Features
- Bobber scanning has test results of 95%+ accuracy with great speed
- Fish scanning has test results of 70%+ accuracy
- Easy-to-change constants for tweaking
- Supports any resolution (yes, even non-standard ones like really stretched out)
- Supports CosmosUI
- Dynamic RGB color finding (works in practically any light)
- AFK-Away

Use
1. Copy/Paste the code below into AC Tool (found at http://www.actool.net
2. Run WoW in Windowed Mode
3. Put fishing skill in slot ’0′
5. Under Video Options (press Escape to bring up main menu), UNCHECK ‘Hardware Cursor’
6. Zoom into 1st person mode
7. Review constants in script, particularly ‘runCount’ to set how many times the script should run
8. Run the macro

Notes
- For best results, try turning all fancy graphics options off (especially ‘Terrain Highlights’ under Shaders.. takes all the brightness out of the water) and use a low resolution (perhaps under 800×600, the smaller the faster)
- If you are having problems finding the bobber, where the mouse simply goes over the bobber and never stops, or goes a little bit past the bobber before stopping, try increasing the ‘scanSpeed’ constant. Do this only after turning off all fancy graphics and decreasing resolution
- Please please please fish AWAY FROM CIVILIZATION. We need as little publicity as possible, thankyouverymuch.
- Try to find a spot where you are level with the water. Run the script once or twice and note the highest line where the script scans for the bobber. Then throw 15 or so casts manually and note where the highest cast goes. Try to match those two lines up, you will get much faster results.
- If the bobber is landing outside of the scan area, adject the scan area percentage constants in the macro to include the areas where the bobber lands.
- You can turn off AFK Away if you want to chat while fishing

Future
- The fish scanner isnt the best right now, will definitely need tweaking. I’ll try to get that working better in a future update.
- An inventory management system to automatically open up containers such as clams, bottles, chests, etc.
- An option to quit fishing after a set amount of time
- An option to turn on random timings between casts/clicking of the fish/etc

The Bot


CODE

// WoW Fishing Bot v1.1
// Made by QuietKnight

// Changes
// v1.1
// + Added in the option to turn off AFK Killer
// + Added in changes log
//
// v1.0
// + Initial version

// Special instructions:
// – Put your fishing skill in slot ’0′
// – Zoom into 1st person mode
// – Under Video Options, uncheck ‘Hardware Cursor’

SetActiveWindow World of Warcraft

Constants

/////////////////////////
// CHANGABLE CONSTANTS //
/////////////////////////

// Run count
// How many times the script should try to fish
runCount = 10

// Speed
// This is the initial scan speed. The lower the number, the faster the scan goes,
// and the higher the number, the slower the scan goes. If you’re having problems
// where the initial scan isnt finding the bobber and just scanning right over it,
// try increasing this number slowly.
scanSpeed = 60

// Scan box distances
// These are the distances away from the sides of the screen to scan for a lure
// These are measured as percentages of the screen in the appropriate direction
scanLeftDist = .3
scanRightDist = .3
scanTopDist = .4
scanBottomDist = .25

// Brightness range
// This is the number of RGB values over and under the ‘bright spot’ that is the
// lure to look for. Basically, if you’re getting the message ‘No fish to hook’,
// try increasing both numbers a bit, and if the bobber bobs but you dont catch
// anything, try decreasing both numbers a bit. This can change from environment
// to environment. Also, generally speaking brightRangeUp shouldnt be very high.
brightRangeDown = 50
brightRangeUp = 10

// Brightness distance
// Doesnt matter what it does, but basically, leave it alone unless you’re having
// problems actually catching the fish. If you’re having problems and you want
// to tweak it, general rule is, the higher the resolution, the higher the number,
// the but number range should only be anywhere from 2 MIN to 6 MAX. If you start
// getting too out of wack with this, you’ll never catch a fish
brightDist = 3

// AFK Away
// Set to 1 to use AFK Away (which presses Enter twice before every cast) or
// to 0 to disable AFK Away entirely. This comes in useful if you like to
// chat on WoW while fishing.
afkAway = 0

/////////////////////////////
// NON-CHANGABLE CONSTANTS //
/////////////////////////////

// Optimal scan step ratios
widthToWindowRatio = 0.056
heightToWindowRatio = 0.075

// Scanbox
scanTop = 0
scanBottom = 0
scanLeft = 0
scanRight = 0
scanStepX = 0
scanStepY = 0
scanSuccess = 0

// THE Box
boxMinX = 0
boxMaxX = 0
boxMinY = 0
boxMaxY = 0
boxCenterY = 0
boxCenterX = 0

boxScanStep = 4

boxAvgWidth = 0
boxAvgHeight = 0

// Misc vars
x = 0
y = 0
i = 0
j = 0

// Mouse vars
isMouseOrange = 0
mouseX = 0
mouseY = 0

// Lure location
lureInitLocX = 0
lureInitLocY = 0

// RGB Info
brightX = 0
brightY = 0
brightTotal = 0
brightR = 0
brightG = 0
brightB = 0
brightRMin = 0
brightRMax = 0
brightGMin = 0
brightGMax = 0
brightBMin = 0
brightBMax = 0
curTotal = 0

// Splash
splashed = 0

End

///////////////
// Main Proc //
///////////////

Delay 1000
Call CalculateScanBoxConstants

Loop $runCount
Keys 0
Delay 1000
Call FindLureInitial
Call FindBoxCenter

Compute x = $boxMaxX-10
MousePos $x, $boxCenterY
Delay $scanSpeed

Call GetRGBValue
Call WaitForSplash

If $afkAway = 1
Delay 2500
KeyDown {RETURN} 250
KeyDown {RETURN} 250
Delay 2000
Else
Delay 5000
End

End


////////////////
// Procedures //
////////////////

Procedure CalculateScanBoxConstants


Compute scanTop = {WindowTop} + Trunc( {WindowHeight} * $scanTopDist )
Compute scanBottom = ( {WindowTop} + {WindowHeight} ) – Trunc( {WindowHeight} * $scanBottomDist )
Compute scanLeft = {WindowLeft} + Trunc( {WindowWidth} * $scanLeftDist )
Compute scanRight = ( {WindowLeft} + {WindowWidth} ) – Trunc( {WindowWidth} * $scanRightDist )

Compute boxAvgWidth = Trunc( {WindowWidth} * $widthToWindowRatio )
Compute boxAvgHeight = Trunc( {WindowHeight} * $heightToWindowRatio )

Compute scanStepX = $boxAvgWidth
Compute scanStepY = Trunc( $boxAvgHeight / 2 )

End

Procedure FindLureInitial
SetConst scanSuccess = 0
Compute y = $scanTop

While $y <= $scanBottom AND $scanSuccess = 0

Compute i = {LoopNo} MOD 2

If $i = 0
Timestamp In Even
Compute x = $scanLeft
Else
Timestamp In Odd
Compute x = $scanLeft + Trunc( $boxAvgWidth / 2 )
End

While $x <= $scanRight AND $scanSuccess = 0
// Move the mouse and wait a second (wait is required!)
MousePos $x, $y
Delay $scanSpeed

Call isMouseOrange

// If the mouse is orange
If $isMouseOrange = 1
SetConst lureInitLocX = $x
SetConst lureInitLocY = $y
SetConst scanSuccess = 1
End

Compute x=$x + $scanStepX
End

Compute y=$y + $scanStepY
End

End

Procedure FindBoxCenter

// Find X min
SetConst scanSuccess = 0
Compute x = $lureInitLocX
Compute y = $lureInitLocY
While $scanSuccess = 0

// Move the mouse and wait a second (wait is required!)
MousePos $x, $y
Delay $scanSpeed

Call isMouseOrange

If $isMouseOrange = 0
SetConst boxMinX = $x
SetConst scanSuccess = 1
Else
Compute x= $x – $boxScanStep
End
End

// Find X max
SetConst scanSuccess = 0
Compute x = $lureInitLocX
Compute y = $lureInitLocY
While $scanSuccess = 0

// Move the mouse and wait a second (wait is required!)
MousePos $x, $y
Delay $scanSpeed

Call isMouseOrange

If $isMouseOrange = 0
SetConst boxMaxX = $x
SetConst scanSuccess = 1
Else
Compute x= $x + $boxScanStep
End
End

// Find Y min
SetConst scanSuccess = 0
Compute x = $lureInitLocX
Compute y = $lureInitLocY
While $scanSuccess = 0

// Move the mouse and wait a second (wait is required!)
MousePos $x, $y
Delay $scanSpeed

Call isMouseOrange

If $isMouseOrange = 0
SetConst boxMinY = $y
SetConst scanSuccess = 1
Else
Compute y= $y – $boxScanStep
End
End

// Find Y max
SetConst scanSuccess = 0
Compute x = $lureInitLocX
Compute y = $lureInitLocY
While $scanSuccess = 0

// Move the mouse and wait a second (wait is required!)
MousePos $x, $y
Delay $scanSpeed

Call isMouseOrange

If $isMouseOrange = 0
SetConst boxMaxY = $y
SetConst scanSuccess = 1
Else
Compute y= $y + $boxScanStep
End
End


Compute boxCenterX = Trunc(( $boxMinX + $boxMaxX ) / 2)
Compute boxCenterY = Trunc(( $boxMinY + $boxMaxY ) / 2)

SetConst lureInitLocX = $boxCenterX
SetConst lureInitLocY = $boxCenterY

End

Procedure GetRGBValue

SetConst $brightTotal = 0

Compute y = $boxCenterY
Compute i = $boxCenterY + Trunc( ($boxMaxY – $boxCenterY) / 3 )

While $y <= $i

Compute x = $boxMinX
While $x <= $boxCenterX

LoadRGB $x, $y
Compute curTotal = {RGBRed} + {RGBGreen} + {RGBBlue}

If $curTotal > $brightTotal
Compute brightTotal = $curTotal

SetConst brightR = {RGBRed}
SetConst brightG = {RGBGreen}
SetConst brightB = {RGBBlue}

Compute brightRMin = $brightR – $brightRangeDown
Compute brightRMax = $brightR + $brightRangeUp
Compute brightGMin = $brightG – $brightRangeDown
Compute brightGMax = $brightG + $brightRangeUp
Compute brightBMin = $brightB – $brightRangeDown
Compute brightBMax = $brightB + $brightRangeUp

SetConst brightX = $x
SetConst brightY = $y
End

Compute x=$x + 2
End

Compute y=$y + 2
End

End

Procedure WaitForSplash

SetConst $splashed = 0

Call isMouseOrange

While $splashed = 0 AND $isMouseOrange = 1
Delay 100

// Check current spot
LoadRGB $brightX, $brightY
If {RGBRed} > $brightRMax OR {RGBRed} < $brightRMin OR {RGBGreen} > $brightGMax OR {RGBGreen} < $brightGMin OR {RGBBlue} > $brightBMax OR {RGBBlue} < $brightBMin

// Check top left
Compute x=$brightX-$brightDist
Compute y=$brightY-$brightDist
LoadRGB $x, $y
If {RGBRed} > $brightRMax OR {RGBRed} < $brightRMin OR {RGBGreen} > $brightGMax OR {RGBGreen} < $brightGMin OR {RGBBlue} > $brightBMax OR {RGBBlue} < $brightBMin

// Check top right
Compute x=$brightX+$brightDist
Compute y=$brightY-$brightDist
LoadRGB $x, $y
If {RGBRed} > $brightRMax OR {RGBRed} < $brightRMin OR {RGBGreen} > $brightGMax OR {RGBGreen} < $brightGMin OR {RGBBlue} > $brightBMax OR {RGBBlue} < $brightBMin

// Check bottom left
Compute x=$brightX-$brightDist
Compute y=$brightY+$brightDist
LoadRGB $x, $y
If {RGBRed} > $brightRMax OR {RGBRed} < $brightRMin OR {RGBGreen} > $brightGMax OR {RGBGreen} < $brightGMin OR {RGBBlue} > $brightBMax OR {RGBBlue} < $brightBMin

// Check bottom right
Compute x=$brightX+$brightDist
Compute y=$brightY+$brightDist
LoadRGB $x, $y
If {RGBRed} > $brightRMax OR {RGBRed} < $brightRMin OR {RGBGreen} > $brightGMax OR {RGBGreen} < $brightGMin OR {RGBBlue} > $brightBMax OR {RGBBlue} < $brightBMin

// Check top left (extended)
Compute x=$brightX-($brightDist*2)
Compute y=$brightY-($brightDist*2)
LoadRGB $x, $y
If {RGBRed} > $brightRMax OR {RGBRed} < $brightRMin OR {RGBGreen} > $brightGMax OR {RGBGreen} < $brightGMin OR {RGBBlue} > $brightBMax OR {RGBBlue} < $brightBMin

// Check top right (extended)
Compute x=$brightX+($brightDist*2)
Compute y=$brightY-($brightDist*2)
LoadRGB $x, $y
If {RGBRed} > $brightRMax OR {RGBRed} < $brightRMin OR {RGBGreen} > $brightGMax OR {RGBGreen} < $brightGMin OR {RGBBlue} > $brightBMax OR {RGBBlue} < $brightBMin

// Check bottom left (extended)
Compute x=$brightX-($brightDist*2)
Compute y=$brightY+($brightDist*2)
LoadRGB $x, $y
If {RGBRed} > $brightRMax OR {RGBRed} < $brightRMin OR {RGBGreen} > $brightGMax OR {RGBGreen} < $brightGMin OR {RGBBlue} > $brightBMax OR {RGBBlue} < $brightBMin

// Check bottom right (extended)
Compute x=$brightX+($brightDist*2)
Compute y=$brightY+($brightDist*2)
LoadRGB $x, $y
If {RGBRed} > $brightRMax OR {RGBRed} < $brightRMin OR {RGBGreen} > $brightGMax OR {RGBGreen} < $brightGMin OR {RGBBlue} > $brightBMax OR {RGBBlue} < $brightBMin

SetConst splashed = 1
RightClick Shift
Delay 500

End
End
End
End
End
End
End
End
End

Call isMouseOrange

End
End

Procedure isMouseOrange
SetConst $isMouseOrange = 0

// Get the mouse color
Compute mouseX= {MouseX} + 4
Compute mouseY= {MouseY} + 4
LoadRGB $mouseX, $mouseY

// If the mouse is orange (variance added just for good measure..)
If {RGBRed} >= 210 AND {RGBRed} <= 218 AND {RGBGreen} >= 160 AND {RGBGreen} <= 168 AND {RGBBlue} >= 84 AND {RGBBlue} <= 92
SetConst $isMouseOrange = 1
End
End




tweaks that have worked

used East Menethil after tweaking the stuff

my Tweaks:
/////////////////////////
// CHANGABLE CONSTANTS //
/////////////////////////

// Run count
// How many times the script should try to fish
runCount = 10000

// Speed
// This is the initial scan speed. The lower the number, the faster the scan goes,
// and the higher the number, the slower the scan goes. If you’re having problems
// where the initial scan isnt finding the bobber and just scanning right over it,
// try increasing this number slowly.
scanSpeed = 65

// Scan box distances
// These are the distances away from the sides of the screen to scan for a lure
// These are measured as percentages of the screen in the appropriate direction
scanLeftDist = .25
scanRightDist = .25
scanTopDist = .4
scanBottomDist = .25

// Brightness range
// This is the number of RGB values over and under the ‘bright spot’ that is the
// lure to look for. Basically, if you’re getting the message ‘No fish to hook’,
// try increasing both numbers a bit, and if the bobber bobs but you dont catch
// anything, try decreasing both numbers a bit. This can change from environment
// to environment. Also, generally speaking brightRangeUp shouldnt be very high.
brightRangeDown = 45
brightRangeUp = 9

// Brightness distance
// Doesnt matter what it does, but basically, leave it alone unless you’re having
// problems actually catching the fish. If you’re having problems and you want
// to tweak it, general rule is, the higher the resolution, the higher the number,
// the but number range should only be anywhere from 2 MIN to 6 MAX. If you start
// getting too out of wack with this, you’ll never catch a fish
brightDist = 3

// AFK Away
// Set to 1 to use AFK Away (which presses Enter twice before every cast) or
// to 0 to disable AFK Away entirely. This comes in useful if you like to
// chat on WoW while fishing.
afkAway = 1

Filed under: World of Warcraft Gold

Like this post? Subscribe to my RSS feed and get loads more!