Gold Secrets Guide

Luke's Gold Farming Guide

Das erste, was ein Leser über Lukas Browns Gold Farming Guide auffällt, ist die Unermesslichkeit der geleisteten Arbeit zu. Es detaillierten Informationen, mit mehr als 170 Seiten, eBook ist mehr wie a. .. Lesen Sie mehr!
Ultimate WoW Guide

Ultimate Warcraft Guide

In der heutigen Altersstruktur der one stop shopping, wusste ich nicht glaube, ich wäre in der Lage, eine meiner WoW Guide zu stoppen! Ich hatte das "Shoppen" um für eine gute all inclusive WoW Guide für eine lange Zeit, und war einfach nicht mit .... Lesen Sie mehr!

Archiv für Oktober, 2009


  

Das Hunter Epic Quest - Die Jagd nach Rhokdelar

Über dieses Handbuch.
Nachdem nicht imstande gewesen, eine Online-Führer zu finden für
Jäger, die dezent geschmückt wurden, beschlossen wir, diese Anleitung zu schreiben
up. Wenn Sie folgen dem Führer der Dämon kämpft so reibungslos wie gehen sollten
möglich ist, minimieren Sie Ihre Kosten (Kauf Töpfe und Stärkungszauber für Kämpfe und
andernfalls wird dann teuer) und Maximierung der Sie und Ihre Parteien
Zeit.

Wie lese ich dieses Leitfadens.
Vor jeder Dämon wird es 5 Listen in Bezug auf den Kampf sein.

1. The party list is a party that you MUST HAVE* Party List: Die Partei-Liste ist eine Partei, die Sie MUST HAVE *
bevor der Kampf. Ich werde jeden Spieler Liste Bestandteil jedes
kämpfen. Der Versuch den Kampf ohne ein gewisses buff von einem Gruppenmitglied
kostet Sie den Kampf, Zeit und Geld.

2. These are consumables that you MUST HAVE* before the Verbrauchsmaterial List: Dies sind Verbrauchsmaterialien, die Sie MUST HAVE * vor dem
kämpfen. Wir werden erklären, warum jede von ihnen notwendig ist. Normalerweise werden wir
Liste mehr Elemente als Sie während des Kampfes zu benutzen, aber der Schlüssel ist, um
haben sie, wenn Sie sie brauchen. Warum verlieren einen Dämon zu kämpfen, Abfall ein paar
Puffer Tränke, und müssen auf den Respawn warten, weil Sie nicht
bringen extra Töpfe mit Ihnen?

3. Weitere Artikel Liste:
Dies sind Artikel, die Sie beachten, wenn Sie Probleme haben könnten
mit dem Dämon.

4. Talente und Fähigkeiten:
Dies sind die Talente und Fähigkeiten benötigt, um diesen Dämon verloren. Wir hoch
Bewegen Sie Ihre Fähigkeiten empfehlen, dass Sie in Tastenkombination verwenden
Sie kann leicht getroffen. dh wir hatten immer den Stachel verwenden wir für waren
Der Dämon in der 4-Taste schnell und wechselten wir unseren Zurechtstutzen zu unserem
Maus Daumen drücken. Was fühlt die bequemste und einfachste
für Sie.

5. Waffen und Rüstungen:
Waffen und Rüstungen für den Kampf eingesetzt .* Wie wir zuvor gesagt haben, schreiben wir diesen Leitfaden
als einen Weg, um Sie von Sterbenden zu halten und Ihren Kampf mit dem machen
Dämonen so einfach wie möglich. Also, werden wir vorschlagen, dass Sie werden
ready and pull out every stop on your first attempts allzu bereit und losfahren jedem Halt auf Ihrem ersten Versuch
denn das wird Kosten senken (weniger Töpfe und Reparaturen), Zeit (wenn
Sie de-spawn der Dämon Es dauert 15 Minuten, um wieder spawnen).

Allgemeine Regeln für alle Dämonen zu kämpfen.
No one can help you on any demon fight after you have engaged in combat. 1. Niemand kann Ihnen helfen, kämpfen auf einem Dämon, nachdem Sie haben im Kampf engagiert. Wenn der
Dämon oder ihr Haustier oder Helfer, Target jemand neben Ihnen während der
Kampf, den sie de-für 15 Minuten zu laichen. Dazu gehören Ihr Haustier! Sie müssen
Ihr Haustier entlassen haben und alle Buffs auf im Vorfeld zu bekämpfen.
Als allgemeine Regel, die Sie nicht wollen, keine Aura Stärkungszauber nutzen. Wenn Sie gehen in
oder von einer Aura wird es zählen wird als Buff während des Kampfes und
de-Spawn den Dämon.
Every demon has a weakness. 2. Jeder Dämon hat eine Schwäche. Alles was Sie tun müssen, ist Ihren Fokus auf diese Schwäche, sie zu schlagen. Machen Sie nicht
Kampf komplizierter als nötig. Sie werden mit Ihrem
Jäger in einer Weise haben Sie nicht vorher. It's alright. Vertrauen Sie uns
; D
We recommend giving each demon a few tries with out using any of your 3. Wir empfehlen, wobei jeder Dämon ein paar Versuchen mit unter Verwendung einer Ihrer
Verbrauchsmaterialien, um die der Kampf hängen. Wieder einmal ist dies zu sparen
Sie Geld. Sie können den Dämon mit nur Buffs und setzen Sie den Versuch
Dämon mit Totstellen. Sobald Sie sich wohl fühlen mit dem Dämon verwenden
deine Tränke und andere Verbrauchsmaterialien. Wir empfehlen in der Regel zwei Versuche
ohne Buffs, um die es ankommt.
Warlocks are very important because they give you healthstones. 4. Warlocks sind sehr wichtig, weil sie Gesundheitssteine Ihnen. Diese sind auf
verschiedene Timer aus Tränke und können Ihr Leben retten während des Wartens auf
verwenden einen Trank wieder.
If the fight inst going well feign death and start again. 5. Wenn der Kampf inst gut geht 'Totstellen' und erneut zu beginnen. Es ist immer besser, haben eine solide Kampf
die ganze Zeit über zu starten wackelig und haben eine Chance von Finishing.
Warn your party to not go near the demon. 6. Warnen Sie Ihre Partei nicht in der Nähe des Dämons zu gehen. Sie mögen
Menschen treffen nicht auf die Suche sehr, sehr schwer: -) auch sie gerne
betroffenen Menschen auf der Suche harte als auch ....

Brennende Steppe, Klinfran

Party List:
Priest - Machtwort Seelenstärke, Geist und Schild vor den Zug.
Pally - Segen der Macht
Druide - Mark of the Wild, und vor den Dornen ziehen
Warlock - Healthsones, Healthsones, Healthsones!

Elixir of the Mongoose Verbrauchsmaterial Liste: Elixier des Mungos
Elixier der Demon Slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Gesundheitsstein
Greater Gesundheitsstein (Sie werden wahrscheinlich nicht alle von ihnen - aber haben sie in Fall brauchen Sie
sie!)

: Weitere Artikel:
Jede Art von Nahrung, die Ausdauer oder Beweglichkeit verbessern wird.

: Talente und Fertigkeiten:
Skorpidstich Rang 4, Zurechtstutzen Rang 1 Aspekt des Affen.

Waffen und Rüstung
2H Schwert demonslayer
* Jegliche Ausrüstung, die meele Angriff erhöht. Unsere MMOEdge Spieler eingesetzt schwarz
Drachenschuppen.

Über die Demon:
Enrages alle 15 Sekunden extrem erhöht seine DPS, nach oben zu 2000 Schaden pro Treffer.
Nach der Entrüstung er wischt alle Auswirkungen auf ihn. (Dh Skorpidstich und
Zurechtstutzen)

Strategie:
Dieser Kampf ist ein langer Wiederholung 3 grundlegende bewegt. (Seufzend) Holen Sie sich bei maximaler Entfernung von
der Dämon. Mark Hunter ihm ein Eis Drop-Trap und erhalten Sie Ihre Mana zurück.
Ziehen Sie ihn mit einem gezielten Schuss. Erschütternder Schuss ihn zu erhalten, in wie viel
Distanzschaden, bevor er Ihren ice trap hits. Als er die Falle hits
Sichern und gezielter Schuss ihn wieder. Dies wird die letzte Zeit, die Sie verwenden
Distanzschaden gegen ihn. Wenn Sie schlug ihn mit Ihren gezielten Schuss
sofort verwenden Ihre Skorpidstich. Führen Sie ihn an und meele. Don't
try to kite him, versuchen, zunächst in squeeze mehr Schüsse, nicht versuchen, ihn zu Drachen,
laufen auf ihn geschwungen und starten! Dies ist entscheidend, denn du bist
entwickelt einen Rhythmus, dass Sie für den Rest des Kampfes folgen.
Hier ist die pattern.Scorpid Sting. Run and meele 3 mal *
Nach Ihrem dritten Swing Wing Clip und starten Sie ihn weg strafing bei voller
Geschwindigkeit. Halten Sie laufen, bis er empört. Versuchen Sie nicht, alle tun reichten
Schäden während der Ausführung. Verwenden Sie nicht Ihr Skorpidstich, bevor er
aufregen. Sobald er empört und entfernt alle Ihre Auswirkungen Skorpidgift
Stachel ihn wieder und wiederholen Sie den Vorgang. Die Beseitigung Versuche
für Distanzschaden hält Sie davon ab vermasselt und dein Stachel fehlt.
Es hält dich in einen Rhythmus, wo man immer sein sollte eine sichere
Distanz, wenn er damit Sie nicht von ihm getroffen zu werden aufregen. Sie müssen nicht
haben, um die Uhr zu sehen. Just Swing 3 Mal, Zurechtstutzen, weglaufen,
Stachel. Swing 3 Mal, Zurechtstutzen, weglaufen, Sting ....
How you use these depends on how much Verbrauchsmaterialien: Wie Sie diese davon abhängt, wieviel
Gesundheit / Mana haben Sie während des Kampfes. Wenn Sie nur die Gesundheit nutzen
ein Hexenmeister Stein zuerst, weil man einfach einen neuen bekommen, und es
speichert $ $ Tränke. Zum Speichern Mana während des Kampfes verwenden Zurechtstutzen Rang
1. * Die Höhe der Schaukel ist basierend auf der Statistik der 2H
Schwert Dämonentöter. Wenn Sie eine andere Waffe haben Sie
Zurechtstutzen zu finden, die Höhe der Schaukel bekommen können, bevor er in zu
und führen Sie für Ihre lieben das Leben.

Wir fanden dieses Gebiet zu den besten in. Es gibt keine Mobs kämpfen, zu töten
und keine Drakes aufpassen. Das einzige, was zu Besorgnis selbst
mit sich bewegenden Menschen entlang der Straße. Aber die meisten Spieler respektieren
Quest. Versuchen Sie einfach, den Dämon weg von der Straße beginnen, damit er nicht
Menschen töten, die durch die Fahrt passieren.


UnGoro Crater, Simone
Party List:
Priest - Machtwort Seelenstärke, Geist und Schild vor den Zug.
Pally - Segen der Macht
Druide - Mark of the Wild, und vor den Dornen ziehen
Warlock - Healthsones, Healthsones, Healthsones!
Hunter - Ein zweiter Jäger zu verwenden Aspekt der Wildnis (erläutert in
Strategie)

Verbrauchsmaterial List
Magic Dust (Westfall sank von Dust Devils in. Sie 2-3 pro Kampf)
Großer Steinschildtrank
Elixier des Mungos
Elixier der Demon Slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Gesundheitsstein
Greater Gesundheitsstein (Sie werden nicht alle dieser in diesem Kampf. Aber haben sie in Fall, dass Sie
brauchen sie!)

Weitere Artikel Liste:
Jede Art von Nahrung, die Ausdauer oder agility.If steigern Sie sind ein Ingenieur,
Sie können die Goblinraketenhelm die Felhound Haustier aus nehmen
den Kampf für eine verlängerte Laufzeit
Talente und Fähigkeiten:
Viper Sting, Scatter Shot, Aspekt des Affen.

Waffen und Rüstungen:
2H Schwert demonslayer
Jede Agilität Ausrüstung, die Sie haben.

Über die Demon:
Simone kommt mit einem Haustier. Das Tier hat die gleichen Regeln
wie der Dämon und kann nicht von jemand anderem als sich selbst angegriffen werden
bis Simone tot ist. Sie wirft die Temptress Kiss reduziert reichten
Angriffskraft um 1400 für 45 Sekunden und eine langsame Gießen Blitz
für ca. 800 Schaden.

Before the fight Strategie: Vor dem Kampf
beginnt Ihr Freund Hunter nahe kommen, wo Sie werden
kämpfen. Sie sollten wiederum auf ihre Aspekt der wilden und dann vortäuschen
Tod. Wenn sie einen Nachtelfen, die dann Schattenhaftigkeit kann, wird
bewahren Sie sie vor dem Aussterben. Dies ist eine große Nähe zu kämpfen, so dass Sie shouldn
t immer außerhalb der Reichweite ihrer Aspekt gehen. Stellen Sie nur sicher zu halten
Kampf in der Nähe der AOW Jäger. Auch verwenden Sie nicht Ihre Steinschildtrank
vor dem Kampf. Sie werden es während des battle.After verwenden Sie
Holen Sie sich Ihre Buffs und Ihre Jäger ist vortäuscht oder verschmolzen, Mark Hunter
Simone und Eis lag eine Falle. Ziehen Sie sie mit einem gezielten Schuss dann
sofort schlug sie mit einem Erschütternder Schuss. Dies ermöglicht ihr Tier getroffen
Ihr Eis-Falle. Vergewissern Sie sich, um sie mit einem Vipernbiss getroffen. Wenn sie bekommt
Sie beginnen meeleing. Wie Sie ihr Kampf ein Auge auf ihr Tier. Wann
the ice trap breaks you will need to target the pet and use a magic
dust to put the pet to sleep.Simone will cast a very slow
lightening spell. You have two options. If you have scatter shot use
it and keep on attacking her. If you do not (I do not have scatter
shot) you will have to strafe out immediately when she starts casting
to get a sting in her before she can cast. If you run backwards you
will move to slowly and get hit. It must be a strafe. You will keep
this pattern up with Simone until she dies. It is a melee fight with
her. Pour on as much damage you can in the beginning while her pet is
in the ice trap and the first time you sleep the pet.When her
pet comes out of the first sleep you will still have a cool down on
your magic dust. This is when you use the Stoneshield potion. Sie
will be tanking both the pet and Simone until you can sleep the pet
wieder. *warning* you just used a potion. You should have your greater
healthstone to keep you alive. This is why they are so
important.When possible sleep the pet again and then continue
the fight with Simone. Once she dies your party can help you kill her
pet.We found this area the best to fight in: There are only 3
spawns in this area and no elite dinosaurs. The place you are looking
for is to the west of a giant tree along the south wall. On her path
she will walk right behind the tree east to west.

Silithus, Solenor
Party List:
Priest - Power Word Fortitude, Spirit, Shadow Protection, Fear Ward, Shield pre-pull
Pally - Blessing of Kings
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, and Curse of Recklessness

Consumable List:
Shadow Protection Potion
Elixir of the Mongoose
Elixir of demon slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone(you will not use all of these in this fight. but have them in case you need them!)

Additional Items List:
any kind of food that will boost stamina or agility.

Talents and Skills:
Wing Clip Rank 3 (must be rank 3), Volley Rank 3, Aspect of the Hawk

Weapons and Armor:
We used Bone Slicing Hatchet x 2 for their agility
bonus.Put on all gear that gives you ranged attack.

About the Demon:
Solenor starts as a gnome named Nelson the Nice. Er
has the ability to poot out homing beetles throughout the entire
fight. The beetles come at you and hurt a lot. He hits very hard and
fast.

Strategy:
Before you use your potions and
get your final buffs for the fight you have to remove his enraged
state. To do so place a freezing trap on the ground. Hit him and let
him hit your freezing trap. Feign death and let him go back to where
he came from. This will remove is enraged state and make him hit you
for less when you start the fight.When you guys are ready to
fight, get your priest to hit you with Shadow Protection and Fear
Ward. Solenor deals shadow damage, and you'll be hurting without the
Shadow Protection. Shadow protection pots also help with this.
Hunters mark him and then lay down a immolation trap. Now for an
interesting trick: Have your warlock duel you . As soon as the
duel starts have them cast Curse of Recklessness on you. This will
keep you from getting feared by him and will make the fight much
easier to manage. Both you and the warlock have to stay in the duel
area during the fight. They should re curse you during the battle
about every minute to keep you from getting feared.Battle
Zeit. Pull him with an aimed shot and let him hit your immolation
trap. As soon as you can wing clip him and run away until you get
into ranged attack distance. Your wing clip will keep him stationary.
Now all you have to do keep on hitting him and strafing around him in
a circle to avoid the beetles. Make sure to keep ahead of them during
the fight. It more important to stay alive than to squeeze in a few
shots while getting hit by a beetle. In the beginning of the fight
use skills like rapid fire to get his health down quickly. It will be
easier then because you have less beetles to deal with. When your
wing clip breaks he will come at you. Just clip him again and run out
to do more ranged damage.When there are too many beetles
chasing you, strafe around him to get all of the beetles moving at
you in a group. When they are together volley the area that they are
and kill all of them. Allow the ones that are behind to run into your
volley. Eliminate as many as possible. This will allow you to get
back to killing Solenor. Consumables: Once again
health stones are a big player here. I also used a rejuvenation pot
as opposed to a health or mana pot because you go through a lot of
health and mana in this fight. We've found this area the best
to fight in. There are less monsters to kill here than anywhere else
on his path. Stand to the west of the stairs to AQ.

Winterspring, Artorius
Party List:
Priest - Power Word Fortitude, Spirit, Shadow Protection, Remove Magic, and Shield before the pull.
Druid - Mark of the Wild

Consumable List:
Major Health Potions

Additional Items List:
none

Talents and Skills:
Aspect of the Cheeta, Serpent Sting.

Weapons and Armor:
Agility based.

About the Demon:
Artorius starts out as a Tauren. He casts Demonic Doom which makes you look like a demon and
causes 350 shadow damage every 3 seconds for 1 minute. This will kill
Sie.

Strategy: This is a kiting fight. You should start him on the south western part of his route. This is the
closest area to the road. Have your party clear the area you will
need to kite through before you start the fight. When you are ready
have your party mount up so they can keep up with you as you kite.
Hunters mark him and lay an ice trap. Pulled with an aimed shot. Wann
he hits your ice trap back up and hit him with another aimed shot.
Now hit him with a serpent sting, turn around and start running. Der
key to this fight is staying out of his demonic doom cast, but
keeping enough agro on him to keep him chasing you. If you see him go
out of range for your weapons let him catch up! But not too much or
you'll get doomed.The easiest way to do this is to keep jump
shooting him with serpent sting about every 4 seconds. (a jump shot
is where you jump while running, and while in the air you spin around
360 degrees. While facing backwards you shoot. You should land going
the same way you took off and not loose a lot of momentum). Sie können
also zoom in your mini map and keep a eye on his distance through
tracking, but we found this to be unreliable. It was easier for me to
develop a pattern.Once you start kiting him lead him to the
road (hardest part of the kite) and keep on kiting him down the path.
Make sure to have your priest mounted and running near you. Wenn Sie
get hit with demonic doom feign death. Once you feign and Artorius
resets the priest can safely remove the magic from you. This will
keep you from dieing and save tons on your armor bill. But make sure
they know to wait until you have feigned and he has reset.If
you get him to 10% or less and then get hit with doom you can try to
kill him before you die.The demon is to the west of Le Rocher
Des Tigres Blancs. By kiting him down the road you do not have to
worry about other monsters. Just other players. The hardest part of
the kite is the corner from where you start the fight to get him on
the road. If you cut it to wide he gains a lot of distance.

Guide to Dire Maul East

Schnappen Sie sich die Karte hier

Quest List

Dire Maul East
Lethtendris 'Web
Pusillin und der Älteste Azj "Tordin
Fragmente der Felvine

Dire Maul North
Elven Legends
A Broken Trap
Der Ogeranzug Suit

Düsterbruch Nord + West
Unfinished Business Gordok

Dire Maul West
Die Madness Innerhalb
Der Schatz der Shen'dralar

Klassenspezifische Quests
- Druid The Emerald Dream - Druide
- Hunter Das größte Volk von Jägern - Hunter
- Mage Die Arcanist's Cookbook - Mage
- Rogue Garona - Eine Studie über Heimlichkeit und Verrat - Rogue
- Paladin Das Licht und wie man sie Swing - Paladin
- Priest Holy Bologna - Was das Licht Dir nicht sagen - Priest
- Shaman Frost Shock And You - Shaman
- Warlock Harnessing Shadows - Warlock
- Warrior Codex of Defense - Warrior
- Warrior, Paladin Foror's Compendium of Dragon Slaying - Krieger, Paladin

is challenging, but still the Der Ostflügel des Düsterbruch ist herausfordernd, aber immer noch die
einfachste der drei, und das Gebiet müssen Sie zuerst tun werde, um die
Schlüssel für die Nord-und Westflügel. Es gibt auch eine Reihe von Quests
und Chefs der gesamten Ostflügel zu verbreiten, zu geben vermag, einige
schöne Beute, die es wert ist durchzogen mehr als einmal.

1. can be found, Der Eingang zum Düsterbruch Osten gefunden werden kann,
Es überrascht nicht, auf der rechten Seite der großen Grube in der Broken
. Commons. Zone in.

2. is known as the Die Eröffnung Fläche von Düsterbruch Osten ist die so genannte
. Wucherborke Quarter. Es gibt eine große Grube vor Ihnen (nach unten
, which you'll get to soon enough), Unten ist die Musikhochschule, die Sie genug bekommen, um bald),
und ein Pfad, der Wind auf der rechten Seite gegen den Uhrzeigersinn. Für die meisten
Teil, werden Sie in einer Mischung aus Pflanzen-und Baum-artigen Kreaturen laufen -
Wucherborke Tanglers, Treants, Peitscher und hoch aufragenden Wucherborke
. Brecher.

3. Wie Sie die erste Runde Ecke sehen Sie einen kleinen Kobold
. Pusillin benannt. Dies ist der NPC für die Quest 'Pusillin
,' and he also gives up the und der Älteste Azj'Tordin, "und er gibt auch die
that opens Dire Crescent Key öffnet, dass Dire
when he's good and ready. Maul-und Nord-West ... wenn er bereit ist gut und. Sie haben
jagen ihn weiter in die Instanz geben werde, bevor er die Ware,
jedoch.

4. Die Gruppe setzt Lichtung, bis sie im Nordosten erreichen
. Ecke des Wucherborke Corner. Von hier aus ist es möglich, zu gehen
links und Norden, aber viele Gruppen, die Fläche komplett überspringen. Zu
, you'll need to go right weiterhin Ihre Verfolgungsjagd mit Pusillin, müssen Sie nach rechts gehen
. in einen schmalen Flur, genannt The Hidden Reach.

5. Leicht an den Flur hinunter, haben Sie die Wahl der Weiterbildung
gerade oder in einem rechten. , you Um weiterhin jagen Pusillin Sie
müssen weiter nach vorn. (Sie werden zurück in den Raum auf der rechten Seite
früh genug.)

6. Wie Sie den Flur runter gehen, werden Sie in den RUN einige verstohlene
Patrouillen, diese können reale Probleme verursachen, wenn Ihre Gruppe ist nicht für die Ausschreibung
sie. Wie Sie in den nächsten Raum auftauchen, wird die Gruppe von einem Versandzentrum
einige Gruppen und tragen auf der rechten Seite, wo es eine kleine Rampe
waits for you. bis zu einer kleinen Plattform, wo Pusillin wartet auf Sie.

7. , he spawns a number Dieses Mal, wenn Sie Pusillin sprechen, erzeugt er eine Reihe
and transforms himself into a nasty demon. von Wildhufe Imps und verwandelt sich in einen bösen Dämon.
Wenn Sie ein Magier zur Hand haben, ist es einfach, die Kobolde verfügen, während
. alle anderen Pusillin Pfund. Wenn er tot ist, lässt er die
needed for Buch der Zauberformeln für notwendig
seine Suche, sowie die Crescent Key
für alle, die es braucht.

8. An diesem Punkt werden die meisten Gruppen umzudrehen und zu Backtrack
Sie übergeben den Raum ein paar Minuten. Es gibt eine Menge von Mobs hier
aber wenn man die linke Wand kleben, können Sie überspringen die meisten von ihnen. Am
Hintergrund des Raumes ist eine große Rampe nach oben, um den Magier
, who is the target of the quest ' Lethtendris' Lethtendris, wer ist das Ziel der Quest Lethtendris "
.' Web. "

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9. is pretty simple; the warrior Der Kampf mit Lethtendris ist ziemlich einfach, den Krieger
Tanks ihr für ein paar Sekunden, während alle anderen verprügelt ihren Untergebenen,
springt dann auf sie. Sobald sie sich's, läßt sie die benötigten Questgegenstand,
und jeder geht zurück auf den Boden der Rampe.

10. An der Basis der Rampe, gibt es eine gekrümmte Flur führt, dass
weiter unten. Es gibt ein paar Gruppen von Mobs auf den klaren
waiting in unten, und dann wirst du in der Suche nach den Chef wartet Hydrolaich
das Zentrum in einem kleinen Planschbecken. Abgesehen davon fallen einige zusätzliche
Beute, er ist auch das Ziel der Magier Quest 'Arkane
.' Erfrischung. "

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auch einige Greens.

11. , the group hugs the right wall and Nach Hydrolaich, die Gruppe schmiegt sich an die rechte Wand und
weiter nach Norden durch die Tür weit, und nimmt den Flur,
führt zu einer kleinen Plattform nach oben. Hier finden Sie eine Wildhufe
protected by a few non-elite mobs, and then the boss Herzschinder Mob geschützt durch ein paar non-elite, und dann der Chef
. Zevrim Thornhoof.

can drop: [url=http://thottbot.com/?i=35722] Satyr's Zevrim Thornhoof Drop können: [url = http://thottbot.com/?i=35722] Satyr's
[/url][url=http://thottbot.com/?i=35670] Helm of Bow [/ url] [url = http://thottbot.com/?i=35670] Helm
[/url]Also some resistance helmets(Not high drop Awareness [/ url] Auch einige Widerstand Helme (nicht hoch drop
Chance) Und einige Greens.

12. isn't bad, except that he Der Kampf mit Thornhoof ist nicht schlecht, außer dass er
vielleicht gelegentlich teleportieren jemand auf den Altar und beginnen Keuchhusten
auf ihnen. Als der Kampf getan wird, hören Sie Old Eisenrinde -
Der riesige Baum in das Konservatorium - Schrei 'At
Endlich! ' Befreit von dieser verfluchten fassen! " Sie sind nun bereit für
der letzte Abschnitt der Instanz.

13. Statt Backtracking unten, kann die Gruppe auf der Flucht
and jump down, which südwestlichen Ecke des Thornhoof Plattform und springt nach unten, die
. sollte Pool setzen Sie gleich wieder auf's Hydrolaich. Vermeiden Sie die
Gruppen und nehmen die Tür im Südwesten, die führt zu
. Konservatorium.

13. is a door at the very Dein Ziel in das Konservatorium ist eine Tür, an der sehr
Norden. , Um es zu öffnen, wird jemand zu sprechen Eisenrinde Alte,
Wer wird dann randalieren und Büste der Tür nach unten. Es ist möglich, zu kämpfen
Ihr Weg zur Tür, aber dazu gehört eine Menge Kämpfe von Patrouillen,
und es ist auch möglich, Hug der Ostwand und schleiche mich zur Tür,
Kämpfe nur ein paar einzelne Mobs hier und dort.

14. takes place in the Die letzte Schlacht der Düsterbruch Ost findet in der
, where there are a few Warpwood Schrein von Eldre'Thalas, wo gibt es ein paar Wucherborke
guarding the upper areas, and then a central area down Brecher bewachen den oberen Bereichen, und dann einen zentralen Bereich des
awaits. unten, wo Alzzin der Wildformer erwartet. Es ist ein ziemlich
unkompliziert zu kämpfen - er Gestaltwandlerin ein paar Mal, und dann einen Haufen
von Nicht-Elite-Schergen kommen Neige zu unterstützen, die leicht zu
versendet der mit einem Magier.

can drop: Alzzin der Wildformer können drop:
Ring of Demonic Potenzmittel
Razor Stulpen
Energetische Rod
Energized Brustplatte
Fiendish Machete
Whipvine Cord
Handschuhe der Wiederherstellung
Barmherzige Greaves
Shadewood Cloak
Ring of Demonic Guile

15. Sobald der Kampf vorbei ist, wirst du ein paar Scherben auf dem glühenden sehen
. Boden in der Nähe Wildformer Lager. Diese sind für die Quest 'Shards
.' der Felvine. " Pick-up eine der Scherben und Ausfahrt
durch den Tunnel hinter dem Lager, das Einlagen Sie in der zentralen
. Fläche von Düsterbruch.

Maraudon Instanz Guide

Einführung
. Maraudon ist ein schönes Beispiel befindet sich in Desolace.
Es ist Spielern konzipiert für eine Gruppe von 5, und kann wirklich lohnend
- Wenn dies geschehen ist der richtige Weg. Es ist ziemlich groß, aber du kannst es schaffen
in zwei Stücke (ca. 3 Stunden) ohne klare
den ganzen Weg wieder. Die erste Hälfte der Instanz ist, wo Sie
finden und die Quest Belohnungen, die Sie mit dem Zepter
. von Celebras. Ein Rechtsklick auf das Zepter wird euch zu teleportieren
direkt an der 2. Hälfte des Maraudon, wo die stärkste Bossgegnern
sind (und wo ist die beste Beute, meist). So ist ein großer Maraudon
Instanz, die Sie ausführen können, mehrere Male 'Til You Get all die Belohnungen
Sie wollen. Folgen Sie dieser Anleitung, und du wirst.

Level empfohlen


  1. Für das erste Halbjahr: 47 +
  2. Für das 2. Halbjahr: 49 +

Insgesamt, wenn Sie möchten in der Lage sein, alles zu töten, einschließlich der
letzten Bosse, versuchen Sie, alle Level 49 + haben, neben der Haupt-Heiler
Natürlich, wer ein bisschen niedriger sein.

Zusammensetzung der Gruppe

  1. Priest or restoration specced Druid Healer: Priester oder Wiederherstellung specced Druid
  2. Warrior or Paladin/druid bear Tank: Krieger oder Paladin / Druide Bär
  3. Mage is the best choice followed by Warlock. AE Klasse: Mage ist die beste Wahl, gefolgt von Warlock. Versuchen Sie eine dieser haben, wird es wirklich helfen.
  4. Versuchen Sie es nach unten zu halten, zwei Nahkampf-Klassen (Krieger + Rogue zum Beispiel). Maraudon ist nicht so Nahkampf
    freundlich, mehrere Mobs (wie die Prinzessin) sind für melees hart.
  5. Es ist unerlässlich, dass Sie mindestens einen Bereich Attacke
    Klasse (Magier, Hexenmeister, Jäger, Schamane, Druide / Priest, wenn sie nicht
    Ihre Haupt-Heiler). Die schleichende Schlämme erfordert Kiten (wird
    erklären, dass im Detail), so dass Sie mindestens 1 Palette Angriffs-Klasse benötigen,
    vorzugsweise zwei.


Quest sammeln

Allianz:

  1. [Shareable] From ArchMage Tervosh [42] Shadowshard Fragments [Shareable] Von Erzmagier Tervosh
    um in Theramore Düstermarschen aufbewahren.
  2. [Not Shareable] From Talendria at [47] Schlangenzunges Verderbnis [Nicht Shareable] Von Talendria an
    Nijelspitze in Desolace. Diese Suche wurde erleichtert, da
    Patch 1.12, so dass für sie gehen.
  3. [51] Corruption of Earth and Seed
    [Shareable] [Main Quest] Von Keeper Marandis bei Nijelspitze in
    Desolace.


Horde:

  1. [Shareable] From Uthel'Nay at the [42] Shadowshard Fragments [Shareable] Von Uthel'Nay an der
    Valley of Spirts in Orgrimmar.
  2. [Not Shareable] From Vark [47] Schlangenzunges Verderbnis [Nicht Shareable] Von Vark
    Battlescar bei Village Schattenflucht in Desolace. Dieses Streben wurde
    erleichtert seit Patch 1.12, so dass für sie gehen.
  3. [51] Corruption of Earth and Seed
    [Shareable] [Main Quest] Von Selendra südlich von Schattenflucht Village in
    Desolace.


Beide:

  1. [Shareable] From Willow in at Kormek's Hut [47] Twisted Evils [Shareable] von Willow in Kormek auf's Hut
    in Desolace (62,39), nordöstlich der Kodo Graveyard.
  2. [48] Die Pariah's Anleitung
    [Nicht Shareable] Von Centaur Pariah in Desolace. Er wandert aus
    (50,86) bis (43,84), dass zwischen dem Dorf und der Gelkis
    Mannorok Coven.


Wo ist Maraudon?
From Nijel's Point Allianz: Von Nijelspitze
, go Südwesten bis zum Eingang des Valley of Spears (40,60),
was westlich der Kodo Graveyard gelegen. Gehen Sie durch das Tal der
, there stands the gate to Maraudon. Spears bis (38,57), da steht das Tor zur Maraudon.

Go east from Shadowprey Horde: Go east von Schattenflucht
, then go north and through the Valley of Village bis (29,74), dann nach Norden zu gehen und durch das Tal der
. Spears bis (31,61). Dort steht das Treffen Stein und die
Eingang zum Maraudon weiter nach oben.

Bevor ich in:
. Wir würden vorschlagen verbindliche sich in Desolace. Auf Nijelspitze
für die Allianz, bei Schattenflucht Village für Horde. Der einzige Weg aus der
Maraudon, wenn Sie tief in sich zu Herdplatte, Mage Portal oder verwenden
Tod. So ist es viel bequemer, Ruhestein nach Desolace, so dass Sie
kann wiederum in Ihre Quests, nachdem Sie fertig sind mit Maraudon.

[/size] Walkthrough [/ size]
1. Das Amulett der Geister und der 1. Kahn
Nach Eingabe der Tore von Maraudon, gehen Sie durch den ersten Tunnel
bis Sie ein Zentaur mit dem Namen "The Nameless
. Prophet ". Tötet ihn und Beute Amulett der Geister
von ihm. Sie können The Nameless Prophet überall zu finden zwischen den
Eingang und die Gabel auf den Kristall Tunnels. Sobald Sie die töten
Nameless Prophet respawns er sofort woanders.

Setzen Sie das Amulett der Geister über einen Hotkey.

Dann weiter gehen und Sie werden an der ersten Abzweigung werden. Am verließ er
Sie werden sehen, lila Kristallen, auf der rechten Seite orange Kristalle, und
Geradeaus ist ein Bogen mit 2 Centaur Statuen. Fahren Sie geradeaus
. bis Sie eine nicht aggressive Zentaur namens Spirit of Kolk.
Benutze das Amulett der Geister auf ihn, das macht ihn aggressiv, töten
. ihn und die Beute Gem des Ersten Kahn.

Behind Kolk is a room with a pedestal. Hinweis: Hinter Kolk ist ein Raum mit einem Podest. Es ist auf dieser
Sockel, dass Sie zu stehen und klicken Sie auf Ihr Zepter
to be teleported to the 2nd half of Maraudon. von Celebras zu sein teleportiert der 2. Hälfte des Maraudon.
Aber Sie haben nicht das Zepter ... noch.

2. Die Orange Crystal Path

Gehen Sie zurück zu der Gabelung und diesmal gehen, um den Tunnel mit dem orangen
Kristalle, in die erste Höhle finden Sie eine freundliche NPC namens Centaur
, get the quest [49] Legends Cavindra, erhalten die Quest [49] Legends
from her. von Maraudon von ihr. Es ist das Streben, das Ihnen erlaubt,
Schmiede der Teleport Scepter wir Ihnen erzählt habe, bevor.

Nur ein bisschen weiter in und um die Ecke auf der linken Seite finden Sie
Suche nach einem roten Pool, wenn Sie wollen, dass die Quest zu tun [47]
, fill up the Cerulean Vial Schlangenzunges Verderbnis, füllen Sie das himmelblaue Phiole
Sie sollten in Ihrem Inventar haben (eine schwarze Trank sucht thingy).

Dann aus dem roten Pool, wenn man sich in der Richtung Nordost,
Sie werden vor zwei Möglichkeiten: eine nach rechts hinunter, und man
der linken Seite leicht nach oben gehen. Nehmen Sie den linken, und gehen bis zum Ende des
, you'll find the 3rd Kahn there next to a big es (39,57), findest du dort den 3. Kahn neben einem großen
Kristall. Benutze das Amulett der Geister auf ihn, ihn zu töten und plündern die Gem
. der 3. Kahn. Von der großen Kristall Blick Richtung Osten und
Sie sollten einen Tunnel. Gehen Sie durch diesen Tunnel finden Sie die
Beispiel Portal schnell, zone in.

Es ist eine gute Karte hier. Schnappen Sie es - Sie werden es brauchen.

3. Um Noxxion

Nach Zonierung in, Clearing starten Sie Ihren Weg in Richtung der Gegend, wo
Noxxion ist. Zeit der Entscheidung: Haben die Quest [47]
or not? Schlangenzunges Korruption oder nicht? Es ist optional, aber diese
Quest wurde wesentlich erleichtert, da Patch 1.12, so solltest du gehen
denn es für einige einfach xp extra belohnen.

Wenn Ihre Gruppe beschlossen] tun [47
quest, you should be looking for the Schlangenzunges Verderbnis Quest, sollten Sie für die Suche sein
Pflänzchen.

Sie müssen nur klicken Sie stehen neben einem und rechts Ihre Cerulean
. Vial. Diese Pflanzen sind nur auf dieser Seite der Instanz gefunden,
Von hier bis das Gift fällt. Jedesmal, wenn man eine Pflanze zu reinigen, 3
elementals wird laichen, sind sie nicht Elite so dass es wirklich einfach zu viel ist
mit ihnen.
Grundsätzlich haben Sie bis 8 von diesen roten Pflanzen und finden
tun, dass 8-mal auf die Suche abgeschlossen ist, und die ganze Gruppe bekommt einen
Quest-Update für die einzelnen Anlagen.

Auf dem Weg nach unten finden Sie höchstwahrscheinlich die 5. Kahn
. früher oder später, ihn zu töten und plündern die Gem des 5. Kahn.

An irgendeinem Punkt werden Sie angesichts der folgenden Mobs:

Wenn Sie nicht lesen Sie die folgenden, wird Ihre Gruppe zerstört werden. Razz

Creeping Sludges come in packs of 2, 3 or 4, Info: Schleichende Schlämme kommen in Packungsgrößen zu 2, 3 oder 4,
Sie dürfen nicht melee'd werden. Sie Puls 200 dmg Gift Gebiet anzugreifen
alle 2 Sekunden für jeden, der in der Nähe zu ihnen ist. So denken 3
diese in einen Haufen, pulsierende 600 dmg alle 6 Sekunden auf allen Ihren
melees.

Let your Mage or Warlock do the initial pull with Gewusst wie: Lassen Sie Ihren Magier oder Hexenmeister die anfängliche ziehen mit
einem Flächen (Blizzard, Regen of Fire zum Beispiel). Die schleichende Schlämme
slow, they can be easily kited. Spaziergang extrem langsam, können sie kited leicht. (Zum Drachen
etwas bedeutet es, ohne jemals in Nahkampf-Reichweite, mit kill
Distanzangriffe). Grundsätzlich haben alle Ihre Klassen mit einer Reichweite Angriffe
benutzen sie (Schläge, Schüsse Jäger Bogen, usw.) während der Ausführung dieser
Creeping Schlämme in einem großen Kreis. Das bedeutet natürlich, Sie haben
zu räumen ein ziemlich großer Raum, bevor Sie zu haben.

Sie sind eigentlich sehr einfach zu töten, sobald Ihr kennt die Gruppe
Bohrer, einfach nicht lassen euch nahe und Feuer bekommen!

Sobald die schleichende Schlämme aufgeteilt sind, kann Ihr melees gehen jagen
(Nur wenn es weit genug von den anderen) und Nahkampf es schnell, wenn
bekommen sie auf die Gesundheit gering sie weg und warten auf eine Heilung.

Also das ist, wie Sie mit Creeping Schlämme befassen. Lächeln

Normalerweise gibt es nur 4 Creeping Schlämme auf Ihrem Weg zu den
Larve spewer, und Sie sollten in der Lage sein, die ihnen von Paaren erhalten, wenn Sie ziehen
smart.

Nachdem du diese 4 Creeping Schlämme klar, den Tunnel zu
die linke, und Sie sollten in dem Raum mit dem Larva Spewer werden. Ziehen
in the way and also wait on the centaur die beiden Barbed Peitscher in den Weg und auch Zentauren warten auf die
if you didn't catch it yet. Patrouille, wenn Sie nicht fangen es noch nicht. (2 Elite Zentauren, das sind
Humanoide so können sie Menschenmenge gesteuert).

Sie werden vor einem Schwarm von Nicht-Elite-Larven und eine Larve
. Spewer. Die Larve Spewer speit eine Elite Larve und hält
Respawn so ist es nutzlos, um die Elite Larven zu töten, lass es einfach
wandern weg. Wenn die Elite Larve weg, ziehen Sie die kleinen Larven und
AE die Hölle aus ihnen heraus, während eine Person (ein Nahkampf bevorzugt) geht an
die Larve spewer und zerstört sie. (Nimmt einen Klick und 5 Sekunden
Kanalisierung ohne Unterbrechung).

Ein Wort noch zu AE aber, wenn Sie einen Mage und wenn das Mage nutzt seine / ihre AE Effekte wie
Arkane Explosion, um die Haufen Larven zu töten, wird der Magier
of daMage. nehmen eine Menge Schaden. So machen deutlich, dass mit Ihrem Heiler
, während der Magier mit AE auf die Larven er braucht, um perma Spam
heilte schnell heilt und mit vorzugsweise geschirmt (mit PW: S). Dies ist
wirklich wichtig, dein Arzt muss die volle Aufmerksamkeit schenken, kann er nicht sein
Fernsehen und starten Heilung nach 30 Sekunden ... der Magier verlieren
Gesundheit rapide, so kurz Ihre Heiler gut.

Sobald du das Larva Spewer zerstört, leeren Sie Ihren Weg nach unten zu
Noxxion.

is the toughest boss of the first half of Maraudon, Noxxion ist der härteste Chef der ersten Hälfte des Maraudon,
aber er ist eigentlich ganz einfach, wenn Sie ein scharfes Mage (oder Hexenmeister) und verlor
eine anständige Heiler.
Hier ist, wie der Kampf gehen sollte:

  1. Tank und alle Gebühren Noxxion beginnt ihn zu beschädigen
  2. Nach etwa 10 Sekunden, Noxxion
    . wird aufgeteilt in 8 Noxxion Spawns. Ihre Heiler (wer sollte
    stehend hinten) muss Schild der Magier / Hexenmeister und dann sofort
    Fokus auf Heilung ihn. Der Magier / Hexenmeister sollten sofort beginnen,
    AE die Spawns, der Rest der Gruppe muss natürlich helfen, mit jedem ae
    Angriff bekamen.
  3. Sobald die Spawns tot sind, wird Noxxion repear, muss Ihr Tank
    versuchen aggro drauf bekommen, so gut er kann, und andere sollten
    ihre langen Abklingzeit Schäden Fähigkeiten an dieser Stelle. Wenn Ihre Gruppe
    verfügt über genügend dps wird Noxxion sterben, bevor er zu zerlegen bekommt ein
    zweiten Mal. Wenn er wieder gespalten wird, gehen Sie auch nicht in Panik, nur
    wiederholen, was Sie vor haben und löschen Sie die Spawns.


Key to this fight is to make sure your healer is standing away
from Noxxion when he splits up, so as to not get the initial swarm of
elementals, and the rest of the group must get those spawns dead as
fast as possible. AEs are of course the best way.

Noxxion mostly drops nature resist gear, but if you are lucky (15%
chance) he can drop a very nice caster wand, the Noxious
Shooter
. Also some nature resist gear, for the Ahn'Qiraj
lovers.

Most importantly, don't forget to loot
the Celebrian Rod from Noxxion. Congratulations, your Scepter
of Celebras
is 1/3 complete!

4. To Razorlash (Optional)
Don't bother with Razorlash
unless you are interested in one of the following drops, it's mostly
Nature Resist gear, for those who plan to go to Ahn'Qiraj
later on, this should be interesting.

If you decide to skip Razorlash, go to the next paragraph. If you
decide to go for Razorlash, there isn't much you need to know
besides:

If you encounter pulls consisting of 3 Constrictor Vines
and 1 Barbed Lasher , make sure you kill the Barbed lasher
first, they are really annoying with their AE knockdown ability.

Besides this, there's no real difficulty going to Razorlash, who's
also quite an easy kill. Send tank in, heal tank, dps Razorlash until
hit points=0%. That's it Razz

5. To the Violet Crystal Path
Go backtrack, zone out of the instance, go back to the fork but
this time go through the violet crystal tunnel. At the first fork go
right, you'll find the other instance portal, don't get in though
noch. On the opposite side of the instance portal you'll see a bridge
with two blue flames, go over the bridge, after the bridge go left
and then a u-turn left again down a small slope which takes you to
another bridge (a smaller one). At the other hand of the bridge
you'll find a small shrine, and the 2nd Kahn . Kill it and loot
the Gem of the 2nd Kahn .

Before you go to the instance portal we passed on the way, kill
Shadowshard Smashers or Shadowshard Rumblers (those
rock elementals) in the violet crystal cavern until you got 10
Shadowshard Fragments
. It's a very quickly done quest as the
elementals always drop a fragment, and the whole group can loot it!

When you're done with that, zone in the instance. You should
follow the violet path (Path 2 on map)

6. To Lord Vyletongue
The way to Lord Vyletongue shouldn't be a problem. Der
hardest pulls you'll meet consist of 2 Satyrs (elite) and 4 Imps
(non-elite). Let your Warrior charge a Satyr and then your casters
should go in and AE the imps.

On your way to Lord Vyletongue, you should find the 4th Kahn. Kill
it and loot the Gem of the 4th Kahn . Open your inventory and
right click one of the gems, they will assemble into the Amulet of
Spirit
and forge the Amulet of Union. You just completed the
quest [48] The Pariah's Instructions
(and made some space in your bags by getting rid of the 5 gems).

When you are in front of Lord Vyletongue's building, don't rush in
carelessly, there are 2 stealthed satyrs guarding it's entrance, pull
them and kill them. Then the only thing you'll be facing will be Lord
Vyletongue and his two stealthed guards (those you'll have to fight
at the same time as Lord Vyletongue).

Lord Vyletongue is actually a pretty easy fight. If you got
a Warlock, banish one of the satyrs, kill the other satyr and then
kill Lord Vyletongue. If you don't have a Warlock, just kill the two
stealthed satyrs first and then deal with Lord Vyletongue.

The best way to deal with this battle is to kill the stealthed
guards first while your tank is on Lord Vyletongue. Lord Vyletongue
actually doesn't hurt that much but is annoying to kill because he
teleports about. So save him for last.

Loot the Celebrian Diamond from him, thus making your
Scepter of Celebras 2/3rd complete. Lord
Vyletongue can also drop some interesting items at times.

7. Celebras the Cursed
After Lord Vyletongue, keep going until you reach the point marked
as 'drop off' on the map. You'll have to go through
a couple more of those 'creeping sludge pulls' , but
it shouldn't be a problem for your group anymore. If you are lucky on
your way to the drop off, you might find Meshlok the Harvester ,
he is a rare spawn, he looks like a cavern lurker (those ugly treant
looking things) and he wanders in the yellow waters before the drop
off, as shown on the map. He can drop some good stuff, such as the
blue Fungus Shroud Armor .

Sadly he's not there most of the time, but anyway, time to move
on.
Go to the 'drop off' point and jump down, you might
aggro a cavern lurker when jumping down, kill it while staying close
to the waterfall. Go west while staying close to the southern wall,
you can skip several thrash pulls this way. Keep going until you see
Celebras the Cursed .

Celebras the Cursed is guarded by 3 non-elite treants, and during
the fight he will attempt to summon more treants. Thankfully Celebras
can be interrupted, counterspelled and stunned. So make sure everyone
in your group uses their spell interrupting abilities on Celebras so
he doesn't get to summon more treants, or you will be swarmed.

No matter what, ignore the treants and just kill Celebras the
Cursed as fast as possible, then kill the treants with AEs.

After Celebras is defeated, he will reappear as a non agressive
NPC named Celebras the Redeemed , talk to him, go through his
dialogue, take his quest, watch him walk to the altar and forge the
Scepter of Celebras , complete the quest and voila!

You now got your Scepter of Celebras, which will allow you in your
future Maraudon runs to skip all the previous area and start the
instance after Celebras the Cursed!

So now there is about 2-3 hours to go if you want to get all the
remaining bosses, including the most important one: Princess
Theredras
. If your group is still up for 2-3 more hours, go to
the next paragraph of the walkthrough. If not, you can get out of
maraudon and form another group and directly teleport them to the 2nd
half of Maraudon and continue on the next paragraph!

8. Earthsong Falls
This is where you end up after using the Scepter of Celebras from
the pedestal behind the 1st Kahn, or after going further past
Celebras the Cursed and jumping down the waterfalls. Follow the
yellow path from the map for now.

You'll quickly find some Thessaly Hydras roaming around the
cavern south of earthsong falls. They hit reasonably hard and have
one special ability you must be careful with, they knockback every
now and then anyone in too close range. So you want to avoid being
knocked back into more of those hydras.
Melees: always
fight so your back is facing a wall or a safe place (like the
waterfalls from where you arrived).
Casters: Fight at max
casting range so as to not get hit by the knockback.
Clear all the
Hydras on your way until you reach the tunnel to the south, and make
sure you don't skip any of those hydras, because some of them roam up
to the tunnel, you don't want them to add on you while you're already
dealing with the next pull.

The next pull consists of 3 Subterranean Diemetradons , they
are beasts so they can be sheeped or hibernated. Their special
ability is an area effect 10 seconds silence. Casters: Stay at max
casting range
.

Once you've dealth with the 3 Diemetradon, wait for the first
patrol of elementals. Elemental patrols are either composed of 2
Theradrim Guardian
or 1 Theradrim Guardian and small
elementals (non elite)
. If you got a Warlock in the group, they
can banish the elementals, making it easier. If not, you must know
that when a big elemental dies, it splits in 4 tiny elementals. Was
our group usually does is kill the two big elementals and then AE the
8 tiny elementals. It works well.

After you've taken care of the 1st rock elemental patrol, go
further in and kill the next 3 pulls which consist of diemetradon
again, then go up the slope and wait for the 2nd elem patrol, kill
it. Now you have a choice, you can either decide to skip Tinkerer
Gizlock
or not. If you decide to skip Tinkerer Gizlock, go
directly to paragraph #10.

9. Tinkerer Gizlock (Optional)

If you want to kill Tinkerer Gizlock (read: if your group is
interested in one of his drops), take the tunnel to the north, the
one with snake packs called 'Deep Borer' and follow
the pink path on the map. These snakes are easy, with or without AEs.
After the first snake pull you'll be entering a larger room with a
ramp going down, try to get the rock patrol out of the way as soon as
possible, then work your way down until you end up facing a goblin
named Tinkerer Gizlock .

He is an easy fight, just make sure non-melees stay at max range
from him, he is a caster and casts some AEs. He doesn't have much HPs
for a boss, burn him down quickly. He drops decent items including a
very good caster sword.

After that, go backwards and back on the Princess path ,
until you reach your next choice. Kill Landslide or not? Wenn Sie
decide to skip Landslide, just go to the last paragraph and stay on
the princess path (yellow path on map).

10. Landslide
Go further up the 2nd part of the slope (to the south) and wait on
the 3rd elemental patrol, dispatch it. Now you should have some big
giants in sight, named Primordial Behemoth . Go over the bridge
and kill the first one if he is alone, if not wait for the behemoth
patrol to wander off, nothing much to say about these giants besides
they hit rather hard.
About the Primordial Behemoth patrol, you
should lookout for it but this giant walks really slow, so you should
see it coming from afar and be able to pull it solo. After having
killed the first giant after the bridge, you can decide either to
skip Landslide or to go directly for the princess. If you decide to
skip Landslide (nobody in your group wants any of his drops), skip
the following and go directly to paragraph #11.

If you do want to kill Landslide, follow the green path from the
map, work your way up the slope. Your last pull before Landslide will
be 2 giants at the same time, we strongly advise that you assign one
tank to each giant before engaging (your secondary tank can be a ,
paladin, druid, or even a Warlock/hunter pet, but just make sure the
giant won't be on the loose).

After that you'll be facing Landslide, the giant boss. He hits
hard, has a lot of HPs, and has two abilities you must know of:

  1. 1. He knockbacks his main
    target (the person on top of his aggro list, most likely your tank)
    far away. So your tank must position himself with his back to a
    wall, that way he won't get punted far away and lose aggro.
  2. 2. He does a wide area warstomp , which stuns everyone
    for a painful 5 seconds. Casters should try to fight Landslide at
    max range to avoid the stun. Also, make sure to never let your tank
    go low on health, because if you get stunned at that moment, odds
    are your tank will die during the 5 sec stun.


Jeder muss sich davon überzeugen, ihre Schäden Ausgang an der Steuerung
beginnen zu lassen, den Tank ausreichend Zeit erhalten, um eine solide Aggro aufzubauen.
Danach können sie gehen alle aus. Mit dem im Verstand, sollte Landslide
einfach sein. Er fällt auch einige nette Elemente.

11. Prinzessin Theradras und Rotgrip
, follow the yellow path. Gehen Sie in Richtung Prinzessin Theradras, folgen Sie den gelben Pfad. Ziehen
die 4 Dimetrodons und töten sie, dann gehen Sie weiter und Sie werden
. Eingabe eines offenen Gebiets "Zaetar's Grave". Warten Sie
für die Felselementar Patrouille und töten sie. Dann haben Sie zu starten
Leeren Sie Ihren Weg durch Paare von Riesen. Können Sie überspringen die ersten 2
Giganten auf der linken Seite, alle anderen müssen Sie auf Ihrem töten
Weg den Hang hinunter führt zu Prinzessin Theradras. Kurz, sollten Sie
sein Blick auf den charmanten Prinzessin Theradras. Hier ist, wie Sie sie zu töten:

Fähigkeiten:

  1. Alle 20 Sekunden oder so sie funktioniert ein
    with several waves that knockback Point Blank Gebiet Effekt mit mehreren Wellen, dass knockback
    jemand in Nahkampf-Reichweite und auch beschädigen.
  2. Hin und wieder wird sie
    on people, it can't be dispelled, but Stimmen nach dem Zufallsprinzip auf die Menschen Angst, kann nicht mehr gebannt werden, aber
    Untote können wird der Verlassenen, Haltung Krieger in Berserker
    (Nicht empfehlenswert, wenn Sie zwar tanking sind) können Berserkerwut zu verwenden.
    Wenn Sie ein Zwerg Priester mit euch hat, kann er Angst Ward über die Verwendung Ihrer
    Tank, es funktioniert!
  3. Hin und wieder wird sie werfen einen Stein nach dem Zufallsprinzip bei einer reichten
    Angreifer, die Störung ihres Gießen.


Gewusst wie:

  1. Melee-Klassen sind stark verkrüppelt
    in diesem Kampf, hält sie sich zurück und schob sie zu beschädigen sie mit
    ihr ae, so sollten Sie nur reines lassen Nahkampfklassen (Tank, Schurke) in
    Nahkampf. Paladine oder Schamanen nützlicher sein wird stehend und zurück
    Heilung oder nuking, wenn sie die Haupt-Tank Ihrer Gruppe sind
    Natürlich.
  2. when she uses her AE knockback waves, don't even Melees: Wellen, als sie nutzt ihre AE Rückstoß, nicht einmal
    versuchen, den Rückstoß zu kämpfen und die Nähe zu ihr, lass sie push
    Sie weg und warten, bis sie getan furzen, bevor Sie wieder gehen.
  3. stay at long range, you should never get hit Rollen: range Aufenthalt in langen, sollte man sich nie getroffen zu werden
    von ihrem AE Rückstoß.


Sowieso ist es ein langsamer und langer Kampf, der wohl härtesten Kampf
in Maraudon, aber wirklich überschaubar, wenn Sie folgen Sie den oben.
Herzlichen Glückwunsch zum Töten Prinzessin Theradras und Ergänzung der
! Haupt Maraudon Quest! Die Prinzessin fällt auch schöne Dinge, immer
2 blaue Punkte aus 7.

Nachdem die Prinzessin ist tot, ein Gespenst namens Centaur Zaetar's
should appear in the middle of the Princess' lair. Spirit sollte Lair erscheint in der Mitte der Princess '. Sprechen Sie mit
Sie und nutzen Sie die Quest [51] Life Seed of
, which you can turn in at Moonglade for extra XP (Dungeon), die Sie sich wenden an in Mondlichtung extra für XP
und 1Gold 50silver.

Gehen Sie noch nicht, es ist noch ein Chef zu bekommen, und es ist sehr eng.
Buff alle mit Wasser zu atmen, wenn Sie einen Warlock hat in Ihrem
Gruppe, wenn Sie es nicht tun, ist in Ordnung, wird es nur weniger komfortabel.

Zur nördlichen Wasserfall direkt neben der Prinzessin Lair,
Blick von dort herunter springen, bevor Sie sicher, dass Sie nicht sehen, eine riesige
swimming there before you jump. Krokodil namens Rotgrip dort schwimmen, bevor du springst. Wenn der
Kroko ist nicht rund, haben Ihre ganze Gruppe zu springen und dort unten bleiben
in der Nähe des Wasserfalls. Warten Rotgrip zu nahe kommen, und ziehen Sie es
dieser Ecke. Er ist ein einfach zu kämpfen, er gerade trifft hart und ist
Unterwasser, keine Schwierigkeit, außer diesem. Rotgrip wert ist Tötung
weil er einige große Tropfen können Gegenstände, einschließlich Gatorbite
, Albino Crocscale Boots , Axe, Albino Crocscale Boots,
. und / oder Rotgrip Mantle.

Das war alles, die Bosse! Herzlichen Glückwunsch zum Clearing Maraudon
komplett. Der einzige Ausweg ist, um Hearthstone Nutzung oder fragen Sie einen Mage für
ein Portal, oder zum Selbstmord! Wir hoffen, dass Ihnen dieser Leitfaden und die
Maraudon Instanz.

For the AQ20 / AQ40 nature Hinweis: Für die AQ20 / AQ40 Natur
Bauern wehren Gang, wenn man so tief gehen wie Erdrutsche oder Princess
Theradras, der schnellste Weg zu gehen und setzen Sie die Instanz ist:

  1. Nackt
  2. Selbstmord
  3. Lauft zurück in die Geisterstadt und Zone aus, die Instanz zurückgesetzt


Herzlichen Glückwunsch, Du hast es durch die ganze Anleitung gemacht. Lächeln

Twinking ein Druide

Tauren, Night Elf Best Race: Tauren, Nachtelfen

GEAR
Lucky Fishing Hat (+100hp) Head: Lucky Fishing Hat (+100 PS)
: Honored wsg neck/Thick Bronze Necklace Hals: Wohlwollend WSG Hals / Thick Bronze Necklace
: Talbar Mantle Schultern: Talbar Mantle
: Sentry Cloak (+70armor)/Firebane Cloak (+70armor)/Battle Healer's Cloak (+70armor) Zurück: Sentry Cloak (+70 Rüstung) / Firebane Cloak (+70 Rüstung) / Battle Healer's Cloak (+70 Rüstung)
: Blackened Defias Armor (+100hp/+4allstats) Brust: Blackened Defias Armor (+100 HP / +4 Gesamtstatistik)
: Bear Bracers (+24healing/+9stam) Wrist: Bear Armschienen (+24 Heilung / +9 Stam)
: Scouting Gloves of the Monkey (+30healing/+15agil) Hände: Scouting Handschuhe des Affen (+30 Heilung / +15 AGIL)
: Deviate Scale Belt Taille: Deviate Scale Belt
: Leggings of the Fang (+100hp) Beine: Gamaschen des Fang (+100 PS)
: Nat Pagle's Extreme Anglin' Boots (Boar's Speed/+12stam) Füße: Nat Pagle's Extreme Anglin 'Boots (Boar's Speed / +12 Stam)
: Seal of Wrynn/Seal of Sylvanas Ring # 1: Siegel von Wrynn / Seal of Sylvanas
: Meadow Ring of Eluding (recently upgraded)/Honored wsg ring/Blood Ring Ring 2: Ring of Meadow Hotel lässt (kürzlich modernisierten) / Wohlwollend WSG Ring / Ring Blood
: Insignia of the Horde/Insignia of the Alliance/Minor Recombobulator Trinket # 1: 'Insignien der Horde / Insignien der Allianz / Minor Rekombobulator
: Arena Grand Master/Minor Recombobulator Trinket # 2: Arena Grand Master / Minor Rekombobulator
: WSG staff (+22int) Zwei Hand: WSG Mitarbeiter (+22 int)
OR
: Face Smasher (22int) Main Hand: Face Smasher (22int)
: Furbolg Medicine Pouch Off Hand: Furbolg Medicine Pouch

This guide is for any enchanters that can disenchant to large brilliant shards and can stealth. In my experience a stealthed enchanter is by far the most profitable. I am a 70 Rogue specced 21/0/40 and in pvp blues and instance blues. I by no means have uber gear so Id imagine a well geared rogue or druid could take this guide a little further. I am using the follow guide to work on my epic flying mount and to stock pile gold . I am over 3k as I post this with hopes to having my mount by the end of this weekend. I do apologize if the following has been posted

What you will need

Rogue will need the shadowforge key or lockpicking high enough to get through the doors.

Druid will of course need the key, its pretty easy to get at 70 though.

First part

Start off by entering the instance and working your way through the door to the left. Continue on to the next gate and enter through it. Come up to the East Garrison door and go through it (do not unlock the locking mechanism in the back of this room just yet) Continue up the ramp and make your way through the arena. Take the other exit out of the arena and go down the right side of the hall until you get to the Monument of Franclorn Forgewright. There you will see an rare elite (always up but still has the rare symbol) named Pyromancer Loregrain. These are easy kills, at 70 you pretty much resist everything, just make sure his 2 buddies don t have a chance to run or you can aggro the group behind you. Do not DE his blue item, it will only DE into a small brilliant shard and his staff sells for a little over 4g to a vendor and the others sell for around 2. The only reason you kill him is he has a 12% chance to drop the fiery weapon enchant recipe which sells for 35-40g on my server.

Second Part

The next part we will be heading to the Vault. This is the room where the coffer keys can be used and the dark coffer key. So head back down the hall past where you cam out of the arena, cross the bridge and go through the domicle. Continue out of that and go around to you get to the vault. There you will see Warder Stilgiss and his demon Verek guarding the coffer room. These are very easy kills also, just kill Warder and then take out the demon. I have never aggroed the room before them and I always kill them right where they stand. His demon has a chance to drop his collar (see it maybe 1 out of every 4 runs) DE this every time, turns into a large brilliant shard. DE everything Warder Stilgiss drops except Arbiters Blade (it will DE into a small brilliant shard and sells more to vendor that shard is worth).

Optional

Dark Keeper locations. There is only 3 places I will go after the dark keeper. To spawn him look at the portrait in the first room where you just killed Warder Stilgiss, read it and it will tell you where the Keeper just spawned. I have highlighted on the map where 3 spawns are that I kill him (feel free to try the others but when he spawns in the bar or in west garrison I always end up dying because of adds and its not worth my time) if you get a good spawn then approach him, he is again a very easy kill, I kill him and his 2 guards in hopes of getting a regular coffer key also. Loot him and return to the vault and open the middle lock in the back of the room. Usuall get a green that will DE into illusion dust or greater nether essence.

Third Part

This part we will be going after Lord Incendius. Go right out of the vault you were just in and he is right below you. I go to where you came out of the Domicile and just jump down. This guy can catch you off guard if you don t position yourself. He can knock you off the platform and into the lava so just make sure you are always in a position that you have room behind you. Other than that he is pretty simple. Rogues cloak of shadows is useful here. DE every blue he drops, they are all Large Brilliant Shards. Exit out the SW side down the Dark Iron Highway until you get back to the gates you unlocked when you first enetered (this is why you didn t unlock that locking mechanism at first so the door on the high way would remain open.

Fourth Part

The last two parts will be in the Bar. The next go we will go after is Phalanx. He is the Golem in the corner of the bar. You have to do a little quest event to make him aggressive and killable. On the upper side of the bar is a little goblin named Plugger Spazzring. Buy all the dark ale mug (note he sometimes has a rare leather working pattern that sells decent on AH). Directly across from him is a dwarf (can t remember his name but he is green to you, do not talk to NPCs that are yellow to ya) After you give him a few things of the ale he will start off a mini even where he looks for more ale in the kegs, hill will damage the last keg and this will trigger Phalanx. I pull him to the corner he came from and kill him there, keep your back to the wall cause he knocks you back also. DE any blue he drops into a large brilliant shard..

Fifth Part

The last person you will kill for a shard is Hurley Blackbreath. Go to the lower section of the bar in to the far room where no one is there. There is 3 clickable kegs all bunched together. Click each one. On the last keg Hurley and his gang will come running in. they will not aggro you. He has 3 guards with him. As a rogue, just sap one guard kill Hurley, loot and vanish. If youre a druid im guessing you could kill all with ease with your heals.


More Options

If you in need of a 16 slot bag or ammo pouch you can also kill Ribbly Screwspigot in the bar, he is just outside where you just killed Hurley, just talk to him and run back into where you killed Hurley. The only thing is all his bags are unique so you can only have one of each.

Repeat

Pretty sure there is more ways to make gold in here but I have found this to work best for me. I can do this run over and over never worrying about being in an instance too many times cause it takes almost 20 min per run. In these 20 min runs I get the following

3-5 Large Brilliant Shards - 7 gold each on my server

Fiery Enchant recipe 35 gold on my server (remember this is just a 12% chance but I have seen it drop up to 3 times in a row)

Around 5-10g (depending on if I get things I don t wanna DE) in vendor blues and and coin from NPCs

This is a chance for almost 80g in 20-30 minutes (all depending on what things sell for on your server)

Also note I know there is other things I can kill before all this but Im in it for Large Brilliant Shards and nother before this except the arena event (which kills my speed of this) drops anything that DE's to Large Brilliant Shards.

I would like to get better gear and try to go deeper in this where I can kill General Angorforge (I get him to 20% and he calls his buddies lol) and maybe the chest event.

Please don t go bragging to everyone if you start profiting off this. Gold is so hard to make and this works really well, and we don't want to see it changed.

1-60 Alliance Guide
* NOT A NEWBIE FRIENDLY GUIDE *
* ONLY USE IF YOU KNOW HOW TO PLAY WOW *
————————

This guide has been proven to work; 1-60 in 4 days
of /played time, NOT 4 days literally; just so you
don t !@#$%^&* about it.

=============

Profession - powerleveling 300/300 -

Obviously everyone has a different way to do it and mine is not the best,
or the most efficient way to do it. But here are a few things we did to level :

1a. For speed leveling - you should not be afraid to fight when you are in
low hp/mana. we kept pulling on our Shaman until we was down to about 10%
hp and 10% Mana. That cuts down on med time.

1b. The key is to grind on mobs that are 1 or 2 lvls above you and
complete quests while you are doing this

2. You're going spend tons on food/water/bandages

3a. for casters, buy good wands every few levels. Get cookie's stirring rod
from VC and buy the rest as you go. Maybe a new wand every 5-7 levels.
That way you can cut down on med time by wanding the mob when it is at
10% health so you can naturally start to regen mana

3b. for melee - bandage ,bandage, bandage and buy good weapons every
few levels

3c. if you can afford it, pimp yourself out (caster get +dmg gear, melee
get +attack power gear) the harder you hit, the faster things die, the
faster you get xp. Even that means you spend more time sitting down
eating/drinking (that only takes 15 seconds max)

Here s what to do:

The Times listed are w/out rested XP

Human/Gnome/Dwarf -
Nooby zone (1 - 6.5) - yes, get to 6.5 … that means killing just a handful
of extra mobs. If you are just grinding and doing quests this should take
you 1hr

** now go to IF or SW and pick up skinning (this will help offset the costs
of buying your gear and buying food/water) Highly recommend that you
spend 20g and get yourself 4 runecloth bags. In order to power level
yourself you can't be going back to town to sell things every hour

Outside IF/SW (6.5-11) - pick one (don't go between SW and IF cuz that
takes way too long) you're going to need to grind a bit but this will take
you 3-4 hrs of played time (again, no chatting is involved here … typing
just slows down your DPS and slows down your leveling) ^_^

Loch Modan (11-13) - the first few quests here are easy to do. Kill spiders,
bears, boars. Kill little kobolds. Kill trolls. You can skin and get cloth to
make bandages. 2 hrs played

Westfall (13-16) - Complete all the level 12 quests and then grind on the
Harvest Golem/Watchers near the north part of Westfall. There should be 3
farms that have level 11-13 mobs. Then grind on the higher level ones on
the West until you hit 16. While you're running around the farms, grinding
on these mobs - complete the other westfall quests. 4 hrs played

*be sure to do the defias brother hood quests

*don't forget to pick up the quest 'dry times' and start buying the alcohol
form the different places

Loch Modan (16-1) Cool - come back here and do a few more quests.
should be able to complete them quickly since you are such high level.
Don't forget the quests in the digging site to the east and the other building
all the way in the southeast corner (i forget the name of it) 4 hrs played

Redridge (18-20) quest, quest, quest and grind on Murlocks or the
Kobolds (forget what they are called but they are all over the mountains to
the north) 4 hrs played

**DING ** have someone run you through the Deadmines 2-4 times (until
you get some nice gear) 2 hrs played

You should now be at 1 day /played

Redridge (21-23) - quest and grind on Orcs on the north east part of RR 4
hrs played

WETLANDS (23-25) - quest/grind on murlocks, crocs, the undead pirates,
the invisible dudes that walk in the river, the gnolls, etc (do not do the Orc
quests yet) 4 hrs played

Darkshire (25-2) Quest, quest, quest - the wolf guys, the comb quest,
the Undeads in the cemetery, etc, etc 5 hrs played

**find a kind soul to take you to the stockades (do all the quests there in
one run, not worth it to get gear)

Wetlands (28.5-30) - do the orc quests, raptor quests and then grind it out
on either one (Orcs if you need bandages, raptors if you want skins) 5 hrs
played

*if you can, find someone to help you with the last few Darkshire quest
(morbent fel, etc)

Hillsbrad Foothills (30-31.5) - these quest are probably green to you (if
they are grey and not part of a chain, skip them). You should be able to
kill Nagas and Murlocks on the south and get good xp. You can also do the
defias quests really quick. 2 hrs played

Alterac Mountains (31.5-33) - grind in the cave to the north (on the way to
AV) and then yetis … just grind 6 hrs played

**DING you should be at 2 days /played** (maybe a little more if you
have been chatting it up

Arathi Highlands (33-35) - some quick quests here - you can grind on Orcs
or trolls

**at this time, have someone take you to SM and do some quests there. If
they can, run you through until you get some nice gear (class dependent
obviously) and you should be able to get a level or two from there.
Ideally, they would run you through the whole thing 4 hrs played -
obviously you may not find someone to dedicate 4 hrs for you, so go to
STV and start your quests there too …

STV (34-40) - let us break this one down for you

**the key here is to pick up as many quests as you can, and complete
them all before turning them in. STV is FULL of chain quests. Kurzen camp
quests, Mastery quests, Troll tribes, etc**

(34-35) your first set of quests should get you a full level. Grind as much
as you can in the kurzen camp since its usually safe from ganking

(35-37) troll tribes (getting the tablets) and 2nd series of masteries and
the geologist co quests.

**@ 37 go to STV and pick up quests there

(37-40) singing blue shards, apes, raptors, tigers, panthers and troll
tooths? or whatever it is you need to collect from trolls. 20 hrs played

**if at any point you get tired of STV, go back to Arathi or if you really
hate grinding, go to Desolace or even Badlands

**or if you find someone nice, they'll take you to gnomeragan **

**DING - go buy your mount** /played 3 days

***We'll stop posting how much time it should take you so no one will get
depressed and hurt themselves but it slows down a lot from this point on,
now you really need to start buying that +dmg +ap gear***

(from this point on 40-50 should be about 4 hrs per level on average and
50-60 should be about 5-6 hrs per level)

(plus the levels specified from this point on are more strict, for example - I
wouldn't recommend going to sorrow hill before you are 50 cuz its not
efficient - same thing for Un'Goro before level 52)

Alterac Mountains (40-42) - Ogres (non elite) + humanoids (quest/grind)

Tanaris (42-45) - wasteland wanderers (grind, grind, grind) - get water
pouches and just grind. Trust us on this, you need to start grinding some
or you'll run out of quests and get stuckin between zones)

STV (45-46.5) - finish the quests here (pirates, Zanzil secret/Nagas, apes,
etc)

Tanaris (46.5-4Cool - Ogres (again grind, grind, grind) - you can pick up
quests in Tanaris and complete them if you want, but its faster to just grind
right now

Searing Gorge (48-50) - quests are fast and grinding is easy. Don't bother
getting the searing gorge key … you'll never run through that door …

Western Plaguelands (50-51) - sorrow hill - Chillwind point.

**I know this place is super camped so if you can't find pulls there, go
back to Searing Gorge or Feralas (there is a repeatable quest there on the
shore (right after you take the boat the little goblin there gives it)) or
even Azshara (but watch out for the farmers there!)

Felwood (51-52) - some quests, some grinding. Don't bother doing the
quests in the north by the cave that leads to Winterspring. Just do
whatever is green/yellow so that would be the first Furlbog quests +
Jadenar + whatever other quests you pick up from the south part of
Felwood

Un'Goro (52-54) - Bring your Mithril casing! (2 escort quests + lots of kill
quests + some travel back and forth between here and Tanaris)

**its important that you grind whatever part of your level is left

WPL (54-55) - finish quests here (cauldrons + scarlet + whatever else you
can find) and then grind

Azshara - Felwood (55-56) - GRIND! or do whatever quests you still
haven't done here (you could grind on Ogres in Burning Steppes too)

Winterspring (56-57) - quests + grinding (you might want to go to
Darnassus first, in the Therussian village you can pick up a quest for
Azshara and another for Winterspring)

Burning Steppes (57-5Cool - quests + grinding on Ogres/Orcs/dragons

EPL (58-59) - lots of good quests here, just that you run into the occasional
horde party going to Strath

Silithus (59-60) - tons of good quests, just hard to do cuz of the entire
uber guild going to farm the texts and AQ

**again, this guide shows a lot of grinding but its helpful if you stay in one
zone until you level.**

===================

If you're looking to grind as much as possible (which is the fastest way to level), you'll find this guide very helpful. For each respective faction here is a list of locations/mobs to grind at all levels throughout the game. Use this guide as a reference to your current level, and you'll be sure to level faster than doing only quests. Feel free to add your own locations as well and I'll update!

Level: 0-15
Continent: All
Faction: All
Where/What: Questing fastest possible experience

Level: 5-10
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Elwynn Forest:Goldshire, Farms south of town — Boars

Level: 10-16
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Loch Modan:Loch Modan, Thelsamar(33,39) — Boars, Bears and Spiders

Level: 12-15
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Westfall:Westfall killing the defias smugglers/trappers (do the bandana quest and the first The People's Militia quest).

Level: 12-20
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:The Barrens - Bristlebacks

Level: 13-16
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Southsea Pirates south of Ratchet

Level: 14-16
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Pirates south of Ratchet (Barrens)

Level: 15-17
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Loch Modan:Loch Modan and kill the troggs (shaman/bonesplitters) till 17.

Level: 15-20
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:The Barrens - Harpies *

Level: 16-18
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Witchwing Harpies north-west in the Barrens.

Level: 18-21
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Bristleback Quillboars in the Barrens, just north-east of Camp Taurajo. (This is an awesome spot. Get the quests Consumed By Hatred and Lost in Battle from Mankrik in Crossroads and Tribes at War from Mangletooth in Camp Taurajo before you begin.)

Level: 18-22
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Westfall:Westfall, SouthWest Coast(25,62) — Shore Crawlers.

Level: 18-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Duskwood, Tranquil Gardens & Raven Hill Graveyard, Duskwood. 13000-16000 XP/hour

Level: 19-21
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Loch Modan:Troggs at the excavation site in Loch Modan till 21. Those guys are really the best that I found. Was getting more than 20k ex/hr doing them from 19-20, and there's 3 chests that pop in there and 2 rare spawns.

Level: 19-22
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Bramblescar (Barrens) on lizards and quillboars. Unless you're doing leatherworking, just leave the lizards alone.

Level: 20-25
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:The Barrens - Bael Dun Exavs. Bael'dun Excavator (21) 528 HP. Bael'dun Excavator (22) 570 HP

Level: 20-25
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad - Hillsbrad Farmers (etc)

Level: 20-26
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Wetlands:Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

Level: 21-22
Continent: Kalimdor
Faction: All
Where/What: Stonetalon Mountains:Venture Co. Loggers and Deforesters in Stonetalon Mountains (Horde: do the quests Goblin Invaders and Super Reaper 6000 while you're at it)

Level: 21-24
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:(Alliance) the tranquil grove in duskwood

Level: 22-24
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Spiders and Bears around Tarren Mill in Hillsbrad Foothills. You might also do a few of the grinding quests you can gather here while you're at it.

Level: 22-24
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Bael'dun excavators in Southern Barrens. Bael'dun Excavator (21) 528 HP. Bael'dun Excavator (22) 570 HP

Level: 22-24
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Tarren Mill (Hillsbrad) on bears and spiders. Dagger crit chain heaven.

Level: 22-25
Continent: Kalimdor
Faction: All
Where/What: Stonetalon Mountains:Miners inside a cave in Windshear Crag (if this place is as good as some say, I'd go straight here from the Venture Co. guys and wait with the harpies until 25, thanks porcellus)

Level: 22-26
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Thousand Needles - Galak Scouts (etc)

Level: 22-29
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillbrad Foothills — Bears, Spiders, Lions

Level: 23-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:(Alliance) Duskwood, West of Town — Ravagers

Level: 23-28
Continent: Kalimdor
Faction: All
Where/What: Ashenvale:(Alliance) Ashenvale, East Astranaar(48,54) — Shadowhorn Stag

Level: 24-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:undead in raven hill cemetary

Level: 24-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Across the road from Tarren Mill on tougher bears and cats. Dagger crit chain heaven.

Level: 24-29
Continent: Kalimdor
Faction: All
Where/What: Stonetalon Mountains:Bloodfury Harpies in Charred Vale. Horde: Get the quest Harpies Threaten which leads to Bloodfury Bloodline (Elite) from Sun Rock Retreat. The last one requires you to kill a level 30 mob. I soloed her with evasion and a potion at 29, but if you can't, get someone to help you.

Level: 25-30
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Thousand Needles - Grimtotems

Level: 26-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Wetlands:Dragonmaw Encampment (Wetlands)

Level: 26-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Wetlands:Whelgar's Excavation Site (Wetlands)

Level: 26-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Spiders/Bears in back of Syndicate tower (Hillsbrad)

Level: 26-30
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad - Mud Gnolls *

Level: 26-30
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

Level: 28-28
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Duskwood:Rotting Orchard (Duskwood)

Level: 28-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Raven Hill Cemetary (Duskwood)

Level: 28-30
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Cats and Spiders around Nethander Stead (Hillsbrad)

Level: 28-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad Foothills, River Area — Snapjaw Turtles

Level: 29-29
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Vul'Gol Ogre Mound (Duskwood)

Level: 29-32
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Screeching Harpies inside and outside the harpy cave west in Thousand Needles.

Level: 29-32
Continent: Kalimdor
Faction: All
Where/What: Ashenvale:Can be achieved at the Terrorwulf camp near Felwood in Ashenvale. They drop coin but NO CLOTH. They do not run and only do physical damage. There special abilities are Tendon Rip and a 10 second curse that reduces healing effects by 75%.

Level: 29-32
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Duskwood, Manor Mistmantle. Fetid Corpses. Cleanse the disease you get from time to time. Also a random chestspawn and a boss (Stalvan). 16000-17800 XP/hour

Level: 30-32
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Harpies inside cave (Thousand Needles)

Level: 30-35
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

Level: 30-38
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Shimmering Flats - All monsters.

Level: 31-31
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Kurzen Encampment (Stranglethorn Vale)

Level: 32-34
Continent: Kalimdor
Faction: All
Where/What: Desolace:Kolkar Centaurs east in Desolace. Forget about the Battle Lords, but grind the Windchasers, Scouts and Maulers. Add the Destroyers at later levels. You could also do the Kolkar Bounty and Khan Dez'hepah quests if you want to, but I didn't bother, mostly because of the long traveling distances.

Level: 33-33
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Stranglethorn Raptors (Stranglethorn Vale)

Level: 33-33
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Growless Cave (Alterac Mountains)

Level: 33-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Arathi Highlands, Boulderfist Outpost. Boulderfist Ogres. Stay outside the cave, going around in circles. Don't engage the trolls. You should find a rhythm soon enough, there are enough Ogres here (though at first it seems you kill too fast for the respawns) 18200-20500 XP/hour

Level: 33-37
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:STV - venture co. geologists (careful, big traffic area)

Level: 34-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Gallow's Corner (Crushridge Ogres - Altarac Mountains)

Level: 34-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Witherbark Village (Arathi Mountains)

Level: 34-36
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Grind on Mountain and Giant Yetis and Crushridge Orgre in Alterac Mountains. You can also head into Strahnbrad that's to the west of the Ruins of Alterac and kill the Syndicate mobs, but I didn't like it.

Level: 34-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Venture Co. Geologists in Stranglethorn Vale. Use kick when they've wasted time on their lightning bolt spell, then kill them. You'll hate these guys at 40, trust me. Also, you'll get Honored reputation status with Booty Bay. Wohoo!

Level: 35-36
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Alterac Mountains, Gallow's Corner. Crushridge Ogres & Brutes. Do both sides of the ruined tower, plenty of Ogres here. 21500 XP/hour

Level: 35-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Alterac ogres from 35-40 for grinding

Level: 36-36
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)

Level: 36-37
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:NE of Brackenwall (2 min run there)- Raptor den 36-37 raptors there - lots of them

Level: 36-38
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:(for casters) Rock Elementals near Kargath,Badland

Level: 36-38
Continent: Kalimdor
Faction: All
Where/What: Desolace:Desolace quests and kodo grinding

Level: 36-39
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

Level: 36-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad southshore quests.

Level: 36-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Deadwind Pass:Grind on Water Elementals on the island NW of Grom'Gol

Level: 36-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Grind on Highland Fleshstalkers in Arathi Highlands. There's a quest chain that requires you to farm the Fleshstalkers at the end, and the quest item has a low drop rate (something like 1 in every 5 or 6 kills)

Level: 37-37
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Lashtail Raptors (Stranglethorn Vale)

Level: 37-37
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Water Elementals (Stranglethorn Vale)

Level: 37-38
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands: Badlands, Dustbowl. Lesser Rock Elementals (37-39). These are no humanoids, but they are Blizzard's gift to grinders. Nice XP, no hitpoints, no risk and very good gold /hour. There are also quests for these, pick them up for some free XP. A repair vendor can be found in the center of the Badlands. 21500-22500 XP/hour

Level: 37-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn.

Level: 37-42
Continent: Eastern Kingdoms
Faction: All
Where/What: Swamp of Sorrows. Swamp of Sorrows, the Misty Valley. The Swampwalkers/Elder ones/Terror things there hit soft, have medium HP, low armour, but do have a druid renew type thing they pop at about 400hp left, but you can easily out DPS their heal if you forget to kick them. They drop a fair amount of silver, a wide range of herbs (including swiftthistle, and fadeleaf) and a fair ammount of greens.

Level: 38-40
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:Dustwallow Swamp - Very North East Islands, Murlock Warriors/Oracles.

Level: 38-40
Continent: Kalimdor
Faction: All
Where/What: Desolace:Undead Ravagers in the southeast

Level: 39-39
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:The spider cave north of Brackenwall (Dustwallow Marsh)

Level: 39-39
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Rock Elementals (Badlands)

Level: 39-39
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Elder Crag Coyotes (Badlands)

Level: 39-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Badlands, Mirage Flats. Rock Elementals (38-40) and Greater Rock Elementals. This spot of Elementals is farmed a lot less than the other one. It can be found in the mountains in the south of the Badlands. 21500 XP/hour at level 39. 28500-29500 XP/hour at level 40-41.

Level: 39-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands: Dustbelcher Maulers and Shaman. In shadowform, PW:F up, pull with mind blast. Backing up, hit SW:P, Mind Flay once, then continue backing up until mind blast comes up again cast it and wand once. You're now at the ~10s mark, if the mob has >250 health wand it again. If not just start heading to the next mob and let the first one run in fear. You should be ready to cast Mind Blast again just as the timer comes around on it, about 20s into the first attack. Repeat. ~35000 XP/hr

Level: 39-42
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:Duskwallow Swamp spider Cave NW of Horde Village. Spiders have dot, but good money

Level: 40-42
Continent: Kalimdor
Faction: All
Where/What: Desolace:Skeletons in Desolace. They're about the only squishies I could find to grind on. It's part of an Alliance quest, so the usual PvP warnings apply.

Level: 40-44
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Scalding Whelps east in Badlands. The north spot. The spot north of the elite dragons These guys are cool. They also have a infinitesimal shot at dropping a Dark Whelpling, which will help you in your quest to get laid.

Level: 40-44
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Wastewander Thieves/Bandits/Buddies/.. in Tanaris. These guys drop also some pouches that you can give to some guy in Gadgetzan for a small experience bonus. This place has been crawling with players every time I've been there, though.

Level: 40-46
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas - Woodpaws (stay away from the ones that disease for slow casting speeds) **

Level: 41-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Scalding Whelps (Badlands)

Level: 41-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Agmond's End (Badlands)

Level: 41-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Ziata'jai Ruins (Venture Co. Stuff, Stranglethorn Vale)

Level: 41-43
Continent: Kalimdor
Faction: All
Where/What: Feralas:Grimtotem Compound (Feralas - Low 40s, not absolutely sure)

Level: 41-45
Continent: Eastern Kingdoms
Faction: All
Where/What: The Hinterlands:Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

Level: 42-42
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas, Gordunni Outpost. Gordunni Ogres, Brutes and Ogre Mages (40-43). Grind in the latter part of the compound, making slight advances into the cave once you run out of Ogres outside. 29500-30000 XP/hour

Level: 42-45
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Jungle Stalkers in SV. The loot drop isn't nearly as good as the Lashtails, but they're as squishy as ever. Also, they don't seem to have the knockdown attack that the lashtails do. Virtually no one kills these guys on my server, and they're easily chainable.

Level: 43-43
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Naga Explorers (Stranglethorn Vale)

Level: 43-43
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Wastewander Bandits (Tanaris)

Level: 43-45
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas, Ruins of Isildien. Gordunni Brutes, Maulers and Warlocks (42-44). 30000-30500 XP/hour

Level: 43-45
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas, Ruins of Isildien. Gordunni Brutes, Maulers and Warlocks (42-44). 30000-30500 XP/hour

Level: 44-44
Continent: Kalimdor
Faction: All
Where/What: Feralas:Isle of Dread (Feralas - Inside Cave; South of Feathermoon Stronghold)

Level: 44-46
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Dustbelcher Ogres inside the cave southwest in Badlands, just south of Kargath. There's a couple of respawnable chests here as well.

Level: 44-46
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Pirates through the cave in Tanaris, by the east coast.

Level: 44-50
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Tanaris, Steamweedle Port — Steeljaw Snappers

Level: 45-45
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feral Scar Vale (Feralas)

Level: 45-48
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.<

Level: 46-48
Continent: Kalimdor
Faction: All
Where/What: Feralas:Frayfeather Skystormers (not the other birds) south in Feralas.

Level: 46-48
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas - Frayfeather Skystormers *

Level: 47-47
Continent: Kalimdor
Faction: All
Where/What: Azshara:Undead in Western Ashzara (Azshara)

Level: 47-47
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Dunemaul Compound (Tanaris)

Level: 47-47
Continent: Eastern Kingdoms
Faction: All
Where/What: Searing Gorge:Elementals/Golems around The Cauldron + N of it (Searing Gorge)

Level: 48-50
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas - Harpies

Level: 48-51
Continent: Kalimdor
Faction: All
Where/What: Feralas:Northspring Harpies northwest in Feralas. Closer to Shadowprey Village than Camp Whatever.

Level: 48-52
Continent: Kalimdor
Faction: All
Where/What: Feralas:Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un'goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

49-50 Kalimdor All Tanaris
Tanaris, Thistleshrub Valley. Thistleshrub Rootshapers, Gnarled Thistleshrubs & Thistleshrub Dew Collectors (47-50) 32500-34000 XP/hour. You badly need the slight increase in XP here, so be glad about it. These are also great for grinding, especially for Alchemists. No HP, no damage and decent greenie drop rate.
Level: 50-50
Continent: Kalimdor
Faction: All
Where/What: Felwood:Deadwood Village (Felwood)

Level: 50-54
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands - First 'field' to the left, assorted monsters.

51-51 Eastern Kingdoms All Western Plaguelands
This is where I suggest doing two awesome quest chains. Namely, the Scourge Cauldrons chain in Western Plaguelands (starts with Scarlet Diversions in The Bulwark) and Stealing Knowledge in Azshara. You will need a 60 buddy to help you with the cauldrons chain. Grind the rest of the level on Satyrs, also in Azshara.
Level: 51-51
Continent: Kalimdor
Faction: All
Where/What: Azshara:Ruins of Eldarath (Azshara)

Level: 51-53
Continent: Kalimdor
Faction: All
Where/What: Un'Goro Crater:Un'Goro crater. Tar Lords & Lurkers (lvl 50-54) & Un'GoroQuests. 35000-37000 XP/hour

Level: 51-54
Continent: Kalimdor
Faction: All
Where/What: Azshara:Azshara — Legashi Satyr

Level: 52-52
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:Dreadmaul Rock (Firegut Ogres - Burning Steppes)

Level: 52-52
Continent: Kalimdor
Faction: All
Where/What: Azshara:Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)

Level: 52-52
Continent: Kalimdor
Faction: All
Where/What: Felwood:Jaedenar (Felwood)

Level: 52-52
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Sorrow Hill (Western Plaguelands)

Level: 52-55
Continent: Kalimdor
Faction: All
Where/What: Azshara:Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

Level: 52-56
Continent: Kalimdor
Faction: All
Where/What: Azshara:Blood Elves in Azshara. This place was usually taken when I got here, but if you kill faster than everybody else they'll eventually leave (at least they did on all occasions when I got here).

Level: 52-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands, undead at farms

Level: 54-54
Continent: Kalimdor
Faction: All
Where/What: Azshara:Temple of Arkkoran (Azshara)

Level: 54-55
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands & Eastern Plaguelands. Fordring questline starting quests, Cauldron quests, grinding on the first Cauldron field. Also Felwood quests. 34000-35000 XP/hour.

Level: 54-60
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands - Scarlet Lumberjacks

Level: 54-60
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Winterspring — Ghosts

Level: 55-55
Continent: Kalimdor
Faction: All
Where/What: Felwood:Jadefire Run, Felpaw Village (Felwood)

Level: 55-55
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Felstone Field, Dalson's Tears, The Writhing Haunt, Gahrron's Withering (Western Plaguelands)

Level: 55-56
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Winterspring. Yetis. Nuff said. Also several worthwile quests here. around 34000 XP/hour

Level: 55-58
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel'Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

Level: 56-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Northridge Lumber Camp (Western Plaguelands)

Level: 56-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Corin's Crossing (Eastern Plaguelands)

Level: 56-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:The Pillar of Ash (Burning Steppes)

Level: 56-56
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Winterfall Village (Winterspring)

Level: 56-58
Continent: Kalimdor
Faction: All
Where/What: Winterspring:winterspring ghosts, Winterspring quests

Level: 56-60
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:Blackrock Stronghold in Burning Steppes. This place can be hard at first, but once you get the routine in it's awesome and you'll pull around 50k/hr here. At 56 you'll be getting Blade Flurry, which is awesome for some of the two-man groups inside the Stronghold itself.

Level: 57-57
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Eastern Plaguelands. Fordring questline continuation, endgame instance prereqs, Dire Maul East+Quests, BRD+ quests for the Onyxia key. 20000-30000 XP/hour

Level: 57-57
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:Blackrock Stronghold (Burning Steppes) - probably the best place to grind for a rogue; however, you do have to get used to how the roamers work. You'll probably die a few times along the way while learning them.

Level: 57-57
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Ice Thistle Hills (Wintespring) - Rugged Leathers

Level: 58-60
Continent: Kalimdor
Faction: All
Where/What: Winterspring:The yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding.

Level: 58-60
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Eastern Plaguelands, Corin's crossing, various quests

Level: 58-60
Continent: All
Faction: All
Where/What: Endgame instances in 5-man parties, with the respective quests.

Ok after making Instances for XP, I decided that I should make another way to lvl up alternate to questing/grinding. Now many people will say this is common knowledge but this way it really is!

The basic idea here is to start going to BG at 11–

Get in queue for any BG you want.

Go out and just grind, eventually you will be accepted into the BG you got in queue for

Kill, Kill, Kill in the BG

Now when it is over enter queue again

Go out and grind again while you wait

This is an ongoing cycle

So what just happened? Well basically you're getting fast steady xp by grinding and scattered in there is a number of BGs, Xp & Honor all in one! If you level up this way you can also save up the winning marks (and losing ones now) and turn them in to a battlemaster with the quest for them, getting extra xp and honor, rep.

By level 40 or so you will already be heavy into the PVP ranks, and you can easily purchase the PVP rewards when you get in your 50s.

This is not the fastest way to level by far , although the combination of turning in marks of winning or losing, grinding, soaring through the ranks, and getting tons of rep make this a nice little strat.

If you have a twink caster you are probably going to stay at that level for quite while. If you level your engineering up to the point where you can wear the best googles you can get, put them on, then drop engineering, the googles will stay on you until you take them off. So you could then pick up a different skill.

~Priest's Outland Horde Guide~

Einleitung:
Welcome to part two of the guide! The game has changed quite a bit since BC, so hopefully this will help you understand the fastest way to level. There are hundreds of quests in the Outland, but only 10 levels of clvl advancement. There isn't one perfect path to take due to the fact that you'll be the same level for long chunks of time. Considering that, this guide will be a little different than the 1-60 guide that preceded it. I won't list the perfect exact path, but instead a general path that will help you immensly (or it did me anyway).

Quest hub paths to take will be listed, along with any information necessary pertaining to that particular quest, and the order in which to do it/them. There won't be tons of really obvious information or force you to take a single path the whole time. Read all the descriptions carefully, because you'll be able to figure out where and how the quest is finished. I'll list some extra info if I feel it's necessary, since I write this guide the first time I played through the Outland. The guide is tweaked for fast leveling since that's why I enjoy most with this game. If you're looking for a rich, rewarding experience, this probably isn't the guide for you. ;-) I've leveled three chars up to level 70 in beta alone, and usually you're looking at the same amount of time for 60-70 that you spent on 1-50. So…get some coffee. I haven't come up with a set-in-stone speed run yet, as it takes months and months of playing, but this should help you out immensly.
The reason for no step-by-step is that TBC will mature over time, but until it has, and I've done several speed runs through it and feel comfortable with a set-in-stone pattern I can then make a step-by-step guide, you are just going to have to settle with this 'reference' guide for now, which should still be VERY helpful.

Quest patterns are pretty much the same no matter what class you are.

If you come across any quest that you don't know where or how to do it, simply look it up at either wow .allakhazam.com or
Thottbot.com, they will tell you everything about the quest.

World of Warcraft
World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the US and/or
other countries.


Copyright 2007 MMOEdge.com pg1

Outland 60-70
01) To enter the Outland, you must have the Burning Crusade Expansion pack, otherwise you are not allowed to enter it. To enter it, you have to go through Dark Portal in the Blasted Lands, from there you can enter the Outland.
02) There is a quest giver (Warlord Dar'toon) right before you enter the dark portal that gives 'Through the Dark Portal' … accept it.
03) Then enter the Dark Portal.
04) Before I get started, I want you to get a bit familiar of what is in store for you, as far as the paths you are going to take. Check the map out to the right for a basic guideline on the leveling paths you are going to take. Here is a quick and basic rundown of zones/levels:
05) 60-61 Hellfire Peninsula
06) 61-63 Zangarmarsh
07) 63-65 Terokkar Forest
08) 65-67 Nagrand
09) 67-68 Blade's Edge Mountains
10) 68-69 Netherstorm
11) 69-70 Shadowmoon Valley
12) For reference, you can check out Blizzard's overview of Outland right here, you can get a good idea of where all the cities and dungeons are with this map. Dark Portal
01) First thing you'll notice in front of you is a bunch of HUGE demons killing a bunch of NPCs, no need to worry about it now.
02) Go down the steps and turn in 'Through the Dark Portal' … accept 'Arrival in Outland'
03) Go turn in 'Arrival in Outland' … accept 'Journey to Thrallmar'
04) Then Fly to Thrallmar…
05) Make Thrallmar your home.
06) Turn in 'Journey to Thrallmar' … accept 'Report to Nazgrel'
07) Go turn in 'Report to Nazgrel' … accept 'Eradicate the Burning Legion'

60-61 Hellfire Peninsula
Thrallmar
(QUEST CHAINS that start in Thrallmar)
________________________
01) 'Eradicate the Burning Legion' (this is the first quest chain I start doing in Hellfire Peninsula) (Turn this in at 58.41)
02) 'Felspark Ravine' (just keep walking east a few steps and you will see the mobs)
03) 'Forward Base: Reaver's Fall' (turn this in at 65.43)
04) 'Disrupt Their Reinforcements' (the portals & mobs are directly east of this quest giver, Portal Xilus=70.45, Portal Kruul=74.38)
05) 'Mission: Gateways Murketh and Shaadraz' (talk to the NPC right next to you to get a wyvern to fly and bomb 2 portals, if you don't do it the first time, you can go and do it again.)
06) 'Mission: The Abyssal Shelf' (very similar to the previous quest, except you have to bomb a bunch of mobs, see if you can do this all in one go!) (this quest is repeatable but you don't get any extra XP for it)
07) 'Return to Thrallmar'
08) 'Forge Camp: Mageddon' (the camp is at 64.32)
09) 'Cannons of Rage' (this camp is at 58.30)
10) 'Doorway to the Abyss' (this is all done at 53.27)
11) 'Cruel's Intentions' Elite
________________________
12) 'Bonechewer Blood'
13) 'Apothecary Zelana' (turn this in at 66.43)
14) See… 'Spinebreaker Post' at Spinebreaker Post…
________________________
15) 'I Work… For the Horde!'
16) 'Burn It Up… For the Horde!' (eastern cannon=60.52, western cannon=54.53)
________________________
17) 'The Assassin' (Krun Spinebreaker is at 33.43)
18) 'A Strange Weapon'
19) 'The Warchief's Mandate'
20) 'A Spirit Guide'
21) 'The Mag'har'
22) 'Messenger to Thrall' (I generally do this quest later when I turn LVL 62 so I can get new spells/abilities while I'm at it)
23) 'Envoy to the Mag'har' (turn this in at 32.27)
24) 'A Debilitating Sickness' (grab this quest right next to where you turned the previous one in) (the mushroom is in the cave at 34.64)
25) 'Administering the Salve'
________________________
26) 'Vile Plans' (starts from an item dropped from Razersaw)
27) 'The Agony and the Darkness' [3] (Pools of Aggonar, 38.40) (I wait until I go to Falcon Watch later to get more quests to do at the Pools of Aggonar before I go there)
________________________
28) 'The Foot of the Citadel'
________________________
29) 'Report to Nazgrel'
________________________
30) 'Weaken The Ramparts'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
31) 'Hellfire Fortifications'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
32) 'Falcon Watch' (this quest leads to Falcon Watch at 27.60) Stonescythe Canyon (51.30)
________________________
01) 'Outland Sucks!' (quest giver is at 51.30) (the spare parts are all along the ravine just south-west in those little boxes)
02) 'How to Serve Goblins' [2] (this is done at around 45.42)
03) 'Shizz Work' (I don't know where Blizz gets their quest ideas at!)
04) 'Beneath Thrallmar' (the entrance to the mine is right behind you)
Copyright 2007 MMOEdge.com pg2

Spinebreaker Post (61.81)
(QUEST CHAINS that start in Spinebreaker Post)
Get FP there.
________________________
01) 'Make Them Listen' (mobs are directly west) (while doing this quest you will find an item drop which starts this quest 'Decipher the Tome')
02) Turn 'Decipher the Tome' in … accept 'The Battle Horn'
03) 'The Battle Horn' (the mob for this quest is at 54.83)
04) 'Bloody Vengeance' (this is done at 63.77)
05) 'Honor the Fallen' (turn this in at 56.77)
________________________
06) 'Spinebreaker Post' (this quest simply gets turned in)
07) 'Boiling Blood' [2] (the cauldron is at 65.71)
08) 'Apothecary Antonivich'
09) 'A Burden of Souls' [2] (this is done at around 45.42)
10) 'The Demoniac Scryer' (this is done around 44.50)
11) 'Report to Nazgrel'
________________________Wanted Poster
12) 'Wanted: Worg Master Kruush' [2] (Kruush is at 68.73 in the worg stables)
13) 'Zeth'Gor Must Burn!' (Forge: 69.69, Barracks: 69.76, Eastern Hovel: 70.70, Western Hovel: 67.76, Stable: 68.73)
________________________
14) 'The Eyes of Grillok' (use Zezzak's Shard on the Eye of Grillok at Zeth'Gor, 67.74)
15) 'Grillok 'Darkeye" (Grillok Darkeye is in the cave at 66.71) (he has a lot of hit points so be cautious)
________________________
16) 'The Warp Rifts' [2] (this is done at 49.81) (you should do this quest along with 'Voidwalkers Gone Wild' [get this quest at 49.74] since their both done in the same place)
17) 'Void Ridge' (there is a shortcut to get there at 72.67 called Spinebreaker Pass)
18) 'From the Abyss' (purple crystals are at 80.78)
________________________
19) 'Preparing the Salve'
20) 'Investigate the Crash' (turn this in at 49.74)
21) Go to Zeppelin Crash quest chains…
Zeppelin Crash (49.74)
________________________
01) 'In Case of Emergency…' (pick up Zeppelin Debris)
02) 'Voidwalkers Gone Wild' [2] (this is done at 49.81) (you should do this quest along with 'The Warp Rifts' since their both done in the same place) (I then go do 'Ravager Egg Roundup' immediately after this [at 36.89])
________________________
03) 'Ravager Egg Roundup' (this is done at 36.89)
04) 'Helboar, the Other White Meat' (Helboars are all over the place)
05) 'Smooth as Butter' (mobs are at around 62.66) (While doing this quest, make sure you kill Marauding Crust Bursters until they drop an Eroded Leather Case, which starts 'Missing Missive' [this quest is later turned in at 15.52]) Falcon Watch (27.60)
Copyright 2007 MMOEdge.com pg3

Get FP there.
________________________
01) 'Arelion's Journal' [3] (the pack is hanging on a tree limb at the Pools of Aggonar, 40.37)
02) 'Arelion's Secret' (need to turn in at Magister Aledis)
03) 'The Mistress Revealed'
04) 'Arelion's Mistrsse' (the alcoholic beverage is in Zangarmarsh, Cenarion Refuge at the inkeeper Coryth Stoktron, the item is called Cenarion Spirits. The NPC to turn it into is right in the middle of the lower part of Falcon Watch, if the NPC is not there, it's because somebody else is doing the quest currently)
________________________
05) 'In Need of Felblood' [3] (Pools of Aggonar, 38.40)
06) 'The Cleansing Must Be Stopped'
________________________
Sha'naar
07) 'Source of the Corruption' (Sha'naar is at 14.59)
_________
08) 'Naladu' (quest giver is at 15.58 in the hut) (turn this in at 16.65)
09) 'A Traitor Among Us' (key is in the hut at 14.63)
10) 'The Dreghood Elders' (Morod=13.61, Akoru=15.58, Aylaan=13.58)
11) 'Arzeth's Demise'
________________________
12) 'Magic of the Arakkoa' [2] (done at Den of Haal'esh)
_________
13) 'The Road to Falcon Watch' (an escort quest that starts at 24.76)
14) 'A Pilgrim's Plight' (the pack is at 22.68)
________________________
15) 'Birds of a Feather' [2] (done at Den of Haal'esh)
________________________
16) 'Wanted: Blacktalon the Savage' (wanted poster, this quest is very hard to solo, you should find a group to help you kill him. The cave is at 33.64, I was finally able to solo it at level 65)
________________________
17) 'The Great Fissure'
18) 'Marking the Path' (western=29.60, central=34.60 southern=36.65)
________________________Requires LVL 61
19) 'Trueflight Arrows' (mobs are just north of Falcon Watch, 26.47)
________________________Requires LVL 61
20) 'Helping the Cenarion Post' (turn in at 15.52)
________________________
21) 'Report to Zurai' (this leads to Swamprat Post in Zangarmarsh at 85.54)

Cenarion Post (15.52) /color]
________________________
01) 'Demonic Contamination'
02) 'Testing the Antidote'
________________________
03) 'Colossal Menace' (you should find a group to help you do this quest) (while doing this quest you should find the item Crimson Crystal Shard which starts 'Crimson Crystal Clue')
_________
04) 'Crimson Crystal Clue' (quest starts from an item drop)
05) 'The Earthbinder'
06) 'Natural Remedies' (the spot to lay the seeds is at 13.39) (you have to fight an elite to complete the quest)
________________________
07) 'Keep Thornfang Hill Clear!' (this is done at around 8.51)
________________________
08) 'The Cenarion Expedition' (this simply gets turned in later at Cenarion Refuge in Zangarmarsh)

61-63 Zangarmarsh
[color=purple] Cenarion Refuge (78.64)

________________________
01) Turn in 'The Cenarion Expedition'
________________________
02) 'Disturbance at Umbrafen Lake' (need to go to 70.80)
03) 'As the Crow Flies' (just click the amulet and it will fly you around)
04) 'Balance Must Be Preserved' (Unbrafen=70.80, Marshlight=24.43 Serpent=61.41, Lagoon=63.64)
_________
05) 'Drain Schematics' (this quest starts from an item drop from a Steam Pump Overseer) (Drain is at 50.41)
06) 'Warning the Cenarion Circle'
07) 'Return to the Marsh'
08) 'Failed Incursion' (the entrance is at 50.41) (I skip this when racing to 70)
09) 'Lost in Action'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
10) 'Warden Hamoot'
11) 'A Warm Welcome' (the Nagas are all over the place!)
________________________
12) 'The Dying Balance' (kill Boglash)
________________________Wanted Poster
13) 'Leader of the Darkcrest' Elite (Rajah is at 65.68) (for some reason this guy has a TON of hitpoints and is very hard to solo)
_________Wanted Poster
14) 'Leader of the Bloodscale' Elite (Rajis is at 64.41)
________________________Unbrafen Village (82.83)
15) 'The Umbrafen Tribe' (mobs are around 82.83, Kataru is up in the building at 85.90)
16) 'A Damp, Dark Place' [3] (the belongings is in the cave at 70.97)
_________
17) 'Escape from Umbrafen' (escort quest, starts at 83.85) (I wait until I'm finished with 'The Unbrafen Tribe' before doing this since it leads you out of there)
________________________Lauranna Thar'well
18) 'Plants of Zangarmarsh' (once this is done once, you can keep turning in more plant parts for Cenarion Refuge Rep)
19) 'Saving the Sporeloks' [3] (the cave is at 74.92)
________________________
20) 'Safeguarding the Watchers' [3] (the cave is at 74.92)
21) 'Blessings of the Ancients'
________________________
22) 'What's Wrong at Cenarion Thicket?' (turn this in at Cenarion Thicket in Terokkar Forest at 44.26)
23) (Continue the chain here)
Copyright 2007 MMOEdge.com pg4

Swamprat Post (85.54)
________________________
01) 'Thick Hydra Scales'
02) 'Searching for Scout Jyoba' (turn this in at 80.36)
03) 'Jyoba's Report' (this is dropped by a Withered Giant)
_________
04) 'Withered Basidium' (quest starts from an item dropped by a boglord in the Dead Mire)
________________________
05) 'Menacing Marshfangs' (kill Marshfang Rippers)
06) 'Nothin' Says Lovin' Like a Big Stinger' (Blacksting is at about 49.59)
________________________
07) 'There's No Explanation for Fashion' (these stinger bugs are all over the place)
________________________
08) 'No More Mushrooms!' (kill Umbrafen Eel at Umbrafen Lake)
09) 'A Job Undone' (Sporewing is at around 78.45)
________________________Requires LVL 62
10) 'Report to Shadow Hunter Denjai' (turn this in at Zabra'jin (31.51)
________________________Requires LVL 62
11) 'News from Zangarmarsh' (turn this in at Stonebreaker Hold in Terokkar Forest at 48.45) Zabra'jin (31.51)
Get FP there.
________________________
01) 'Stinging the Stingers' (kill Marshlight Bleeders)
02) 'The Sharpest Blades' (kill Marshfang Slicers)
________________________
03) 'Angling to Beat the Competition' (kill Fenclaw Thrashers)
04) 'The Biggest of Them All' (Mragesh is at around 42.41)
_________
05) 'Pursuing Terrorclaw' (Terrorclaw is at 22.46)
________________________
06) 'Burstcap Mushrooms, Mon!' (Burstcap Mushrooms are right around Zabra'jin)
07) 'Have You Ever Seen One of These?' [3] (this is done at 26.22)
________________________
08) 'Spirits of the Feralfen' (this is done at around 46.62)
09) 'A Spirit Ally?' (plant the totem at 44.66, have to then kill the serpent that comes out)
________________________Wanted Poster
10) 'WANTED: Boss Grog'ak' [2] (the Boss is at 34.34)
11) 'Impending Attack' [3] (the attack plans are up in the outpost laying on the floor at 19.27)
12) 'Us or Them' [2] (this is best done along with 'Stealing Back the Mushrooms') (these quests are done at the island at 18.7)
_________This quest opens up after turning in 'Impending Attack'
13) 'Message to the Daggerfen' (this is done at around 24.24)
________________________Wanted Poster
14) 'Wanted: Chieftain Mummaki' [3] (Mummaki is at 24.26 up in the building)
________________________Requires LVL 65
15) 'Reinforcements for Garadar'
________________________Requires LVL 64
16) 'The Ogre Threat' (turn this in at Blade's Edge Mountains, 51.58)
Cenarion Watchpost (23.66)
________________________
01) 'Observing the Sporelings' [3] (the area you need to visit is 14.61)
02) 'A Question of Gluttony'
03) 'Familiar Fungi' [2]
04) 'Stealing Back the Mushrooms' [2] (this is best done along with 'Us or Them') (these quests are done at the island at 18.7)
************'Count' Ungula (mob)
05) 'The Count of the Marshes' ('Count' Ungula drops Ungula's Mandible, which starts this quest) (this mob is at 32.58) Sporeggar (19.64)
________________________Fahssn (19.64) (both these quests are done at the Spawning Glen)
01) 'The Sporelings' Plight' [3]
02) (This quest is repeatable for Sporeggar reputation points. You should become Friendly with the Sporelings, because it will open new quests to do from them.)
03) 'Sporeggar' (to obtain this quest, you need to be Neutral with Sporeggar) (turn this in at 19.51)
_________
04) 'Natural Enemies' [3]
05) (This quest is also repeatable for Sporeggar reputation points)
________________________Requires Neutral rep with Sporeggar
06) 'Glowcap Mushrooms' (these are all over the place, mainly on the left side of Zangarmarsh)
________________________Requires Neutral rep with Sporeggar
07) 'Fertile Spores' (the bats are all over Zangarmarsh)
________________________Requires Friendly rep with Sporeggar
08) 'Now That We're Still Friends…'
09) 'Now That We're Still Friends…' (AGAIN?)
!!!!!!!!!I DID NOT DO THIS AGAIN!!!!!!!!!
*************Coilfang Reservoir (49.41)
10) 'Bring Me Another Shrubbery!'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
11) 'Oh, It's On!'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
12) 'Stalk the Stalker'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!

63-65 Terokkar Forest
Cenarion Thicket (44.26)
________________________
01) 'It's Watching You!' (obtain this from Warden Treelos, he is wondering around the village) (Naphthal'ar is up in the building at 42.22)
________________________
02) 'Clues in the Thicket' (the strange object is in the building at 45.21)
________________________
03) 'Strange Energy' (the Teromoths are found all around the Cenarion Thicket)
04) 'By Any Means Necessary' (turn this in at Empoor)
05) 'Wind Trader Lathrai' (Lathrai is in Shattrah City at 72.30)
06) 'A Personal Favor' (this is done at 30.42)
07) 'Investigate Tuurem' (the box is in the upper right hand side of Tuurem at 54.29)
08) 'What Are These Things'
09) 'Report to Stonebreaker Camp' (turn this in at 63.42)
10) 'Attack on Firewing Point' (done at 71.37)
11) 'The Final Code' (this is up in the far eastern building in Firewing Point and dropped by Sharth Voldoun)
12) 'Letting Earthbinder Tavgren Know'
_________
13) 'The Firewing Point Project'
!!!!!!!!!BUGGED IN BETA!!!!!!!!!
****************************************
14) 'Escape from Firewing Point!' (escort quest, starts in Firewing Point at 73.35)
Copyright 2007 MMOEdge.com pg5

Stonebreaker Hold (48.45)
________________________
Get FP there.
Make it your new home.
Turn in 'News from Zangarmarsh'
When I turn level 64 I tame a lvl 64 Dreadfang Widow for Bite rank9 (they are just south of the Hold)
________________________
01) 'Olemba Seed Oil' (Olemba Cones are all over the place)
02) 'And Now, the Moment of Truth' (Grek is right in front of the Wanted
Poster)
________________________Wanted Poster
03) 'Wanted: Bonelashers Dead!' (kill Bonelashers)
04) 'Torgos!' (Elite, you should find a group to help you kill Torgos, he's not too hard to solo if it wasn't for all the adds) (Trachela is at 42.52) (Torgos is flying up in the air at 26.58)
________________________
05) 'Alien Spirits' [3]
________________________
06) 'Vestments of the Wolf Spirit' (the Worgs are all over the place)
07) 'Patriarch Ironjaw' (Ironjaw is at around 67.35)
08) 'Welcoming the Wolf Spirit'
________________________
09) 'Magical Disturbances' (kill Warp Stalkers)
________________________
10) 'The Missing Merchant' (there is a cart at 46.27 that you need to click on)
11) 'Tracking Down the Culprits'
!!!!!!!!!BUGGED IN BETA!!!!!!!!!
________________________
12) 'Speak with Scout Neftis' (turn this in at 39.43)
13) 'Who Are They?' (Initiate=39.39 on the wood plank, Laborer=38.40, Advisor= 40.39 in the building)
14) 'Kill the Shadow Council!' (Shadowmaster Grieve is in the building at 40.39)
________________________
15) 'Arakkoa War Path' [3]
________________________
16) 'Stymying the Arakkoa' [3] (Ashkaz=49.16, Ayit=59.24, Urdak=31.42)
________________________
17) 'Surrender to the Horde' (turn this in Shattrath City at 52.21)
18) 'The Eyes of Skettis' (Eye of Veil Shienor is at the top of the tree house at 57.23) (Eye of Veil Reskk is at the top of the tree house at 50.19)
19) 'Seek Out Kirrik' (turn in at 38.49)
20) 'Veil Skith: Darkstone of Terokk' [2] (best done along with 'Missing Friends') (done at 30.42)
21) 'Veil Rhaze: Unliving Evil' (done at 28.56)
22) 'Veil Lithic: Preemptive Strike' (done at 22.72)
23) 'Veil Shalas: Signal Fires' (this is done at around 56.69) (the fires are at the top of the tree houses)
24) 'Return to Shattrath' After turning this in accept this right next to you…
25) 'The Skettis Offensive'
________________________
26) 'An Unwelcome Presence' [2] (this is done at the Bonechewer Ruins, 66.52)
27) 'The Firewing Liaison' (she is in the building at 67.53)
Stonebreaker Camp (63.42)
________________________
01) 'What Happens in Terokkar Stays in Terokkar' [2] (this is done at the Bonechewer Ruins, 66.52)

Refugee Caravan (37.49)
________________________
01) 'Before Darkness Falls' (You can find a large concentration of these mobs around 38.60)
_________
02) 'Cabal Orders' (starts from an item drop. Drops by a Cabal Skirmisher)
03) 'The Shadow Tomb' (the tomb is at 30.52) (the items are in chests at the end of each of the 3 tunnels)
____
04) 'Escaping the Tomb' (escort quest starts inside the tomb at 30.49) (I do this quest last before I leave the tomb)
________________________
05) 'The Infested Protectors' (need to kill the forest walkers around the Bone Wastes)
________________________
06) 'Recover the Bones' (obtained at 37.49) (the bones are all over the Bone Wastes) (turn in at 35.66)
07) 'Helping the Lost Find Their Way' (these mobs are all over the Bone Wastes) (turn in at 63.42)
________________________
08) 'Missing Friends' [2] (best done along with 'Veil Skith: Darkstone of Terokk') (done at 30.42)
_________
09) 'I See Dead Draenei' (accept this at 35.65)
10) 'Ezekiel' (Turn this in at Ezekiel)
11) 'What Book? I Don't See Any Book.'
________________________
12) 'The Tomb of Lights' [2] (the tomb is at 46.54)
________________________
13) 'The Vengeful Harbinger' [2] (the tomb is at 46.54)
!!!!!!!!!BUGGED IN BETA!!!!!!!!!

Sha'Tari Base Camp (31.76)
________________________
01) 'Digging Through Bones'
02) 'Fumping' (need to use the Fumper item to bring the mobs out)
03) 'The Big Bone Worm' (need to use the Fumper on a dead clefthoof around 46.75 and kill Hai'shulud Elite, he is tough to solo, you may need a group to help)
________________________
04) 'An Improper Burial'
05) 'A Hero Is Needed' (the mobs are around 33.74)
06) 'The Fallen Exarch' (this is done at 35.65) (you have to kill a lvl 65 nonelite after you click on the coffin)
________________________
07) 'The Dread Relic' (the relic is in the chest at 43.76)
08) 'Evil Draws Near' (this is done at 48.67)
________________________
09) 'Taken in the Night' (this is done at 51.82)
Copyright 2007 MMOEdge.com pg6

The Bone Wastes (53.72)
________________________
01) 'Skywing' (obtained at 53.72) (you have to fight an elite mob at the end that drops Luanga's Orders, which starts 'Host of the Hidden City') (the elite mob is hard to solo at lvl 63-65, so you may need a group to help or do it later) (turn this in at Shattrah City, 52.20)
_________
02) 'Host of the Hidden City'
Shattrah City
Get FP there at 63.42
________________________
01) 'A'dal' (Turn this in directly in the middle of the city)
________________________
02) 'Rather Be Fishin" (obtained at 64.15) (done at the lake in Terokkar Forest, 39.10)
________________________Aldors:
03) 'A Cure for Zahlia' (obtained at 64.15) (Doing this quest will cause your Scryer rep to decrease, but I do this for more XP) (Stonegazer is a LVL 64 Elite mob)
_________
04) 'Strained Supplies' (kill dreadfang spiders)
________________________
05) 'City of Light' (starts at 54.44) (I skip this quest while speed running as it wastes too much time, however if you are just playing casually, then I'd check it out)
06) 'Allegiance to the Aldor' or 'Allegiance to the Scryers' (pick which ever one you are focusing on REP wise)
07) 'Voren'Thal the Seer' (turn in at 42.91)
________________________Scryers:
08) 'Firewing Signets' (obtained at 45.81) (done at 71.37)
________________________
09) 'Losing Gracefully' (obtained at 46.83) (The cooking pot is at 61.50, you can immediately leave after that or watch the fun, up to you, there is no follow up quests)
________________________
10) 'Synthesis of Power' (you can turn in more for Scryer rep)
________________________
11) 'Can't Stay Away' (Isfar is located in Terokkar Forest at 44.65)
12) 'Brother Against Brother'
13) 'Terokk's Legacy'
14) 'Terokk's Legacy'
________________________
15) 'Sunfury Signets' (obtained at 45.81)

65-67 Nagrand
Nesingwary Safari (71.40)
This tends to be the first place I stop at and start working on.
________________________
01) 'Clefthoof Mastery' [3] (kill Clefthoofs)
02) 'Clefthoof Mastery' [2] (kill Clefthoof Bulls)
03) 'Clefthoof Mastery' Elite (kill Banthar) (hunters can kill him easily with this little trick - See Video)
________________________
04) 'Windroc Mastery' [3] (kill Windrocs)
05) 'Windroc Mastery' (kill Ravenous Windrocs)
06) 'Windroc Mastery' Elite (kill Gutripper)
________________________
07) 'Talbuk Mastery' [3] (kill Talbuk Stags)
08) 'Talbuk Mastery' [2] (kill Talbuk Thorngrazers)
09) 'Talbuk Mastery' Elite (kill Bach'lor)
_________
10) 'The Ultimate Bloodsport' (You get this quest after completing all the other 'hunt' quests) (Tusker is located at 44.66)
________________________
11) 'I'm Saved!' (this quests starts randomly from a mob attack at Kristen DeMeza at the Safari)
Copyright 2007 MMOEdge.com pg7

Garadar (56.36)
Get FP there.
Make it your new home.
________________________
01) 'The Impotent Leader' (turn this in at Terokkar Forest, 19.60)
02) 'Don't Kill the Fat One'
03) 'Success!'
04) 'Because Kilrath is a Coward' (turning in this quest also opens up 'Standards and Practices' (Accept that right next to Jorin)
05) 'Message in a Battle' [2] (this is done at 73.69) (best done along with 'Standards and Practices')
06) 'An Audacious Advance' [3] (this is done at 49.56 or 40.33) (this is best done along with 'Bleeding Hollow Supply Crates' and 'Wanted: Giselda the Crone')
07) 'Diplomatic Measures' (Lantresor is at 73.62)
_______
08) 'Armaments for Deception' [2] (done at the Kil'sorrow Fortress, 69.81) (best done along with 'Ruthless Cunning')
___
09) 'Ruthless Cunning' [2] (done at the Kil'sorrow Fortress, 69.81) (best done along with 'Armaments for Deception')
_______
10) 'Returning the Favor' [2] (this is done at 46.24)
___
11) 'Body of Evidence' [2] (this is done at 46.24)
_______
12) 'Message to Garadar'
_________Jorin
13) 'Standards and Practices' [2] (First=72.69, Second=74.70, Third=75.68) (best done along with 'Message in a Battle')
14) 'Bleeding Hollow Supply Crates' [3] (this is done at 49.56 or 40.33, in the caves) (this is best done along with 'An Audacious Advance' and 'Wanted: Giselda the Crone')
________________________Wanted Poster
15) 'Wanted: Giselda the Crone' [3] (this is done at 69.82)
_________
16) 'Wanted: Zorbo the Advisor' [2] (best done with 'Proving Your Strength') (this is done at 45.21) (Zorbo is up in the cave at 46.18)
________________________
17) 'The Throne of the Elements' (turn this in at 60.22)
________________________
18) 'Vile Idolatry' [5] (done at Sunspring Post, 31.44)
________________________
19) 'Murkblood Leaders…' [5] (Ortor is at 30.42)
________________________Requires LVL 65
20) 'Proving Your Strength' [2] (best done with 'Wanted: Zorbo the Advisor') (this is done at 45.21)
21) 'More Warbeads!' (This is a repeatable quest for Mag'har rep only)
________________________
22) 'The Missing War Party' (turn this in at 32.36)
23) 'Once Were Warriors' [5] (done at Sunspring Post, 31.44)
24) 'He Will Walk The Earth…'
________________________
25) 'Missing Mag'hari Procession' (turn this in at 32.36)
26) See Mag'hari Procession section for the rest of this quest chain.
________________________Requires LVL 66
27) 'Wanted: Durn the Hungerer' (Durn pretty much requires a full group to beat him)
________________________Requires LVL 66
28) 'He Called Himself Altruis…' (Altruis is at 27.43)
29) 'Survey the Land' (as of the beta, if you are mounted you can bypass the flight and save time when you do this quest)
30) 'Buying Time' Elite
31) 'The Master Planner'
32) 'Patience and Understanding'
33) 'Crackin' Some Skulls'
34) 'It's Just That Easy?'
35) 'Forge Camp: Annihilated'
________________________
36) 'A Visit With the Greatmother' (The Greatmother is in the Inn)
37) 'Material Components'
38) 'To Meet Mother Kashur' (turn this in at 26.60)
39) 'The Agitated Ancestors'
40) 'A Visit With The Ancestors'
41) 'When Spirits Speak' (the Oshu'gun entrance is at the north side of it, keep going south in Oshu'gun till you get to where you turn this quest in)
42) 'A Secret Revealed'
43) 'Auchindoun…'
44) 'What the Soul Sees'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
Mag'hari Procession (32.36)
All these quests are done at Warmaul Hill, 25.27.
________________________
01) 'Finding the Survivors' [2]
________________________
02) 'War on the Warmaul' [2]
03) 'Cho'war the Pillager' Elite
Throne of the Elements (60.22)
________________________
01) 'A Rare Bean' (pick up Dung piles on the ground)
02) 'Agitated Spirits of Skysong' (Lake Spirits are in the lake at 59.28)
03) 'Blessing of Incineratus' (Large Hut=72.50, Western Hut=70.51, Southern Hut=71.53, Eastern Hut=72.54)
04) 'The Spirit Polluted' (this is done at Lake Sunspring, Watoosun is at 33.50)
________________________
05) 'Muck Diving' (this is done at the Halaani Basin, 42.44 [the water around Halaa])
________________________
06) 'The Underneath' (Gordawg is a big elemental giant wondering around the Throne of the Elements)
07) 'The Tortured Earth' (kill Tortured Earth Spirits)
08) 'Eating Damnation' (kill Enraged Crushers) (These are all over the mid section of Nagrand)
09) 'Shattering the Veil' (throw Gordawg's Boulder at Shattered Rumblers)
10) 'Gurok the Usurper' (he is at 29.25 and you need a group to kill him)
_________
11) 'The Howling Wind' (This quest starts from an item dropped from a wind elemental)
12) 'Murkblood Corrupters' [5] (done at Sunspring Post, 31.44) The Ring of Blood (42.20) You can really rack up some quick XP doing the following quests, however you are going to need a group to help you do them all as they are not
soloable:
________________________These are all done at 42.20
01) 'The Ring of Blood: Brokentoe'
02) 'The Ring of Blood: The Blue Brothers'
03) 'The Ring of Blood: Rokdar the Sundered Lord'
04) 'The Ring of Blood: Skra'gath'
05) 'The Ring of Blood: The Warmaul Champion'
06) 'The Ring of Blood: The Final Challenge' (Be warned after you kill him once, you have to fight him again)
Copyright 2007 MMOEdge.com pg8

Wazat (61.67)
________________________
01) 'I Must Have Them!' (drops from air elementals)
02) 'Bring Me The Egg!' (there is an egg up in the nest that you need to pick up, you then have to fight an elite mob which is hard to solo) (to get to the nest is actually very easy if you have an epic mount, watch this video to see how to get up there) Aeris Landing (31.57)
________________________
01) 'A Head Full of Ivory' (the Wild Elekks are all over the place in Nagrand) (this quest is repeatable for Consortium REP only)
________________________
02) 'Stealing from Thieves' (the crystals are all around Oshu'gun as drops and objects) (this quest is repeatable for Consortium REP only)
________________________
03) 'Gava'xi' (this guy wonders around Oshu'Gun, and sometimes can be hard to find) (for the most part I think he can usually be found on the eastern side of Oshu'Gun)
________________________
04) 'Matters of Security' (the Voidspawn are all around Oshu'gun)
________________________Requires Friendly rep with The Consortium
05) 'Membership Benefits'
________________________Requires Friendly rep with The Consortium
06) 'Obsidian Warbeads'
Sunspring Post (31.44)
________________________
01) 'The Totem of Kar'dash' [5] (escort quest that starts in Sunspring Post) The other Sunspring Post quest can be found above highlighted in dark green. Halaa (41.44)
________________________
01) 'Oshu'gun Crystal Powder' (this quest is repeatable for extra XP! So turn in as many as you can) (the NPC only appears if the Horde has control over Halaa, so you can only turn this in when the Horde has control of the base)

67-68 Blade's Edge Mountains
The entrance to Blade's Edge is in Zangarmarsh at 68.32
Blades' Run (53.96)
________________________
01) 'Killing the Crawlers' (turn this in at Thunderlord Stronghold, 51.58)

Thunderlord Stronghold (51.58)
Get FP there at 52.54
________________________
01) 'The Encroaching Wilderness' (these mobs are just south of Thunderlord Stronghold)
02) 'Dust from the Drakes' (the drakes can be found at the Living Grove, around 39.70)
03) 'Protecting Our Own' (use the Ointment on the wolves just south of Thunderlord Stronghold)
________________________
04) 'The Bladespire Threat' (done at Bladespire Hold, around 40.55)
05) 'The Bloodmaul Ogres'
________________________Wanted Poster
06) 'Felling an Ancient Tree' (Stronglimb Deeproot wonders around the path at 37.76)
Copyright 2007 MMOEdge.com pg9

Bloodmaul Ravine (44.72)
________________________
01) 'They Stole Me Hookah and Me Brews!' (obtained from T'Chali the Witch Doctor at 44.72) (the Hookah is at 42.81) (the brews are dropped from Bloodmaul Brewmasters and Bloodmaul Brew Keg objects around the Bloodmaul Ravine)
02) 'Bladespire Kegger' (done at Bladespire Hold, around 40.55)
03) 'Grimnok and Korgaah, I Am For You!' (Grimnok Battleborn=45.80, Korgaah=43.47)
04) 'A Curse Upon Both of Your Clans!' Bladespire Hold (around 40.55)
________________________
05) 'Thunderlord Clan Artifacts' (starts from an item drop from a Bladespire Ogre) (Arrow=41.52 go up the stone ramp, Drum=40.58 Tablet=41.46)
06) 'Vision Guide'
07) 'The Thunderspike' (the thunderspike is at the end of the cave, the entrance to the cave is at 42.85)
08) 'The Spirits Have Voices'
09) 'Whispers on the Wind'

Evergrove (61.39)
Get FP there at 61.39
________________________
01) 'A Time for Negotiation…' (Nuaar is wondering around the left side of Ruuan Weald) (turning in this quest also it opens up 'Poaching from Poachers', the NPC right next to you)
02) '…and a Time for Action' [2] (this is done in the area west of Ruuan Weald)
_________
03) 'Poaching from Poachers' [2] (this is done in the area west of Ruuan Weald)
04) 'Whelps of the Wyrmcult' [2] (done in the cave at 32.37)
*****************
05) 'Did You Get The Note?' (quest starts from an item drop from a Wyrmcult Hewer or Poacher, this is generally found while doing 'Poaching from Poachers')
06) 'Wyrmskull Watcher' (turn this in at 49.35)
07) 'Longtail is the Lynchpin' (Draaca Longtail is wondering around in the tunnel)
08) 'Meeting at the Blackwing Coven' [2] (Kolphis is at 32.37 in the cave)
09) 'Maxnar Must Die!' (Maxnar is in the cave at 33.35) (watch out this guy does a fire attack that does about 4,000 fire damage)
________________________Obtained from the big Ancient
10) 'Little Embers' [2] (these imps are at 71.22)
________________________Obtained from the big Ancient
11) 'From the Ashes' [2] (this is done at 72.22)
________________________
12) 'Creating the Pendant' (keep killing the arakkoa at Veil Ruuan, at 64.32 for six claws, then use them at the green circle, kill the mob that comes out)
13) 'Whispers of the Raven God' (First=39.17 up in the tree house, Second=42.21 up in the tree house, Third=40.18 on the ground, Forth=40.23 on the ground)
_________
14) 'The Truth Unorbed' (starts from an item dropped by an arakkoa at the Grishnath, around 39.21)
15) 'Treebole Must Know' (Treebole is at 37.23)
16) 'Exorcising the Trees' (this is done in Raven's Wood, the top left section of Blade's Edge) (read the quest description carefully to see what you have to do)
________________________
17) 'Culling the Wild' (this is done around 72.28)

Bladed Gulch (around 72.28)
________________________
01) 'Damaged Mask' (quest starts from an item dropped from a Fel Corrupter)
02) 'Mystery Mask'
03) 'Felsworn Gas Mask'
!!!!!!!!!BUGGED IN BETA!!!!!!!!!

Mok'Nathal Village (74.63)
Get FP there at 76.65
________________________
01) 'Whispers on the Wind'
02) 'Reunion'
03) 'On Spirit's Wings' (this is done around 59.32)
04) 'Baron Sablemane' (turn this in at 53.41)
05) 'Into the Churning Gulch' (done at the Churning Gulch, around 48.42)
06) 'Baron Sablemane's Poison' (turning this quest in also opens up 'Crush the Bloodmaul Camp'
07) 'The Smallest Creatures' [2] (the marmots are little critters on the ground at around 56.29) (the 3 kegs are around 55.26)
08) 'A Boaring Time for Grulloc' (Grulloc and his sack is at 60.47) (use Huffer's Whistle item to call Huffer out to distract Grulloc so you can pick the sack up)
09) 'It's a Trap!' (turning in this quest also opens up 'Slaughter at Boulder'mok')
10) 'Gorgrom the Dragon-Eater' [2] (done at 31.22)
11) 'Prisoner of the Bladespire' (the cage and the ogres to kill are at 65.19)
12) 'Showdown' (the altar is at 64.18)
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
_________
13) 'Crush the Bloodmaul Camp' [2] (done at Bloodmaul Camp, around 55.26)
_________
14) 'Slaughter at Boulder'mok' [2] (done at 31.22)
________________________
15) 'Mok'Nathal Treats' (these mobs are all around Razor Ridge) (you can find a large concentration of serpents at 68.72)
________________________
16) 'Silkwing Cocoons' [2] (the mobs are just south of the Village)
________________________
17) 'The Softest Wings' [2] (the mobs are just south of the Village)
________________________
18) 'The Stones of Vekh'nir' (this is done at 77.74, keep killing the Vekh'nir mobs till the crystals drops, then use it at the Spell Circle)
19) 'Trial and Error' [2] (you can farm a larger concentration of Arakkoa mobs at 77.76 for the crystal drops, the ogres are at 71.75)
20) 'Ruuan Weald' (turn this in at 62.39)
________________________
21) 'Understanding the Mok'Nathal' [2] (Vekh is in the cave at 69.72, the entrance to the cave is at 72.69)
22) 'Since Time Forgotten…' [2] (Gnosh Brognat is at 57.54)
23) 'Slay the Brood Mother' [2] (Dreadwing is at around 65.78)
________________________
24) 'The Totems of My Enemy' [2] (done at Bladespire Outpost, 57.56)
25) 'Spirit Calling' [2] (the Nether Drakes are at around 63.77) (use your 5 totems wisely, you can go get more but you should use the 5 totems to get all 8 spirits)
26) 'Gather the Orbs' (this is done at 66.43)
27) 'Inform Leoroxx!'
28) 'There Can Be Only One Response' (done at 66.43)
Copyright 2007 MMOEdge.com pg10

68-69 Netherstorm
Gyro-Plank Bridge (21.55)
________________________
01) 'Off To Area 52' (this is the first quest you grab right when you enter Netherstorm) Turn this in at Area 52, (32.64)
02) See quest 'You're Hired!'
Area 52 (32.63)
Get FP there at 33.63 (It's outside of the town)
Make Area 52 your new home.
________________________
01) 'Securing the Shaleskin Shale' (drops from Shaleskin Flayers)
02) 'That Little Extra Kick' (kill Nether Rays) (these are all around Area 52, especially on the northern side)
________________________
03) 'You're Hired!'
_________
04) 'Invaluable Asset Zapping' (the objects to get for this quest are at around 39.75)
05) 'Dr. Boom!' (Dr. Boom is at 34.60, you need to use the Boom's Doom item to kill him)
_________
06) 'Report to Engineering'
07) 'Essence for the Engines' (kill Mana Wraiths just right above Area 52)
08) 'Elemental Power Extraction' (you have to use the item Elemental Power Extractor on Warp Aberrations and Sundered Rumblers)
________________________
09) 'Assisting the Consortium'
10) 'Consortium Crystal Collection' (Pentatharon drops the crystal at 42.72)
11) 'A Heap of Ethereals' (the Zaxxis clan is at around 30.77)
_________
12) 'Warp-Raider Nesaad' [3] (Nesaad is at 28.79)
13) 'Request for Assistance' [2] (turn in at 46.56)
14) See Midrealm Post section for the rest of the quest chain…
_________
15) 'Another Heap of Ethereals' [3] (This quest only increases your rep with The Consortium)
________________________Obtained from Papa Wheeler
16) 'Pick Your Part' [3]
_________
17) 'In A Scrap With The Legion' (this is done at 50.60)
_________
18) 'Help Mama Wheeler' [2] (turn this in at 46.56)
19) 'Request for Assistance') (turn this in at 46.56)
20) See Midrealm Post section for the rest of the quest chain…
________________________
21) 'The Archmage's Staff' (the brazier is at 40.72)
22) 'Rebuilding the Staff' (Ruins of Enkaat (31.56)
23) 'Curse of the Violet Tower' (use the staff to call out Archmage Vargoth, he will continue this quest chain)
24) 'The Sigil of Krasus' (Spellbinder Maryana is at 50.83)
25) 'Krasus's Compendium' (These are in the little houses, Chapter 1: 58.89, 2: 57.89, 3: 58.87)
26) 'Unlocking the Compendium' [3] (done at Sunfury Hold, 56.80) (best done along with 'Torching Sunfury Hold' 'The Sunfury Garrison')
27) 'Summoner Kanthin's Prize' (I found Kanthin at 59.62, although he may have different spawn points, not sure)
28) 'Ar'kelos the Guardian' (tower is at 58.86, you can't miss it) (to turn this in, you have to talk to Vargoth himself, not the image, he is at the top of thetower)
29) 'Finding the Keymaster' (Apex is at around 52.68) (he's pretty easy to solo) (then use the crystal at the top of the Violet Tower)
30) 'Capturing the Keystone'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________Wanted Poster (32.64)
31) 'Wanted: Annihilator Servo!' (drops from an Arcane Annihilator)
________________________Wanted Poster (32.64)
32) 'Breaking Down Netherock'

Ruins of Enkaat (31.56)
(It's more efficient to grab quests in Area 52 before doing the following)
________________________
01) 'Recharging the Batteries' (make sure you use the blaster on the Phase Hunters right when they have very little health left)
________________________
02) 'Mark V is Alive!' (this escort quest was easy but long) Netherstorm (48.63)
________________________
01) 'Sabotage the Warp-Gate!' (obtained at 48.63) (I managed to solo this escort quest at level 68) (turn this in at 46.56)
Copyright 2007 MMOEdge.com pg11
Town Square (57.85)
For such a small little area, you are going to have a LOT of quests to do here!
________________________Thadell
01) 'Needs More Cowbell' (Bessy is at 59.78)
02) 'When the Cows Come Home' (easy escort quest)
________________________Apprentice Andrethan
03) 'Indispensable Tools' (the Smithing Hammer drops from a Kirin'Var Apprentice, they are located east of Town Square)
04) 'Master Smith Rhonsus' (Rhonsus is at 60.85)
________________________Lieutenant-Sorcerer Morran
05) 'The Unending Invasion' [6] (the Mana Bomb Fragment is at 55.87 in the middle of Wizard Row area)
06) 'Potential Energy Source' (this is done at Manaforge Coruu, 50.84)
07) 'Building a Perimeter' (east=59.85, north=57.82, west=54.86)
_________
08) 'Torching Sunfury Hold' [3] (done at Sunfury Hold, 56.80)
________________________Custodian Dieworth
09) 'A Fate Worse Than Death' [6] (these mobs are found at the Wizard Row area around 55.87)
_________
10) 'The Sunfury Garrison' [3] (done at Sunfury Hold, 56.80)
11) 'Down With Daellis' (Master Daellis Dawnstrike is at around 56.66)
_________
12) 'Malevolent Remnants'
13) 'The Annals of Kirin'Var' (Battle-Mage Dathric drops this in the town hall, 60.87)
14) 'Searching for Evidence' (the object for this quest is in the building at 60.78)
15) 'A Lingering Suspicion'
16) 'Capturing the Phylactery' (to get the Phylactery, click on the middle outhouse at 59.80)
17) 'Destroy Naberius!' Elite (he is at 62.79)
****************************************
These are mobs that you have to kill which start certain quests: (They all also all get turned in at the Wizard Row area according to the pic on the right)
________________________
18) 'Cohlien Frostweaver' [6] (Cohlien Frostweaver drops Cohlien's Cap, which starts this quest) (Turn in at the Footlocker 55.87)
________________________
19) 'Battle-Mage Dathric' [6] (Battle-Mage Dathric drops Dathric's Blade, which starts this quest) (Turn in at the Weapon Rack 56.86)
________________________
20) 'Abjurist Belmara' [6] (Abjurist Belmara drops Belmara's Tome, which starts this quest) (Turn in at the Bookshelf 55.86)
________________________
21) 'Conjurer Luminrath' [6] (Conjurer Luminrath drops Luminrath's Mantle, which starts this quest) (Turn in at the Dresser 56.87) Midrealm Post (46.56)
________________________
01) 'Rightful Repossession' (this is done at Manaforge Duro, 58.65)
02) 'An Audience with the Prince' (turn in at The Stormspire, 45.35)
03) See… 'Triangulation Point One' at The Stormspire…
________________________
04) 'One Demon's Trash…' (this is done at The Scrap Field, 50.58)
05) 'Declawing Doomclaw' (Doomclaw is at 50.58)
06) 'Warn Area 52!'
07) 'Doctor Vomisa, Ph.T.' (turn this in at 37.63)
08) 'You, Robot'
!!!!!!!!!I DID NOT CONTINUE ON!!!!!!!!!
________________________
09) 'Run a Diagnostic!' [3] (this is done at 48.54)
10) 'Deal With the Saboteurs' (this is done around the little lake at Midrealm Post)
11) 'To the Stormspire' [2] (turn in at The Stormspire, 43.35)
12) See… 'Diagnosis: Critical' at The Stormspire…
_________
13) 'New Opportunities' [3] (the Ivory Bells are all over Midrealm Post)
________________________
14) 'Keeping Up Appearances' [3] (these drop by Ripfang Lynx, and are all over Midrealm Post)
15) 'The Dynamic Duo' [2] (turn in at The Stormspire, 44.36)
16) See… 'Retrieving the Goods' at The Stormspire…
The Stormspire (43.34)
Get FP there at 45.34
________________________
01) 'Flora of the Eco-Domes' (obtain this at 42.33 below The Stormspire)
02) 'Creatures of the Eco-Domes'
03) 'When Nature Goes Too Far' (big hydra in the water at 44.28)
________________________Need to turn in 'To the Stormspire' to get this.
04) 'Diagnosis: Critical' (this is done at 47.26)
05) 'Testing the Prototype' [3] (turn this in at 45.14)
06) 'All Clear!' [3] (The raptors are all around Eco-Dome Farfield)
07) 'Success!'
________________________Need to turn in 'The Dynamic Duo' to get this.
08) 'Retrieving the Goods' [3] (this is done at Eco-Dome Farfield, 45.12)
________________________
09) 'In Search of Farahlite'
________________________
10) 'Surveying the Ruins' [2] (Marker One=51.20, Two=54.22, Three=55.19)
________________________
11) 'The Minions of Culuthas' [2] (this is done at Ruins of Farahlon, 53.22)
_________
12) 'Fel Reavers, No Thanks!' (this is done at Forge Base: Oblivion, 36.26)
13) 'The Best Defense' (done at Forge Base: Gehenna, 40.21)
14) 'Teleport This!'
________________________Need to turn in 'An Audience with the Prince' to get this.
15) 'Triangulation Point One' (first point is at 66.33)
16) 'Triangulation Point Two' [3] (second point is at 28.41) (best done with 'Dealing with the Overmaster' and 'Dealing with the Foreman')
17) 'Full Triangle' (Culuthas drops the Crystal, 53.21) (this quest can be soloed but not easily)
Copyright 2007 MMOEdge.com pg12

Protectorate Watch Post (58.31)
________________________
01) 'A Not-So-Modest Proposal' (found in Access Shaft Zeon, the entrance to the cave is at 60.45, it is right next to Agent Ya-six) (turn in at the Ethereal Teleport Pad, 71.38)
02) 'Getting Down to Business' (you turn this in at the Shrouded Figure, just right next to the Ethereal Teleport Pad, 70.38)
03) 'Formal Introductions' (turn this in at 71.35)
04) 'A Promising Start'
05) 'Troublesome Distractions' (go kill Wind Trader Marid at 58.31, then return to turn it in)
06) 'Securing the Celestial Ridge' (need to use the Challenge of the Blue Flight item to call Veraku and kill him, 72.43, I soloed him easily at LVL 69)
________________________
07) 'Electro-Shock Goodness!' (you have to drink the Navuud's Concoction item, then target Seeping Sludges and Void Wastes [those little blobs in the water at the Ethereum Staging Grounds))
________________________
08) 'The Ethereum' (done at around 57.35, Captain Zovax is an orange etheral wondering at around 57.35) (turn in at the Ethereum Transponder Zeta, 56.38)
09) 'Ethereum Data' (data cell is lying on the ground at 55.39)
10) 'Potential for Brain Damage = High'
11) 'SABOTAGE' (keep killing archons and overlords until the Wrapping drops)
12) 'Delivering the Message'
13) 'Nexus-King Salhadaar'
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14) 'Captain Tyralius' (the key drops from Warden Icoshock, at 55.40. The cage is at 53.41)
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15) 'Recipe for Destruction' (kill Unstable Voidwraiths and Voidshriekers)
16) 'On Nethery Wings' (use the Nether Drake to fly up there, then keep spamming the Phase Disruptor item to keep hitting the Void Conduit, easy quest)
17) 'Dimensius the All-Devouring'

Access Shaft Zeon (59.45)
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01) 'The Flesh Lies...' (obtained at 59.45)
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02) 'Arconus the Insatiable' (obtained from Agent Ya-six in the northern part of the cave)

Cosmowrench (65.66)
Get FP there.
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01) 'Bloody Imp-ossible!' (use Zeppit's Crystal item to summon an imp, then kill Warp Chasers)
02)Tuluman's Landing (34.37)
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01) 'Dealing with the Foreman' [3] (the foreman is in the cave at 26.42) (best done with 'Triangulation Point Two' and 'Dealing with the Overmaster')
02) 'Dealing with the Overmaster' [3] (the overmaster is at the northern most end of the cave) (best done with 'Triangulation Point Two' and 'Dealing with the Foreman')
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03) 'Neutralizing the Nethermancers' (done at Manaforge Ara, 28.42)

69-70 Shadowmoon Valley
Shadowmoon Village (30.32)
01) Get FP there
02) Make it your new home.
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03) 'Besieged!'
04) 'To Legion Hold' (you need to use the Box o' Tricks itemapproximately at 23.36)
05) 'Setting Up the Bomb' (Power Core=26.41, Armor Plate=22.35)
06) 'Blast the Infernals!'
07) 'The Deathforge' (turn this in at 38.38)
08) 'Minions of the Shadow Council' (this is done in and aroundDeathforge, 40.39)
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09) 'The Fate of Kagrosh' (See Video on where to find Kagrosh)
10) 'Bring Down the Warbringer!' (Razuun is in Deathforge in those gates) (turn in at 30.32)
11) 'Gaining Access'
12) 'Invasion Point: Cataclysm' (the teleporter is at 25.36)
13) 'The Art of Fel Reaver Maintenance' (the doctor is just right down the ramp right behind the first pillar, 28.20)
14) 'The Fel and the Furious'
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25) 'What Strange Creatures…'
26) 'Frankly, It Makes No Sense…' [3] (this is done at 62.40) (best done along with the other Baa'ri quests)
27) 'Felspine the Greater' (this mob is at 55.43 in the lava)
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28) 'A Haunted History' (these are all around the western side of Shadowmoon Valley)
29) 'Spectrecles' (use the Spectrecles item to kill the zealots in Shadowmoon Village, you can then spot them easily by the yellow mist coming off of them)
30) 'Teron Gorefiend - Lore and Legend' (turn this in at 58.70)
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31) 'Divination: Gorefiend's Cloak' (the cloak drops from a Cleric of Karabor, these can be found around 64.48 and you need to wear the Spectrecles to see them)
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32) 'Divination: Gorefiend's Truncheon' (the Truncheon drops from a Ghostrider of Karabor, they can be found mostly around the eastern path of Shadowmoon Valley you need to wear the Spectrecles to see them)
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33) 'Divination: Gorefiend's Armor' (you need to kill Vhel'kur, you need to be lvl 70 to fly over to Netherwing Ledge or be summoned there by a Warlock)
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Copyright 2007 MMOEdge.com pg13
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34) 'A Grunt's Work…' (these mobs are all over)
35) 'The Path of Conquest'
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36) 'The Hand of Gul'dan' (turn this in at The Altar of Damnation, 42.45)
37) 'Enraged Spirits of Fire and Earth' (this is done in The Fel Pits, around 46.46)
38) 'Enraged Spirits of Water' (the water elementals can be found at 50.24)
39) 'Enraged Spirits of Air' (air elementals can be found around 59.62)
40) 'Oronok Torn-heart' (turn this in at 53.23)
41) 'I Was A Lot Of Things…' (use the whistle to call boars to dig up the tubers, so you can pick them up)
42) 'A Lesson Learned' (a large concentration of these eggs can be found at 56.17)
43) 'The Cipher of Damnation - Truth and History'
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44) 'Grom'tor, Son of Oronok' (turn in at 44.23)
45) 'The Cipher of Damnation - Grom'tor's Charge' (this is done at around 53.25)
46) 'The Cipher of Damnation - The First Fragment Recovered' [3]
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47) 'Ar'tor, Son of Oronok' (turn in at 29.50)
48) 'Demonic Crystal Prisons' (Gabrissa is at 28.47)
49) 'Lohn'goron, Bow of the Torn-heart'
50) 'The Cipher of Damnation - Ar'tor's Charge' (Veneratus appears around 30.57)
51) 'The Cipher of Damnation - The Second Fragment Recovered' [3]
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52) 'Borak, Son of Oronok' (turn in at 47.57)
53) 'Of Thistleheads and Eggs…' (keep picking up rotten eggs until one actually gets picked up, you can find them at 43.56) (turn this quest in at Shattrath city, 64.69)
54) 'The Bundle of Bloodthistle'
55) 'To Catch A Thistlehead' (just read the quest description to find out exactly what you have to do)
56) 'The Shadowmoon Shuffle' (this is done at Eclipse Point, 45.69)
57) 'What Illidan Wants, Illidan Gets…' (Ruusk is at 46.71)
58) 'The Cipher of Damnation - Borak's Charge'
59) 'The Cipher of Damnation - The Third Fragment Recovered' [3]
60) 'The Cipher of Damnation' (Elite) (done at 42.45)
Legion Hold (23.36)
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01) 'Illidari-Bane Shard' (this quest starts from an item dropped from an Overseer Ripsaw)
02) 'Capture the Weapons' (you need to kill the two elite mobs at Legion Hold, I was able to solo both of them at lvl 69)
03) 'The Hermit Smith' (David Wayne is at 77.38 in Terokkar Forest)
04) 'Additional Materials' (Adamantite Frame=sold by Dealer Najeeb in Netherstorm, 45,36. Knothide Leather is made from skinning, so you can look in the AH for that. Demon Warding Totem is sold by Fantei in Shattrath City, 64.70)
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Sanctum of the Stars (56.58)
(Scryers only)
Get FP there
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01) 'Karabor Training Grounds' (this is done at around 68.50)
02) 'A Necessary Distraction' (need to kill a Sunfury Warlock to get an item drop called Scroll of Demonic Unbanishing, then use that scroll to free Azaloth)
03) 'Altruis' (He is in Nagrand at 27.43)
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04) 'Against the Legion'
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05) 'Against the Illidari' (Lothros is at 27.55 in Shadowmoon Valley)
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06) 'Against all Odds' (this is done at 15.40 in Zangarmarsh)
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07) 'Illidan's Pupil'
08) 'The Book of Fel Names'
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09) 'Tablets of Baa'ri' [3] (this is done at the Ruins of Baa'ri, 59.38) (best done along with 'The Ashtongue Broken' and 'Frankly, It Makes No Sense…')
10) 'Oronu the Elder' (Oronu is at 57.32)
11) 'The Ashtongue Corruptors' (Eykenen=51.52, Haalum=57.73, Lakaan=49.23, Uylaru=48.39)
12) 'The Warden's Cage' (turn this in at 57.49 down in the little hole)
13) 'Proof of Allegiance' (Zandras walks atop of the ledges, just pull him down and kill him)
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