Gold Secrets Guide

Luke's Gold Farming Guide

The first thing that strikes a reader about Luke Browns Gold Farming Guide is the immensity of the work done to it. It’s packed with more than 170 pages of detailed information, the eBook is more like a...  Read more!
ultimate wow guide

Ultimate Warcraft Guide

In this day's age of one stop shopping, I didn't think I'd be in a position to one stop my WoW Guide! I'd been 'shopping' around for a good all inclusive WoW Guide for a long time, and just wasn’t having....   Read more!

Archive for March, 2008

You could probably make a little more if you are alliance, but should be easy with either. Having skinning will make it go a lot faster too, I would think you would need to be level 35+. You will need someone with at least level 10 and 115 leatherworking too, you could make a mule yourself easily and get that skill level.

Rest is pretty simple, head over to Wailing Caverns do the quest http://www.thottbot.com/?qu=1487 send receipe to the mule then grind the instance, collect 10 perfect deviate scales and 10 deviate scales, send to leatherworking mule, make belt and sell to rich rogue twinks for anything from 20-50g. Reset instance and repeat, good thing is you will never run into the instance limit as will take you longer than 12 mins to complete it

I've never seen these for sale on the alliance AH. I saw a twink the other day, theres even a few guilds of them with all the blue stuff (barb, lynx, blackened) but he didn't have this belt so hopefully theres a market for them.

I wasn't there for long but picked up 3 perfect and 7 deviate, bags got full though, alot of lvl 11-12 greens dropped that I sold, not a great deal of money in it though. I didn't find the quest guy but apparently theres a vendor near him so that good for unloading junk, trouble with skinning you have to loot everything.

Of course only list one at a time, also if you get close to 50g (don't know how possible this is!) for one belt I would imagine other ppl will start grinding for them, in that respect I don't know when the best time to list them would be?

Nearest base for horde is obviously Crossroads, easy for them to send stuff off or sell, nearest mailbox for alliance seems to be astranaar? Feel free to add anything to increase profits! (may be worth picking up enchanting to de stuff, probably for horde as base close and can send off dusts)

The key for all aspiring young blacksmiths is finding the raw material you will need to craft your creations. Therefore it is highly recommended that you take up the complementary skill mining along with blacksmithing or have several friends who are dedicated to mining for you. Like other materials related crafts blacksmithing requires 1 skill point to become an apprentice, 3 additional skill points to become a journeyman, and 5 additional skill points to become an expert. If you decide to take up mining as well to finance your blacksmithing venture, you will need to spend 3 skill points for apprentice mining, 5 additional skill points for journeyman mining, and 7 additional skill points for expert mining. As a result, unless you are human you will need to reach level 25 before becoming expert in both mining and blacksmithing.

Blacksmithing requires perhaps the most eclectic array of materials of any of the crafting professions. In order to craft some of the higher end weapons and armors you will need to collect materials from all of the gathering disciplines (Fishing, Mining, Herbing, and Skinning). As an example, in order to craft the Shadow War Axe you will need an alchemy Shadow Oil potion from an alchemist which in turn requires an Oil Blacktail fish from a fisherman along with other herbs. But for the most part your main components will come from mining so here is a list of the more common components you will need in great quantity listed in order of difficulty to attain (number in parentheses is the mining skill required).

Copper Bars (1) Your basic copper acquired from Copper mining nodes found in most hilly and mountainous starting zones (e.g. Dun Morough, Elwynn Forest, Durotar).
Tin Bars (65) These are found in Tin mines in lower level zones (e.g.Barrens, Loch Modan, Redridge)
Bronze Bars Bronze bars are smelted by combining Copper and Tin bars.
Silver Bars (75) Silver mines are quite scarce and found occasionally in place of a Tin or Iron mine.
Iron Bars (155 bug should be 100) Iron Mines are found in mid level mountainous zones and are usually guarded by ornery inhabitants of those zones (e.g. Alterac, Thousand Needles, Stonetalon)
Steel Bars Steel bars need Iron bars to lend them strength and Coal (from a trade vendor) to ensure the fires of your forge burn hot enough.
Gold Bars (155) Gold mines are a precious and rare commodity and can be found in place of Iron mine.
Mithril Bars (155) Mithril mines deep in the heart of the mountain yield an abundance of Mithril, unfortunately no blacksmithing formulas currently use it.
Truesilver Bars (155) not yet implemented Truesilver mines currently give you iron ore

In addition to metal you will also find stones inside mines which are also needed to make sharpening stones to add weapons damage and grinding stones used in almost all recipes.
Rough Stones Found in Copper mines
Coarse Stones Found in Tin and Silver mines
Heavy Stones Found in Iron and Gold mines

The final element you will commonly need to create your weapons and armor is the gemstones. Some can be found mining while others need to be acquired either from killing specific creatures or from fishing. In order of difficulty to obtain though not necessarily rarity:

Malachite Copper Mines
Tigerseye Copper Mines
Shadowgem Copper Mines
Small Lustrous Pearl Fishing or Small clams from Murlocs
Moss Agate Tin and Silver mines
Lesser Moonstone Tin, Silver, Iron, and Gold Mines
Iridescent Pearl Fishing or Large clams from higher level Murlocs
Jade Iron and Gold Mines
Citrine Iron and Gold Mines (and Dragons)

As in all of the trade crafts the difficulty of an item to make directly impacts how likely you will gain skill points from creating that item. Orange items will always give you a skill up. Yellow items will usually give a skill up. Green items very rarely give a skill up and grey items will never give a skill up. My suggestion is to always create orange or yellow items which require only ore and grinding stones as those two are your most common components. This will allow you to skill up quickly to the point where you can start selling some of your items at which point you can use your more rare ingredients to create items that people will actually want to use.

The blacksmithing trainer in all the major cities have the exact same stock formulas so there is no need to run around to different city trainers looking for different recipes. There are however special trainers scattered around the world that will teach you additional recipes. The three available in the alliance push are in the Stormwind Dwarven district (Hardened Iron Shortsword), Booty Bay (Moonsteel Broadsword), and Refuge Point(Solid Iron Maul). In addition to specialty trainers there are two other ways to acquire more formulas. Monsters will occasionally drop recipes relative to their level. And certain trade vendors in remote cities will sell smithing recipes (such as the Golden Chain Helmet in Tanaris).

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