Gold Secrets Guide

Luke's Gold Farming Guide

The first thing that strikes a reader about Luke Browns Gold Farming Guide is the immensity of the work done to it. It’s packed with more than 170 pages of detailed information, the eBook is more like a...  Read more!
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Ultimate Warcraft Guide

In this day's age of one stop shopping, I didn't think I'd be in a position to one stop my WoW Guide! I'd been 'shopping' around for a good all inclusive WoW Guide for a long time, and just wasn’t having....   Read more!

Archive for January, 2009


  

Mana Regeneration for Solo Hunters

Introduction:
One of our MMOEdge 40 something hunters was constantly running out of Mana - stopping for drinks really slows down grinding. And a hunter's life without mana is no fun - DPS drops like a stone, no pet heals, no feign death etc. Eventually we discovered that the key to effective mana conservation is to understand mana regeneration. Although most cloth wearers know this instinctively, very few hunter guides talk about it. Here are our method(s):

Spirit and Grinding
1. Spirit is very important for grinding. High int will give you a high starting mana while a high spirit will give you a better rate of mana regeneration. Its nice to have a good bit of both but in the long run properly used spirit will keep you going further if you understand the five second rule. Our aim when grinding easy mobs is to finish each fight with the same mana you start with - no downtime at all.

The 5-Second Rule
2. NB NB Know and use the five second rule. Spirit will regenerate mana during combat but no regeneration happens for 5 seconds after a spell is cast. The five seconds timer runs from the point at which the spell stops using mana. This is important. Aimed shot for example draws mana at the end of the 3 second load up - mana regeneration happens during those three seconds but not for five seconds after. Heal pet on the other hand draws mana at the start but by the end of the channeling period the five seconds is almost up and mana regen starts quickly.

Maximise your Mana Regeneration
3. Fire special shots / abilities in bursts rather than space them out. The key to getting the most out of spirit is to maximize the amount of time for which mana is regenerating. A worst case scenario would be to fire exactly one ability every five seconds - This would result in no mana regeneration at all. The better way to do it is to use a bunch of special abilities and then wait for mana regeneration to act before firing the next bunch. Multishot with its 10 second cool down allows for a nice bit of mana regen and can be used as a timer if you finish your burst of special shots with a multi.

The Order of Shots and Abilities
4. Pick the order of your shots carefully in order to maximize mana regeneration time. Aimed shot for example should be used at the start of a burst of abilities so you are still regenerating during the 3 second load up. Heal pet on the other hand should be used at the end so that regeneration starts soon after you finish channeling.

Regen Mana Properly Between Fights
5. Be sure you are regenerating mana fully for the whole time between fights. In the time it takes to walk to a corpse, loot it, select a new target and send in your pet you can regenerate a lot of mana PROVIDING you haven't stopped your mana regeneration by using a spell during this time. This goes against the grain for many hunters who are used to using Hunter's Mark or even laying a trap in preparation for a fight.
- If you are going to open with aimed shot don't use any mana consuming ability before it or else you will delay mana regeneration for at least 8 seconds. This ban includes setting traps, changing aspect, or hunters mark.
- Do not use any special ability to deliver the coup de grace at the end of a fight. If you kill a running mob with an arcane shot then you will waste 5 seconds of valuable mana regeneration between fights. Better to use a couple of autoshots or let your pet take them down (Dash or Dive is handy). If you are really worried about a runner pulling adds then serpent sting them at about 30% health. The last few ticks of the sting will bring them down quickly and your mana regen should start five seconds after the sting was fired. Worst case if you do get unwanted adds at least by folowing these tips you will have plenty of mana to deal with them.

In Case You Pull Aggro from Your Pet
6. If your pet loses aggro and the mob targets you don't panic and spam a whole bunch of spells. We used to be terrible for this - We waste a ton of mana with raptor strikes, wing clips, scatter shots all of which just made it harder for our pet to regain aggro. Providing your pet is alive its usually better to absorb a few hits and just keep autoshot or melee attack working away - after a couple of growls your pet will regain aggro and you'll still have plenty of mana to control the situation.

Example Strategies

7. Some sample strategies that work:
1. For grinding lower level mobs: select target, send in pet, load up aimed shot, when aimed shot fires immediately serpent sting, hunters mark and multishot, then autoshot to death. Resist the temptation to fire a second burst of specials - these mobs go down quickly and you'll just prevent mana regeneration from happening during the break from one mob to the next.
2. For grinding tougher mobs: Start as above but if the mob still has a lot of health (>50%) after the 10s multishot timer has cooled down fire another burst of aimed shot/multishot. We have seen this called the hunters cycle but remember to stop at least 5 seconds before the mob dies so that you get full benefit from mana regeneration between fights. If you do use aimed shot do not use any ability before it.
3.If you realy want to set a freeze trap: Perhaps you are trying to crowd control a mob in a group of two. The main difference here is that you should abandon aimed shot if you set a trap - else you lose a lot of mana regen time. Try this: select a target, send in pet, drop a trap while pet is running, then hunters mark, arcane shot and multishot. The multishot will pull the second mob towards you and your trap.
4.Soloing Elites: Conventional wisdom has it that tough elites need to be kited but we prefer this method. Start as before with pet, aimed shot, serpent, mark, multi in that order. Then keep autoshotting until either you pet has reached 50% health or your serpent sting has run out. Then top up serpent sting and immediately cast heal pet in that order. Repeat until mob is dead. The philosophy here is to conserve most of your mana for keeping your pet alive.

Mana Efficiency of Shots
8. We want to add a comment on the mana efficiency of shots:
The exact damage per unit of mana depends on the hunters stats and the targets amour but without going into the maths Serpent sting is very mana efficient followed closely by Aimed shot. Multi shot is a fair bit less efficient and Arcane shot is generally very inefficient A true mana miser would probably avoid multishot but we find that my general mana regeneration strategy allows me enough leeway to use multishot for that bit of extra damage and faster killing. On very low level mobs which go down too quickly to allow time for mana regen you would do better to leave out multishot.

Armour and resists complicate things a little bit because aimed shot and multishot damage is mitigated by amour while arcane shot is not. In theory it might be more efficient to use arcane shot than autoshot on a very heavily armored mob. We cannot recall coming across any examples of this however.

9. We have no experience of high end raiding so we cannot vouch for the effectiveness of these tips in raids. Understanding how mana regen works and knowing the correct order of shots in order to maximize mana regen can only help we guess.

Mage Speccing Guide (Blizzard Warcraft)

Mage Guide

Introduction:
A long time ago, Mages lived only in Dalaran. But after the Burning
Leagion's attack, magic spread all along the Eastern Kingdoms and
Kalimdor. A Mage controls Frost, Fire and Arcane magic. His ability
to sheep oponents makes him a must-have when beating more than 1
oponent. Besides that, Mages can conjure water and food. They can
also teleport to major cities at lvl 20 (30 for capitals with less
majority-Darnassus,Thunder Bluff) and make portals at lvl 40 (50 for
DS and TB).

Available races:


  1. Alliance:
    Human
    Gnome
  2. Horde:
    Troll
    Undead


Armor and weapons:

  1. Armor-Cloth
  2. Weapons-Staves,Wands,Daggers,One-handed swords


Primary and secondary
attributes
:

  1. Primary-Intellect
  2. Secondary-Stamina;Spirt


As int is your primary attribute, you should get as much int as
possible from items. The clothes (by animal types) you should wear
are Eagle and Owl. Both give int and a secondary attribute. Also,you
should be aiming for at least 6000 mana at lvl 60, so the more
intellect you get, the better (At lvl 57, we got ~5800 mana/~2000 hp
without buffs). Other type of armor you need is items, which give
+dmg.
The more the better. For example if you have to decide
between +12 int or +11 int+10dmg with spells, you should get the
+11int+10dmg with spells one. Actually, 1 int=~25 mana, which is not
a lot but can be priceless when oom against Ragnaros, let's say.

Suitable professions:

  1. Tailoring/Enchanting
  2. Herbalism/Alchemy


Soloing:
When soloing, questing is the better choice for Mages. We are no good
grinders for sure. After nearly every battle, Mages need to
drink/eat. In order to avoid this for at least two or three breaks,
you need a lot of int gear. Fire Mages do really nice amounts of
daMage but the control,which frost offers is priceless. My personal
opinion, that is. There is a really nice trick, which you can do with
Ice Barrier+Frost Nova+Blizzard+Cone of Cold. But you need to be lvl
40 in order to get the barrier, which absorbs daMage. Cast it, then
aggro the group of mobs and after you colected all, frost nova all
and go around 20 yards from them. Blizzard them. If you have the
improved blizzard talent, then they will nearly be move-less. That's
when you cone of cold them. With the right talents, you will crit all
of them. If they are not dead, frost nova them again and blizzard
again. My personal record with that is 20 skeletons in Sorrow Hill,
WP(50-52) at lvl 52.

Grouping:
In instances, Mages are a must-have in most of the seups. As a
caster-type class,you should always be at a good range away from the
mobs having the tanks get hit. Remember,!!!MAGES SHOULD NEVER BE
TOUCHED!!!
. Your job is to deal daMage. Don't bother about the
tanks or the healers. Concentrate on nuking. Most of times, you'll
die from two hits from boss mobs and that's not good. A dead dmg
dealer deals the same dmg a healer deals. If you get aggro, don't run
away. Best way to get aggro off is the Ice Block spell but it's a
talent-only spell (frost). Other option is not to get aggro at
all-BoS, Taunt. Also,when you're away from the mobs, the group is
attacking, try not to go too far and get out of range or accidentally
pull ads.

Talents:
The three possible trees for Mages are arcane/fire/frost. For fast
grinding mobs 1 by 1, we suggest a fire or fire/arcane
build:
Fire(there are only 48 talent points in fire
but you'll probably respec at lvl 60,so it doesn't matter where
you'll put the other points)
Fire/Arcane(21/30/0)

Another possibility is AoE grinding. For this type, the best Mage
is the fire/frost Mage:
Fire/Frost(0/21/30)

For PVP you should use a frost/arcane build as your survivability
will increase significantly with it.

When you start doing MC and BWL, even BRD, you'll need to respec
as the the mobs there are immune to fire (only the elementals are
immune in BRD). We recommend the build we use:
Frost/Arcane(18/0/33)

Class quests:
You can see all the Mage-only quests and everything about them here.
We advise you to do the first quest. Get the staff from it - Ley
Staff (Human,Undead) / Arcane Staff (Gnome,Troll), as you won't find
a better one till you finish Deadmines.

Also,Tabetha's quests
- a wand and a staff/orb (the staff is better) + she'll give you a
Zul'Farrak, Scarlet Monastery and Uldaman quest. The quest in
ST/Temple of Atal'Hakkar is boring (the pre-quests anyway) and the
prices are not worth it. Better skip the quests we didn't mention.
Especially, the pristine spider's silk quest. Try to get the
Arcanist's Cookbook at lvl 54.The quest is in DM and will give
you a trinket which gives you +10 fire res and decent dmg with spells
and healing (^^) increase.

The Hunter Epic Quest - The Hunt for Rhokdelar

About this guide.
Having not been able to find any guides online for
Hunters that were decently decked out, we decided to write this guide
up. If you follow the guide the demon fights should go as smoothly as
possible, minimizing your costs (buying pots and buffs for fights and
then failing gets expensive) and maximizing you and your parties
time.

How to read this guide.
Before each demon there will be 5 lists pertaining to the fight.

1. Party List: The party list is a party that you MUST HAVE*
before attempting the fight. I will list each players part of each
fight. Trying the fight without a certain buff from a party member
can cost you the fight, waste time and money.

2. Consumable List: These are consumables that you MUST HAVE* before the
fight. We will explain why each of them is necessary. Usually we'll
list more items than you will use during the fight, but the key is to
have them in case you need them. Why loose a demon fight, waste a few
buffer potions, and have to wait for respawn because you didn’t
bring extra pots with you?

3. Additional Items List:
These are items that you might consider if you are having problems
with the demon.

4. Talents and Skills:
These are the talents and skills required to beat this demon. We highly
recommend moving your skills that you will be using into key binding
you can hit easily. i.e. We always had the sting we were using for
the demon in the 4 quick key and we switched our wing clip to our
mouse thumb button. Whatever feels the most comfortable and easiest
for you.

5. Weapons and Armor:
Weapons and armor used for the fight.*Like we said before, we are writing this guide
as a way to keep you from dying and to make your fight with the
demons as easy as possible. So, we are going to suggest that you be
overly ready and pull out every stop on your first attempts
because that will lower your cost (less pots and repairs), time (if
you de-spawn the demon it takes 15 minutes to spawn again).

General rules for every demon fight.
1. No one can help you on any demon fight after you have engaged in combat. If the
demon or their pet, or helpers, target anyone besides you during the
fight they de-spawn for 15 mins. This includes your pet! You must
have your pet dismissed and have all buffs on before engaging combat.
As a general rule you do not want to use any aura buffs. If you go in
of or out of an aura it will count is as a buff during combat and
de-spawn the demon.
2. Every demon has a weakness. All you have to do is focus on that weakness to beat them. Do not make
the fight more complicated than necessary. You will be using your
hunter in ways you haven’t before. It’s alright. Trust us
;D
3. We recommend giving each demon a few tries with out using any of your
consumables to get the hang of the fight. Once again this is to save
you money. You can attempt the demon with just buffs and reset the
demon with feign death. Once you feel comfortable with the demon use
your potions and other consumables. We usually suggest two tries
without buffs to get the hang of it.
4. Warlocks are very important because they give you healthstones. These are on
different timers from potions and can save your life while waiting to
use a potion again.
5.If the fight inst going well feign death and start again. Its always better to have a solid fight
the entire time than to start shaky and have a chance of finishing.
6. Warn your party to not go near the demon. They like
to hit people not on the quest very very hard : -) well they like to
hit people on the quest hard as well….

Burning Steppes, Klinfran

Party List:
Priest - Power Word Fortitude, Spirit, and Shield before the pull.
Pally - Blessing of Might
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, Healthsones, Healthsones!

Consumable List:Elixir of the Mongoose
Elixir of Demon Slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone(You probably won't use all of these - but have them in case you need
them!)

Additional Items:
Any kind of food that will boost stamina or agility.

Talents and Skill:
Scorpid Sting rank 4, Wingclip rank 1, Aspect of the Monkey.

Weapons and Armor
2H sword demonslayer
*any gear that increases meele attack. Our MMOEdge player used black
Dragonscale.

About the Demon:
Enrages every 15 seconds extremely increasing his DPS, to upwards 2000 damage per hit.
Upon enraging he wipes all effects on him. (i.e. scorpid sting and
wing clip)

Strategy:
This fight is one long repetition of 3 basic moves. (sigh)Get at maximum distance from
the demon. Hunter mark him, drop an ice trap and get your mana back.
Pull him with an aimed shot. Concussive shot him to get in as much
ranged damage before he hits your ice trap. When he hits the trap
back up and aimed shot him again. This will be the last time you use
ranged damage against him. When you hit him with your aimed shot
immediately use your scorpid sting. Run at him and meele. Do not
try to squeeze in more shots first, do not try to kite him,
run at him and start swinging! This is crucial because you are
developing a rhythm that you will follow for the rest of the fight.
Here is the pattern.Scorpid Sting. Run and meele 3 times*,
after your third swing wing clip him and start strafing away at full
speed. Keep running until he enrages. Do not try to do any ranged
damage while running. Do not use your scorpid sting before he
enrages. Once he enrages and removes all of your effects scorpid
sting him again and repeat the process. Eliminating attempts
for ranged damage keeps you from messing up and missing your sting.
It Keeps you in a rhythm where you should always be at a safe
distance when he enrages so you do not get hit by him. You do not
have to watch the clock. Just swing 3 times, wing clip, run away,
sting. Swing 3 times, wing clip, run away, sting….
Consumables:How you use these depends on how much
health / mana you have during the fight. If you only need health use
a warlocks stone first because you can just get a new one and it
saves $ potions $. To save mana during the fight use wingclip rank
1.*the amount of swings is based on the stats of the 2H
sword demon slayer. If you are using a different weapon you will have
to find the amount of swings you can get in before having to wingclip
and run for your dear life.


We found this area the best to fight in. There are no mobs to kill
and no Drakes to watch out for. The only thing to concern yourself
with is people moving along the road. But most players respect the
quest. Just try to start the demon away from the road so he doesn't
kill people that happen to ride by.


UnGoro Crater, Simone
Party List:
Priest - Power Word Fortitude, Spirit, and Shield before the pull.
Pally - Blessing of Might
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, Healthsones, Healthsones!
Hunter - A second hunter to use Aspect of the wild (explained in
strategy)

Consumable List
Magic Dust (dropped from Dust Devils in Westfall. you will 2-3 per fight)
Greater Stoneshield potion
Elixir of the Mongoose
Elixir of Demon Slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone(you will not use all of these in this fight. but have them in case you
need them!)

Additional Items List:
Any kind of food that will boost stamina or agility.If you are an engineer,
you can use the Goblin Rocket Helmet to take the Felhound pet out of
the fight for an extended duration
Talents and Skills:
Viper Sting, Scatter Shot, Aspect of the monkey.

Weapons and Armor:
2H sword demonslayer
Any agility gear that you have.

About the Demon:
Simone comes with a pet. The pet has the same rules
as the demon and can not be attacked by anyone other than yourself
until Simone is dead. She casts Temptress Kiss which reduces ranged
attack power by 1400 for 45 seconds and a slow casting lightning bolt
for about 800 damage.

Strategy:Before the fight
starts have your hunter friend come close to where you will be
fighting. They should turn on their aspect of the wild and then feign
death. If they are a night elf then they can shadowmeld which will
keep them from dieing. This is a close proximity fight so you shouldn
t ever go out of range of their aspect. Just make sure to keep the
fight near the AoW hunter. Also do not use your stoneshield potion
before the fight. You will use it during the battle.After you
get your buffs and your hunter is feigning or melded, Hunter mark
simone and lay a ice trap. Pull her with an aimed shot then
immediately hit her with a concussive shot. This lets her pet hit
your ice trap. Make sure to hit her with a viper sting. When she gets
to you start meeleing. As you fight her keep an eye on her pet. When
the ice trap breaks you will need to target the pet and use a magic
dust to put the pet to sleep.Simone will cast a very slow
lightening spell. You have two options. If you have scatter shot use
it and keep on attacking her. If you do not (I do not have scatter
shot) you will have to strafe out immediately when she starts casting
to get a sting in her before she can cast. If you run backwards you
will move to slowly and get hit. It must be a strafe. You will keep
this pattern up with Simone until she dies. It is a melee fight with
her. Pour on as much damage you can in the beginning while her pet is
in the ice trap and the first time you sleep the pet.When her
pet comes out of the first sleep you will still have a cool down on
your magic dust. This is when you use the Stoneshield potion. You
will be tanking both the pet and Simone until you can sleep the pet
again. *warning* you just used a potion. You should have your greater
healthstone to keep you alive. This is why they are so
important.When possible sleep the pet again and then continue
the fight with Simone. Once she dies your party can help you kill her
pet.We found this area the best to fight in: There are only 3
spawns in this area and no elite dinosaurs. The place you are looking
for is to the west of a giant tree along the south wall. On her path
she will walk right behind the tree east to west.

Silithus, Solenor
Party List:
Priest - Power Word Fortitude, Spirit, Shadow Protection, Fear Ward, Shield pre-pull
Pally - Blessing of Kings
Druid - Mark of the Wild, and Thorns before the pull
Warlock - Healthsones, and Curse of Recklessness

Consumable List:
Shadow Protection Potion
Elixir of the Mongoose
Elixir of demon slaying
Major Health Potions
Major Mana Potions
Major Rejuvenation Potions
Major Healthstone
Greater Healthstone(you will not use all of these in this fight. but have them in case you need them!)

Additional Items List:
any kind of food that will boost stamina or agility.

Talents and Skills:
Wing Clip Rank 3 (must be rank 3), Volley Rank 3, Aspect of the Hawk

Weapons and Armor:
We used Bone Slicing Hatchet x 2 for their agility
bonus.Put on all gear that gives you ranged attack.

About the Demon:
Solenor starts as a gnome named Nelson the Nice. He
has the ability to poot out homing beetles throughout the entire
fight. The beetles come at you and hurt a lot. He hits very hard and
fast.

Strategy:
Before you use your potions and
get your final buffs for the fight you have to remove his enraged
state. To do so place a freezing trap on the ground. Hit him and let
him hit your freezing trap. Feign death and let him go back to where
he came from. This will remove is enraged state and make him hit you
for less when you start the fight.When you guys are ready to
fight, get your priest to hit you with Shadow Protection and Fear
Ward. Solenor deals shadow damage, and you'll be hurting without the
Shadow Protection. Shadow protection pots also help with this.
Hunters mark him and then lay down a immolation trap. Now for an
interesting trick: Have your warlock duel you. As soon as the
duel starts have them cast Curse of Recklessness on you. This will
keep you from getting feared by him and will make the fight much
easier to manage. Both you and the warlock have to stay in the duel
area during the fight. They should re curse you during the battle
about every minute to keep you from getting feared.Battle
time. Pull him with an aimed shot and let him hit your immolation
trap. As soon as you can wing clip him and run away until you get
into ranged attack distance. Your wing clip will keep him stationary.
Now all you have to do keep on hitting him and strafing around him in
a circle to avoid the beetles. Make sure to keep ahead of them during
the fight. It more important to stay alive than to squeeze in a few
shots while getting hit by a beetle. In the beginning of the fight
use skills like rapid fire to get his health down quickly. It will be
easier then because you have less beetles to deal with. When your
wing clip breaks he will come at you. Just clip him again and run out
to do more ranged damage.When there are too many beetles
chasing you, strafe around him to get all of the beetles moving at
you in a group. When they are together volley the area that they are
and kill all of them. Allow the ones that are behind to run into your
volley. Eliminate as many as possible. This will allow you to get
back to killing Solenor.Consumables:Once again
health stones are a big player here. I also used a rejuvenation pot
as opposed to a health or mana pot because you go through a lot of
health and mana in this fight. We've found this area the best
to fight in. There are less monsters to kill here than anywhere else
on his path. Stand to the west of the stairs to AQ.

Winterspring, Artorius
Party List:
Priest - Power Word Fortitude, Spirit, Shadow Protection, Remove Magic, and Shield before the pull.
Druid - Mark of the Wild

Consumable List:
Major Health Potions

Additional Items List:
none

Talents and Skills:
Aspect of the Cheeta, Serpent Sting.

Weapons and Armor:
Agility based.

About the Demon:
Artorius starts out as a Tauren. He casts Demonic Doom which makes you look like a demon and
causes 350 shadow damage every 3 seconds for 1 minute. This will kill
you.

Strategy:This is a kiting fight. You should start him on the south western part of his route. This is the
closest area to the road. Have your party clear the area you will
need to kite through before you start the fight. When you are ready
have your party mount up so they can keep up with you as you kite.
Hunters mark him and lay an ice trap. Pulled with an aimed shot. When
he hits your ice trap back up and hit him with another aimed shot.
Now hit him with a serpent sting, turn around and start running. The
key to this fight is staying out of his demonic doom cast, but
keeping enough agro on him to keep him chasing you. If you see him go
out of range for your weapons let him catch up! But not too much or
you'll get doomed.The easiest way to do this is to keep jump
shooting him with serpent sting about every 4 seconds. (a jump shot
is where you jump while running, and while in the air you spin around
360 degrees. While facing backwards you shoot. You should land going
the same way you took off and not loose a lot of momentum). You can
also zoom in your mini map and keep a eye on his distance through
tracking, but we found this to be unreliable. It was easier for me to
develop a pattern.Once you start kiting him lead him to the
road (hardest part of the kite) and keep on kiting him down the path.
Make sure to have your priest mounted and running near you. If you
get hit with demonic doom feign death. Once you feign and Artorius
resets the priest can safely remove the magic from you. This will
keep you from dieing and save tons on your armor bill. But make sure
they know to wait until you have feigned and he has reset.If
you get him to 10% or less and then get hit with doom you can try to
kill him before you die.The demon is to the west of Le Rocher
Des Tigres Blancs. By kiting him down the road you do not have to
worry about other monsters. Just other players. The hardest part of
the kite is the corner from where you start the fight to get him on
the road. If you cut it to wide he gains a lot of distance.

Guide to Dire Maul east (Warcraft cheats)

Guide to Dire Maul East

Grab the map here

Quest List

Dire Maul East
Lethtendris' Web
Pusillin and the Elder Azj' Tordin
Shards of the Felvine

Dire Maul North
Elven Legends
A Broken Trap
The Gordok Ogre Suit

Dire Maul North + West
Unfinished Gordok Business

Dire Maul West
The Madness Within
The Treasure of the Shen'dralar

Class-Specific Quests
The Emerald Dream - Druid
The Greatest Race of Hunters - Hunter
The Arcanist's Cookbook - Mage
Garona - A Study on Stealth and Treachery - Rogue
The Light and How to Swing It - Paladin
Holy Bologna - What the Light Won't Tell You - Priest
Frost Shock And You - Shaman
Harnessing Shadows - Warlock
Codex of Defense - Warrior
Foror's Compendium of Dragon Slaying
- Warrior, Paladin

The east wing of Dire Maul is challenging, but still the
easiest of the three, and the area you'll need to do first to get the
key to the north and west wings. There are also a number of quests
and bosses spread throughout the East wing, capable of giving up some
nice loot, which makes it worth running through more than once.

1. The entrance to Dire Maul East can be found,
unsurprisingly, to the right of the large pit in the Broken
Commons
. Zone in.

2. The opening area of Dire Maul East is known as the
Warpwood Quarter. There's a large pit in front of you (down
below is The Conservatory, which you'll get to soon enough),
and a path that winds counterclockwise to the right. For the most
part, you'll run into a mix of plant and tree-like creatures -
Warpwood Tanglers, Treants, Lashers, and towering Warpwood
Crushers
.

3. As you round the first corner, you'll see a small little imp
named Pusillin. This is the NPC for the quest 'Pusillin
and the Elder Azj'Tordin
,' and he also gives up the
Crescent Key that opens Dire
Maul North and West…
when he's good and ready. You'll have
chase him further into the instance before he'll give up the goods,
however.

4. The group continues clearing until they reach the northeast
corner of the Warpwood Corner. From here, it's possible to go
left and north, but many groups will skip that area completely. To
continue your chase with Pusillin, you'll need to go right
into a narrow hallway, called The Hidden Reach.

5. Partway down the hallway, you'll have the choice of continuing
straight or making a right. To continue chasing Pusillin, you
need to continue forward. (You'll be back to the room on the right
soon enough.)

6. As you go down the hallway, you'll run into some stealthed
patrols; these can cause real problems if your group isn't alert for
them. As you emerge into the next room, the group will dispatch of a
few groups and bear to the right, where there's a small ramp leading
up to a small platform, where Pusillin waits for you.

7. This time, when you talk to Pusillin, he spawns a number
of Wildspawn Imps and transforms himself into a nasty demon.
If you have a mage on hand, it's easy to dispose of the imps while
everyone else pounds Pusillin. When he's dead, he drops the
Book of Incantations needed for
his quest, as well as the Crescent Key
for anyone who needs it.

8. At this point, most groups will turn around and backtrack to
the room you passed a few minutes ago. There are a lot of mobs here,
but if you stick to the left wall, you can skip most of them. At the
rear of the room is a large ramp leading upward to the mage
Lethtendris, who is the target of the quest 'Lethtendris'
Web
.'

Lethtendris can drop: [url=http://thottbot.com/?i=35686]Quel'dorai
Channeling Rod
[/url][url=http://thottbot.com/?i=35667]Felhide
Cap
[/url]And some greens too Razz

9. The fight with Lethtendris is pretty simple; the warrior
tanks her for a few seconds while everyone else beats up her minion,
then jumps on her. Once she's down, she drops the needed quest item,
and everyone moves back down to the bottom of the ramp.

10. At the base of the ramp, there's a curved hallway that leads
further downstairs. There are a few groups of mobs to clear at the
bottom, and then you'll find the boss Hydrospawn waiting in
the center in a small shallow pool. Aside from dropping some extra
loot, he's also the objective of the mage quest 'Arcane
Refreshment
.'

Hydrospawn can drop: [url=http://thottbot.com/?i=39091]Waterspout
Boots
[/url][url=http://thottbot.com/?i=35618]Tempest
Talisman
[/url]WaveslicerAnd
also some greens.

11. After Hydrospawn, the group hugs the right wall and
continues north through the far doorway, and takes the hallway that
leads to a small platform upstairs. Here, you'll find a Wildspawn
Hellcaller
protected by a few non-elite mobs, and then the boss
Zevrim Thornhoof.

Zevrim Thornhoof can drop: [url=http://thottbot.com/?i=35722]Satyr's
Bow
[/url][url=http://thottbot.com/?i=35670]Helm of
Awareness
[/url]Also some resistance helmets(Not high drop
chance)And some greens.

12. The fight with Thornhoof isn't bad, except that he
might occasionally teleport someone onto the altar and begin whooping
on them. When the fight is done, you'll hear Old Ironbark
the huge tree in the Conservatory — yell 'At
last! Freed from this cursed grasp!
' You're now ready for
the final stretch of the instance.

13. Instead of backtracking downstairs, the group can run to the
southwest corner of Thornhoof's platform and jump down, which
should put you right back at Hydrospawn's pool. Avoid the
groups and take the door to the southwest, which leads to The
Conservatory
.

13. Your goal in the Conservatory is a door at the very
north. To open it, someone will have to talk to Old Ironbark,
who will then rampage and bust the door down. It's possible to fight
your way to the door, but that involves fighting a lot of patrols,
and it's also possible to hug the east wall and sneak to the door,
only fighting a few single mobs here and there.

14. The final battle of Dire Maul East takes place in the
Shrine of Eldre'Thalas, where there are a few Warpwood
Crushers
guarding the upper areas, and then a central area down
below where Alzzin the Wildshaper awaits. It's a pretty
straightforward fight - he shapeshifts a few times, and then a bunch
of non-elite minions come running out to assist, which can easily be
dispatched of with a mage.

Alzzin the Wildshaper can drop:
Ring of Demonic Potency
Razor Gauntlets
Energetic Rod
Energized Chestplate
Fiendish Machete
Whipvine Cord
Gloves of Restoration
Merciful Greaves
Shadewood Cloak
Ring of Demonic Guile

15. Once the fight is over, you'll see a few glowing shards on the
ground near Alzzin's camp. These are for the quest 'Shards
of the Felvine
.' Pick up one of the shards and exit
via the tunnel behind the camp, which deposits you in the central
area of Dire Maul.

easy Druid twinking guide (Warcraft 3 ft)

Twinking a Druid

Best Race: Tauren, Night Elf

GEAR
Head: Lucky Fishing Hat (+100hp)
Neck: Honored wsg neck/Thick Bronze Necklace
Shoulders: Talbar Mantle
Back: Sentry Cloak (+70armor)/Firebane Cloak (+70armor)/Battle Healer's Cloak (+70armor)
Chest: Blackened Defias Armor (+100hp/+4allstats)
Wrist: Bear Bracers (+24healing/+9stam)
Hands: Scouting Gloves of the Monkey (+30healing/+15agil)
Waist: Deviate Scale Belt
Legs: Leggings of the Fang (+100hp)
Feet: Nat Pagle's Extreme Anglin' Boots (Boar's Speed/+12stam)
Ring #1: Seal of Wrynn/Seal of Sylvanas
Ring #2: Meadow Ring of Eluding (recently upgraded)/Honored wsg ring/Blood Ring
Trinket #1: Insignia of the Horde/Insignia of the Alliance/Minor Recombobulator
Trinket #2: Arena Grand Master/Minor Recombobulator
Two Hand: WSG staff (+22int)
OR
Main Hand: Face Smasher (22int)
Off Hand: Furbolg Medicine Pouch

This guide is for any enchanters that can disenchant to large brilliant shards and can stealth. In my experience a stealthed enchanter is by far the most profitable. I am a 70 Rogue specced 21/0/40 and in pvp blues and instance blues. I by no means have uber gear so Id imagine a well geared rogue or druid could take this guide a little further. I am using the follow guide to work on my epic flying mount and to stock pile gold. I am over 3k as I post this with hopes to having my mount by the end of this weekend. I do apologize if the following has been posted

What you will need

Rogue will need the shadowforge key or lockpicking high enough to get through the doors.

Druid will of course need the key, its pretty easy to get at 70 though.

First part

Start off by entering the instance and working your way through the door to the left. Continue on to the next gate and enter through it. Come up to the East Garrison door and go through it (do not unlock the locking mechanism in the back of this room just yet) Continue up the ramp and make your way through the arena. Take the other exit out of the arena and go down the right side of the hall until you get to the Monument of Franclorn Forgewright. There you will see an rare elite (always up but still has the rare symbol) named Pyromancer Loregrain. These are easy kills, at 70 you pretty much resist everything, just make sure his 2 buddies don t have a chance to run or you can aggro the group behind you. Do not DE his blue item, it will only DE into a small brilliant shard and his staff sells for a little over 4g to a vendor and the others sell for around 2. The only reason you kill him is he has a 12% chance to drop the fiery weapon enchant recipe which sells for 35-40g on my server.

Second Part

The next part we will be heading to the Vault. This is the room where the coffer keys can be used and the dark coffer key. So head back down the hall past where you cam out of the arena, cross the bridge and go through the domicle. Continue out of that and go around to you get to the vault. There you will see Warder Stilgiss and his demon Verek guarding the coffer room. These are very easy kills also, just kill Warder and then take out the demon. I have never aggroed the room before them and I always kill them right where they stand. His demon has a chance to drop his collar (see it maybe 1 out of every 4 runs) DE this every time, turns into a large brilliant shard. DE everything Warder Stilgiss drops except Arbiters Blade (it will DE into a small brilliant shard and sells more to vendor that shard is worth).

Optional

Dark Keeper locations. There is only 3 places I will go after the dark keeper. To spawn him look at the portrait in the first room where you just killed Warder Stilgiss, read it and it will tell you where the Keeper just spawned. I have highlighted on the map where 3 spawns are that I kill him (feel free to try the others but when he spawns in the bar or in west garrison I always end up dying because of adds and its not worth my time) if you get a good spawn then approach him, he is again a very easy kill, I kill him and his 2 guards in hopes of getting a regular coffer key also. Loot him and return to the vault and open the middle lock in the back of the room. Usuall get a green that will DE into illusion dust or greater nether essence.

Third Part

This part we will be going after Lord Incendius. Go right out of the vault you were just in and he is right below you. I go to where you came out of the Domicile and just jump down. This guy can catch you off guard if you don t position yourself. He can knock you off the platform and into the lava so just make sure you are always in a position that you have room behind you. Other than that he is pretty simple. Rogues cloak of shadows is useful here. DE every blue he drops, they are all Large Brilliant Shards. Exit out the SW side down the Dark Iron Highway until you get back to the gates you unlocked when you first enetered (this is why you didn t unlock that locking mechanism at first so the door on the high way would remain open.

Fourth Part

The last two parts will be in the Bar. The next go we will go after is Phalanx. He is the Golem in the corner of the bar. You have to do a little quest event to make him aggressive and killable. On the upper side of the bar is a little goblin named Plugger Spazzring. Buy all the dark ale mug (note he sometimes has a rare leather working pattern that sells decent on AH). Directly across from him is a dwarf (can t remember his name but he is green to you, do not talk to NPCs that are yellow to ya) After you give him a few things of the ale he will start off a mini even where he looks for more ale in the kegs, hill will damage the last keg and this will trigger Phalanx. I pull him to the corner he came from and kill him there, keep your back to the wall cause he knocks you back also. DE any blue he drops into a large brilliant shard..

Fifth Part

The last person you will kill for a shard is Hurley Blackbreath. Go to the lower section of the bar in to the far room where no one is there. There is 3 clickable kegs all bunched together. Click each one. On the last keg Hurley and his gang will come running in. they will not aggro you. He has 3 guards with him. As a rogue, just sap one guard kill Hurley, loot and vanish. If youre a druid im guessing you could kill all with ease with your heals.


More Options

If you in need of a 16 slot bag or ammo pouch you can also kill Ribbly Screwspigot in the bar, he is just outside where you just killed Hurley, just talk to him and run back into where you killed Hurley. The only thing is all his bags are unique so you can only have one of each.

Repeat

Pretty sure there is more ways to make gold in here but I have found this to work best for me. I can do this run over and over never worrying about being in an instance too many times cause it takes almost 20 min per run. In these 20 min runs I get the following

3-5 Large Brilliant Shards - 7 gold each on my server

Fiery Enchant recipe 35 gold on my server (remember this is just a 12% chance but I have seen it drop up to 3 times in a row)

Around 5-10g (depending on if I get things I don t wanna DE) in vendor blues and and coin from NPCs

This is a chance for almost 80g in 20-30 minutes (all depending on what things sell for on your server)

Also note I know there is other things I can kill before all this but Im in it for Large Brilliant Shards and nother before this except the arena event (which kills my speed of this) drops anything that DE's to Large Brilliant Shards.

I would like to get better gear and try to go deeper in this where I can kill General Angorforge (I get him to 20% and he calls his buddies lol) and maybe the chest event.

Please don t go bragging to everyone if you start profiting off this. Gold is so hard to make and this works really well, and we don't want to see it changed.

BCC Level 1-60 in 4 days (Rogue Warcraft)

Alliance 1-60 Guide
* NOT A NEWBIE FRIENDLY GUIDE *
* ONLY USE IF YOU KNOW HOW TO PLAY WOW *
————————

This guide has been proven to work; 1-60 in 4 days
of /played time, NOT 4 days literally; just so you
don t !@#$%^&* about it.

=============

Profession - powerleveling 300/300 -

Obviously everyone has a different way to do it and mine is not the best,
or the most efficient way to do it. But here are a few things we did to level :

1a. For speed leveling - you should not be afraid to fight when you are in
low hp/mana. we kept pulling on our Shaman until we was down to about 10%
hp and 10% Mana. That cuts down on med time.

1b. The key is to grind on mobs that are 1 or 2 lvls above you and
complete quests while you are doing this

2. You're going spend tons on food/water/bandages

3a. for casters, buy good wands every few levels. Get cookie's stirring rod
from VC and buy the rest as you go. Maybe a new wand every 5-7 levels.
That way you can cut down on med time by wanding the mob when it is at
10% health so you can naturally start to regen mana

3b. for melee - bandage ,bandage, bandage and buy good weapons every
few levels

3c. if you can afford it, pimp yourself out (caster get +dmg gear, melee
get +attack power gear) the harder you hit, the faster things die, the
faster you get xp. Even that means you spend more time sitting down
eating/drinking (that only takes 15 seconds max)

Here s what to do:

The Times listed are w/out rested XP

Human/Gnome/Dwarf -
Nooby zone (1 - 6.5) - yes, get to 6.5 … that means killing just a handful
of extra mobs. If you are just grinding and doing quests this should take
you 1hr

** now go to IF or SW and pick up skinning (this will help offset the costs
of buying your gear and buying food/water) Highly recommend that you
spend 20g and get yourself 4 runecloth bags. In order to power level
yourself you can't be going back to town to sell things every hour

Outside IF/SW (6.5-11) - pick one (don't go between SW and IF cuz that
takes way too long) you're going to need to grind a bit but this will take
you 3-4 hrs of played time (again, no chatting is involved here … typing
just slows down your DPS and slows down your leveling) ^_^

Loch Modan (11-13) - the first few quests here are easy to do. Kill spiders,
bears, boars. Kill little kobolds. Kill trolls. You can skin and get cloth to
make bandages. 2 hrs played

Westfall (13-16) - Complete all the level 12 quests and then grind on the
Harvest Golem/Watchers near the north part of Westfall. There should be 3
farms that have level 11-13 mobs. Then grind on the higher level ones on
the West until you hit 16. While you're running around the farms, grinding
on these mobs - complete the other westfall quests. 4 hrs played

*be sure to do the defias brother hood quests

*don't forget to pick up the quest 'dry times' and start buying the alcohol
form the different places

Loch Modan (16-1) Cool - come back here and do a few more quests. You
should be able to complete them quickly since you are such high level.
Don't forget the quests in the digging site to the east and the other building
all the way in the southeast corner (i forget the name of it) 4 hrs played

Redridge (18-20) quest, quest, quest and grind on Murlocks or the
Kobolds (forget what they are called but they are all over the mountains to
the north) 4 hrs played

**DING ** have someone run you through the Deadmines 2-4 times (until
you get some nice gear) 2 hrs played

You should now be at 1 day /played

Redridge (21-23) - quest and grind on Orcs on the north east part of RR 4
hrs played

WETLANDS (23-25) - quest/grind on murlocks, crocs, the undead pirates,
the invisible dudes that walk in the river, the gnolls, etc (do not do the Orc
quests yet) 4 hrs played

Darkshire (25-2) Quest, quest, quest - the wolf guys, the comb quest,
the Undeads in the cemetery, etc, etc 5 hrs played

**find a kind soul to take you to the stockades (do all the quests there in
one run, not worth it to get gear)

Wetlands (28.5-30) - do the orc quests, raptor quests and then grind it out
on either one (Orcs if you need bandages, raptors if you want skins) 5 hrs
played

*if you can, find someone to help you with the last few Darkshire quest
(morbent fel, etc)

Hillsbrad Foothills (30-31.5) - these quest are probably green to you (if
they are grey and not part of a chain, skip them). You should be able to
kill Nagas and Murlocks on the south and get good xp. You can also do the
defias quests really quick. 2 hrs played

Alterac Mountains (31.5-33) - grind in the cave to the north (on the way to
AV) and then yetis … just grind 6 hrs played

**DING you should be at 2 days /played** (maybe a little more if you
have been chatting it up

Arathi Highlands (33-35) - some quick quests here - you can grind on Orcs
or trolls

**at this time, have someone take you to SM and do some quests there. If
they can, run you through until you get some nice gear (class dependent
obviously) and you should be able to get a level or two from there.
Ideally, they would run you through the whole thing 4 hrs played -
obviously you may not find someone to dedicate 4 hrs for you, so go to
STV and start your quests there too …

STV (34-40) - let us break this one down for you

**the key here is to pick up as many quests as you can, and complete
them all before turning them in. STV is FULL of chain quests. Kurzen camp
quests, Mastery quests, Troll tribes, etc**

(34-35) your first set of quests should get you a full level. Grind as much
as you can in the kurzen camp since its usually safe from ganking

(35-37) troll tribes (getting the tablets) and 2nd series of masteries and
the geologist co quests.

**@ 37 go to STV and pick up quests there

(37-40) singing blue shards, apes, raptors, tigers, panthers and troll
tooths? or whatever it is you need to collect from trolls. 20 hrs played

**if at any point you get tired of STV, go back to Arathi or if you really
hate grinding, go to Desolace or even Badlands

**or if you find someone nice, they'll take you to gnomeragan **

**DING - go buy your mount** /played 3 days

***We'll stop posting how much time it should take you so no one will get
depressed and hurt themselves but it slows down a lot from this point on,
now you really need to start buying that +dmg +ap gear***

(from this point on 40-50 should be about 4 hrs per level on average and
50-60 should be about 5-6 hrs per level)

(plus the levels specified from this point on are more strict, for example - I
wouldn't recommend going to sorrow hill before you are 50 cuz its not
efficient - same thing for Un'Goro before level 52)

Alterac Mountains (40-42) - Ogres (non elite) + humanoids (quest/grind)

Tanaris (42-45) - wasteland wanderers (grind, grind, grind) - get water
pouches and just grind. Trust us on this, you need to start grinding some
or you'll run out of quests and get stuckin between zones)

STV (45-46.5) - finish the quests here (pirates, Zanzil secret/Nagas, apes,
etc)

Tanaris (46.5-4Cool - Ogres (again grind, grind, grind) - you can pick up
quests in Tanaris and complete them if you want, but its faster to just grind
right now

Searing Gorge (48-50) - quests are fast and grinding is easy. Don't bother
getting the searing gorge key … you'll never run through that door …

Western Plaguelands (50-51) - sorrow hill - Chillwind point.

**I know this place is super camped so if you can't find pulls there, go
back to Searing Gorge or Feralas (there is a repeatable quest there on the
shore (right after you take the boat the little goblin there gives it)) or
even Azshara (but watch out for the farmers there!)

Felwood (51-52) - some quests, some grinding. Don't bother doing the
quests in the north by the cave that leads to Winterspring. Just do
whatever is green/yellow so that would be the first Furlbog quests +
Jadenar + whatever other quests you pick up from the south part of
Felwood

Un'Goro (52-54) - Bring your Mithril casing! (2 escort quests + lots of kill
quests + some travel back and forth between here and Tanaris)

**its important that you grind whatever part of your level is left

WPL (54-55) - finish quests here (cauldrons + scarlet + whatever else you
can find) and then grind

Azshara - Felwood (55-56) - GRIND! or do whatever quests you still
haven't done here (you could grind on Ogres in Burning Steppes too)

Winterspring (56-57) - quests + grinding (you might want to go to
Darnassus first, in the Therussian village you can pick up a quest for
Azshara and another for Winterspring)

Burning Steppes (57-5Cool - quests + grinding on Ogres/Orcs/dragons

EPL (58-59) - lots of good quests here, just that you run into the occasional
horde party going to Strath

Silithus (59-60) - tons of good quests, just hard to do cuz of the entire
uber guild going to farm the texts and AQ

**again, this guide shows a lot of grinding but its helpful if you stay in one
zone until you level.**

===================

If you're looking to grind as much as possible (which is the fastest way to level), you'll find this guide very helpful. For each respective faction here is a list of locations/mobs to grind at all levels throughout the game. Use this guide as a reference to your current level, and you'll be sure to level faster than doing only quests. Feel free to add your own locations as well and I'll update!

Level: 0-15
Continent: All
Faction: All
Where/What: Questing fastest possible experience

Level: 5-10
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Elwynn Forest:Goldshire, Farms south of town — Boars

Level: 10-16
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Loch Modan:Loch Modan, Thelsamar(33,39) — Boars, Bears and Spiders

Level: 12-15
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Westfall:Westfall killing the defias smugglers/trappers (do the bandana quest and the first The People's Militia quest).

Level: 12-20
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:The Barrens - Bristlebacks

Level: 13-16
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Southsea Pirates south of Ratchet

Level: 14-16
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Pirates south of Ratchet (Barrens)

Level: 15-17
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Loch Modan:Loch Modan and kill the troggs (shaman/bonesplitters) till 17.

Level: 15-20
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:The Barrens - Harpies *

Level: 16-18
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Witchwing Harpies north-west in the Barrens.

Level: 18-21
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Bristleback Quillboars in the Barrens, just north-east of Camp Taurajo. (This is an awesome spot. Get the quests Consumed By Hatred and Lost in Battle from Mankrik in Crossroads and Tribes at War from Mangletooth in Camp Taurajo before you begin.)

Level: 18-22
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Westfall:Westfall, SouthWest Coast(25,62) — Shore Crawlers.

Level: 18-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Duskwood, Tranquil Gardens & Raven Hill Graveyard, Duskwood. 13000-16000 XP/hour

Level: 19-21
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Loch Modan:Troggs at the excavation site in Loch Modan till 21. Those guys are really the best that I found. Was getting more than 20k ex/hr doing them from 19-20, and there's 3 chests that pop in there and 2 rare spawns.

Level: 19-22
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Bramblescar (Barrens) on lizards and quillboars. Unless you're doing leatherworking, just leave the lizards alone.

Level: 20-25
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:The Barrens - Bael Dun Exavs. Bael'dun Excavator (21) 528 HP. Bael'dun Excavator (22) 570 HP

Level: 20-25
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad - Hillsbrad Farmers (etc)

Level: 20-26
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Wetlands:Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

Level: 21-22
Continent: Kalimdor
Faction: All
Where/What: Stonetalon Mountains:Venture Co. Loggers and Deforesters in Stonetalon Mountains (Horde: do the quests Goblin Invaders and Super Reaper 6000 while you're at it)

Level: 21-24
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:(Alliance) the tranquil grove in duskwood

Level: 22-24
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Spiders and Bears around Tarren Mill in Hillsbrad Foothills. You might also do a few of the grinding quests you can gather here while you're at it.

Level: 22-24
Continent: Kalimdor
Faction: Horde
Where/What: The Barrens:Bael'dun excavators in Southern Barrens. Bael'dun Excavator (21) 528 HP. Bael'dun Excavator (22) 570 HP

Level: 22-24
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Tarren Mill (Hillsbrad) on bears and spiders. Dagger crit chain heaven.

Level: 22-25
Continent: Kalimdor
Faction: All
Where/What: Stonetalon Mountains:Miners inside a cave in Windshear Crag (if this place is as good as some say, I'd go straight here from the Venture Co. guys and wait with the harpies until 25, thanks porcellus)

Level: 22-26
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Thousand Needles - Galak Scouts (etc)

Level: 22-29
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillbrad Foothills — Bears, Spiders, Lions

Level: 23-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:(Alliance) Duskwood, West of Town — Ravagers

Level: 23-28
Continent: Kalimdor
Faction: All
Where/What: Ashenvale:(Alliance) Ashenvale, East Astranaar(48,54) — Shadowhorn Stag

Level: 24-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:undead in raven hill cemetary

Level: 24-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Across the road from Tarren Mill on tougher bears and cats. Dagger crit chain heaven.

Level: 24-29
Continent: Kalimdor
Faction: All
Where/What: Stonetalon Mountains:Bloodfury Harpies in Charred Vale. Horde: Get the quest Harpies Threaten which leads to Bloodfury Bloodline (Elite) from Sun Rock Retreat. The last one requires you to kill a level 30 mob. I soloed her with evasion and a potion at 29, but if you can't, get someone to help you.

Level: 25-30
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Thousand Needles - Grimtotems

Level: 26-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Wetlands:Dragonmaw Encampment (Wetlands)

Level: 26-26
Continent: Eastern Kingdoms
Faction: All
Where/What: Wetlands:Whelgar's Excavation Site (Wetlands)

Level: 26-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Spiders/Bears in back of Syndicate tower (Hillsbrad)

Level: 26-30
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad - Mud Gnolls *

Level: 26-30
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

Level: 28-28
Continent: Eastern Kingdoms
Faction: Alliance
Where/What: Duskwood:Rotting Orchard (Duskwood)

Level: 28-28
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Raven Hill Cemetary (Duskwood)

Level: 28-30
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Cats and Spiders around Nethander Stead (Hillsbrad)

Level: 28-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad Foothills, River Area — Snapjaw Turtles

Level: 29-29
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Vul'Gol Ogre Mound (Duskwood)

Level: 29-32
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Screeching Harpies inside and outside the harpy cave west in Thousand Needles.

Level: 29-32
Continent: Kalimdor
Faction: All
Where/What: Ashenvale:Can be achieved at the Terrorwulf camp near Felwood in Ashenvale. They drop coin but NO CLOTH. They do not run and only do physical damage. There special abilities are Tendon Rip and a 10 second curse that reduces healing effects by 75%.

Level: 29-32
Continent: Eastern Kingdoms
Faction: All
Where/What: Duskwood:Duskwood, Manor Mistmantle. Fetid Corpses. Cleanse the disease you get from time to time. Also a random chestspawn and a boss (Stalvan). 16000-17800 XP/hour

Level: 30-32
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Harpies inside cave (Thousand Needles)

Level: 30-35
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

Level: 30-38
Continent: Kalimdor
Faction: All
Where/What: Thousand Needles:Shimmering Flats - All monsters.

Level: 31-31
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Kurzen Encampment (Stranglethorn Vale)

Level: 32-34
Continent: Kalimdor
Faction: All
Where/What: Desolace:Kolkar Centaurs east in Desolace. Forget about the Battle Lords, but grind the Windchasers, Scouts and Maulers. Add the Destroyers at later levels. You could also do the Kolkar Bounty and Khan Dez'hepah quests if you want to, but I didn't bother, mostly because of the long traveling distances.

Level: 33-33
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Stranglethorn Raptors (Stranglethorn Vale)

Level: 33-33
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Growless Cave (Alterac Mountains)

Level: 33-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Arathi Highlands, Boulderfist Outpost. Boulderfist Ogres. Stay outside the cave, going around in circles. Don't engage the trolls. You should find a rhythm soon enough, there are enough Ogres here (though at first it seems you kill too fast for the respawns) 18200-20500 XP/hour

Level: 33-37
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:STV - venture co. geologists (careful, big traffic area)

Level: 34-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Gallow's Corner (Crushridge Ogres - Altarac Mountains)

Level: 34-34
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Witherbark Village (Arathi Mountains)

Level: 34-36
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Grind on Mountain and Giant Yetis and Crushridge Orgre in Alterac Mountains. You can also head into Strahnbrad that's to the west of the Ruins of Alterac and kill the Syndicate mobs, but I didn't like it.

Level: 34-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Venture Co. Geologists in Stranglethorn Vale. Use kick when they've wasted time on their lightning bolt spell, then kill them. You'll hate these guys at 40, trust me. Also, you'll get Honored reputation status with Booty Bay. Wohoo!

Level: 35-36
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Alterac Mountains, Gallow's Corner. Crushridge Ogres & Brutes. Do both sides of the ruined tower, plenty of Ogres here. 21500 XP/hour

Level: 35-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Alterac Mountains:Alterac ogres from 35-40 for grinding

Level: 36-36
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)

Level: 36-37
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:NE of Brackenwall (2 min run there)- Raptor den 36-37 raptors there - lots of them

Level: 36-38
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:(for casters) Rock Elementals near Kargath,Badland

Level: 36-38
Continent: Kalimdor
Faction: All
Where/What: Desolace:Desolace quests and kodo grinding

Level: 36-39
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

Level: 36-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Hillsbrad Foothills:Hillsbrad southshore quests.

Level: 36-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Deadwind Pass:Grind on Water Elementals on the island NW of Grom'Gol

Level: 36-40
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Grind on Highland Fleshstalkers in Arathi Highlands. There's a quest chain that requires you to farm the Fleshstalkers at the end, and the quest item has a low drop rate (something like 1 in every 5 or 6 kills)

Level: 37-37
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Lashtail Raptors (Stranglethorn Vale)

Level: 37-37
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Water Elementals (Stranglethorn Vale)

Level: 37-38
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands: Badlands, Dustbowl. Lesser Rock Elementals (37-39). These are no humanoids, but they are Blizzard's gift to grinders. Nice XP, no hitpoints, no risk and very good gold/hour. There are also quests for these, pick them up for some free XP. A repair vendor can be found in the center of the Badlands. 21500-22500 XP/hour

Level: 37-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Arathi Highlands:Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn.

Level: 37-42
Continent: Eastern Kingdoms
Faction: All
Where/What: Swamp of Sorrows. Swamp of Sorrows, the Misty Valley. The Swampwalkers/Elder ones/Terror things there hit soft, have medium HP, low armour, but do have a druid renew type thing they pop at about 400hp left, but you can easily out DPS their heal if you forget to kick them. They drop a fair amount of silver, a wide range of herbs (including swiftthistle, and fadeleaf) and a fair ammount of greens.

Level: 38-40
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:Dustwallow Swamp - Very North East Islands, Murlock Warriors/Oracles.

Level: 38-40
Continent: Kalimdor
Faction: All
Where/What: Desolace:Undead Ravagers in the southeast

Level: 39-39
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:The spider cave north of Brackenwall (Dustwallow Marsh)

Level: 39-39
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Rock Elementals (Badlands)

Level: 39-39
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Elder Crag Coyotes (Badlands)

Level: 39-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Badlands, Mirage Flats. Rock Elementals (38-40) and Greater Rock Elementals. This spot of Elementals is farmed a lot less than the other one. It can be found in the mountains in the south of the Badlands. 21500 XP/hour at level 39. 28500-29500 XP/hour at level 40-41.

Level: 39-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands: Dustbelcher Maulers and Shaman. In shadowform, PW:F up, pull with mind blast. Backing up, hit SW:P, Mind Flay once, then continue backing up until mind blast comes up again cast it and wand once. You're now at the ~10s mark, if the mob has >250 health wand it again. If not just start heading to the next mob and let the first one run in fear. You should be ready to cast Mind Blast again just as the timer comes around on it, about 20s into the first attack. Repeat. ~35000 XP/hr

Level: 39-42
Continent: Kalimdor
Faction: All
Where/What: Dustwallow Marsh:Duskwallow Swamp spider Cave NW of Horde Village. Spiders have dot, but good money

Level: 40-42
Continent: Kalimdor
Faction: All
Where/What: Desolace:Skeletons in Desolace. They're about the only squishies I could find to grind on. It's part of an Alliance quest, so the usual PvP warnings apply.

Level: 40-44
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Scalding Whelps east in Badlands. The north spot. The spot north of the elite dragons These guys are cool. They also have a infinitesimal shot at dropping a Dark Whelpling, which will help you in your quest to get laid.

Level: 40-44
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Wastewander Thieves/Bandits/Buddies/.. in Tanaris. These guys drop also some pouches that you can give to some guy in Gadgetzan for a small experience bonus. This place has been crawling with players every time I've been there, though.

Level: 40-46
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas - Woodpaws (stay away from the ones that disease for slow casting speeds) **

Level: 41-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Scalding Whelps (Badlands)

Level: 41-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Agmond's End (Badlands)

Level: 41-41
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Ziata'jai Ruins (Venture Co. Stuff, Stranglethorn Vale)

Level: 41-43
Continent: Kalimdor
Faction: All
Where/What: Feralas:Grimtotem Compound (Feralas - Low 40s, not absolutely sure)

Level: 41-45
Continent: Eastern Kingdoms
Faction: All
Where/What: The Hinterlands:Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

Level: 42-42
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas, Gordunni Outpost. Gordunni Ogres, Brutes and Ogre Mages (40-43). Grind in the latter part of the compound, making slight advances into the cave once you run out of Ogres outside. 29500-30000 XP/hour

Level: 42-45
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Jungle Stalkers in SV. The loot drop isn't nearly as good as the Lashtails, but they're as squishy as ever. Also, they don't seem to have the knockdown attack that the lashtails do. Virtually no one kills these guys on my server, and they're easily chainable.

Level: 43-43
Continent: Eastern Kingdoms
Faction: All
Where/What: Stranglethorn Vale:Naga Explorers (Stranglethorn Vale)

Level: 43-43
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Wastewander Bandits (Tanaris)

Level: 43-45
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas, Ruins of Isildien. Gordunni Brutes, Maulers and Warlocks (42-44). 30000-30500 XP/hour

Level: 43-45
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas, Ruins of Isildien. Gordunni Brutes, Maulers and Warlocks (42-44). 30000-30500 XP/hour

Level: 44-44
Continent: Kalimdor
Faction: All
Where/What: Feralas:Isle of Dread (Feralas - Inside Cave; South of Feathermoon Stronghold)

Level: 44-46
Continent: Eastern Kingdoms
Faction: All
Where/What: Badlands:Dustbelcher Ogres inside the cave southwest in Badlands, just south of Kargath. There's a couple of respawnable chests here as well.

Level: 44-46
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Pirates through the cave in Tanaris, by the east coast.

Level: 44-50
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Tanaris, Steamweedle Port — Steeljaw Snappers

Level: 45-45
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feral Scar Vale (Feralas)

Level: 45-48
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.<

Level: 46-48
Continent: Kalimdor
Faction: All
Where/What: Feralas:Frayfeather Skystormers (not the other birds) south in Feralas.

Level: 46-48
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas - Frayfeather Skystormers *

Level: 47-47
Continent: Kalimdor
Faction: All
Where/What: Azshara:Undead in Western Ashzara (Azshara)

Level: 47-47
Continent: Kalimdor
Faction: All
Where/What: Tanaris:Dunemaul Compound (Tanaris)

Level: 47-47
Continent: Eastern Kingdoms
Faction: All
Where/What: Searing Gorge:Elementals/Golems around The Cauldron + N of it (Searing Gorge)

Level: 48-50
Continent: Kalimdor
Faction: All
Where/What: Feralas:Feralas - Harpies

Level: 48-51
Continent: Kalimdor
Faction: All
Where/What: Feralas:Northspring Harpies northwest in Feralas. Closer to Shadowprey Village than Camp Whatever.

Level: 48-52
Continent: Kalimdor
Faction: All
Where/What: Feralas:Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un'goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

49-50 Kalimdor All Tanaris
Tanaris, Thistleshrub Valley. Thistleshrub Rootshapers, Gnarled Thistleshrubs & Thistleshrub Dew Collectors (47-50) 32500-34000 XP/hour. You badly need the slight increase in XP here, so be glad about it. These are also great for grinding, especially for Alchemists. No HP, no damage and decent greenie drop rate.
Level: 50-50
Continent: Kalimdor
Faction: All
Where/What: Felwood:Deadwood Village (Felwood)

Level: 50-54
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands - First 'field' to the left, assorted monsters.

51-51 Eastern Kingdoms All Western Plaguelands
This is where I suggest doing two awesome quest chains. Namely, the Scourge Cauldrons chain in Western Plaguelands (starts with Scarlet Diversions in The Bulwark) and Stealing Knowledge in Azshara. You will need a 60 buddy to help you with the cauldrons chain. Grind the rest of the level on Satyrs, also in Azshara.
Level: 51-51
Continent: Kalimdor
Faction: All
Where/What: Azshara:Ruins of Eldarath (Azshara)

Level: 51-53
Continent: Kalimdor
Faction: All
Where/What: Un'Goro Crater:Un'Goro crater. Tar Lords & Lurkers (lvl 50-54) & Un'GoroQuests. 35000-37000 XP/hour

Level: 51-54
Continent: Kalimdor
Faction: All
Where/What: Azshara:Azshara — Legashi Satyr

Level: 52-52
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:Dreadmaul Rock (Firegut Ogres - Burning Steppes)

Level: 52-52
Continent: Kalimdor
Faction: All
Where/What: Azshara:Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)

Level: 52-52
Continent: Kalimdor
Faction: All
Where/What: Felwood:Jaedenar (Felwood)

Level: 52-52
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Sorrow Hill (Western Plaguelands)

Level: 52-55
Continent: Kalimdor
Faction: All
Where/What: Azshara:Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

Level: 52-56
Continent: Kalimdor
Faction: All
Where/What: Azshara:Blood Elves in Azshara. This place was usually taken when I got here, but if you kill faster than everybody else they'll eventually leave (at least they did on all occasions when I got here).

Level: 52-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands, undead at farms

Level: 54-54
Continent: Kalimdor
Faction: All
Where/What: Azshara:Temple of Arkkoran (Azshara)

Level: 54-55
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands & Eastern Plaguelands. Fordring questline starting quests, Cauldron quests, grinding on the first Cauldron field. Also Felwood quests. 34000-35000 XP/hour.

Level: 54-60
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Western Plaguelands - Scarlet Lumberjacks

Level: 54-60
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Winterspring — Ghosts

Level: 55-55
Continent: Kalimdor
Faction: All
Where/What: Felwood:Jadefire Run, Felpaw Village (Felwood)

Level: 55-55
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Felstone Field, Dalson's Tears, The Writhing Haunt, Gahrron's Withering (Western Plaguelands)

Level: 55-56
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Winterspring. Yetis. Nuff said. Also several worthwile quests here. around 34000 XP/hour

Level: 55-58
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel'Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

Level: 56-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Western Plaguelands:Northridge Lumber Camp (Western Plaguelands)

Level: 56-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Corin's Crossing (Eastern Plaguelands)

Level: 56-56
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:The Pillar of Ash (Burning Steppes)

Level: 56-56
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Winterfall Village (Winterspring)

Level: 56-58
Continent: Kalimdor
Faction: All
Where/What: Winterspring:winterspring ghosts, Winterspring quests

Level: 56-60
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:Blackrock Stronghold in Burning Steppes. This place can be hard at first, but once you get the routine in it's awesome and you'll pull around 50k/hr here. At 56 you'll be getting Blade Flurry, which is awesome for some of the two-man groups inside the Stronghold itself.

Level: 57-57
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Eastern Plaguelands. Fordring questline continuation, endgame instance prereqs, Dire Maul East+Quests, BRD+ quests for the Onyxia key. 20000-30000 XP/hour

Level: 57-57
Continent: Eastern Kingdoms
Faction: All
Where/What: Burning Steppes:Blackrock Stronghold (Burning Steppes) - probably the best place to grind for a rogue; however, you do have to get used to how the roamers work. You'll probably die a few times along the way while learning them.

Level: 57-57
Continent: Kalimdor
Faction: All
Where/What: Winterspring:Ice Thistle Hills (Wintespring) - Rugged Leathers

Level: 58-60
Continent: Kalimdor
Faction: All
Where/What: Winterspring:The yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding.

Level: 58-60
Continent: Eastern Kingdoms
Faction: All
Where/What: Eastern Plaguelands:Eastern Plaguelands, Corin's crossing, various quests

Level: 58-60
Continent: All
Faction: All
Where/What: Endgame instances in 5-man parties, with the respective quests.

Ok after making Instances for XP, I decided that I should make another way to lvl up alternate to questing/grinding. Now many people will say this is common knowledge but this way it really is!

The basic idea here is to start going to BG at 11–

Get in queue for any BG you want.

Go out and just grind, eventually you will be accepted into the BG you got in queue for

Kill, Kill, Kill in the BG

Now when it is over enter queue again

Go out and grind again while you wait

This is an ongoing cycle

So what just happened? Well basically you're getting fast steady xp by grinding and scattered in there is a number of BGs, Xp & Honor all in one! If you level up this way you can also save up the winning marks (and losing ones now) and turn them in to a battlemaster with the quest for them, getting extra xp and honor, rep.

By level 40 or so you will already be heavy into the PVP ranks, and you can easily purchase the PVP rewards when you get in your 50s.

This is not the fastest way to level by far, although the combination of turning in marks of winning or losing, grinding, soaring through the ranks, and getting tons of rep make this a nice little strat.

If you have a twink caster you are probably going to stay at that level for quite while. If you level your engineering up to the point where you can wear the best googles you can get, put them on, then drop engineering, the googles will stay on you until you take them off. So you could then pick up a different skill.

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