will kill for a shard is Hurley Blackbreath. Go to the lower section of the bar in to the far room where no one is there. There is 3 clickable kegs all bunched together. Click each one. On the last keg Hurley and his gang will come running in. they will not aggro you. He has 3 guards with him. As a rogue, just sap one guard kill Hurley, loot and vanish. If youre a druid im guessing you could kill all with ease with your heals.


More Options

If you in need of a 16 slot bag or ammo pouch you can also kill Ribbly Screwspigot in the bar, he is just outside where you just killed Hurley, just talk to him and run back into where you killed Hurley. The only thing is all his bags are unique so you can only have one of each.

Repeat

Pretty sure there is more ways to make gold in here but I have found this to work best for me. I can do this run over and over never worrying about being in an instance too many times cause it takes almost 20 min per run. In these 20 min runs I get the following

3-5 Large Brilliant Shards - 7 gold each on my server

Fiery Enchant recipe 35 gold on my server (remember this is just a 12% chance but I have seen it drop up to 3 times in a row)

Around 5-10g (depending on if I get things I don t wanna DE) in vendor blues and and coin from NPCs

This is a chance for almost 80g in 20-30 minutes (all depending on what things sell for on your server)

Also note I know there is other things I can kill before all this but Im in it for Large Brilliant Shards and nother before this except the arena event (which kills my speed of this) drops anything that DE's to Large Brilliant Shards.

I would like to get better gear and try to go deeper in this where I can kill General Angorforge (I get him to 20% and he calls his buddies lol) and maybe the chest event.

Please don t go bragging to everyone if you start profiting off this. Gold is so hard to make and this works really well, and we don't want to see it changed.

Alliance 1-60 Guide
* NOT A NEWBIE FRIENDLY GUIDE *
* ONLY USE IF YOU KNOW HOW TO PLAY WOW *
--------

This guide has been proven to work; 1-60 in 4 days
of /played time, NOT 4 days literally; just so you
don t !@#$%^&* about it.

=============

Profession - powerleveling 300/300 -

Obviously everyone has a different way to do it and mine is not the best,
or the most efficient way to do it. But here are a few things we did to level :

1a. For speed leveling - you should not be afraid to fight when you are in
low hp/mana. we kept pulling on our Shaman until we was down to about 10%
hp and 10% Mana. That cuts down on med time.

1b. The key is to grind on mobs that are 1 or 2 lvls above you and
complete quests while you are doing this

2. You're going spend tons on food/water/bandages

3a. for casters, buy good wands every few levels. Get cookie's stirring rod
from VC and buy the rest as you go. Maybe a new wand every 5-7 levels.
That way you can cut down on med time by wanding the mob when it is at
10% health so you can naturally start to regen mana

3b. for melee - bandage ,bandage, bandage and buy good weapons every
few levels

3c. if you can afford it, pimp yourself out (caster get +dmg gear, melee
get +attack power gear) the harder you hit, the faster things die, the
faster you get xp. Even that means you spend more time sitting down
eating/drinking (that only takes 15 seconds max)

Here s what to do:

The Times listed are w/out rested XP

Human/Gnome/Dwarf -
Nooby zone (1 - 6.5) - yes, get to 6.5 … that means killing just a handful
of extra mobs. If you are just grinding and doing quests this should take
you 1hr

** now go to IF or SW and pick up skinning (this will help offset the costs
of buying your gear and buying food/water) Highly recommend that you
spend 20g and get yourself 4 runecloth bags. In order to power level
yourself you can't be going back to town to sell things every hour

Outside IF/SW (6.5-11) - pick one (don't go between SW and IF cuz that
takes way too long) you're going to need to grind a bit but this will take
you 3-4 hrs of played time (again, no chatting is involved here … typing
just slows down your DPS and slows down your leveling) ^_^

Loch Modan (11-13) - the first few quests here are easy to do. Kill spiders,
bears, boars. Kill little kobolds. Kill trolls. You can skin and get cloth to
make bandages. 2 hrs played

Westfall (13-16) - Complete all the level 12 quests and then grind on the
Harvest Golem/Watchers near the north part of Westfall. There should be 3
farms that have level 11-13 mobs. Then grind on the higher level ones on
the West until you hit 16. While you're running around the farms, grinding
on these mobs - complete the other westfall quests. 4 hrs played

*be sure to do the defias brother hood quests

*don't forget to pick up the quest 'dry times' and start buying the alcohol
form the different places

Loch Modan (16-1) Cool - come back here and do a few more quests. Vous
should be able to complete them quickly since you are such high level.
Don't forget the quests in the digging site to the east and the other building
all the way in the southeast corner (i forget the name of it) 4 hrs played

Redridge (18-20) quest, quest, quest and grind on Murlocks or the
Kobolds (forget what they are called but they are all over the mountains to
the north) 4 hrs played

**DING ** have someone run you through the Deadmines 2-4 times (until
you get some nice gear) 2 hrs played

You should now be at 1 day /played

Redridge (21-23) - quest and grind on Orcs on the north east part of RR 4
hrs played

WETLANDS (23-25) - quest/grind on murlocks, crocs, the undead pirates,
the invisible dudes that walk in the river, the gnolls, etc (do not do the Orc
quests yet) 4 hrs played

Darkshire (25-2) Quest, quest, quest - the wolf guys, the comb quest,
the Undeads in the cemetery, etc, etc 5 hrs played

**find a kind soul to take you to the stockades (do all the quests there in
one run, not worth it to get gear)

Wetlands (28.5-30) - do the orc quests, raptor quests and then grind it out
on either one (Orcs if you need bandages, raptors if you want skins) 5 hrs
played

*if you can, find someone to help you with the last few Darkshire quest
(morbent fel, etc)

Hillsbrad Foothills (30-31.5) - these quest are probably green to you (if
they are grey and not part of a chain, skip them). You should be able to
kill Nagas and Murlocks on the south and get good xp. You can also do the
defias quests really quick. 2 hrs played

Alterac Mountains (31.5-33) - grind in the cave to the north (on the way to
AV) and then yetis … just grind 6 hrs played

**DING you should be at 2 days /played** (maybe a little more if you
have been chatting it up

Arathi Highlands (33-35) - some quick quests here - you can grind on Orcs
or trolls

**at this time, have someone take you to SM and do some quests there. If
they can, run you through until you get some nice gear (class dependent
obviously) and you should be able to get a level or two from there.
Ideally, they would run you through the whole thing 4 hrs played -
obviously you may not find someone to dedicate 4 hrs for you, so go to
STV and start your quests there too …

STV (34-40) - let us break this one down for you

**the key here is to pick up as many quests as you can, and complete
them all before turning them in. STV is FULL of chain quests. Kurzen camp
quests, Mastery quests, Troll tribes, etc**

(34-35) your first set of quests should get you a full level. Grind as much
as you can in the kurzen camp since its usually safe from ganking

(35-37) troll tribes (getting the tablets) and 2nd series of masteries and
the geologist co quests.

**@ 37 go to STV and pick up quests there

(37-40) singing blue shards, apes, raptors, tigers, panthers and troll
tooths? or whatever it is you need to collect from trolls. 20 hrs played

**if at any point you get tired of STV, go back to Arathi or if you really
hate grinding, go to Desolace or even Badlands

**or if you find someone nice, they'll take you to gnomeragan **

**DING - go buy your mount** /played 3 days

***We'll stop posting how much time it should take you so no one will get
depressed and hurt themselves but it slows down a lot from this point on,
now you really need to start buying that +dmg +ap gear***

(from this point on 40-50 should be about 4 hrs per level on average and
50-60 should be about 5-6 hrs per level)

(plus the levels specified from this point on are more strict, for example - I
wouldn't recommend going to sorrow hill before you are 50 cuz its not
efficient - same thing for Un'Goro before level 52)

Alterac Mountains (40-42) - Ogres (non elite) + humanoids (quest/grind)

Tanaris (42-45) - wasteland wanderers (grind, grind, grind) - get water
pouches and just grind. Trust us on this, you need to start grinding some
or you'll run out of quests and get stuckin between zones)

STV (45-46.5) - finish the quests here (pirates, Zanzil secret/Nagas, apes,
etc)

Tanaris (46.5-4Cool - Ogres (again grind, grind, grind) - you can pick up
quests in Tanaris and complete them if you want, but its faster to just grind
right now

Searing Gorge (48-50) - quests are fast and grinding is easy. Don't bother
getting the searing gorge key … you'll never run through that door …

Western Plaguelands (50-51) - sorrow hill - Chillwind point.

**I know this place is super camped so if you can't find pulls there, go
back to Searing Gorge or Feralas (there is a repeatable quest there on the
shore (right after you take the boat the little goblin there gives it)) or
even Azshara (but watch out for the farmers there!)

Felwood (51-52) - some quests, some grinding. Don't bother doing the
quests in the north by the cave that leads to Winterspring. Just do
whatever is green/yellow so that would be the first Furlbog quests +
Jadenar + whatever other quests you pick up from the south part of
Felwood

Un'Goro (52-54) - Bring your Mithril casing! (2 escort quests + lots of kill
quests + some travel back and forth between here and Tanaris)

**its important that you grind whatever part of your level is left

WPL (54-55) - finish quests here (cauldrons + scarlet + whatever else you
can find) and then grind

Azshara - Felwood (55-56) - GRIND! or do whatever quests you still
haven't done here (you could grind on Ogres in Burning Steppes too)

Winterspring (56-57) - quests + grinding (you might want to go to
Darnassus first, in the Therussian village you can pick up a quest for
Azshara and another for Winterspring)

Burning Steppes (57-5Cool - quests + grinding on Ogres/Orcs/dragons

EPL (58-59) - lots of good quests here, just that you run into the occasional
horde party going to Strath

Silithus (59-60) - tons of good quests, just hard to do cuz of the entire
uber guild going to farm the texts and AQ

**again, this guide shows a lot of grinding but its helpful if you stay in one
zone until you level.**

===================

If you're looking to grind as much as possible (which is the fastest way to level), you'll find this guide very helpful. For each respective faction here is a list of locations/mobs to grind at all levels throughout the game. Use this guide as a reference to your current level, and you'll be sure to level faster than doing only quests. Feel free to add your own locations as well and I'll update!

Level: 0-15
Continent: All
Faction: All
Where/What: Questing fastest possible experience

Level: 5-10
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Elwynn Forest:Goldshire, Farms south of town — Boars

Level: 10-16
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Loch Modan:Loch Modan, Thelsamar(33,39) — Boars, Bears and Spiders

Level: 12-15
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Westfall:Westfall killing the defias smugglers/trappers (do the bandana quest and the first The People's Militia quest).

Level: 12-20
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:The Barrens - Bristlebacks

Level: 13-16
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Southsea Pirates south of Ratchet

Level: 14-16
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Pirates south of Ratchet (Barrens)

Level: 15-17
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Loch Modan:Loch Modan and kill the troggs (shaman/bonesplitters) till 17.

Level: 15-20
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:The Barrens - Harpies *

Level: 16-18
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Witchwing Harpies north-west in the Barrens.

Level: 18-21
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Bristleback Quillboars in the Barrens, just north-east of Camp Taurajo. (This is an awesome spot. Get the quests Consumed By Hatred and Lost in Battle from Mankrik in Crossroads and Tribes at War from Mangletooth in Camp Taurajo before you begin.)

Level: 18-22
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Westfall:Westfall, SouthWest Coast(25,62) — Shore Crawlers.

Level: 18-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Duskwood, Tranquil Gardens & Raven Hill Graveyard, Duskwood. 13000-16000 XP/hour

Level: 19-21
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Loch Modan:Troggs at the excavation site in Loch Modan till 21. Those guys are really the best that I found. Was getting more than 20k ex/hr doing them from 19-20, and there's 3 chests that pop in there and 2 rare spawns.

Level: 19-22
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Bramblescar (Barrens) on lizards and quillboars. Unless you're doing leatherworking, just leave the lizards alone.

Level: 20-25
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:The Barrens - Bael Dun Exavs. Bael'dun Excavator (21) 528 HP. Bael'dun Excavator (22) 570 HP

Level: 20-25
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad - Hillsbrad Farmers (etc)

Level: 20-26
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Wetlands:Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

Level: 21-22
Continent: Kalimdor
Faction: All
Where/What: Stonetalon Mountains:Venture Co. Loggers and Deforesters in Stonetalon Mountains (Horde: do the quests Goblin Invaders and Super Reaper 6000 while you're at it)

Level: 21-24
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:(Alliance) the tranquil grove in duskwood

Level: 22-24
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Spiders and Bears around Tarren Mill in Hillsbrad Foothills. You might also do a few of the grinding quests you can gather here while you're at it.

Level: 22-24
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Bael'dun excavators in Southern Barrens. Bael'dun Excavator (21) 528 HP. Bael'dun Excavator (22) 570 HP

Level: 22-24
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Tarren Mill (Hillsbrad) on bears and spiders. Dagger crit chain heaven.

Level: 22-25
Continent: Kalimdor
Faction: All
Where/What: Stonetalon Mountains:Miners inside a cave in Windshear Crag (if this place is as good as some say, I'd go straight here from the Venture Co. guys and wait with the harpies until 25, thanks porcellus)

Level: 22-26
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Thousand Needles - Galak Scouts (etc)

Level: 22-29
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillbrad Foothills — Bears, Spiders, Lions

Level: 23-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:(Alliance) Duskwood, West of Town — Ravagers

Level: 23-28
Continent: Kalimdor
Faction: All
Where/What: Ashenvale:(Alliance) Ashenvale, East Astranaar(48,54) — Shadowhorn Stag

Level: 24-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:undead in raven hill cemetary

Level: 24-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Across the road from Tarren Mill on tougher bears and cats. Dagger crit chain heaven.

Level: 24-29
Continent: Kalimdor
Faction: All
Where/What: Stonetalon Mountains:Bloodfury Harpies in Charred Vale. Horde: Get the quest Harpies Threaten which leads to Bloodfury Bloodline (Elite) from Sun Rock Retreat. The last one requires you to kill a level 30 mob. I soloed her with evasion and a potion at 29, but if you can't, get someone to help you.

Level: 25-30
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Thousand Needles - Grimtotems

Level: 26-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Wetlands:Dragonmaw Encampment (Wetlands)

Level: 26-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Wetlands:Whelgar's Excavation Site (Wetlands)

Level: 26-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Spiders/Bears in back of Syndicate tower (Hillsbrad)

Level: 26-30
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad - Mud Gnolls *

Level: 26-30
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

Level: 28-28
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Duskwood:Rotting Orchard (Duskwood)

Level: 28-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Raven Hill Cemetary (Duskwood)

Level: 28-30
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Cats and Spiders around Nethander Stead (Hillsbrad)

Level: 28-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad Foothills, River Area — Snapjaw Turtles

Level: 29-29
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Vul'Gol Ogre Mound (Duskwood)

Level: 29-32
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Screeching Harpies inside and outside the harpy cave west in Thousand Needles.

Level: 29-32
Continent: Kalimdor
Faction: All
Where/What: Ashenvale:Can be achieved at the Terrorwulf camp near Felwood in Ashenvale. They drop coin but NO CLOTH. They do not run and only do physical damage. There special abilities are Tendon Rip and a 10 second curse that reduces healing effects by 75%.

Level: 29-32
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Duskwood, Manor Mistmantle. Fetid Corpses. Cleanse the disease you get from time to time. Also a random chestspawn and a boss (Stalvan). 16000-17800 XP/hour

Level: 30-32
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Harpies inside cave (Thousand Needles)

Level: 30-35
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

Level: 30-38
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Shimmering Flats - All monsters.

Level: 31-31
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Kurzen Encampment (Stranglethorn Vale)

Level: 32-34
Continent: Kalimdor
Faction: All
Where/What: Desolace:Kolkar Centaurs east in Desolace. Forget about the Battle Lords, but grind the Windchasers, Scouts and Maulers. Add the Destroyers at later levels. You could also do the Kolkar Bounty and Khan Dez'hepah quests if you want to, but I didn't bother, mostly because of the long traveling distances.

Level: 33-33
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Stranglethorn Raptors (Stranglethorn Vale)

Level: 33-33
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Growless Cave (Alterac Mountains)

Level: 33-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Arathi Highlands, Boulderfist Outpost. Boulderfist Ogres. Stay outside the cave, going around in circles. Don't engage the trolls. You should find a rhythm soon enough, there are enough Ogres here (though at first it seems you kill too fast for the respawns) 18200-20500 XP/hour

Level: 33-37
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:STV - venture co. geologists (careful, big traffic area)

Level: 34-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Gallow's Corner (Crushridge Ogres - Altarac Mountains)

Level: 34-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Witherbark Village (Arathi Mountains)

Level: 34-36
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Grind on Mountain and Giant Yetis and Crushridge Orgre in Alterac Mountains. You can also head into Strahnbrad that's to the west of the Ruins of Alterac and kill the Syndicate mobs, but I didn't like it.

Level: 34-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Venture Co. Geologists in Stranglethorn Vale. Use kick when they've wasted time on their lightning bolt spell, then kill them. You'll hate these guys at 40, trust me. Also, you'll get Honored reputation status with Booty Bay. Wohoo!

Level: 35-36
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Alterac Mountains, Gallow's Corner. Crushridge Ogres & Brutes. Do both sides of the ruined tower, plenty of Ogres here. 21500 XP/hour

Level: 35-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Alterac ogres from 35-40 for grinding

Level: 36-36
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)

Level: 36-37
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:NE of Brackenwall (2 min run there)- Raptor den 36-37 raptors there - lots of them

Level: 36-38
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:(for casters) Rock Elementals near Kargath,Badland

Level: 36-38
Continent: Kalimdor
Faction: All
Where/What: Desolace:Desolace quests and kodo grinding

Level: 36-39
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

Level: 36-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad southshore quests.

Level: 36-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Deadwind Pass:Grind on Water Elementals on the island NW of Grom'Gol

Level: 36-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Grind on Highland Fleshstalkers in Arathi Highlands. There's a quest chain that requires you to farm the Fleshstalkers at the end, and the quest item has a low drop rate (something like 1 in every 5 or 6 kills)

Level: 37-37
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Lashtail Raptors (Stranglethorn Vale)

Level: 37-37
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Water Elementals (Stranglethorn Vale)

Level: 37-38
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands: Badlands, Dustbowl. Lesser Rock Elementals (37-39). These are no humanoids, but they are Blizzard's gift to grinders. Nice XP, no hitpoints, no risk and very good gold /hour. There are also quests for these, pick them up for some free XP. A repair vendor can be found in the center of the Badlands. 21500-22500 XP/hour

Level: 37-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn.

Level: 37-42
Continent: Eastern Kingdoms
Faction: All
Where/What: Swamp of Sorrows. Swamp of Sorrows, the Misty Valley. The Swampwalkers/Elder ones/Terror things there hit soft, have medium HP, low armour, but do have a druid renew type thing they pop at about 400hp left, but you can easily out DPS their heal if you forget to kick them. They drop a fair amount of silver, a wide range of herbs (including swiftthistle, and fadeleaf) and a fair ammount of greens.

Level: 38-40
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:Dustwallow Swamp - Very North East Islands, Murlock Warriors/Oracles.

Level: 38-40
Continent: Kalimdor
Faction: All
Where/What: Desolace:Undead Ravagers in the southeast

Level: 39-39
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:The spider cave north of Brackenwall (Dustwallow Marsh)

Level: 39-39
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Rock Elementals (Badlands)

Level: 39-39
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Elder Crag Coyotes (Badlands)

Level: 39-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Badlands, Mirage Flats. Rock Elementals (38-40) and Greater Rock Elementals. This spot of Elementals is farmed a lot less than the other one. It can be found in the mountains in the south of the Badlands. 21500 XP/hour at level 39. 28500-29500 XP/hour at level 40-41.

Level: 39-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands: Dustbelcher Maulers and Shaman. In shadowform, PW:F up, pull with mind blast. Backing up, hit SW:P, Mind Flay once, then continue backing up until mind blast comes up again cast it and wand once. You're now at the ~10s mark, if the mob has >250 health wand it again. If not just start heading to the next mob and let the first one run in fear. You should be ready to cast Mind Blast again just as the timer comes around on it, about 20s into the first attack. Répéter. ~35000 XP/hr

Level: 39-42
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:Duskwallow Swamp spider Cave NW of Horde Village. Spiders have dot, but good money

Level: 40-42
Continent: Kalimdor
Faction: All
Where/What: Desolace:Skeletons in Desolace. They're about the only squishies I could find to grind on. It's part of an Alliance quest, so the usual PvP warnings apply.

Level: 40-44
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Scalding Whelps east in Badlands. The north spot. The spot north of the elite dragons These guys are cool. They also have a infinitesimal shot at dropping a Dark Whelpling, which will help you in your quest to get laid.

Level: 40-44
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Wastewander Thieves/Bandits/Buddies/.. in Tanaris. These guys drop also some pouches that you can give to some guy in Gadgetzan for a small experience bonus. This place has been crawling with players every time I've been there, though.

Level: 40-46
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas - Woodpaws (stay away from the ones that disease for slow casting speeds) **

Level: 41-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Scalding Whelps (Badlands)

Level: 41-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Agmond's End (Badlands)

Level: 41-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Ziata'jai Ruins (Venture Co. Stuff, Stranglethorn Vale)

Level: 41-43
Continent: Kalimdor
Faction: All
Where/What: Feralas:Grimtotem Compound (Feralas - Low 40s, not absolutely sure)

Level: 41-45
Continent: Eastern Kingdoms
Faction: All
Where/What: The Hinterlands:Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

Level: 42-42
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas, Gordunni Outpost. Gordunni Ogres, Brutes and Ogre Mages (40-43). Grind in the latter part of the compound, making slight advances into the cave once you run out of Ogres outside. 29500-30000 XP/hour

Level: 42-45
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Jungle Stalkers in SV. The loot drop isn't nearly as good as the Lashtails, but they're as squishy as ever. Also, they don't seem to have the knockdown attack that the lashtails do. Virtually no one kills these guys on my server, and they're easily chainable.

Level: 43-43
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Naga Explorers (Stranglethorn Vale)

Level: 43-43
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Wastewander Bandits (Tanaris)

Level: 43-45
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas, Ruins of Isildien. Gordunni Brutes, Maulers and Warlocks (42-44). 30000-30500 XP/hour

Level: 43-45
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas, Ruins of Isildien. Gordunni Brutes, Maulers and Warlocks (42-44). 30000-30500 XP/hour

Level: 44-44
Continent: Kalimdor
Faction: All
Where/What: Feralas:Isle of Dread (Feralas - Inside Cave; South of Feathermoon Stronghold)

Level: 44-46
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Dustbelcher Ogres inside the cave southwest in Badlands, just south of Kargath. There's a couple of respawnable chests here as well.

Level: 44-46
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Pirates through the cave in Tanaris, by the east coast.

Level: 44-50
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Tanaris, Steamweedle Port — Steeljaw Snappers

Level: 45-45
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feral Scar Vale (Feralas)

Level: 45-48
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.<

Level: 46-48
Continent: Kalimdor
Faction: All
Where/What: Feralas:Frayfeather Skystormers (not the other birds) south in Feralas.

Level: 46-48
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas - Frayfeather Skystormers *

Level: 47-47
Continent: Kalimdor
Faction: All
Where/What: Azshara:Undead in Western Ashzara (Azshara)

Level: 47-47
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Dunemaul Compound (Tanaris)

Level: 47-47
Continent: Eastern Kingdoms
Faction: All
Where/What: Searing Gorge:Elementals/Golems around The Cauldron + N of it (Searing Gorge)

Level: 48-50
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas - Harpies

Level: 48-51
Continent: Kalimdor
Faction: All
Where/What: Feralas:Northspring Harpies northwest in Feralas. Closer to Shadowprey Village than Camp Whatever.

Level: 48-52
Continent: Kalimdor
Faction: All
Where/What: Feralas:Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un'goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

49-50 Kalimdor All Tanaris
Tanaris, Thistleshrub Valley. Thistleshrub Rootshapers, Gnarled Thistleshrubs & Thistleshrub Dew Collectors (47-50) 32500-34000 XP/hour. You badly need the slight increase in XP here, so be glad about it. These are also great for grinding, especially for Alchemists. No HP, no damage and decent greenie drop rate.
Level: 50-50
Continent: Kalimdor
Faction: All
Where/What: Felwood:Deadwood Village (Felwood)

Level: 50-54
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands - First 'field' to the left, assorted monsters.

51-51 Eastern Kingdoms All Western Plaguelands
This is where I suggest doing two awesome quest chains. Namely, the Scourge Cauldrons chain in Western Plaguelands (starts with Scarlet Diversions in The Bulwark) and Stealing Knowledge in Azshara. You will need a 60 buddy to help you with the cauldrons chain. Grind the rest of the level on Satyrs, also in Azshara.
Level: 51-51
Continent: Kalimdor
Faction: All
Where/What: Azshara:Ruins of Eldarath (Azshara)

Level: 51-53
Continent: Kalimdor
Faction: All
Where/What: Un'Goro Crater:Un'Goro crater. Tar Lords & Lurkers (lvl 50-54) & Un'GoroQuests. 35000-37000 XP/hour

Level: 51-54
Continent: Kalimdor
Faction: All
Where/What: Azshara:Azshara — Legashi Satyr

Level: 52-52
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:Dreadmaul Rock (Firegut Ogres - Burning Steppes)

Level: 52-52
Continent: Kalimdor
Faction: All
Where/What: Azshara:Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)

Level: 52-52
Continent: Kalimdor
Faction: All
Where/What: Felwood:Jaedenar (Felwood)

Level: 52-52
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Sorrow Hill (Western Plaguelands)

Level: 52-55
Continent: Kalimdor
Faction: All
Where/What: Azshara:Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

Level: 52-56
Continent: Kalimdor
Faction: All
Where/What: Azshara:Blood Elves in Azshara. This place was usually taken when I got here, but if you kill faster than everybody else they'll eventually leave (at least they did on all occasions when I got here).

Level: 52-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands, undead at farms

Level: 54-54
Continent: Kalimdor
Faction: All
Where/What: Azshara:Temple of Arkkoran (Azshara)

Level: 54-55
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands & Eastern Plaguelands. Fordring questline starting quests, Cauldron quests, grinding on the first Cauldron field. Also Felwood quests. 34000-35000 XP/hour.

Level: 54-60
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands - Scarlet Lumberjacks

Level: 54-60
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Winterspring — Ghosts

Level: 55-55
Continent: Kalimdor
Faction: All
Where/What: Felwood:Jadefire Run, Felpaw Village (Felwood)

Level: 55-55
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Felstone Field, Dalson's Tears, The Writhing Haunt, Gahrron's Withering (Western Plaguelands)

Level: 55-56
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Winterspring. Yetis. Nuff said. Also several worthwile quests here. around 34000 XP/hour

Level: 55-58
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel'Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

Level: 56-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Northridge Lumber Camp (Western Plaguelands)

Level: 56-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Corin's Crossing (Eastern Plaguelands)

Level: 56-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:The Pillar of Ash (Burning Steppes)

Level: 56-56
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Winterfall Village (Winterspring)

Level: 56-58
Continent: Kalimdor
Faction: All
Where/What: Winterspring:winterspring ghosts, Winterspring quests

Level: 56-60
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:Blackrock Stronghold in Burning Steppes. This place can be hard at first, but once you get the routine in it's awesome and you'll pull around 50k/hr here. At 56 you'll be getting Blade Flurry, which is awesome for some of the two-man groups inside the Stronghold itself.

Level: 57-57
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Eastern Plaguelands. Fordring questline continuation, endgame instance prereqs, Dire Maul East+Quests, BRD+ quests for the Onyxia key. 20000-30000 XP/hour

Level: 57-57
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:Blackrock Stronghold (Burning Steppes) - probably the best place to grind for a rogue; however, you do have to get used to how the roamers work. You'll probably die a few times along the way while learning them.

Level: 57-57
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Ice Thistle Hills (Wintespring) - Rugged Leathers

Level: 58-60
Continent: Kalimdor
Faction: All
Where/What: Winterspring:The yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding.

Level: 58-60
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Eastern Plaguelands, Corin's crossing, various quests

Level: 58-60
Continent: All
Faction: All
Where/What: Endgame instances in 5-man parties, with the respective quests.

Ok after making Instances for XP, I decided that I should make another way to lvl up alternate to questing/grinding. Now many people will say this is common knowledge but this way it really is!

The basic idea here is to start going to BG at 11–

Get in queue for any BG you want.

Go out and just grind, eventually you will be accepted into the BG you got in queue for

Kill, Kill, Kill in the BG

Now when it is over enter queue again

Go out and grind again while you wait

This is an ongoing cycle

So what just happened? Well basically you're getting fast steady xp by grinding and scattered in there is a number of BGs, Xp & Honor all in one! If you level up this way you can also save up the winning marks (and losing ones now) and turn them in to a battlemaster with the quest for them, getting extra xp and honor, rep.

By level 40 or so you will already be heavy into the PVP ranks, and you can easily purchase the PVP rewards when you get in your 50s.

This is not the fastest way to level by far , although the combination of turning in marks of winning or losing, grinding, soaring through the ranks, and getting tons of rep make this a nice little strat.

If you have a twink caster you are probably going to stay at that level for quite while. If you level your engineering up to the point where you can wear the best googles you can get, put them on, then drop engineering, the googles will stay on you until you take them off. So you could then pick up a different skill.

~Priest's Outland Horde Guide~

Introduction:
Welcome to part two of the guide! The game has changed quite a bit since BC, so hopefully this will help you understand the fastest way to level. There are hundreds of quests in the Outland, but only 10 levels of clvl advancement. There isn't one perfect path to take due to the fact that you'll be the same level for long chunks of time. Considering that, this guide will be a little different than the 1-60 guide that preceded it. I won't list the perfect exact path, but instead a general path that will help you immensly (or it did me anyway).

Quest hub paths to take will be listed, along with any information necessary pertaining to that particular quest, and the order in which to do it/them. There won't be tons of really obvious information or force you to take a single path the whole time. Read all the descriptions carefully, because you'll be able to figure out where and how the quest is finished. I'll list some extra info if I feel it's necessary, since I write this guide the first time I played through the Outland. The guide is tweaked for fast leveling since that's why I enjoy most with this game. If you're looking for a rich, rewarding experience, this probably isn't the guide for you. ;-) I've leveled three chars up to level 70 in beta alone, and usually you're looking at the same amount of time for 60-70 that you spent on 1-50. So…get some coffee. I haven't come up with a set-in-stone speed run yet, as it takes months and months of playing, but this should help you out immensly.
The reason for no step-by-step is that TBC will mature over time, but until it has, and I've done several speed runs through it and feel comfortable with a set-in-stone pattern I can then make a step-by-step guide, you are just going to have to settle with this 'reference' guide for now, which should still be VERY helpful.

Quest patterns are pretty much the same no matter what class you are.

If you come across any quest that you don't know where or how to do it, simply look it up at either wow .allakhazam.com or
Thottbot.com, they will tell you everything about the quest.

World of Warcraft
World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the US and/or
other countries.


Copyright 2007 MMOEdge.com pg1

Outland 60-70
01) To enter the Outland, you must have the Burning Crusade Expansion pack, otherwise you are not allowed to enter it. To enter it, you have to go through Dark Portal in the Blasted Lands, from there you can enter the Outland.
02) There is a quest giver (Warlord Dar'toon) right before you enter the dark portal that gives 'Through the Dark Portal' … accept it.
03) Then enter the Dark Portal.
04) Before I get started, I want you to get a bit familiar of what is in store for you, as far as the paths you are going to take. Check the map out to the right for a basic guideline on the leveling paths you are going to take. Here is a quick and basic rundown of zones/levels:
05) 60-61 Hellfire Peninsula
06) 61-63 Zangarmarsh
07) 63-65 Terokkar Forest
08) 65-67 Nagrand
09) 67-68 Blade's Edge Mountains
10) 68-69 Netherstorm
11) 69-70 Shadowmoon Valley
12) For reference, you can check out Blizzard's overview of Outland right here, you can get a good idea of where all the cities and dungeons are with this map. Dark Portal
01) First thing you'll notice in front of you is a bunch of HUGE demons killing a bunch of NPCs, no need to worry about it now.
02) Go down the steps and turn in 'Through the Dark Portal' … accept 'Arrival in Outland'
03) Go turn in 'Arrival in Outland' … accept 'Journey to Thrallmar'
04) Then Fly to Thrallmar…
05) Make Thrallmar your home.
06) Turn in 'Journey to Thrallmar' … accept 'Report to Nazgrel'
07) Go turn in 'Report to Nazgrel' … accept 'Eradicate the Burning Legion'

60-61 Hellfire Peninsula
Thrallmar
(QUEST CHAINS that start in Thrallmar)
________________________
01) 'Eradicate the Burning Legion' (this is the first quest chain I start doing in Hellfire Peninsula) (Turn this in at 58.41)
02) 'Felspark Ravine' (just keep walking east a few steps and you will see the mobs)
03) 'Forward Base: Reaver's Fall' (turn this in at 65.43)
04) 'Disrupt Their Reinforcements' (the portals & mobs are directly east of this quest giver, Portal Xilus=70.45, Portal Kruul=74.38)
05) 'Mission: Gateways Murketh and Shaadraz' (talk to the NPC right next to you to get a wyvern to fly and bomb 2 portals, if you don't do it the first time, you can go and do it again.)
06) 'Mission: The Abyssal Shelf' (very similar to the previous quest, except you have to bomb a bunch of mobs, see if you can do this all in one go!) (this quest is repeatable but you don't get any extra XP for it)
07) 'Return to Thrallmar'
08) 'Forge Camp: Mageddon' (the camp is at 64.32)
09) 'Cannons of Rage' (this camp is at 58.30)
10) 'Doorway to the Abyss' (this is all done at 53.27)
11) 'Cruel's Intentions' Elite
________________________
12) 'Bonechewer Blood'
13) 'Apothecary Zelana' (turn this in at 66.43)
14) See… 'Spinebreaker Post' at Spinebreaker Post…
________________________
15) 'I Work… For the Horde!'
16) 'Burn It Up… For the Horde!' (eastern cannon=60.52, western cannon=54.53)
________________________
17) 'The Assassin' (Krun Spinebreaker is at 33.43)
18) 'A Strange Weapon'
19) 'The Warchief's Mandate'
20) 'A Spirit Guide'
21) 'The Mag'har'
22) 'Messenger to Thrall' (I generally do this quest later when I turn LVL 62 so I can get new spells/abilities while I'm at it)
23) 'Envoy to the Mag'har' (turn this in at 32.27)
24) 'A Debilitating Sickness' (grab this quest right next to where you turned the previous one in) (the mushroom is in the cave at 34.64)
25) 'Administering the Salve'
________________________
26) 'Vile Plans' (starts from an item dropped from Razersaw)
27) 'The Agony and the Darkness' [3] (Pools of Aggonar, 38.40) (I wait until I go to Falcon Watch later to get more quests to do at the Pools of Aggonar before I go there)
________________________
28) 'The Foot of the Citadel'
________________________
29) 'Report to Nazgrel'
________________________
30) 'Weaken The Ramparts'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
31) 'Hellfire Fortifications'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
32) 'Falcon Watch' (this quest leads to Falcon Watch at 27.60) Stonescythe Canyon (51.30)
________________________
01) 'Outland Sucks!' (quest giver is at 51.30) (the spare parts are all along the ravine just south-west in those little boxes)
02) 'How to Serve Goblins' [2] (this is done at around 45.42)
03) 'Shizz Work' (I don't know where Blizz gets their quest ideas at!)
04) 'Beneath Thrallmar' (the entrance to the mine is right behind you)
Copyright 2007 MMOEdge.com pg2

Spinebreaker Post (61.81)
(QUEST CHAINS that start in Spinebreaker Post)
Get FP there.
________________________
01) 'Make Them Listen' (mobs are directly west) (while doing this quest you will find an item drop which starts this quest 'Decipher the Tome')
02) Turn 'Decipher the Tome' in … accept 'The Battle Horn'
03) 'The Battle Horn' (the mob for this quest is at 54.83)
04) 'Bloody Vengeance' (this is done at 63.77)
05) 'Honor the Fallen' (turn this in at 56.77)
________________________
06) 'Spinebreaker Post' (this quest simply gets turned in)
07) 'Boiling Blood' [2] (the cauldron is at 65.71)
08) 'Apothecary Antonivich'
09) 'A Burden of Souls' [2] (this is done at around 45.42)
10) 'The Demoniac Scryer' (this is done around 44.50)
11) 'Report to Nazgrel'
________________________Wanted Poster
12) 'Wanted: Worg Master Kruush' [2] (Kruush is at 68.73 in the worg stables)
13) 'Zeth'Gor Must Burn!' (Forge: 69.69, Barracks: 69.76, Eastern Hovel: 70.70, Western Hovel: 67.76, Stable: 68.73)
________________________
14) 'The Eyes of Grillok' (use Zezzak's Shard on the Eye of Grillok at Zeth'Gor, 67.74)
15) 'Grillok 'Darkeye" (Grillok Darkeye is in the cave at 66.71) (he has a lot of hit points so be cautious)
________________________
16) 'The Warp Rifts' [2] (this is done at 49.81) (you should do this quest along with 'Voidwalkers Gone Wild' [get this quest at 49.74] since their both done in the same place)
17) 'Void Ridge' (there is a shortcut to get there at 72.67 called Spinebreaker Pass)
18) 'From the Abyss' (purple crystals are at 80.78)
________________________
19) 'Preparing the Salve'
20) 'Investigate the Crash' (turn this in at 49.74)
21) Go to Zeppelin Crash quest chains…
Zeppelin Crash (49.74)
________________________
01) 'In Case of Emergency…' (pick up Zeppelin Debris)
02) 'Voidwalkers Gone Wild' [2] (this is done at 49.81) (you should do this quest along with 'The Warp Rifts' since their both done in the same place) (I then go do 'Ravager Egg Roundup' immediately after this [at 36.89])
________________________
03) 'Ravager Egg Roundup' (this is done at 36.89)
04) 'Helboar, the Other White Meat' (Helboars are all over the place)
05) 'Smooth as Butter' (mobs are at around 62.66) (While doing this quest, make sure you kill Marauding Crust Bursters until they drop an Eroded Leather Case, which starts 'Missing Missive' [this quest is later turned in at 15.52]) Falcon Watch (27.60)
Copyright 2007 MMOEdge.com pg3

Get FP there.
________________________
01) 'Arelion's Journal' [3] (the pack is hanging on a tree limb at the Pools of Aggonar, 40.37)
02) 'Arelion's Secret' (need to turn in at Magister Aledis)
03) 'The Mistress Revealed'
04) 'Arelion's Mistrsse' (the alcoholic beverage is in Zangarmarsh, Cenarion Refuge at the inkeeper Coryth Stoktron, the item is called Cenarion Spirits. The NPC to turn it into is right in the middle of the lower part of Falcon Watch, if the NPC is not there, it's because somebody else is doing the quest currently)
________________________
05) 'In Need of Felblood' [3] (Pools of Aggonar, 38.40)
06) 'The Cleansing Must Be Stopped'
________________________
Sha'naar
07) 'Source of the Corruption' (Sha'naar is at 14.59)
_________
08) 'Naladu' (quest giver is at 15.58 in the hut) (turn this in at 16.65)
09) 'A Traitor Among Us' (key is in the hut at 14.63)
10) 'The Dreghood Elders' (Morod=13.61, Akoru=15.58, Aylaan=13.58)
11) 'Arzeth's Demise'
________________________
12) 'Magic of the Arakkoa' [2] (done at Den of Haal'esh)
_________
13) 'The Road to Falcon Watch' (an escort quest that starts at 24.76)
14) 'A Pilgrim's Plight' (the pack is at 22.68)
________________________
15) 'Birds of a Feather' [2] (done at Den of Haal'esh)
________________________
16) 'Wanted: Blacktalon the Savage' (wanted poster, this quest is very hard to solo, you should find a group to help you kill him. The cave is at 33.64, I was finally able to solo it at level 65)
________________________
17) 'The Great Fissure'
18) 'Marking the Path' (western=29.60, central=34.60 southern=36.65)
________________________Requires LVL 61
19) 'Trueflight Arrows' (mobs are just north of Falcon Watch, 26.47)
________________________Requires LVL 61
20) 'Helping the Cenarion Post' (turn in at 15.52)
________________________
21) 'Report to Zurai' (this leads to Swamprat Post in Zangarmarsh at 85.54)

Cenarion Post (15.52) /color]
________________________
01) 'Demonic Contamination'
02) 'Testing the Antidote'
________________________
03) 'Colossal Menace' (you should find a group to help you do this quest) (while doing this quest you should find the item Crimson Crystal Shard which starts 'Crimson Crystal Clue')
_________
04) 'Crimson Crystal Clue' (quest starts from an item drop)
05) 'The Earthbinder'
06) 'Natural Remedies' (the spot to lay the seeds is at 13.39) (you have to fight an elite to complete the quest)
________________________
07) 'Keep Thornfang Hill Clear!' (this is done at around 8.51)
________________________
08) 'The Cenarion Expedition' (this simply gets turned in later at Cenarion Refuge in Zangarmarsh)

61-63 Zangarmarsh
[color=purple] Cenarion Refuge (78.64)

________________________
01) Turn in 'The Cenarion Expedition'
________________________
02) 'Disturbance at Umbrafen Lake' (need to go to 70.80)
03) 'As the Crow Flies' (just click the amulet and it will fly you around)
04) 'Balance Must Be Preserved' (Unbrafen=70.80, Marshlight=24.43 Serpent=61.41, Lagoon=63.64)
_________
05) 'Drain Schematics' (this quest starts from an item drop from a Steam Pump Overseer) (Drain is at 50.41)
06) 'Warning the Cenarion Circle'
07) 'Return to the Marsh'
08) 'Failed Incursion' (the entrance is at 50.41) (I skip this when racing to 70)
09) 'Lost in Action'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
10) 'Warden Hamoot'
11) 'A Warm Welcome' (the Nagas are all over the place!)
________________________
12) 'The Dying Balance' (kill Boglash)
________________________Wanted Poster
13) 'Leader of the Darkcrest' Elite (Rajah is at 65.68) (for some reason this guy has a TON of hitpoints and is very hard to solo)
_________Wanted Poster
14) 'Leader of the Bloodscale' Elite (Rajis is at 64.41)
________________________Unbrafen Village (82.83)
15) 'The Umbrafen Tribe' (mobs are around 82.83, Kataru is up in the building at 85.90)
16) 'A Damp, Dark Place' [3] (the belongings is in the cave at 70.97)
_________
17) 'Escape from Umbrafen' (escort quest, starts at 83.85) (I wait until I'm finished with 'The Unbrafen Tribe' before doing this since it leads you out of there)
________________________Lauranna Thar'well
18) 'Plants of Zangarmarsh' (once this is done once, you can keep turning in more plant parts for Cenarion Refuge Rep)
19) 'Saving the Sporeloks' [3] (the cave is at 74.92)
________________________
20) 'Safeguarding the Watchers' [3] (the cave is at 74.92)
21) 'Blessings of the Ancients'
________________________
22) 'What's Wrong at Cenarion Thicket?' (turn this in at Cenarion Thicket in Terokkar Forest at 44.26)
23) (Continue the chain here)
Copyright 2007 MMOEdge.com pg4

Swamprat Post (85.54)
________________________
01) 'Thick Hydra Scales'
02) 'Searching for Scout Jyoba' (turn this in at 80.36)
03) 'Jyoba's Report' (this is dropped by a Withered Giant)
_________
04) 'Withered Basidium' (quest starts from an item dropped by a boglord in the Dead Mire)
________________________
05) 'Menacing Marshfangs' (kill Marshfang Rippers)
06) 'Nothin' Says Lovin' Like a Big Stinger' (Blacksting is at about 49.59)
________________________
07) 'There's No Explanation for Fashion' (these stinger bugs are all over the place)
________________________
08) 'No More Mushrooms!' (kill Umbrafen Eel at Umbrafen Lake)
09) 'A Job Undone' (Sporewing is at around 78.45)
________________________Requires LVL 62
10) 'Report to Shadow Hunter Denjai' (turn this in at Zabra'jin (31.51)
________________________Requires LVL 62
11) 'News from Zangarmarsh' (turn this in at Stonebreaker Hold in Terokkar Forest at 48.45) Zabra'jin (31.51)
Get FP there.
________________________
01) 'Stinging the Stingers' (kill Marshlight Bleeders)
02) 'The Sharpest Blades' (kill Marshfang Slicers)
________________________
03) 'Angling to Beat the Competition' (kill Fenclaw Thrashers)
04) 'The Biggest of Them All' (Mragesh is at around 42.41)
_________
05) 'Pursuing Terrorclaw' (Terrorclaw is at 22.46)
________________________
06) 'Burstcap Mushrooms, Mon!' (Burstcap Mushrooms are right around Zabra'jin)
07) 'Have You Ever Seen One of These?' [3] (this is done at 26.22)
________________________
08) 'Spirits of the Feralfen' (this is done at around 46.62)
09) 'A Spirit Ally?' (plant the totem at 44.66, have to then kill the serpent that comes out)
________________________Wanted Poster
10) 'WANTED: Boss Grog'ak' [2] (the Boss is at 34.34)
11) 'Impending Attack' [3] (the attack plans are up in the outpost laying on the floor at 19.27)
12) 'Us or Them' [2] (this is best done along with 'Stealing Back the Mushrooms') (these quests are done at the island at 18.7)
_________This quest opens up after turning in 'Impending Attack'
13) 'Message to the Daggerfen' (this is done at around 24.24)
________________________Wanted Poster
14) 'Wanted: Chieftain Mummaki' [3] (Mummaki is at 24.26 up in the building)
________________________Requires LVL 65
15) 'Reinforcements for Garadar'
________________________Requires LVL 64
16) 'The Ogre Threat' (turn this in at Blade's Edge Mountains, 51.58)
Cenarion Watchpost (23.66)
________________________
01) 'Observing the Sporelings' [3] (the area you need to visit is 14.61)
02) 'A Question of Gluttony'
03) 'Familiar Fungi' [2]
04) 'Stealing Back the Mushrooms' [2] (this is best done along with 'Us or Them') (these quests are done at the island at 18.7)
************'Count' Ungula (mob)
05) 'The Count of the Marshes' ('Count' Ungula drops Ungula's Mandible, which starts this quest) (this mob is at 32.58) Sporeggar (19.64)
________________________Fahssn (19.64) (both these quests are done at the Spawning Glen)
01) 'The Sporelings' Plight' [3]
02) (This quest is repeatable for Sporeggar reputation points. You should become Friendly with the Sporelings, because it will open new quests to do from them.)
03) 'Sporeggar' (to obtain this quest, you need to be Neutral with Sporeggar) (turn this in at 19.51)
_________
04) 'Natural Enemies' [3]
05) (This quest is also repeatable for Sporeggar reputation points)
________________________Requires Neutral rep with Sporeggar
06) 'Glowcap Mushrooms' (these are all over the place, mainly on the left side of Zangarmarsh)
________________________Requires Neutral rep with Sporeggar
07) 'Fertile Spores' (the bats are all over Zangarmarsh)
________________________Requires Friendly rep with Sporeggar
08) 'Now That We're Still Friends…'
09) 'Now That We're Still Friends…' (AGAIN?)
!!!!!!!!!I DID NOT DO THIS AGAIN!!!!!!!!!
*************Coilfang Reservoir (49.41)
10) 'Bring Me Another Shrubbery!'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
11) 'Oh, It's On!'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
12) 'Stalk the Stalker'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!

63-65 Terokkar Forest
Cenarion Thicket (44.26)
________________________
01) 'It's Watching You!' (obtain this from Warden Treelos, he is wondering around the village) (Naphthal'ar is up in the building at 42.22)
________________________
02) 'Clues in the Thicket' (the strange object is in the building at 45.21)
________________________
03) 'Strange Energy' (the Teromoths are found all around the Cenarion Thicket)
04) 'By Any Means Necessary' (turn this in at Empoor)
05) 'Wind Trader Lathrai' (Lathrai is in Shattrah City at 72.30)
06) 'A Personal Favor' (this is done at 30.42)
07) 'Investigate Tuurem' (the box is in the upper right hand side of Tuurem at 54.29)
08) 'What Are These Things'
09) 'Report to Stonebreaker Camp' (turn this in at 63.42)
10) 'Attack on Firewing Point' (done at 71.37)
11) 'The Final Code' (this is up in the far eastern building in Firewing Point and dropped by Sharth Voldoun)
12) 'Letting Earthbinder Tavgren Know'
_________
13) 'The Firewing Point Project'
!!!!!!!!!BUGGED IN BETA!!!!!!!!!
****************************************
14) 'Escape from Firewing Point!' (escort quest, starts in Firewing Point at 73.35)
Copyright 2007 MMOEdge.com pg5

Stonebreaker Hold (48.45)
________________________
Get FP there.
Make it your new home.
Turn in 'News from Zangarmarsh'
When I turn level 64 I tame a lvl 64 Dreadfang Widow for Bite rank9 (they are just south of the Hold)
________________________
01) 'Olemba Seed Oil' (Olemba Cones are all over the place)
02) 'And Now, the Moment of Truth' (Grek is right in front of the Wanted
Poster)
________________________Wanted Poster
03) 'Wanted: Bonelashers Dead!' (kill Bonelashers)
04) 'Torgos!' (Elite, you should find a group to help you kill Torgos, he's not too hard to solo if it wasn't for all the adds) (Trachela is at 42.52) (Torgos is flying up in the air at 26.58)
________________________
05) 'Alien Spirits' [3]
________________________
06) 'Vestments of the Wolf Spirit' (the Worgs are all over the place)
07) 'Patriarch Ironjaw' (Ironjaw is at around 67.35)
08) 'Welcoming the Wolf Spirit'
________________________
09) 'Magical Disturbances' (kill Warp Stalkers)
________________________
10) 'The Missing Merchant' (there is a cart at 46.27 that you need to click on)
11) 'Tracking Down the Culprits'
!!!!!!!!!BUGGED IN BETA!!!!!!!!!
________________________
12) 'Speak with Scout Neftis' (turn this in at 39.43)
13) 'Who Are They?' (Initiate=39.39 on the wood plank, Laborer=38.40, Advisor= 40.39 in the building)
14) 'Kill the Shadow Council!' (Shadowmaster Grieve is in the building at 40.39)
________________________
15) 'Arakkoa War Path' [3]
________________________
16) 'Stymying the Arakkoa' [3] (Ashkaz=49.16, Ayit=59.24, Urdak=31.42)
________________________
17) 'Surrender to the Horde' (turn this in Shattrath City at 52.21)
18) 'The Eyes of Skettis' (Eye of Veil Shienor is at the top of the tree house at 57.23) (Eye of Veil Reskk is at the top of the tree house at 50.19)
19) 'Seek Out Kirrik' (turn in at 38.49)
20) 'Veil Skith: Darkstone of Terokk' [2] (best done along with 'Missing Friends') (done at 30.42)
21) 'Veil Rhaze: Unliving Evil' (done at 28.56)
22) 'Veil Lithic: Preemptive Strike' (done at 22.72)
23) 'Veil Shalas: Signal Fires' (this is done at around 56.69) (the fires are at the top of the tree houses)
24) 'Return to Shattrath' After turning this in accept this right next to you…
25) 'The Skettis Offensive'
________________________
26) 'An Unwelcome Presence' [2] (this is done at the Bonechewer Ruins, 66.52)
27) 'The Firewing Liaison' (she is in the building at 67.53)
Stonebreaker Camp (63.42)
________________________
01) 'What Happens in Terokkar Stays in Terokkar' [2] (this is done at the Bonechewer Ruins, 66.52)

Refugee Caravan (37.49)
________________________
01) 'Before Darkness Falls' (You can find a large concentration of these mobs around 38.60)
_________
02) 'Cabal Orders' (starts from an item drop. Drops by a Cabal Skirmisher)
03) 'The Shadow Tomb' (the tomb is at 30.52) (the items are in chests at the end of each of the 3 tunnels)
____
04) 'Escaping the Tomb' (escort quest starts inside the tomb at 30.49) (I do this quest last before I leave the tomb)
________________________
05) 'The Infested Protectors' (need to kill the forest walkers around the Bone Wastes)
________________________
06) 'Recover the Bones' (obtained at 37.49) (the bones are all over the Bone Wastes) (turn in at 35.66)
07) 'Helping the Lost Find Their Way' (these mobs are all over the Bone Wastes) (turn in at 63.42)
________________________
08) 'Missing Friends' [2] (best done along with 'Veil Skith: Darkstone of Terokk') (done at 30.42)
_________
09) 'I See Dead Draenei' (accept this at 35.65)
10) 'Ezekiel' (Turn this in at Ezekiel)
11) 'What Book? I Don't See Any Book.'
________________________
12) 'The Tomb of Lights' [2] (the tomb is at 46.54)
________________________
13) 'The Vengeful Harbinger' [2] (the tomb is at 46.54)
!!!!!!!!!BUGGED IN BETA!!!!!!!!!

Sha'Tari Base Camp (31.76)
________________________
01) 'Digging Through Bones'
02) 'Fumping' (need to use the Fumper item to bring the mobs out)
03) 'The Big Bone Worm' (need to use the Fumper on a dead clefthoof around 46.75 and kill Hai'shulud Elite, he is tough to solo, you may need a group to help)
________________________
04) 'An Improper Burial'
05) 'A Hero Is Needed' (the mobs are around 33.74)
06) 'The Fallen Exarch' (this is done at 35.65) (you have to kill a lvl 65 nonelite after you click on the coffin)
________________________
07) 'The Dread Relic' (the relic is in the chest at 43.76)
08) 'Evil Draws Near' (this is done at 48.67)
________________________
09) 'Taken in the Night' (this is done at 51.82)
Copyright 2007 MMOEdge.com pg6

The Bone Wastes (53.72)
________________________
01) 'Skywing' (obtained at 53.72) (you have to fight an elite mob at the end that drops Luanga's Orders, which starts 'Host of the Hidden City') (the elite mob is hard to solo at lvl 63-65, so you may need a group to help or do it later) (turn this in at Shattrah City, 52.20)
_________
02) 'Host of the Hidden City'
Shattrah City
Get FP there at 63.42
________________________
01) 'A'dal' (Turn this in directly in the middle of the city)
________________________
02) 'Rather Be Fishin" (obtained at 64.15) (done at the lake in Terokkar Forest, 39.10)
________________________Aldors:
03) 'A Cure for Zahlia' (obtained at 64.15) (Doing this quest will cause your Scryer rep to decrease, but I do this for more XP) (Stonegazer is a LVL 64 Elite mob)
_________
04) 'Strained Supplies' (kill dreadfang spiders)
________________________
05) 'City of Light' (starts at 54.44) (I skip this quest while speed running as it wastes too much time, however if you are just playing casually, then I'd check it out)
06) 'Allegiance to the Aldor' or 'Allegiance to the Scryers' (pick which ever one you are focusing on REP wise)
07) 'Voren'Thal the Seer' (turn in at 42.91)
________________________Scryers:
08) 'Firewing Signets' (obtained at 45.81) (done at 71.37)
________________________
09) 'Losing Gracefully' (obtained at 46.83) (The cooking pot is at 61.50, you can immediately leave after that or watch the fun, up to you, there is no follow up quests)
________________________
10) 'Synthesis of Power' (you can turn in more for Scryer rep)
________________________
11) 'Can't Stay Away' (Isfar is located in Terokkar Forest at 44.65)
12) 'Brother Against Brother'
13) 'Terokk's Legacy'
14) 'Terokk's Legacy'
________________________
15) 'Sunfury Signets' (obtained at 45.81)

65-67 Nagrand
Nesingwary Safari (71.40)
This tends to be the first place I stop at and start working on.
________________________
01) 'Clefthoof Mastery' [3] (kill Clefthoofs)
02) 'Clefthoof Mastery' [2] (kill Clefthoof Bulls)
03) 'Clefthoof Mastery' Elite (kill Banthar) (hunters can kill him easily with this little trick - See Video)
________________________
04) 'Windroc Mastery' [3] (kill Windrocs)
05) 'Windroc Mastery' (kill Ravenous Windrocs)
06) 'Windroc Mastery' Elite (kill Gutripper)
________________________
07) 'Talbuk Mastery' [3] (kill Talbuk Stags)
08) 'Talbuk Mastery' [2] (kill Talbuk Thorngrazers)
09) 'Talbuk Mastery' Elite (kill Bach'lor)
_________
10) 'The Ultimate Bloodsport' (You get this quest after completing all the other 'hunt' quests) (Tusker is located at 44.66)
________________________
11) 'I'm Saved!' (this quests starts randomly from a mob attack at Kristen DeMeza at the Safari)
Copyright 2007 MMOEdge.com pg7

Garadar (56.36)
Get FP there.
Make it your new home.
________________________
01) 'The Impotent Leader' (turn this in at Terokkar Forest, 19.60)
02) 'Don't Kill the Fat One'
03) 'Success!'
04) 'Because Kilrath is a Coward' (turning in this quest also opens up 'Standards and Practices' (Accept that right next to Jorin)
05) 'Message in a Battle' [2] (this is done at 73.69) (best done along with 'Standards and Practices')
06) 'An Audacious Advance' [3] (this is done at 49.56 or 40.33) (this is best done along with 'Bleeding Hollow Supply Crates' and 'Wanted: Giselda the Crone')
07) 'Diplomatic Measures' (Lantresor is at 73.62)
_______
08) 'Armaments for Deception' [2] (done at the Kil'sorrow Fortress, 69.81) (best done along with 'Ruthless Cunning')
___
09) 'Ruthless Cunning' [2] (done at the Kil'sorrow Fortress, 69.81) (best done along with 'Armaments for Deception')
_______
10) 'Returning the Favor' [2] (this is done at 46.24)
___
11) 'Body of Evidence' [2] (this is done at 46.24)
_______
12) 'Message to Garadar'
_________Jorin
13) 'Standards and Practices' [2] (First=72.69, Second=74.70, Third=75.68) (best done along with 'Message in a Battle')
14) 'Bleeding Hollow Supply Crates' [3] (this is done at 49.56 or 40.33, in the caves) (this is best done along with 'An Audacious Advance' and 'Wanted: Giselda the Crone')
________________________Wanted Poster
15) 'Wanted: Giselda the Crone' [3] (this is done at 69.82)
_________
16) 'Wanted: Zorbo the Advisor' [2] (best done with 'Proving Your Strength') (this is done at 45.21) (Zorbo is up in the cave at 46.18)
________________________
17) 'The Throne of the Elements' (turn this in at 60.22)
________________________
18) 'Vile Idolatry' [5] (done at Sunspring Post, 31.44)
________________________
19) 'Murkblood Leaders…' [5] (Ortor is at 30.42)
________________________Requires LVL 65
20) 'Proving Your Strength' [2] (best done with 'Wanted: Zorbo the Advisor') (this is done at 45.21)
21) 'More Warbeads!' (This is a repeatable quest for Mag'har rep only)
________________________
22) 'The Missing War Party' (turn this in at 32.36)
23) 'Once Were Warriors' [5] (done at Sunspring Post, 31.44)
24) 'He Will Walk The Earth…'
________________________
25) 'Missing Mag'hari Procession' (turn this in at 32.36)
26) See Mag'hari Procession section for the rest of this quest chain.
________________________Requires LVL 66
27) 'Wanted: Durn the Hungerer' (Durn pretty much requires a full group to beat him)
________________________Requires LVL 66
28) 'He Called Himself Altruis…' (Altruis is at 27.43)
29) 'Survey the Land' (as of the beta, if you are mounted you can bypass the flight and save time when you do this quest)
30) 'Buying Time' Elite
31) 'The Master Planner'
32) 'Patience and Understanding'
33) 'Crackin' Some Skulls'
34) 'It's Just That Easy?'
35) 'Forge Camp: Annihilated'
________________________
36) 'A Visit With the Greatmother' (The Greatmother is in the Inn)
37) 'Material Components'
38) 'To Meet Mother Kashur' (turn this in at 26.60)
39) 'The Agitated Ancestors'
40) 'A Visit With The Ancestors'
41) 'When Spirits Speak' (the Oshu'gun entrance is at the north side of it, keep going south in Oshu'gun till you get to where you turn this quest in)
42) 'A Secret Revealed'
43) 'Auchindoun…'
44) 'What the Soul Sees'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
Mag'hari Procession (32.36)
All these quests are done at Warmaul Hill, 25.27.
________________________
01) 'Finding the Survivors' [2]
________________________
02) 'War on the Warmaul' [2]
03) 'Cho'war the Pillager' Elite
Throne of the Elements (60.22)
________________________
01) 'A Rare Bean' (pick up Dung piles on the ground)
02) 'Agitated Spirits of Skysong' (Lake Spirits are in the lake at 59.28)
03) 'Blessing of Incineratus' (Large Hut=72.50, Western Hut=70.51, Southern Hut=71.53, Eastern Hut=72.54)
04) 'The Spirit Polluted' (this is done at Lake Sunspring, Watoosun is at 33.50)
________________________
05) 'Muck Diving' (this is done at the Halaani Basin, 42.44 [the water around Halaa])
________________________
06) 'The Underneath' (Gordawg is a big elemental giant wondering around the Throne of the Elements)
07) 'The Tortured Earth' (kill Tortured Earth Spirits)
08) 'Eating Damnation' (kill Enraged Crushers) (These are all over the mid section of Nagrand)
09) 'Shattering the Veil' (throw Gordawg's Boulder at Shattered Rumblers)
10) 'Gurok the Usurper' (he is at 29.25 and you need a group to kill him)
_________
11) 'The Howling Wind' (This quest starts from an item dropped from a wind elemental)
12) 'Murkblood Corrupters' [5] (done at Sunspring Post, 31.44) The Ring of Blood (42.20) You can really rack up some quick XP doing the following quests, however you are going to need a group to help you do them all as they are not
soloable:
________________________These are all done at 42.20
01) 'The Ring of Blood: Brokentoe'
02) 'The Ring of Blood: The Blue Brothers'
03) 'The Ring of Blood: Rokdar the Sundered Lord'
04) 'The Ring of Blood: Skra'gath'
05) 'The Ring of Blood: The Warmaul Champion'
06) 'The Ring of Blood: The Final Challenge' (Be warned after you kill him once, you have to fight him again)
Copyright 2007 MMOEdge.com pg8

Wazat (61.67)
________________________
01) 'I Must Have Them!' (drops from air elementals)
02) 'Bring Me The Egg!' (there is an egg up in the nest that you need to pick up, you then have to fight an elite mob which is hard to solo) (to get to the nest is actually very easy if you have an epic mount, watch this video to see how to get up there) Aeris Landing (31.57)
________________________
01) 'A Head Full of Ivory' (the Wild Elekks are all over the place in Nagrand) (this quest is repeatable for Consortium REP only)
________________________
02) 'Stealing from Thieves' (the crystals are all around Oshu'gun as drops and objects) (this quest is repeatable for Consortium REP only)
________________________
03) 'Gava'xi' (this guy wonders around Oshu'Gun, and sometimes can be hard to find) (for the most part I think he can usually be found on the eastern side of Oshu'Gun)
________________________
04) 'Matters of Security' (the Voidspawn are all around Oshu'gun)
________________________Requires Friendly rep with The Consortium
05) 'Membership Benefits'
________________________Requires Friendly rep with The Consortium
06) 'Obsidian Warbeads'
Sunspring Post (31.44)
________________________
01) 'The Totem of Kar'dash' [5] (escort quest that starts in Sunspring Post) The other Sunspring Post quest can be found above highlighted in dark green. Halaa (41.44)
________________________
01) 'Oshu'gun Crystal Powder' (this quest is repeatable for extra XP! So turn in as many as you can) (the NPC only appears if the Horde has control over Halaa, so you can only turn this in when the Horde has control of the base)

67-68 Blade's Edge Mountains
The entrance to Blade's Edge is in Zangarmarsh at 68.32
Blades' Run (53.96)
________________________
01) 'Killing the Crawlers' (turn this in at Thunderlord Stronghold, 51.58)

Thunderlord Stronghold (51.58)
Get FP there at 52.54
________________________
01) 'The Encroaching Wilderness' (these mobs are just south of Thunderlord Stronghold)
02) 'Dust from the Drakes' (the drakes can be found at the Living Grove, around 39.70)
03) 'Protecting Our Own' (use the Ointment on the wolves just south of Thunderlord Stronghold)
________________________
04) 'The Bladespire Threat' (done at Bladespire Hold, around 40.55)
05) 'The Bloodmaul Ogres'
________________________Wanted Poster
06) 'Felling an Ancient Tree' (Stronglimb Deeproot wonders around the path at 37.76)
Copyright 2007 MMOEdge.com pg9

Bloodmaul Ravine (44.72)
________________________
01) 'They Stole Me Hookah and Me Brews!' (obtained from T'Chali the Witch Doctor at 44.72) (the Hookah is at 42.81) (the brews are dropped from Bloodmaul Brewmasters and Bloodmaul Brew Keg objects around the Bloodmaul Ravine)
02) 'Bladespire Kegger' (done at Bladespire Hold, around 40.55)
03) 'Grimnok and Korgaah, I Am For You!' (Grimnok Battleborn=45.80, Korgaah=43.47)
04) 'A Curse Upon Both of Your Clans!' Bladespire Hold (around 40.55)
________________________
05) 'Thunderlord Clan Artifacts' (starts from an item drop from a Bladespire Ogre) (Arrow=41.52 go up the stone ramp, Drum=40.58 Tablet=41.46)
06) 'Vision Guide'
07) 'The Thunderspike' (the thunderspike is at the end of the cave, the entrance to the cave is at 42.85)
08) 'The Spirits Have Voices'
09) 'Whispers on the Wind'

Evergrove (61.39)
Get FP there at 61.39
________________________
01) 'A Time for Negotiation…' (Nuaar is wondering around the left side of Ruuan Weald) (turning in this quest also it opens up 'Poaching from Poachers', the NPC right next to you)
02) '…and a Time for Action' [2] (this is done in the area west of Ruuan Weald)
_________
03) 'Poaching from Poachers' [2] (this is done in the area west of Ruuan Weald)
04) 'Whelps of the Wyrmcult' [2] (done in the cave at 32.37)
*****************
05) 'Did You Get The Note?' (quest starts from an item drop from a Wyrmcult Hewer or Poacher, this is generally found while doing 'Poaching from Poachers')
06) 'Wyrmskull Watcher' (turn this in at 49.35)
07) 'Longtail is the Lynchpin' (Draaca Longtail is wondering around in the tunnel)
08) 'Meeting at the Blackwing Coven' [2] (Kolphis is at 32.37 in the cave)
09) 'Maxnar Must Die!' (Maxnar is in the cave at 33.35) (watch out this guy does a fire attack that does about 4,000 fire damage)
________________________Obtained from the big Ancient
10) 'Little Embers' [2] (these imps are at 71.22)
________________________Obtained from the big Ancient
11) 'From the Ashes' [2] (this is done at 72.22)
________________________
12) 'Creating the Pendant' (keep killing the arakkoa at Veil Ruuan, at 64.32 for six claws, then use them at the green circle, kill the mob that comes out)
13) 'Whispers of the Raven God' (First=39.17 up in the tree house, Second=42.21 up in the tree house, Third=40.18 on the ground, Forth=40.23 on the ground)
_________
14) 'The Truth Unorbed' (starts from an item dropped by an arakkoa at the Grishnath, around 39.21)
15) 'Treebole Must Know' (Treebole is at 37.23)
16) 'Exorcising the Trees' (this is done in Raven's Wood, the top left section of Blade's Edge) (read the quest description carefully to see what you have to do)
________________________
17) 'Culling the Wild' (this is done around 72.28)

Bladed Gulch (around 72.28)
________________________
01) 'Damaged Mask' (quest starts from an item dropped from a Fel Corrupter)
02) 'Mystery Mask'
03) 'Felsworn Gas Mask'
!!!!!!!!!BUGGED IN BETA!!!!!!!!!

Mok'Nathal Village (74.63)
Get FP there at 76.65
________________________
01) 'Whispers on the Wind'
02) 'Reunion'
03) 'On Spirit's Wings' (this is done around 59.32)
04) 'Baron Sablemane' (turn this in at 53.41)
05) 'Into the Churning Gulch' (done at the Churning Gulch, around 48.42)
06) 'Baron Sablemane's Poison' (turning this quest in also opens up 'Crush the Bloodmaul Camp'
07) 'The Smallest Creatures' [2] (the marmots are little critters on the ground at around 56.29) (the 3 kegs are around 55.26)
08) 'A Boaring Time for Grulloc' (Grulloc and his sack is at 60.47) (use Huffer's Whistle item to call Huffer out to distract Grulloc so you can pick the sack up)
09) 'It's a Trap!' (turning in this quest also opens up 'Slaughter at Boulder'mok')
10) 'Gorgrom the Dragon-Eater' [2] (done at 31.22)
11) 'Prisoner of the Bladespire' (the cage and the ogres to kill are at 65.19)
12) 'Showdown' (the altar is at 64.18)
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
_________
13) 'Crush the Bloodmaul Camp' [2] (done at Bloodmaul Camp, around 55.26)
_________
14) 'Slaughter at Boulder'mok' [2] (done at 31.22)
________________________
15) 'Mok'Nathal Treats' (these mobs are all around Razor Ridge) (you can find a large concentration of serpents at 68.72)
________________________
16) 'Silkwing Cocoons' [2] (the mobs are just south of the Village)
________________________
17) 'The Softest Wings' [2] (the mobs are just south of the Village)
________________________
18) 'The Stones of Vekh'nir' (this is done at 77.74, keep killing the Vekh'nir mobs till the crystals drops, then use it at the Spell Circle)
19) 'Trial and Error' [2] (you can farm a larger concentration of Arakkoa mobs at 77.76 for the crystal drops, the ogres are at 71.75)
20) 'Ruuan Weald' (turn this in at 62.39)
________________________
21) 'Understanding the Mok'Nathal' [2] (Vekh is in the cave at 69.72, the entrance to the cave is at 72.69)
22) 'Since Time Forgotten…' [2] (Gnosh Brognat is at 57.54)
23) 'Slay the Brood Mother' [2] (Dreadwing is at around 65.78)
________________________
24) 'The Totems of My Enemy' [2] (done at Bladespire Outpost, 57.56)
25) 'Spirit Calling' [2] (the Nether Drakes are at around 63.77) (use your 5 totems wisely, you can go get more but you should use the 5 totems to get all 8 spirits)
26) 'Gather the Orbs' (this is done at 66.43)
27) 'Inform Leoroxx!'
28) 'There Can Be Only One Response' (done at 66.43)
Copyright 2007 MMOEdge.com pg10

68-69 Netherstorm
Gyro-Plank Bridge (21.55)
________________________
01) 'Off To Area 52' (this is the first quest you grab right when you enter Netherstorm) Turn this in at Area 52, (32.64)
02) See quest 'You're Hired!'
Area 52 (32.63)
Get FP there at 33.63 (It's outside of the town)
Make Area 52 your new home.
________________________
01) 'Securing the Shaleskin Shale' (drops from Shaleskin Flayers)
02) 'That Little Extra Kick' (kill Nether Rays) (these are all around Area 52, especially on the northern side)
________________________
03) 'You're Hired!'
_________
04) 'Invaluable Asset Zapping' (the objects to get for this quest are at around 39.75)
05) 'Dr. Boom!' (Dr. Boom is at 34.60, you need to use the Boom's Doom item to kill him)
_________
06) 'Report to Engineering'
07) 'Essence for the Engines' (kill Mana Wraiths just right above Area 52)
08) 'Elemental Power Extraction' (you have to use the item Elemental Power Extractor on Warp Aberrations and Sundered Rumblers)
________________________
09) 'Assisting the Consortium'
10) 'Consortium Crystal Collection' (Pentatharon drops the crystal at 42.72)
11) 'A Heap of Ethereals' (the Zaxxis clan is at around 30.77)
_________
12) 'Warp-Raider Nesaad' [3] (Nesaad is at 28.79)
13) 'Request for Assistance' [2] (turn in at 46.56)
14) See Midrealm Post section for the rest of the quest chain…
_________
15) 'Another Heap of Ethereals' [3] (This quest only increases your rep with The Consortium)
________________________Obtained from Papa Wheeler
16) 'Pick Your Part' [3]
_________
17) 'In A Scrap With The Legion' (this is done at 50.60)
_________
18) 'Help Mama Wheeler' [2] (turn this in at 46.56)
19) 'Request for Assistance') (turn this in at 46.56)
20) See Midrealm Post section for the rest of the quest chain…
________________________
21) 'The Archmage's Staff' (the brazier is at 40.72)
22) 'Rebuilding the Staff' (Ruins of Enkaat (31.56)
23) 'Curse of the Violet Tower' (use the staff to call out Archmage Vargoth, he will continue this quest chain)
24) 'The Sigil of Krasus' (Spellbinder Maryana is at 50.83)
25) 'Krasus's Compendium' (These are in the little houses, Chapter 1: 58.89, 2: 57.89, 3: 58.87)
26) 'Unlocking the Compendium' [3] (done at Sunfury Hold, 56.80) (best done along with 'Torching Sunfury Hold' 'The Sunfury Garrison')
27) 'Summoner Kanthin's Prize' (I found Kanthin at 59.62, although he may have different spawn points, not sure)
28) 'Ar'kelos the Guardian' (tower is at 58.86, you can't miss it) (to turn this in, you have to talk to Vargoth himself, not the image, he is at the top of thetower)
29) 'Finding the Keymaster' (Apex is at around 52.68) (he's pretty easy to solo) (then use the crystal at the top of the Violet Tower)
30) 'Capturing the Keystone'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________Wanted Poster (32.64)
31) 'Wanted: Annihilator Servo!' (drops from an Arcane Annihilator)
________________________Wanted Poster (32.64)
32) 'Breaking Down Netherock'

Ruins of Enkaat (31.56)
(It's more efficient to grab quests in Area 52 before doing the following)
________________________
01) 'Recharging the Batteries' (make sure you use the blaster on the Phase Hunters right when they have very little health left)
________________________
02) 'Mark V is Alive!' (this escort quest was easy but long) Netherstorm (48.63)
________________________
01) 'Sabotage the Warp-Gate!' (obtained at 48.63) (I managed to solo this escort quest at level 68) (turn this in at 46.56)
Copyright 2007 MMOEdge.com pg11
Town Square (57.85)
For such a small little area, you are going to have a LOT of quests to do here!
________________________Thadell
01) 'Needs More Cowbell' (Bessy is at 59.78)
02) 'When the Cows Come Home' (easy escort quest)
________________________Apprentice Andrethan
03) 'Indispensable Tools' (the Smithing Hammer drops from a Kirin'Var Apprentice, they are located east of Town Square)
04) 'Master Smith Rhonsus' (Rhonsus is at 60.85)
________________________Lieutenant-Sorcerer Morran
05) 'The Unending Invasion' [6] (the Mana Bomb Fragment is at 55.87 in the middle of Wizard Row area)
06) 'Potential Energy Source' (this is done at Manaforge Coruu, 50.84)
07) 'Building a Perimeter' (east=59.85, north=57.82, west=54.86)
_________
08) 'Torching Sunfury Hold' [3] (done at Sunfury Hold, 56.80)
________________________Custodian Dieworth
09) 'A Fate Worse Than Death' [6] (these mobs are found at the Wizard Row area around 55.87)
_________
10) 'The Sunfury Garrison' [3] (done at Sunfury Hold, 56.80)
11) 'Down With Daellis' (Master Daellis Dawnstrike is at around 56.66)
_________
12) 'Malevolent Remnants'
13) 'The Annals of Kirin'Var' (Battle-Mage Dathric drops this in the town hall, 60.87)
14) 'Searching for Evidence' (the object for this quest is in the building at 60.78)
15) 'A Lingering Suspicion'
16) 'Capturing the Phylactery' (to get the Phylactery, click on the middle outhouse at 59.80)
17) 'Destroy Naberius!' Elite (he is at 62.79)
****************************************
These are mobs that you have to kill which start certain quests: (They all also all get turned in at the Wizard Row area according to the pic on the right)
________________________
18) 'Cohlien Frostweaver' [6] (Cohlien Frostweaver drops Cohlien's Cap, which starts this quest) (Turn in at the Footlocker 55.87)
________________________
19) 'Battle-Mage Dathric' [6] (Battle-Mage Dathric drops Dathric's Blade, which starts this quest) (Turn in at the Weapon Rack 56.86)
________________________
20) 'Abjurist Belmara' [6] (Abjurist Belmara drops Belmara's Tome, which starts this quest) (Turn in at the Bookshelf 55.86)
________________________
21) 'Conjurer Luminrath' [6] (Conjurer Luminrath drops Luminrath's Mantle, which starts this quest) (Turn in at the Dresser 56.87) Midrealm Post (46.56)
________________________
01) 'Rightful Repossession' (this is done at Manaforge Duro, 58.65)
02) 'An Audience with the Prince' (turn in at The Stormspire, 45.35)
03) See… 'Triangulation Point One' at The Stormspire…
________________________
04) 'One Demon's Trash…' (this is done at The Scrap Field, 50.58)
05) 'Declawing Doomclaw' (Doomclaw is at 50.58)
06) 'Warn Area 52!'
07) 'Doctor Vomisa, Ph.T.' (turn this in at 37.63)
08) 'You, Robot'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
09) 'Run a Diagnostic!' [3] (this is done at 48.54)
10) 'Deal With the Saboteurs' (this is done around the little lake at Midrealm Post)
11) 'To the Stormspire' [2] (turn in at The Stormspire, 43.35)
12) See… 'Diagnosis: Critical' at The Stormspire…
_________
13) 'New Opportunities' [3] (the Ivory Bells are all over Midrealm Post)
________________________
14) 'Keeping Up Appearances' [3] (these drop by Ripfang Lynx, and are all over Midrealm Post)
15) 'The Dynamic Duo' [2] (turn in at The Stormspire, 44.36)
16) See… 'Retrieving the Goods' at The Stormspire…
The Stormspire (43.34)
Get FP there at 45.34
________________________
01) 'Flora of the Eco-Domes' (obtain this at 42.33 below The Stormspire)
02) 'Creatures of the Eco-Domes'
03) 'When Nature Goes Too Far' (big hydra in the water at 44.28)
________________________Need to turn in 'To the Stormspire' to get this.
04) 'Diagnosis: Critical' (this is done at 47.26)
05) 'Testing the Prototype' [3] (turn this in at 45.14)
06) 'All Clear!' [3] (The raptors are all around Eco-Dome Farfield)
07) 'Success!'
________________________Need to turn in 'The Dynamic Duo' to get this.
08) 'Retrieving the Goods' [3] (this is done at Eco-Dome Farfield, 45.12)
________________________
09) 'In Search of Farahlite'
________________________
10) 'Surveying the Ruins' [2] (Marker One=51.20, Two=54.22, Three=55.19)
________________________
11) 'The Minions of Culuthas' [2] (this is done at Ruins of Farahlon, 53.22)
_________
12) 'Fel Reavers, No Thanks!' (this is done at Forge Base: Oblivion, 36.26)
13) 'The Best Defense' (done at Forge Base: Gehenna, 40.21)
14) 'Teleport This!'
________________________Need to turn in 'An Audience with the Prince' to get this.
15) 'Triangulation Point One' (first point is at 66.33)
16) 'Triangulation Point Two' [3] (second point is at 28.41) (best done with 'Dealing with the Overmaster' and 'Dealing with the Foreman')
17) 'Full Triangle' (Culuthas drops the Crystal, 53.21) (this quest can be soloed but not easily)
Copyright 2007 MMOEdge.com pg12

Protectorate Watch Post (58.31)
________________________
01) 'A Not-So-Modest Proposal' (found in Access Shaft Zeon, the entrance to the cave is at 60.45, it is right next to Agent Ya-six) (turn in at the Ethereal Teleport Pad, 71.38)
02) 'Getting Down to Business' (you turn this in at the Shrouded Figure, just right next to the Ethereal Teleport Pad, 70.38)
03) 'Formal Introductions' (turn this in at 71.35)
04) 'A Promising Start'
05) 'Troublesome Distractions' (go kill Wind Trader Marid at 58.31, then return to turn it in)
06) 'Securing the Celestial Ridge' (need to use the Challenge of the Blue Flight item to call Veraku and kill him, 72.43, I soloed him easily at LVL 69)
________________________
07) 'Electro-Shock Goodness!' (you have to drink the Navuud's Concoction item, then target Seeping Sludges and Void Wastes [those little blobs in the water at the Ethereum Staging Grounds))
________________________
08) 'The Ethereum' (done at around 57.35, Captain Zovax is an orange etheral wondering at around 57.35) (turn in at the Ethereum Transponder Zeta, 56.38)
09) 'Ethereum Data' (data cell is lying on the ground at 55.39)
10) 'Potential for Brain Damage = High'
11) 'SABOTAGE' (keep killing archons and overlords until the Wrapping drops)
12) 'Delivering the Message'
13) 'Nexus-King Salhadaar'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
14) 'Captain Tyralius' (the key drops from Warden Icoshock, at 55.40. The cage is at 53.41)
________________________
15) 'Recipe for Destruction' (kill Unstable Voidwraiths and Voidshriekers)
16) 'On Nethery Wings' (use the Nether Drake to fly up there, then keep spamming the Phase Disruptor item to keep hitting the Void Conduit, easy quest)
17) 'Dimensius the All-Devouring'

Access Shaft Zeon (59.45)
________________________
01) 'The Flesh Lies...' (obtained at 59.45)
________________________
02) 'Arconus the Insatiable' (obtained from Agent Ya-six in the northern part of the cave)

Cosmowrench (65.66)
Get FP there.
________________________
01) 'Bloody Imp-ossible!' (use Zeppit's Crystal item to summon an imp, then kill Warp Chasers)
02)Tuluman's Landing (34.37)
________________________
01) 'Dealing with the Foreman' [3] (the foreman is in the cave at 26.42) (best done with 'Triangulation Point Two' and 'Dealing with the Overmaster')
02) 'Dealing with the Overmaster' [3] (the overmaster is at the northern most end of the cave) (best done with 'Triangulation Point Two' and 'Dealing with the Foreman')
________________________
03) 'Neutralizing the Nethermancers' (done at Manaforge Ara, 28.42)

69-70 Shadowmoon Valley
Shadowmoon Village (30.32)
01) Get FP there
02) Make it your new home.
________________________
03) 'Besieged!'
04) 'To Legion Hold' (you need to use the Box o' Tricks itemapproximately at 23.36)
05) 'Setting Up the Bomb' (Power Core=26.41, Armor Plate=22.35)
06) 'Blast the Infernals!'
07) 'The Deathforge' (turn this in at 38.38)
08) 'Minions of the Shadow Council' (this is done in and aroundDeathforge, 40.39)
_________
09) 'The Fate of Kagrosh' (See Video on where to find Kagrosh)
10) 'Bring Down the Warbringer!' (Razuun is in Deathforge in those gates) (turn in at 30.32)
11) 'Gaining Access'
12) 'Invasion Point: Cataclysm' (the teleporter is at 25.36)
13) 'The Art of Fel Reaver Maintenance' (the doctor is just right down the ramp right behind the first pillar, 28.20)
14) 'The Fel and the Furious'
________________________
25) 'What Strange Creatures…'
26) 'Frankly, It Makes No Sense…' [3] (this is done at 62.40) (best done along with the other Baa'ri quests)
27) 'Felspine the Greater' (this mob is at 55.43 in the lava)
________________________
28) 'A Haunted History' (these are all around the western side of Shadowmoon Valley)
29) 'Spectrecles' (use the Spectrecles item to kill the zealots in Shadowmoon Village, you can then spot them easily by the yellow mist coming off of them)
30) 'Teron Gorefiend - Lore and Legend' (turn this in at 58.70)
_________
31) 'Divination: Gorefiend's Cloak' (the cloak drops from a Cleric of Karabor, these can be found around 64.48 and you need to wear the Spectrecles to see them)
_________
32) 'Divination: Gorefiend's Truncheon' (the Truncheon drops from a Ghostrider of Karabor, they can be found mostly around the eastern path of Shadowmoon Valley you need to wear the Spectrecles to see them)
_________
33) 'Divination: Gorefiend's Armor' (you need to kill Vhel'kur, you need to be lvl 70 to fly over to Netherwing Ledge or be summoned there by a Warlock)
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
Copyright 2007 MMOEdge.com pg13
_______________________________________________
34) 'A Grunt's Work…' (these mobs are all over)
35) 'The Path of Conquest'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
36) 'The Hand of Gul'dan' (turn this in at The Altar of Damnation, 42.45)
37) 'Enraged Spirits of Fire and Earth' (this is done in The Fel Pits, around 46.46)
38) 'Enraged Spirits of Water' (the water elementals can be found at 50.24)
39) 'Enraged Spirits of Air' (air elementals can be found around 59.62)
40) 'Oronok Torn-heart' (turn this in at 53.23)
41) 'I Was A Lot Of Things…' (use the whistle to call boars to dig up the tubers, so you can pick them up)
42) 'A Lesson Learned' (a large concentration of these eggs can be found at 56.17)
43) 'The Cipher of Damnation - Truth and History'
_________
44) 'Grom'tor, Son of Oronok' (turn in at 44.23)
45) 'The Cipher of Damnation - Grom'tor's Charge' (this is done at around 53.25)
46) 'The Cipher of Damnation - The First Fragment Recovered' [3]
_________
47) 'Ar'tor, Son of Oronok' (turn in at 29.50)
48) 'Demonic Crystal Prisons' (Gabrissa is at 28.47)
49) 'Lohn'goron, Bow of the Torn-heart'
50) 'The Cipher of Damnation - Ar'tor's Charge' (Veneratus appears around 30.57)
51) 'The Cipher of Damnation - The Second Fragment Recovered' [3]
_________
52) 'Borak, Son of Oronok' (turn in at 47.57)
53) 'Of Thistleheads and Eggs…' (keep picking up rotten eggs until one actually gets picked up, you can find them at 43.56) (turn this quest in at Shattrath city, 64.69)
54) 'The Bundle of Bloodthistle'
55) 'To Catch A Thistlehead' (just read the quest description to find out exactly what you have to do)
56) 'The Shadowmoon Shuffle' (this is done at Eclipse Point, 45.69)
57) 'What Illidan Wants, Illidan Gets…' (Ruusk is at 46.71)
58) 'The Cipher of Damnation - Borak's Charge'
59) 'The Cipher of Damnation - The Third Fragment Recovered' [3]
60) 'The Cipher of Damnation' (Elite) (done at 42.45)
Legion Hold (23.36)
________________________
01) 'Illidari-Bane Shard' (this quest starts from an item dropped from an Overseer Ripsaw)
02) 'Capture the Weapons' (you need to kill the two elite mobs at Legion Hold, I was able to solo both of them at lvl 69)
03) 'The Hermit Smith' (David Wayne is at 77.38 in Terokkar Forest)
04) 'Additional Materials' (Adamantite Frame=sold by Dealer Najeeb in Netherstorm, 45,36. Knothide Leather is made from skinning, so you can look in the AH for that. Demon Warding Totem is sold by Fantei in Shattrath City, 64.70)
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
Sanctum of the Stars (56.58)
(Scryers only)
Get FP there
________________________
01) 'Karabor Training Grounds' (this is done at around 68.50)
02) 'A Necessary Distraction' (need to kill a Sunfury Warlock to get an item drop called Scroll of Demonic Unbanishing, then use that scroll to free Azaloth)
03) 'Altruis' (He is in Nagrand at 27.43)
_________
04) 'Against the Legion'
_________
05) 'Against the Illidari' (Lothros is at 27.55 in Shadowmoon Valley)
_________
06) 'Against all Odds' (this is done at 15.40 in Zangarmarsh)
_________
07) 'Illidan's Pupil'
08) 'The Book of Fel Names'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
09) 'Tablets of Baa'ri' [3] (this is done at the Ruins of Baa'ri, 59.38) (best done along with 'The Ashtongue Broken' and 'Frankly, It Makes No Sense…')
10) 'Oronu the Elder' (Oronu is at 57.32)
11) 'The Ashtongue Corruptors' (Eykenen=51.52, Haalum=57.73, Lakaan=49.23, Uylaru=48.39)
12) 'The Warden's Cage' (turn this in at 57.49 down in the little hole)
13) 'Proof of Allegiance' (Zandras walks atop of the ledges, just pull him down and kill him)
1

Page 1 of 2 1 2 »