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Luke's Gold Farming Guide

The first thing that strikes a reader about Luke Browns Gold Farming Guide is the immensity of the work done to it. It’s packed with more than 170 pages of detailed information, the eBook is more like a...  Read more!
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Ultimate Warcraft Guide

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Archive for September, 2007


  

Alliance Leveling Guide 1-60


Had to try to get other places because we all know we don t want crowding in all places.

Most of these have been confirmed to be good, all of which should be pretty decent. More often than not, the areas will only hold one or two people maximum as far as spawn rates go - any more than that and you have too many people and too little mobs to support them. Unfortunately, because of this, you might end up somewhere that isn't quite as good as you might've hoped, and if that's the case, I apologize in advance.

Most of the listed places are exact at you level requirement.


I have been working on this for awhile so be gentle resless hours have been put inot this. rember plz dont copy and try to sell to other people.

Remember have fun

Please note that the level listed beside a place, if there is one, is the level recommended to *begin* the place. Each place should typically be able to last you for 4-5 levels (with the exception of quest areas), whether you have the patience to stay at that one place for that long is another thing.

Thanks to everyone that has contributed and added to the list!

Level 1-12:
- Newbie Zone :: You may have to leave at level 11.

Level 12-20:
- Westfall [Sentinel Hill, Westfall Lighthouse]
- Loch Modan [Thelsamar, Farstrider's Lodge, Stonewrought Dam]
- Darkshore [Auberdine]
- Elite Area: Mo'grosh mound (Loch Modan)
- Instance: Deadmines

Complete the easiest quests in the first area that you go to (Night Elves should visit Darkshore first, Dwarves/Gnomes should visit Loch Modan first, Humans should visit Westfall first.) Move onto the next zone, and do the same, but this time you can complete more of the zone. Leave the most difficult, unless you can get a group for them - don't waste too much time on it, though. Move onto the last zone and complete all, or nearly all of the quests available in that zone. By this time, you should be about level 17-18. Go back to the first zone, and complete the rest of the quests there.

Typically, my 'first zone' is Westfall, in which case you can go back when you are done with both Loch Modan and Darkshore, and finish the Van Cleef line of quests and be at a good level to run the instance.

Level 20-22:
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]

Again, do the easy quests in Redridge, which should take you up to level 21 or 22. Skip the more difficult quests unless you have a group for them. I'd skip the entire Stonewatch Keep area of quests just simply because that entire area itself is crap.

Level 22-30:
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]
- Duskwood [Darkshire, Sven's Camp, Abercrombie]
- Wetlands [Menethil Harbor, Greenwarden, N. Loch Modan (The Algaz Gauntlet)]
- Ashenvale [Astranaar ?]
- Stonetalon Mountains [?]
- Elite Area: Dun Modr (Wetlands)
- Instance: The Stockades
- Instance: Shadowfang Keep
- Instance: Blackfathom Deeps
- Happy Loot: Naraxis' Fang (Duskwood)
- Happy Loot: Tiny Crimson Whelpling (Wetlands)
- Grind Area [26]: Dragonmaw Encampment (Wetlands)
- Grind Area [26]: Whelgar's Excavation Site (Wetlands)
- Grind Area [28]: Rotting Orchard (Duskwood)
- Grind Area [28]: Raven Hill Cemetary (Duskwood)
- Grind Area [29]: Vul'Gol Ogre Mound (Duskwood)

Preparation: Purchase Bronze Tube.

Start at either Duskwood or Wetlands. This is where 'quest stacking' can come in really handy if you want to be efficient. There are many, many quests that send you to the same areas, and if you get all of the quests at once, you can knock all of them out without having to run back and forth. Considering Wetlands and Duskwood are fairly bad for having their towns on one side of the map and the quest mobs/areas on the other side, this saves a lot of time. A lot of these are parts of quest chains, so honestly it's hard to know if you don't have prior knowledge or do a lot of quest research beforehand - so don't worry about it too much, but try to be as efficient as you can. Once you finish one of the two new areas, you should be about level 25 and can go finish the harder parts of Redridge, and then finish the last zone.

Note for Stockades : There are 6 quests you can obtain for this instance. Lakeshire, Darkshire, Wetlands, Van Cleef note continuation (Bazil Thredd), and two from Stormwind.

Level 31-37:
- Stranglethorn Vale [Rebel Camp, Nesingwary's Expedition, Booty Bay]
- Hillsbrad Foothills [Southshore]
- Arathi Highlands [Refuge Pointe]
- Desolace [32]
- Thousand Needles [31]
- Instance: Gnomeregan
- Happy Loot: Howling Blade (Skhowl, Alterac Mountains)
- Happy Loot: Toxic Revenger (Gnomeregan)
- Happy Loot: Tiny Emerald Whelpling (Swamp of Sorrows)
- Grind Area [31]: Kurzen Encampment [!NOTE!] (Stranglethorn Vale) — [Test needed]
- Grind Area [33]: Stranglethorn Raptors (Stranglethorn Vale)
- Grind Area [33]: Growless Cave (Alterac Mountains)
- Grind Area [34]: Gallow's Corner (Crushridge Ogres - Altarac Mountains)
- Grind Area [36]: Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)

Preparation: Purchase all 15 pages of The Green Hills of Stranglethorn, 4 Bloodstone Ore.

Start at Stranglethorn Vale. Quest stacking here is also godly, since you don't want to have to run all the way to the northern end of the zone, do one or two quests and turn them back in at Booty Bay. Rebel Camp's quests are largely independent of the rest, though, so you can do those first. Then, head to Booty Bay, where you can pick up two main quests for the northern area: Investigate the Camp and the start of the Excelsior chain, both of which takes you to Nesingwary's Expedition, where you obtain all of the nice happy quests there.

Hillsbrad is only good starting at about level 33, at which point you can actually *do* all of the quests that you could obtain at level 30… Arathi only has one or two quests that you can actually do right now, but it's listed anyways.

Kurzen Cave has been fixed, which perhaps means that Jungle Fighters and Headshrinkers have as well, so someone test that out please.

Level 37-43:
- Stranglethorn Vale [Booty Bay, Nesingwary's Expedition, Rebel Camp]
- Arathi Mountains [Refuge Pointe, Faldir's Cove]
- Badlands [Various camps around the zone]
- Desolace [37]
- Elite Area: Stromgarde
- Elite Area: Mosh'ogg Mound
- Instance: Scarlet Monastery
- Instance: Uldaman
- Instance: Razorfen Downs
- Happy Loot: Tiny Black Whelpling (Badlands)
- Grind Area [37]: Lashtail Raptors (Stranglethorn Vale)
- Grind Area [37]: Water Elementals (Stranglethorn Vale)
- Grind Area [37]: Theramore Coast (Dustwallow Marsh) - Turtle Scales & Leathers
- Grind Area [39]: The spider cave north of Brackenwall (Swamp of Sorrows)
- Grind Area [39]: Rock Elementals (Badlands)
- Grind Area [39]: Elder Crag Coyotes (Badlands)
- Grind Area [41]: Scalding Whelps (Badlands)
- Grind Area [41]: Agmond's End (Badlands)
- Grind Area [41]: Ziata'jai Ruins (Venture Co. Stuff, Stranglethorn Vale)
- Grind Area [43]: Naga Explorers (Stranglethorn Vale)

Preparation: Purchase 9 Blue Pearls, 1 Frost Oil, 1 Gyrochronatom, 4 Buzzard Wings, 1 Elixir of Water Breathing.

37 is where you obtain your next batch of quests from Stranglethorn Vale. Arathi Highlands has fairly decent quests in Faldir's Cove, or if you're feeling group-friendly, knock out the ones in Stromgarde. Badlands has a lot of nice quests, but you have to actually find them. This is where supplementing experience by grinding becomes more efficient at times, and at 42-43 you should be closing the last of your Stranglethorn quests, and be finished with Badlands and Arathi both, as well.

Scarlet Monastery. Black Menace or Sword of Serenity. Nothing more needs to be said - except where to obtain the quest: Desolace.

Level 43-46:
- Feralas [Feathermoon Stronghold]
- Tanaris [Gadgetzan, Steamwheedle Port]
- Instance: Zul'Farrak
- Grind Area [43]: Wastewander Bandits (Tanaris)
- Grind Area [44]: Isle of Dread (Feralas - Inside Cave; South of Feathermoon Stronghold)
- Grind Area [45]: Feral Scar Vale (Feralas)
- Happy Loot: 14slot bag! Cortello's Riddle quest, starts in one of the ships in Stranglethorn Vale for the end of the Bloodsail Buccaneers line of quests.

Fairly self explanatory, I guess. Not much going on here, really.

Level 46-50:
- Tanaris [Gadgetzan, Steamwheedle Port]
- The Hinterlands [Aerie Peak]
- Instance: Zul'Farrak
- Instance: Maraudon [49]
- Instance: Temple of Atal'Hakkar [50]
- Grind Area [47]: Undead in Western Ashzara (Azshara)
- Grind Area [47]: Dunemaul Compound (Tanaris)
- Grind Area [47]: Elementals/Golems around The Cauldron + N of it (Searing Gorge) - Elemental Leatherworking Supplies


At this point, you more than likely have a bunch of quests saved up for The Hinterlands - including but not limited to, the quest to gather Wildkin Feathers (from Rutheran Village), the quest to obtain a snapshot of Gammerita, the quest to obtain Violet Trajan, the last part of Cortello's Riddle, etc. Feel free to knock them all out at once.

Level 50-55:
- Searing Gorge [Kalaran Windblade]
- Blasted Lands [Blood Elf camp]
- Un'Goro Crater [Marshal's Refuge]
- Felwood [Emerald Sanctuary]
- Burning Steppes [Morgan's Vigil]
- Instance: Temple of Atal'Hakkar
- Grind Area [49]: The Overlook Cliffs (The Hinterlands) - Turtle Scales & Rugged Leathers
- Grind Area [50]: Deadwood Village (Felwood)
- Grind Area [51]: Ruins of Eldarath (Azshara)
- Grind Area [52]: Dreadmaul Rock (Firegut Ogres - Burning Steppes)
- Grind Area [52]: Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)
- Grind Area [52]: Jaedenar (Felwood)
- Grind Area [52]: Sorrow Hill (Western Plaguelands)
- Grind Area [54]: Temple of Arkkoran (Azshara)
- Grind Area [55]: Jadefire Run, Felpaw Village (Felwood)

The quests in Blasted Lands all stack on top of each other. Five in total, one for each stat; they give 4700 experience per turn-in, along with always the chance of obtaining a Draenethyst Sphere for Kumi'sha the Collector with every mob you kill. Un'Goro Crater has the biggest collection of quests out of all of these zones.

Level 55-60:
- Winterspring [Everlook, Starfall Village]
- Western Plaguelands [Chillwind Point]
- Eastern Plaguelands [Light's Hope Chapel]
- Instance: Blackrock Depths
- Instance: Blackrock Spire [60]
- Instance: Stratholme [60]
- Instance: Scholomance [60]
- Grind Area [55]: Felstone Field, Dalson's Tears, The Writhing Haunt, Gahrron's Withering (Western Plaguelands)
- Grind Area [56]: Northridge Lumber Camp (Western Plaguelands)
- Grind Area [56]: Corin's Crossing (Eastern Plaguelands)
- Grind Area [56]: The Pillar of Ash (Burning Steppes)
- Grind Area [56]: Winterfall Village (Winterspring)
- Grind Area [57]: Blackrock Stronghold (Burning Steppes) [NOTE]
- Grind Area [57]: Ice Thistle Hills (Wintespring) - Rugged Leathers

Notes: Blackrock Stronghold is probably the best place to grind for a rogue; however. Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

Horde Leveling guide (World of Warcraft video)

1-10
Just do your starting town newb quests and the surrounding area.

10-20 - The Barrens

Head on over to Orgrimmar and grab the Wind Rider master. Then make the long run to Crossroads in The Barrens, where many quests await you. Bind at this inn, and always use your Hearthstone to save you running time. The main quests to do here are the series of kill quests from Sergra Darkthorn (12-16), the series of razormane killing quests from Thork (12-15), the oasis-related quests from Tonga Runetotem (16), and the raptor quests from Gazrog (13 and 1Cool. Also available is Fungal Spores from Apothecary Helbrim (15) which will have you running to Thunder Bluff, where you'll want to train in your staff skill with the weapon master there, and also pick up the wind rider point. Just west of the Crossroads along the road is a small Orc outpost where you can find a series of Centaur quests from Regthar Deathgate (14-20). Heading east of the crossroads, along the road again, will bring you to Ratchet where you can find yet more quests such as a series from Mebok Mizzyrix (16-20), Wharfmaster Dizzywig (14-16), and Sputtervalve (14-16). One of Sputtervalve's quests will have you trekking over to Stonetalon Mountains (see below) but the end result (which you'll need a friend for as it's a level 27 quest) is a very nice cloak. Also, the quest NPC for the Chen's Empty Keg series of quests, Brewmaster Drohn (15-24) can be found in Ratchet. Now, if you look up the locations of all of these quests, you'll see that a lot of them coincide with each other in terms of location. Use this fact to minimize on the amount of running that you do. Time=Experience, remember? The Barrens is a big place and you can waste a lot of time there if you don't plan your journeys well. Plan your journeys for you? This isn't spoon feeding, it's just a guide! Well, ok, I'll give you a hint. Check out this link for the quest logs for these quests so you can work out your path. If at any point you manage to outlevel your quests, just find some mobs near your level - there's plenty in the Barrens - and grind on them until you hit the requisite level.


20-25 - More Barrens

At this point, it's time to incorporate Camp Taurajo in Southern Barrens to your leveling for some new, harder quests. However, there are still some very good quests from Crossroads and Ratchet that are worth doing. Lost In Battle and Consumed By Hatred which are given by Mankrik (20) are both good, as is the second part of Chen's Empty Keg as well as Egg Hunt which is given by Korran (22). Once you hit Taurajo, you should find the Blood Shards/Tribes At War series from Mangletooth (21-25) quite good, as well as the Gann's Reclamation series of quests from Gann Stonespire (23-26) who wanders on the road south of Camp Taurajo. The last part gives you a nice ring, but you'll need a friend or two to complete it. Now, these quests are hardly enough to level you from 20-25. I suggest you spend the time before, in between, and after these quests in Wailing Caverns, which is the level 20-25ish instance for Horde. You should do this because the XP there is very good, you'll learn some basic grouping skills, and you'll get some items, most of all is the Crescent Staff which you'll use until you're somewhere near 40. To add to the good XP, and to get the aforementioned staff, you'll need to pick up the Wailing Caverns quests in Thunder Bluff - Deviate Eradication from Ebru (21), Serpentbloom from Apothecary Zamah (1Cool (the plants for this quest inside the caverns can be seen using Find Herbs from the Herbalism profession), Leaders Of The Fang from Narah Wildmane (22). Also available is Smart Drinks from Mebok Mizzyrix (1Cool in Ratchet, who should be your old friend by now.

18-25 - Stonetalon

This is in a separate section because you're going to zone hop into here a little from around 18-25 to Stonetalon Mountains, which is a short way west of the Crossroads along the road. At the entrance to the zone you'll find some quests from Makaba Flathoof (1Cool and Seereth Stonebreak (18-23). Also in Stonetalon are quest mobs and bits for various quests that begin in the Barrens, such as Deepmoss Spider Eggs from Mebok Mizzyrix (20). At some point, you'll want to head up to Sun Rock Retreat and grab the wind rider master. There are various quests here such as the Cycle Of Rebirth quests from Tammra Windfield (23) and Elemental War quests from Tsunaman (25), a talking water elemental who lives on a ridge just behind the retreat. There is also a small series of quests in the Charred Vale (it can be a pain to get here: take the hill over the back of Sun Rock, and when you hit a fork in the hill, left leads to Tsunaman and right leads to the vale) starting with Harpies Threaten from Maggran Earthbinder (26), although Charred Vale is such an add-filled place it's best to get a couple of friends and do the Elemental War quests at the same time as these, doing them a couple of levels below their requirement at the same time, so you don't have to come back here later.


25-30 - Hillsbrad

Tons of kill quests, and a wide range of levels to fight. Also good for mining silk and greater healing potion reagents. Stay away from Alterac quests.
Let s take a quick timeout. At this point (level 25ish) you've got some decent gear from your quests and instancing, and you've got enough talents to make you a decent soloer. You're hopefully finding out that Shadow Word: Pain + Mind Flay + Psychic Scream is awesome, and regeneration after a fight with Spirit Tap is awesome. Your Mind Flay is about to get better with Shadow Reach. It's time to blow off the Barrens and surrounding areas, and go check out Hillsbrad Foothills. Run to Orgrimmar, and if you're Undead, speak to the Priest trainer, Ur'kyo. He gives you a quest for a spell called Devouring Plague, which you'll come to know and love. Now go get the zeppelin from the south side of the station outside of Orgrimmar.
First of all, when you step off the zeppelin in Tirisfal, head into Undercity, grabbing the wind rider point if you don't have it already, and speak to Aelthalyste the Priest trainer. She'll complete your Devouring Plague quest and give you the spell. Next you've got a fairly long run all the way to Tarren Mill in Hillsbrad. You'll pass through Silverpine Forest and should stop off at The Sepulcher. You'll have outlevelled the quests there by now, so ignore them, but pick up the wind rider point anyway before you continue on your journey. When you reach Tarren Mill, grab the wind rider, and bind there; you'll be around here for a while.
The first quests to do are Elixir Of Suffering and Elixir Of Pain from Apothecary Lydon (22-24), The Rescue from Krusk (22) and WANTED: Syndicate Personnel from the wanted poster (22) on the church front before you outlevel them too much. They take quite a lot of kills to get the ingredients so you'll earn some good experience. Then grab the Battle Of Hillsbrad series first quest from High Executor Darthalia (25-30) and while you're doing that, you can complete Souvenirs Of Death from Deathguard Samsa (25). The last Battle Of Hillsbrad quest, in Dun Garok, can be a real pain, but a full group and some common sense make it very simple. You'll see what I mean when you get there. Also whilst doing the Battle Of Hillsbrad quests you can complete Dangerous!, again from High Executor Darthalia (2Cool. More quests to do around Tarren Mill are the Elixir Of Agony series from our pal Apothecary Lydon (28-30), and Humbert's Sword from Deathguard Humbert (30) (which both require going into the Dun Garok where the final part of The Battle Of Hillsbrad is completed, so try to get them done together. Incidentally, Humbert's sword is a random drop from any mob in there).
For the time you aren't questing in this level range, I recommend grinding killing the same people that you kill for The Battle Of Hillsbrad quests. They're in plentiful supply; they drop decent cash, decent vendor-able items, and silk cloth.


30-32 - Thousand Needles

Now we're rollin'. You're Level 30, which means you have Vampiric Embrace, the first key part in your arsenal of becoming ridiculously powerful. If you're playing on a PvP server, you're either loving or hating the constant war that rages around Tarren Mill and the alliance city of Southshore by now! But fear not, because we're going to take a short break from this area and hop on back over to Kalimdor and on down to Thousand Needles!
Once you get back off the zeppelin near Orgrimmar, fly to the Crossroads and run all the way south to The Great Lift (which you probably discovered in your 20's when you were ignoring my guide and exploring, tut tut!) and get the Message To Freewind Post quest from Brave Moonhorn (25). Head between the pillars of stone and on up to Freewind Post, (bind there) where you will be able to grab the wind rider point, turn in your message to obtain the Pacify The Centaur quest series from Cliffwatcher Longhorn (25-2Cool, who also gives Grimtotem Spying. Whilst completing Grimtotem Spying you may happen upon an escort side quest, so it's a good idea to take a couple of friends up to do that one, as you won't complete the escort quest alone. Also available is the Alien Egg series from Hagar Lightninghoof (26-29). One part of this quest involves you swimming underwater gathering weeds and killing water elementals that get in your way; these are great for stocking up on water to drink, and also good experience. It's great being undead with a huge breath bar. I'd grind there for a while. Make sure you check out Hypercapacitor Gizmo (with a friend) from Wizlo Bearingshearer (30), who can be found just north of Freewind Post near a wrecked caravan. You get a decent little ring and a great xp reward for killing a mob that is about 10 seconds north of him.

27-37 Salt Flats

Two words: Salt Flats. Located in the eastern part of Thousand Needles, at level 30 about 8 quests open up that will net you 1 level in about 3 hours of killing mobs. Plus, you will make about 5g selling the useless drops you get. Easiest level in the game After you finish needles/flats you should be about level 33-34, and Arathi Highlands is where you want to be. It has a small alliance presence, but horde numbers are much greater. Lots of good quests here, including a bunch of elites with awesome rewards (one of the best swords you can get for levels 34).


28-33 - Arathi Highlands.

Few kill quests, but mostly good grinding stuff.

32-34 - Shimmering Flats

Moving on south of Thousand Needles brings you to its sub-zone, Shimmering Flats. The quests here are located in three separate Goblin encampments which are roughly North, Southwest, and Southeast of the centre of the flats. Incidentally, this whole zone is a big goblin racetrack. It's very cool. There are an abundance of quests requiring lots of travel time. Ignore them unless you need a break from fighting. The real gems here are the pickup-items-from-the-ground style quests and the kill quests, all of which don't send you any farther than the flats themselves. Check out all of the quests on offer from the NPCs there, and you'll soon find them all. You have all of Load Lightening from Pozzik (30), Hardened Shells from Wizzle Brassbolts (30), Salt Flat Venom from his brother Fizzle Brassbolts (30), Rocket Car Parts from Kravel Koalbeard (31), and A Bump In The Road from Trackmaster Zherin (33) to do. Also make sure you also pick up Hemet Nesingwary from Kravel Koalbeard (31), as you'll be seeing a lot of Hemet soon.

33-36 - Desolace.

So many centaurs… Watch out for useless quests. Best spot to farm grave moss (kodo graveyard). Stay away from the naga quests.

34-37 - Hillsbrad

Say it with me: I love Hillsbrad! I hope you meant it, because we're going back there now. This is the first stage of leveling where grinding - that is, killing mobs instead of questing - becomes the most efficient form of XP. Grab the quests Prison Break-in from Magus Wordeen Voidglare (35), Bracers Of Binding from Keeper Bel'Varil (34), and Infiltration from Krusk (34). Head up into Alterac Mountains from Tarren Mill, complete Infiltration, get it's follow up quest, then go up into the mountains again and head west. You'll find lots of low-mid 30's Yetis. Kill these until you're level 35 and some more. They're great XP, and will give you the first taste of just how effective a soloer you can be. Using the sequence of Mind Blast/Shadow Word: Pain/Mind Flay/Psychic Scream/Mind Flay/Mind Flay you should kill many of these mobs. Let your spirit tap regen work for 15 seconds between each kill. If your feared mob pulls another one, deal with that too, and then take a drink. The only time you should need to drink is if you get an add, when you rebuff yourself, or after about 20 minutes of near-constant killing. When you're bored of grinding, head west off the mountain and complete the two quests near Dalaran. Go hand them in at Tarren Mill, then get the second quest from Wordeen, and do that too, as well as the follow up quest to Infiltration from Krusk, the name of which escapes me, but has you eventually go and do the quest Lord Aliden Perinolde on the east side of Lordamere Lake. He's easy enough to kill at a slightly lower level (36ish) even though he's level 40 (he might have been 42, I forget), but he does heal himself irregularly and has infinite mana, so bring a friend or two with decent damage capabilities. You probably won't be 37 yet, so go and grind to 37 on Crushridge Ogres, which you will have encountered earlier on the way to the yetis and whilst completing Krusk's quests. WoW ogres have little hp and hit quite hard; perfect fodder for a caster who keeps his target feared most of the time.

36-40 - Swamp of Sorrows

Great grinding/money spot, towards the end there are some decent kill quests along the far east coast. For the harder murlocks hit up the cave in the SE section. These levels will fly by

37-45 - The Badlands

Now it's on to the Badlands, where you get to deal with 8billion coyotes running all over, and earth elementals on every single border Nah; it is a pretty good zone, with some good quests. Miners will love it because there is a ton of ore to be had here, mostly iron, some silver/gold/mithril. You can also head to Tanaris at some point, where there are another good supply of quests. Ooops, almost forgot Grom'Gol in stranglethorn vale. A huge amount of quests here, including 1 for a 14 slot bag at level 36. Make sure you don't skip this area, lots of great stuff here. Almost forgot Faralas as well. Not a lot of quests here, but it is an absolutely gorgeous zone. There is 1 long questline that ends with an amazing weapon, no matter what your class (4 to choose from).

43-48 Tanaris

Not many quests except for Zul Farrak (one of the elite instances w/5-6 quests, very worth running through), but tons of stuff to grind from. Rocs give the most loot to sell, ogres drop mageweave by the assloads, and the dogs go down easy as hell. Watch out for the useless 'go find this' quests.

48-50 - Searing Gorge

If you are a frost mage, this will be heaven to you. Stay on the northern side of the zone to fight tons of quickly respawning golems. Also, lots of fire elementals for some of those hard to get fire items needed in crafting. No wind rider.

50-51 - Un-Goro crater

This place blew. Do the kill quests, use Thott to find exactly where everything you need to kill spawns, and then leave. The quests give nice xp, but there's a much better place to grind off of which I'll mention next… You can get there from Tanaris. No wind rider.

52-54 - Western Plaguelands

For some reason, monsters here are incredibly easy… and drop runecloth happy . I'm having fun grinding here now, will let you know when something new comes up. I don't think there's a wind rider, but it's really close to UC

54-?? - Burning Steppes

I've found a few mobs that go down easier than the easy ghouls at WP that were 5 levels lower. They are usually to the north. I'll let you guys explore yourself to find them. Again, this is an ideal place for a frost mage, as well as the staging ground for one of the all around best instances in the game for everyone: BRD. Because you'll be reaching about the end of your grinding here, go ahead and take some runs through the instance. The gear is well worth it. Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

This is the method the power levelers have used since closed beta and I finally got one of them to give it up. It is by no means the way to go if you want to maximize your experience in the game as this method will bypass almost all the content in the game and essentially ignore many of the fun, unique aspects of WoW. This is not recommended for new players and is meant for players who already have experienced the content and just want to level up an alt to play with their level 60 friends (ie. your level 60 instance group needs a priest and there are no priests to be had). As a benchmark to how successful you are with this, download cosmos and use the clock feature to measure your xp/hour. At level 50 you should be getting about 40,000+/hour.

1-20: Newbie lands, stick to the friendly zones (not contested). Just grind. The quests are a waste of time up to level 20 if you are focusing on maxing out xp per hour.

20-26: Wetlands quests and raptors/slime/orcs for grinding. Redridge mountain Lakeshire quests.

26-30: Duskwood quests and undead for grinding. Hillsbrad critter roamers for grinding.

30-35: Did these all in a day on Daggerspines in Hillsbrad right next to Southshore along the coast. Huge spawn, very fast respawn rate, easy mobs to kill. Purgation isle (island in the very far Southwest water area of Hillsbrad) also a nice secluded place you can grind on undead.

36-40: Hillsbrad southshore quests. Desolace quests and kodo grinding for 36-38, then Undead Ravagers in the southeast for 38-40. Cresting exiles at the circle of outer binding in Arathi also for 37-41; extremely easy mobs with a fast respawn. Alterac ogres from 35-40 for grinding. Drywhisker kobolds in Arathi east of Hammerfall for 36-39 for grinding.

41-45: Hinterlands trolls, owl beasts, and wolves for grinding and quests. Badlands ogres, gnolls, and quests.

45-48: Tanaris quests and pirates on the eastern paninsula for grinding. Stranglethorn vale quests (only if you need rewards imo). Badlands greater elementals for grinding.

48-52: Felwood deadwood gnolls for grinding and quests from the sanctuary in the south. Blasted lands dreadmauls for grinding. Un'goro crater (best started at 50) for primarily quests and grinding off the plants and tar elementals. Azshara undead highbornes and thunderhead hyppogriffs for grinding.

52-55: Azshara blood elves for grinding. Burning steppes dreadmaul rock ogre caves firegut ogres (very low AC) for grinding. Felwood irontree woods and cave for grinding (great spot). Western plaguelands questing for argent dawn and grinding on undead throughout the various camps.

55-58: Eastern plaguelands quests from the sanctuary, grinding on undead at the ruined towns. Winterspring grinding at winterfall village or Lake Kel'Theril undead highbornes (my personal favorite camp). Blackrock Stronghold in Burning Steppes for grinding.

58-60: 'The' yeti cave in Winterspring, due Southeast of Everlook (very nice place). Grosh Gok compound ogres in Deadwind pass (great spot, no one knows about it). Eastern plaguelands Fungal Vale undead grinding and argent dawn token farming. Moonowls in northeast winterspring for grinding. Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

Lvl 1-7 - Newbie Area
Lvl 8-10 - Stonefireld/Maclure Farms: Boars (Goldshire)
Lvl 11-14 - Stone Cairn Lake : Prowlers & Bears (Goldshire)
Lvl 15-23 - Crabs on Longshore (Westfall) Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

Guide to a 60 Rogue (World of Warcraft sounds)

Guide to a Rogue
————————
[1] Introduction

[2] Rogues Loot List

[3] Builds

[4] Sites *UPDATED**FIXED*

[5] Abilities

[6] Gathering Prof.

More Chapters will come in time.
====================
[1] Introduction

This guide is only for Rogues, you cannot mix it with any other class, this is a guide for both Alliance and Horde Rogues. Over the time WoW has been around people have been asking these questions : ' WTH is a Good buidle for a Rogue? ', ' Rogues are boring me out y? '. This guide is created to answer these questions. Do not flame my guide, just give me requests our what ever you want, except flames. Well hope you enjoy this wicked guide.

- Lethal
—————————————
[2] Rogues Loot List

It embarrasing enough when a Rogues tries to roll on Druid pieces when he/she doesn't know its a druid only item and rolls on it based on stats, so heres a nice loot list by a friend of mine :
http://www.geocities.com/nebk316/RLL/Rogue_Loot_List_v1.html

Heres another loot list I found on Google :
http://fragstat.com/wow/instancedrops.html
—————————————-
[3] Builds

The main thing people get wrong as Rouges are the builds; they either copy someone elses * its not that bad, but still * or randomly select points. First time Rogue especially have htis problem, well heres some thing to fix this.

My Rogue Build :

ASSASSINATION: 21pts
—————————-
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.

# Improved Instant Poison - 3/5 points
Increases the chance to apply Instant Poison to your target by 6%.

# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

COMBAT: 5pts
—————–
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.

# Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.

SUBTLETY: 25pts
——————–
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)

# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.

# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.

# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

# Improved Ambush - 2/3 points
Increases the critical strike chance of your Ambush ability by 30%.

# Improved Sap - 1/3 point
Gives you a 30% chance to return to stealth mode after using your Sap ability.

# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

# Improved Distract - 1/2 point
Increases the radius of your Distract ability by 3 yards.

===========================
How to use this build: ^ the one above

First is to always open up with a cheap shot or ambush ( I use ambush ) then start pounding away with SS then when at 3 - 5 Pts ( Depends on your HP and Targets HP ) use Evi, then repeat. If you reach 50% HP its best you use Vanish then Cheap Shot, then SS till target has max Pts on him/her then if Evi isnt rdy by now use Prep then Cold Blood to hopefully finish the target. Using this build requires the true rogue or a sneeking player if your non of tht by all means don't use this build lol, you'll just get Murdered like a Decked out Rogue vs the Holy Priest.
——————————————–
Here was My DoT * Damage over Time * Build:

ASSASSINATION: 25pts
—————————-
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

# Lethality - 3/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.

# Improved Instant Poison - 2/5 points
Increases the chance to apply Instant Poison to your target by 4%.

# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

# Improved Kidney Shot - 2/3 points
Reduces the cooldown of your Kidney Shot ability by 4 seconds.

# Improved Deadly Poison - 2/5 points
Increases the chance to apply Deadly Poison to your target by 6%.

COMBAT: 0 Pts
——————
SUBTLETY: 25 Pts
———————
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)

# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.

# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

# Improved Garrote - 2/2 points
Increases the duration of your Garrote ability by 6 seconds, but reduces the damage by 10%.

# Improved Rupture - 3/3 points
Increases the damage of dealt by your Rupture ability by 30%.

# Improved Distract - 2/2 points
Increases the radius of your Distract ability by 5 yards.

# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

# Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.

# Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.

Level 46: 5 damage increase
Level 58: 7 damage increase
==========================
How to use this build: ^ the one above

Do NOT use SS, because it is a waste of energy in this build, use Hemorrhage to open up atks, its required hat you use either Rupture or Evi, the battle conditions will tell you wat to do, if you open up with Garrote its best you use Evi when at 3-5 Pts on the Enemy, but if you use Cheap Shot ( NO Ambush ) its best you use Rupture then start hacking/slashing away with Hemorr and Evi. Also in this build since you do less Instant/Burst Dmg its best you use Swords, no Maces because since the patch up Blizzard has reduced the ammount of Dmg Maces do with Rogues. Using Swords with Strength and Agilty are the key ( No Stamina, your gear can do that ) because you want to hit hard while doing DoT.
—————————————-
A Place to test your builds :
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7
* BTW they have this for Every Class in the Game! *
=========================
[4] Sites

A place to Test Rogue builds * and other classes *:
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7p

A nice site about Items/Quests for Rogues:
http://fragstat.com/wow/instancedrops.html

Rogues Weapons Chart:
http://shadowpanther.net/wow.htm

Lock Picking Guide:
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=20276&p=1&tmp=1#post20276

Builds:
http://forums.worldofwarcraft.com/thread.aspx?FN=wow-rogue&T=723123&P=1

Loot:
http://www.wow-loot.com/rogue.htm

There will be more sites added in the Future, so keep this alive Very Happy.
=================
[5] Abilitys

Its good to know you surrounding right?, well thats the same with with your Rogue abilitys, best to know what your using eh? Heres a Niffty little site with this info, Ill post my own as soon as I colaborate it.

http://wow.allakhazam.com/db/spelllist.html?class=Rogue

I hope you like this.
=================
[6] Professions

+ Mining

This is a grreat money maker for a Rogue and I highly recommend it at low lvls so you can save up for a mount, if you do this for farming mats its best you pair it w/ Skinning, Blacksmithing is practicly useless with Rogues because Rogues don't use Mail or Plate, and the weapons that are made arn't benifical for a Rogue.

+ Herbalism

A good partner with Alchemy, though not much of a money maker by itself w/ Alchemy its a money maker AND it can benifit the Rogue as well.

+ Skinning

This is a very good money making Profession, mixed with Mining, you'll be the god of making money when it comes to Professions, Leatherworking is good for lvls 5 - 40, but at higher lvls it becomes a pain and becomes useless to a Rogue. Skinning is good for Farming w/ Mining.
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Guide Horde level 40-60 (Warcraft fishing)

40-41: Stranglethorn Vale. The last few quests you have there, and grinding some mobs there should do the trick.



41-44: Feralas. This place is great! So much to skin, and very nice
grind places. I havent seen a lot of people leveling in the area, so
you have alot of room for yourself, and less interruptions! Just finish
your quests here one at a time according to the level requirement. None
of them are very hard, as long as they are not elite. There is also an
escort quest in the area which can be kinda hard to solo. It's easy to
grind the gnolls and grimtotems(tauren) in the area north of the horde
camp. Theya re lvl 40-42.

Instance: Razorfen downs. this place is for something like 38-42.
I never really did the place because the items arent worth the amount
of time spend. All 40-43 items are very weak, at least for plate and
mail. But do this instance if you want.

instance: Uldaman. level 40-44. This place is where the horrors of
evil dwells. I must admit that I hate the place. It has some very nice
items, but the instance can be very hard with a random pickup group,
and you can easily wipe. If you know some decent people, that you can
communicate well with, do this place. It has a very cool boss and nice
drops. I did one run there with a pickup group. Then I stopped because
I couldnt affort the time.

Happy grinding loot that i got: Epic level 37 leather gloves. Sold them for 40g.



44-47: This is done in Tanaris. Great place, but a lot of allies
around here so be careful. Finish the quests with those wastewander
bandits. They are the easiests. After that you head east of Gadgetzan
to the coast and take the quests there. These quests involves killing
pirates to the south. Do these quests and stay there grinding untill
47.

Instance: Zul'Farrak. level 44-48. A very cool instance, with some
very useful item drops and nice quest rewards. I recommend you to do
this place no matter what.
Happy grinding loot: 2x khoo's point (rare polearm). Found both at the pirates.



47-52: Hinterlands. Yes this place is good. There will be a lot of
quests for you to do here. Follow your quests and that should at least
take you to 48-49. Once you have all quests except the elite quests
done, you can choose to grind the Turtles on the beach, or you can
choose to finish your elite quests with a group. The elite quests are
not in an instance. Just a big outdoor place with elite mobs. They can
be kinda hard if your group isn't balanced. Only good thing for these
quests are the XP and quest rewards.
Grind turtles all the way to 52 (yes I mean it). All turtles can
be skinned, and they drop Clams. Clams usually have clam meat in them,
but sometimes carry blackpearls and iridicent pearls. And if you are
very lucky you will get GOlden pearls as well. Which should happen a
few times during that grinding. Golden pearls are worth about 20-25g on
the AH! That is alot of income if you add it to all the gold you get
from skinning/picking up everything on the turtles.

Happy grind loot: About 5 golden pearls. (100g right in the pocket).



52-58: Azshara. This place is the best grinding place in the whole
game! Beats everything you have seen so far. The thing is that you want
to grind the Satyrs at 62.26 (north part of azshara). And if that place
is full, grind the bloodelves just a little south of there. At the
satyrs you earn more than 30k xp/hour! That is alot faster than any
instance/quests. Keep grinding them untill you are level 58. Satyrs
drop: a lot of random green items/recipes. Also a lot of runecloth and
felcloth, and demonic runes. Felcloth is 20s each, for vendor price. Ah
gives about 80s each. Runecloth is about 3-4g pr. stack. Demonic runes
are useful in MC etc. If you are a caster. For a melee they are nice
vendor trash.

Instance: Sunken temple. 49-54. Some nice drops here, but not
worth the effort. Perhaps if you have a class quest to this place, then
do it. I play warrior and i didn't do it.

Happy grind loot: Epic dagger, Shadowblade. Worth about 100g. 2 16slot bags. Rare ring. Three of warlords. Eight of portals.

Even if the satyrs wont drop any epix/16slots/rares for you. YOu
will still have a very steady income there. You earn more here than you
do at the turtles. This is also the place to grind for your epic mount.



58-60. Quests in Western plaguelands and eastern plaguelands.
Because you are level 58 now you will have no trouble with the quests,
and can solo them all, as long as they are not elite. Remember to equip
your argent dawn trinket to get your reputation up while you farm the
scourge undead. Once you finish your quests there is only one spot i
recommend: Grinding Scarlet lumberjacks in the northern part of Western
plaguelands.
Alot of people likes to get access to winterspring which could be
useful, for leveling and questing. Or just to have the possibility to
go to the area. You do that by completing quests for timbermaw hold in
Felwood. Leveling in these places are a bit slow, and they are crowded
by alliance.

Instance: Blackrock depths 55+. Necessarry to get your Molten Core prequest.

Instance: Lower Blackrock Spire. Usually people go to this around
58+. You need this place for the Upper blackrock spire key and for the
Onyxia Prequest.

Instance: Stratholme. 58+, 56+ for healer. There are 2 parts of
stratholme. Living/scarlet. Also known as Lstrat. And then undead
stratholme also known as Dstrat. These 2 instances are great.
Especially if you just raid them for the items. A 10man group can
finish this in around 1-1 hour. Alot of good items this place. I
recommend you to do this place untill you have the items you need.

Instance: Scholomance. 58+, 56+ for healer. Scholomance is also an
easy instance to farm with a raid group. Gives good drops. The drops
are of same quality as Stratholme. Always remember your argent dawn
trinket on when you farm these instances.

Instance: Upper Blackrock Spire. 58+. This place requires the key
from LBRS. You need to complete it for the onyxia prequest. Lot's of
nice drops. Alot of people like to do what is called a rend run. Which
takes about 30-40 minutes 10man. For the whole instance you should have
around 15man. Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

1-60 For Groups (World of Warcraft graphics)

Levels 1-20

I highly advise against grouping with anyone until

you're well into your teens. At this point of the

game, very few people know how to use their classes

and skills properly and honestly, you're going to die

a lot because of it. That being said, there are a few

times you will want to group to get chain quests out

of the way, Defense of the Lands in Loch Modan is one

example.

For Alliance members, I suggest heading to Loch Modan

or Westfall in the teens, then head to Redridge until

you're level 20. Yes, if you're a night elf, you need

to travel far but there are no non-night elves in Teldrassil

or Darkshore and you're missing out on grouping with

Mages, Warlocks and Paladins.

For the Horde, The Barrens are where it's at. You don't

need to group much at all here but you can head into

the Wailing Caverns instance for some decent experience.

More than likly, you'll be level 20 in less than a week.

If you start on a Friday night and play through the entire

weekend you can hit 20 by Sunday if you know what you're doing.

Grouped with a healer you'll tear through everything with ease

and no downtime.

Levels 21-40

————

At this point you will have a good grasp of what you can and

can't do as a Rouge. You will acquire the last of your Rouge

skills and get to try out different combinations. You will also

get to actually see some use from your talents as you'll be deep

enough into the trees to access some of the stronger talents.

As an Alliance you're looking at Duskwood and the Wetlands for 20

through 30, Stranglethron Vale(STV) for nearly all of your 30's.

The quests in STV require groups and give some excellent Rouge items.

As Horde, you're more than likely still in the Barrens for a few levels.

Head out to Stontalon Mountains and 1000 Needles for the rest of your 20's,

IN THAT ORDER. For the 30's, I also suggest STV through Gromgol as there are

some very nice quests to complete for some good gear.

Near the end of your 30's, I highly suggest heading to the Scarlet Monastery(SM)

as there is a quest that will give you either a good dagger (Black Menace) or sword

(Blade of Harmony). The Tigerbane also drops here. There's nothing wrong with simply

doing SM until you hit 40.

Before you hit SM, hit Gnomeregan and get to the end to kill Thermaplugg to complete

the quest to get Triprunner Dungarees. You'll keep these pants well into your 40's. You

can also pick up the Toxic Revenger.

I won't go into super big details for these levels as they are fast to get through, 20-30

will be a week's worth and 30-40 about the same. Playing 4 hours a night you should easily

get at least 1 level per session if not more. Just do as many quests as you can.

Levels 41-60

————

This is when the Rouge truly stands out. There is a very little difference between Horde and

Alliance either as they usually each have their own outpost in most zones. I won't go into

too much detail here because this is the Groups section and you really will be grouped for the end

of the 50's.

You should head to the Badlands for the early 40's and knock off Uldaman by level 45. Head

off to Feralas to complete some easy quests then up to Mauradon. Make sure you collect as

many quests as you can for this instance and go through it multiple times. There is some very

good Rouge loot here so kill all named opponents a few times.

After you've done your run of Mauradon, head to Tanaris and knock off Zul'Farrak. There are

about 9 quests for this zone alone and you can probably do 7 of them in 1 run that lasts 2 hours.

It's best done at level 48+ and you will have a great chance to practice your Distract Pulls here.

Later on, you can head to the Sunken Temple to run off a few quests, which is by now an easy instance.

From 50-55 there's not much going on group wise but you can head to Ungoro Crater and both the East and

the West Plaguelands. From 55 on up, it's Blackrock Deeps, Black Rock Spire, Strathholme and then Scholomance,

in that order of difficulty.

You will often find groups availble for BRD while in a major city. You will find the best gear in these instances.

From 50 on up, never turn down an opportunity to go and from 55 on make an effort to go.


SOLOING EXPERIENCE LEVELS 1-60

——————————

LEVELS 1-20

———–

Levels 1-10, stay in your home zone. There are tons of quests to do and you are

close to town when you die. Don't leave until you're level 10 as there's simply

an abundance of things to kill up to that poing and grinding is great. At level 10,

go to the main city and the rouge trainer. They will give you a quest to get the Blade of Cunning.

Do this quest now, as the dagger is quite effective. You can also start using different

weapons at this point by training in certain cities. If you have mining or skinning, start it

now. You will see your first gold by level 8 if you do either profession by selling on the

Auction House in Ironforge/Ogrimmar. You can get to level 10 inside 1 day.

From 11-20, it's pretty much the same thing. Hrode are in the Barrens and Silverpine Forest,

doing quests while the Alliance is in Loch Modan and Westfall. Again, the professions can make

a good buck here, so keep at it. Near the end of the 20's you will be able to do your first instance.

I suggest you do it simply for the chace to get better gear.

There's always a chance some stuff will drop by doing the instance but odds are the reward for killing

the end boss is what you really want. Getting to 20 can take a few days if you quest a lot. If you simply

grind, you can finish all of this in 2 days.

You can get to level 20 in a weekend if you don't mess around.

LEVELS 20-30

————

Get your Poison quest done now. Alliance, it's easy to solo. Horde, get some friends. Make Instant Poison

and see the difference in your damage output.

Alliance, you will be hunting in Redridge Mountains and Duskwood. The undead in Raven Cemetary are quite

good to kill as they are humanoid and easy prey. Can always move on to the Nightbanes (SE corner) in the

later 20's. Finishing off the Ogres (West of the road to STV) is easy in the high 20's. All humanoid with

a few casters thrown in. If you're in Stormwind, do the Stockades a few times. There are half a dozen quests

to kill all the named in there and the experience is really good from 25-29. The instance is so small it will

take about 30 minutes per run.

Horde can do Stonetalon on the Goblins and Kobolds. Then move onto 1000 Needles and killing Centaurs. You

can also head to HIllsbrad HIlls (on a non-PVP server. PvP servers, this is a zone you will be killed non-

stop) and kill some Farmers and Gnolls.

Not much instance wise, nor gear wise. I suggest just grinding for 2 levels and going back to town only to

train and dump your items on the Auction House. Also, look for upgrades to your weapons. There's a fair

ammount of leather gear available at these levels as well.

LEVELS 30-40

————

First, go to the Auction House and buy all the pages to the Green Hills of Stranglethorn quest. Once you have

them all, heave to STV and the Hunter's Camp to turn it all in for some great experience (10k if memory serves)

and decent enough reward.

STV is really where it's at for the 30's. There is just simply an abundance of quests here that all stack and give

good Rouge rewards. The animal mastery series is really good and you can knock off the first 2-3 quests in each

series alone. The bosses at the end require a group but the rewards are well worth it. Head to Booty Bay and get some

more quests there.

Grind-wise, there's the NE Kurzen Compound that has relatively easy opponents from 30-33. After that, head to Venture Co.

Basecamp and kill goblins. They are casters, so really easy kills if you can catch them before they start casting on you.

They are good from 33-36. After that, head to the middle of the zone and the East side of the road. There are trolls here

to kill that don't have a damage shield. If you were hunting rolls in the low 30's, you would notice some are Shamen and

that damage shield would just destroy you. The higher level ones don't use it for some reason… They can get you to level 40.

They drop Flasks of Mojo that sells well in the Auction House.

In the late 30's you can head to the Alterac Mountains and kill the Ogres. They have really low hit points and armor and therefore

die with ease. There are a few quests you can knock off in Hillsbrad that bring you here as well. If you're a skinner, the Yetis are

great. They are humanoids that you can skin.

NOTE: STV has a Rouge trainer, so you don't have to go back to the main town to train. You might want to leave STV at 35 and come back

near 38. It will make things easier for questing.

Gnomeregan has a very beautiful pear of leather pants for killing Thermaplugg. You'll be using them until you can get an upgrade in Mauradon.

Doing Scarlet Monastery(SM) and killing the bosses gives you either a good sword or dagger. Hell, just doing SM runs is a good way to get some

new gear as the drops rates are quite high and the areas pretty small. The experience is decent enough buy you're here maily for the gear.

LEVELS 40-50

————

If there was a 'Hell Level' this enitre block would be it. It just seems hard to find any good

gear for this area and it hinders your experience gain. There are a lot of quests you can polish

off here and some easy collection ones as well.

Badlands Have a fair amount of collection quests to do and the Ogres in the SW corner offer good cash.

Also, the first Sturdy Junkboxes will drop here. You can do all of the quests solo except for Tremors

of Earth. Do this quest with at least 3 other people, it gives you the Blazewind Breastplate which will be

your BP until the 50's. Just doing quests, you can shoot through 42.

Head to Feralas and do a few quests there. There are some gnolls to kill in the South area as well as some

ogres West of that. Get the simple quests done and then head to Tanaris, where the real gains are. Yetis are

decent enough. I would not stay too long though, as mobs wander a lot ehre and you get adds frequently.

Kill the Wastewater Bandits. They have really low hit points for melee types and

occasionally drop water stachels. There's a quest in Gadgetzan (The main town in

Taris) where 5 of these give ~300xp adn the quest is repeatable. Kill these guys

until you're 45. They spawn all over the East side of the zone and have chests

that pop with them. There are some 'Rouge' bandits that are in stealth but you

should be ok if you pay attention to your combat indicator (Where you level is

indicated, it turns to a X of swords when in combat). Very easy to kill, have a

chance to drop Scorpid patterns, Mageweave out the wazoo! (Great for first-aid

and 1 stack sells for 1g in AH) and decent drops.

Once you hit 45 or 46, head to Hinderlands. You probably have a fair chunk of

quests for this zone anyways. Head to Aerie Peak and start the quests available.

At 45 you should be able to complete every quest here. Make sure you start the

Saving Sharpbeak quest line, as well as the Ancient Egg quest, both requiring

groups to complete. The Saving Sharpbeak quest gives the Gryphon Rider's Stormhammer

a great weapon to have.

Grinding though, there is no better place in all of the game. From 45 to 50 you head

to the Altar of Zul and kill Soothsayers (10 of them). They are casters with really

low hitpoints and long cast times. They occasionally drop Wildvinem, which you should

keep as it sells for nearly 1gp each. They usually drop Troll Necklaces which when turned

in, in groups of 5 gives 390xp. With 4 empty 12 slot bags, I kept one solely for Troll

Necklaces that stack up to 20. They have a good chance of dropping items as well,

including the rare pop of a named troll. The biggest hurdles here are 3 roaming wolves.

When they attack you, just Vanish. It isn't worth the time killing them until 49 as they

spawn quickly. In an hour you'll have memorized the wolves movement pattern and where

the SOothsayers are. You will likely finish levels 45-50 faster than you did 43-44.

Dunemaul Compound in Tanaris isn't too bad either as the ogres have a better chance of

having Junkboxes on them. They do hit hard however. I qould only consider this if the

trolls are camped.

Ghosts in Azshara are reportedly silver mines and there are a lot of casters. They tend to

be camped by higher levels though.

Instance wise, do Uldaman for the quests once you hit 43. There's not much item wise and the

creatures spawn so close the experience isn't too good. Do Zul'Farrak for some decent leather

loots (Scorpashi items). There are about 9 quests that deal with this area, including the

Ancient Egg and Saving Sharpbeak quests. Razorfen Downs are pretty good here too, with decent

gear but it's a low 40s zone. Mauradon should only be done near the end of the 40s as the bosses

can be really hard and the 'orange' side of the zone is deadly to anyone under 50. In fact, if

you can, avoid the 'orange' side of the zone completely. It causes a very Large amount of lag,

everything seems to posion you or have a damage shield.

LEVELS 50-60

————

The 50's are really all about the last push so you can do Blackrock instance runs. You also get the

final super powerful skills. Eviscerate now does at base damage what you were hitting for in criticals

in the 40s.

At 50, head to Ungoro as it has a ton of collection quests availible. It is entirely a beast zone.

However, there is no cash that drops but there is still a chance of items dropping. Doing all the quests

from Marshall's Refuge (that are non-elite) can get you 2 levels in a day. It really is ridiculous the

amount of experience you can gain from this zone with now effort. Bring a Mithril Casing, you need it

for a certain quest.

The Blasted Lands have 5 quests that stack fro a temporary stat buff to each stat. Personally, the quests

that need stuff from Basilisks and Vultures are not worth the effort as the drops are way too slow. They

are also repeatable for the experience. The ogres are also decent experience and start to drop Heavy

Junkboxes. Level 51-53 is a good spot on these. Again, they can hit hard compared to other humanoids.

Felwood has some good kills at Jaedenar that give fraction to the Timbermaw fraction. At

this point you should have your set weapons until you do high level instances, so put

Demonslay on both. This gives a chance to stun and 100 damage hit on all demons, which

Felwood is full of. With the enchantment it's incredible the amout of kills you can rack

up. Decent for the lower 50s. Actually some people stay here longer with Demonslay because

the kills become almost trivial, killing non-stop with out the need to heal.

Azshara is also a good area to run through at this point with dual Demonslay weapons.

The West side of the zone has some satyrs to kill which are pretty easy to keep clear,

though they tend to have imp minions. The northern part of the sone has more Satyrs

near level 51 if you find the West Camp Slow.

The mid 50s allow you to move to Winterspring. In the SW corner, there's a Dwarf lady

who gives a decent cloak for just walking from one end of the zone to the other. The

town also has a fair chunk of quests to complete, which aren't too bad. The really good

spot though is Lak Kel'Therill. It has more ghosts which are easy kills until about level

58.

The Plaguelands are the final area to hunt in. The West from 52-55 and the East from 55 to

60. They are just full of undead to kill. Mainly though, you're here for the Argent Dawn

faction, which can only be gained when you're under level 60. Might as well get it done before

that final level up. If you're looking for more deomons to kill, the East has a lot of hounds

but that's pretty much it.

The end of your travels will be in Blackrock Stronghold. Getting the basics of the spawn will

kill you a few times but once you get the hang of it, the experience is golden. Half of it

is casters, which are perfect for killing. you will more than likely hit 60 here.

Instances next. you want to finish everything off in Mauradon before 55. The Trash Blade

(from killing the princess) is an excellent sword, only being beat by a rare world drop

or killing the end boss of Blackrock Spire. Finish up any quests left for the SUnken Temple

as well, there are a few that give some decent rewards. There are quests for this instance all over

the world, so don't be surprised when you find a new one.

Blackrock Depths and Blackrock Spire are where you will spend your upper 50s. The drops here are

ridiculously good and require you to have a skilled group. Mess up just a little bit and you wipe.

You will want to finish the 50s so bad that you're more than likely to just plow through in a week. Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

Building a Successful Leveling Warlock

Many people who play the Warlock in the beginning think that the
most successful way to level is to put your DOTS (Damage Over Time Spell) on the target then fear and shadow bolt to death. Not only is this dangerous, but it is also very mana consuming and you will experience more downtime than you would using a common drain-tanking build. That is what we will be focusing on in this guide.

Note about Drain Tanking:
Few realize that Drain-Tanking is
nearly useless before level 30, due to the weakness of the lower
versions of the Drain Life spell. So for the first 19 levels just use the method of placing your DOTS on the target and shadow bolting to death.

Talents:
1-9: Do your lowbie quests. Should take 2-3 hours.

10-14: 5/5 Improved Corruption
15: 1/5 Demonic Embrace
16-18:
3/3 Improved Imp (For the instances you should be running right now)

19: 2/5 Demonic Embrace
20-22: Improved VW
23-25: 5/5
Demonic Embrace
26: 1/1 Fel Domination
27-29: 3/5 Fel Stamina


Level 29 Spec
Using the method during this stage

10-29: Stack all your DoTs on a mob, send in the VW, stack all
your DoTs on a second mob, and then wand the second mob to death.
Repeat until low health, and then bandage/Consume Shadows. Each level should take about an hour, moving towards an hour and a half as you get closer to 30. If they are taking longer, figure out what the problem is (mobs too far apart, mobs have too much life, too much downtime) and move to an area that solves it.


Respec #1 (Level 30)
30: Respec to:
Affliction Tree
5/5
Improved Corruption
5/5 Improved Drain Life
2/2 Improved Life
Tap
5/5 Fel Concentration
2/2 Nightfall
2/2 Grim Reach

31: 1/1 Siphon life
32-34: 3/5 Suppression
35-39: 5/5
Shadow Mastery
40: 1/1 Dark Pact
41-45: 5/5 Demonic Embrace

46-49: 4/5 Fel Intellect

Using the method during this stage

30-49: Drain Tank: Load the mob up on DoTs, send in the Succubus,
cast Drain Life while the mob beats on you, rinse and repeat. At
40-49 keep using this method but instead of Life Tapping, use Dark Pact. A good rule of thumb is, DP only if your pet is over 50% mana, because if they run out it will slow your fighting time down. The easiest way to do this is to turn off all autocast abilities on your Succubus, and remember to DPing during the fight (rather than after) as a good time-saver because your DoTs will help keep up the DPS.


Respec #2 (Level 50)
50: Respec to:
Afliction Tree
5/5 Improved Corruption
2/2 Improved Lifetap
3/5 Improved Drain Life
5/5 Fel Concentration
2/2 Grim Reach
2/2 Nightfall

1/1 Amplify Curse


Demonology Tree
5/5 Demonic Embrace
3/3 Improved Imp
3/3 Improved VW
3/3 Improved Succubus
1/1 Fel Domination
2/2 Master Summoner
3/5 Unholy Power
1/1 Demonic Sacrifice

51: 1/1 Siphon Life
52: 1/1 Curse of Exaustion
53-55: 3/4 Improved Curse of Exaustion
56-60: 5/5 Shadow Mastery

Using the method during this stage

50-59: The Drain Tanking gets even better now. By Demonic
Sacrificing your pet, you are able to regen even more life per fight, keeping up with increasing monster damage, while still 'Tapping up to full mana whenever you want because of the passive regen.

60: You are now specced SM/DS, which is generally accepted to be
best grinding spec. Do whatever killing you need to do, grind
factions etc., and then respec to your high-level build of choice.

How to level:
Grind and quest at the same time. Either look
for multiple quests that involve killing the same mobs, or look for multiple quests in the same areas. The more quests you can get done before running back to turn in, the faster your leveling will go. Also, remember to set your hearth to new places frequently. Every time you plan to level in a new place for more than an hour, set your hearth there, as the time saved by teleporting back to the nearest down instead of running is incredible.

Equipment Choice:
During early levels it is best to focus on
+sta, and at around 35 or so to switch to +shadow or +dmg. If you are specced into affliction and are draintanking, +dmg will be vastly superior to +sta. You kill the mobs much faster for the same mana, and heal yourself that much faster.

Up until about level 40 you should stack +sta and 'of the
Eagle' gear. At 30, start looking for Shadoweave gear, and
around 40 switch into it. Full Shadoweave can be made by tailors, and will give a bonus of +114 shadow damage, along with some Int and Sta, and can be equipped at level 44.

In general, while using Dark Pact we stack as much +damage gear as possible, and while using Demonic Sacrifice, we stack as much +sta gear as possible, while keeping a minimum of +100 dmg.

We also go against using a staff, a good dagger/sword and an
offhand in my opinion is way better than a staff. Think about it,
with a staff you get some nice stats, occasionally an effect. With a dagger/sword and an offhand, you get stats on the weapon and sometimes an effect, AND on the offhand you can get ADDITIONAL stats AND another effect. Far superior. Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

Class-Race Pairing Guide (Warcraft fishing)

Guide for Class - Race Pairing

Index:
===================
[1] Races and Classes
[2] Race, Class Strengths
[3] Race Pros and Cons
[4] Best Race/Class to Twink
[5] Fastest Race/Class to Level
—————————–

[1] Races and Classes

Horde

Troll = Rogue, Warrior, Priest, Shaman, Hunter 6/9
Blood Elf = Rogue, Priest, Hunter, Mage, Warlock, Paladin 6/9
Orc = Rogue, Warrior, Shaman, Hunter, Warlock 5/9
Undead = Warrior, Priest, Warlock, Mage, Rogue 5/9
Tauren = Warrior, Druid, Shaman, Hunter 4/9

Alliance

Human = Rogue, Warrior, Priest, Mage, Warlock, Paladin 6/9
Draeni = Warrior, Hunter, Priest, Mage, Paladin, Shaman 6/9
Night Elf = Rogue, Warrior, Priest, Hunter, Druid 5/9
Dwarf = Rogue, Warrior, Priest, Hunter, Paladin 5/9
Gnome = Rogue, Warrior, Mage, Warlock 4/9
——————————
[2] Race, Class Strengths

Troll
Because of the added Agility and Berserking that the Troll has; Troll is best played as a Melee class. Troll as a warrior provides an excellent Fury/Arms warrior, here s a spec:

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4724' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4724 Fury Shield

The Troll as a Rogue is also a great bet, because of Berserking and Agility:

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7345' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7345 PvE Build

Also, Troll is an excellent Hunter class; because of the Agility bonus:

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=2075' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=2075 Pet Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771 Tanking Build 20man +
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5126' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5126 Arms/Protection
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=83' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=83 PvP Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7345' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7345 PvE Build

Since BE is the only Paladin on Horde side; you have no choice:

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6103' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6103 Full Support * Priest with Plate *
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6359' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6359 PvP Build *High stun resist*
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771 Tanking Build 20man +
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5126' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5126 Arms/Protection

Undead
Undead is an excellent Magic class; because of higher starting Intellect than any race in the hordish arsenal can put up, heres specs for Mages:

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5738' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5738 PvP Fire/Frost Build

Undead for Warlocks are also extremely potent because of the Will of the Forsaken and higher starting Intellect, any kind of Lock is fine:

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3790' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3790 Destro Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3074' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3074 Restoration Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6667' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6667 PvP Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7680' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7680 Protection Build
Human
Were to place Humans; they really don t have any strengths, they are the Alliances only hybrid race, so Anything goes for them; casters will find it easier because Alliance can use Perception and they have bonus Spirit, so caster are the way to go, but Melee is ok too.

Draeni - * We haven t hit level 30 yet *
We love this race; spent hours in BC beta playing as these guys and we can safely say go Melee. They are like Orcs for the Alliance, they have an AoE at level 1 that get more powerful every 15 levels, not sure about the final version. Rolling Melee with Draeni is a wise choice or being a Shaman is good too. We may do Draeni stuff as soon as we hit LvL 30 with one.

Night Elf
Since Night Elf has Shadowmeld and Quickness, its best to play a fragile class such as priest or you can roll hybrid with a druid. Night Elf s make OK Rogues, but that will come up later with the Gnomes as recommendation because Night Elf s have less starting Agility than the Gnomes do. Here are some specs for Priests:

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4520' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4520 Holy Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3074' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3074 Restoration Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6667' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6667 PvP Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4520' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4520 Holy Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=8622' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=8622 Holy Build 2

Dwarf paladins are awesome because of Stone Form and its starting strength :

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6103' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6103
Full Support * Priest with Plate *
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=83' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=83 PvP Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5966' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=5966 Sword/Mace Build

Dwarf Warriors should spec Fury; because they can hit hard with their high strength and score major critical strikes; they can also roll Protection:

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4724' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4724 Fury Shield
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=4771 Tanking Build 20man +

Gnome
Gnomes have the highest in starting Agility and Intellect for the Alliance Arsenal; so naturally they should play either a Rogue or Mage, Warlock. As a Rogue they should concentrate more on Agility than Strength, working on AGL then STM then STR. Mages should work on INT and STM and SPRT as with the Warlock. Here s some build for Rogues :

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7345' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7345 PvE Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7234' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=7234 PvE/Raiding Frost Build
wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6289' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=6289 Arcane Build

For Warlocks it s a good idea for gnomes to run with a Destro build:

wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3790' target=_blank>http://wowvault.ign.com/talentcalculator/ViewTemplate.php?templateid=3790 Destro Build
==============================
[3] Race Pros and Cons

Horde Pros

Troll = Berserking, Regeneration, High starting Agility
Blood Elf = Arcane Torrent, Mana Tap, Resist +5
Orc = Blood Fury, Hardiness, High starting Strength
Undead = Will of the Forsaken, Cannibalize, High starting Intellect
Tauren = War Stomp, Endurance, High starting HP

Horde Cons

Troll = Inferior to Undead when it comes to Mana classes
Blood Elf = Another Melee race? Lets hope not
Orc = No real specialty when it comes to classes
Undead = Melee classes suck
Tauren = Only gives HP+ ?
————————————

Alliance Pros

Human = Perception, Diplomacy, Human Spirit
Draeni = Everything about them
Night Elf = Shadowmeld, Quickness
Dwarf = Stoneform, High starting Strength and HP
Gnome = Escape Artist, Arcane Resist, Highest starting Agility

Alliance Cons

Human = An overall weak race
Draeni = Lets hope this race isn t to overpowered
Night Elf = Low HP; mostly a Magic Class
Dwarf = Lacks the stats to backup some of its class choices
Gnome = Low HP, and they are small

============================
[4] Best Race/Class to Twink

These are the Race/Class combos that we ve found easiest to Twink with:

Horde

Troll = Rogue, Hunter
Blood Elf = Rogue, Paladin
Orc = Rogue, Warrior
Undead = Mage, Warlock
Tauren = Shaman, Druid

Alliance

Human = Mage, Priest *Shadow*
Draeni = Warrior, Shaman, Mage
Night Elf = Rogue, Priest *Shadow*
Dwarf = Rogue, Warrior, Hunter
Gnome = Rogue
===========================
[5] Fastest Race/Class to Level

Here s the record setting class/race combos for leveling to level 60 soon to be 70:

Horde

Troll = Hunter
Blood Elf = Not yet recorded, we re guessing it ll be a Rogue
Orc = Warrior
Undead = Warlock and Mage both set in 5 days of play time
Tauren = Shaman


Alliance

Human = Warlock
Draeni = Not yet recorded, we re guessing it ll be Shaman or Hunter
Night Elf = Shadow Priest
Dwarf = Hunter
Gnome = Rogue Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

Completing A Dead Man's Plea (aka Baron 45 Minute Run)
We've managed this run several times, each time with a different group setup, and we've put together the following tips to help you trek through it.

Guidelines
Have a well-balanced group with people you know. Sometimes this isn't possible, so at least make sure you are with people who listen and react. Communication is extremely important and if people look as if they go afk or can't keep from chatting around instead of hitting mobs, don't make an attempt with them. This sounds harsh, but many people we grouped with didn't realize this run was different from a normal Baron run. They were going at normal pace and looking around instead of pulling, being stuck in combat mode and asking the group 'ready???' before every pull, to then finish a chat sentence they were sending to a buddy in guild chat before actually pulling. Then at the end they wondered why the run failed.
Try to stick to people that you consider skilled. Skilled people is a vague term, but with skilled we mean the following things:
1.Being always present at any moment of the run, immediately ready to react
2.Being able to LISTEN
3.Being conscious of their environment
It is hard sometimes to get hold of such people, but it is worth the effort, the more your party members correspond to the above mentioned features, the less tries it will take you. Just a briefing before going into the dungeon can already awaken these abilities in a lot of players, so it's always worth a try. If you find a good player, put him on your friends list and so on… you will finally end up with a group able to do this.

Group Makeup
Despite what a lot of people think you don't need a cookie cutter group to manage this, but of course the less skilled your group is, the more you depend on the perfect class combination. What you should have in any case however is this
1.Warrior (Can be Offensive or Defensive specced, doesn't matter, make sure offensive Warriors have a shield and a one hand weapon on them for tanking the Baron at the end)
2.Priest (Ideally have a priest to heal the group, priests can shackle undead on top, simply very useful)
3.A good AoE class (ideally take a Mage with you, you can AoE a ton of things in this side of the dungeon, much more than many people assume… just need a good healer. This is also important for skellys at Baron later)
4.DPS.
5.DPS (can be substituted with a support class like pally if need be, paladins are actually not bad at all for Stratholme if they are smart and use their AoEs against undead on AoE pulls)
Keep in mind that you can take two AoE classes for example, like Warlock and Mage and you can pretty much AoE 40% of Stratholme Undead Side, you just need a good healer who CHAIN heals the ONE person who gets aggro from AoEing.
Brief people exactly before the run and make sure that everyone must makes an effort. Just tell them to NOT chat around, NOT go afk, ALWAYS pay attention, concentrate, etc
If you want, tell everyone to get potions, at least mana and health ones. The more the better of course, especially if your priest tends to get low mana fast, so having support from potions is always good. Stuff like Mongoose Elixir or Flask of Supreme Power etc… are really optional, despite what many people think this is not vital.
Have the Mage summon enough drink and water BEFORE entering, since asking for stuff inside the dungeon doesn't usually work.
Once you zone into Stratholme Undead by the Service Gate make sure everyone is present and ready to follow. If someone wants to do the Medallion of Faith quest tell them to not do it, as this quest seems to make it impossible to do the 45 minute run thing, it just bugs out the quest at the end, we don't know if this got fixed yet.
Clear past the three groups of undead and zombies that block the way to the first gate, you CAN AoE these and you should, just have your Mage go inside with a Power Word Shield, spam Arcane Explosion and have the priest chain heal the Mage with spam flash heals (and only the Mage btw). If there is other AoE classes they should use AoE too of course.
Don't open the gate yet, opening and going through it will give you the Baron 'Ultimatum' buff. If you didn't do this already tell your group to strictly keep to the following rules:

General Guide
1.No afk.
2.No unnecessary chat or chat with friends outside group, FULL FOCUS.
3.They must be prepared for CONSTANT PULLING, even while casters sometimes drink to regain mana, melee classes should continue pulling. The whole 45 minute thing really only becomes possible if you constantly pull, long mana breaks are really a big no-no.
4.You'll skip a lot of mobs. In fact, a LOT of stuff can be skipped to speed things up, and get to the Baron. Take a look at the map for an idea. Make sure everyone pays attention and that your puller knows the optimal pulling path. Seriously, it's frustrating to do your best to skip a group and one person runs straight into it because he didn't pay attention…make sure this doesn't happen, we can't stress this enough.
5.If things go crazy (multiple mobs), consider AoE with constant healing on the Mage (or the one AoE class that has aggro). If you have several AoE classes, make sure to heal properly.
6.Max DPS. Every dps helps, even the Priest wanding or dotting when he has nothing to do, using dmg shields and trinkets… Play every trumph card you have.
7.Have people always ready to sheep or shackle or better even pull with these spells, less damage saves mana. Counterspell casters that don't want to come, make sure your Priest is at a GOOD distance when you fight the banshee type of mobs as these silence. Also don't and really don't fight bats close to other mobs, pull them back a LARGE chunk, getting feared into adds is like the death cause of 60% of the groups in this dungeon.
8.If it's possible, don't loot. You can loot boss mobs if you want but just skip loot on trash, it will make you go much faster, even though it is painful, we know… but this run requires some sacrifice. Decide BEFORE you enter who is the Disenchanter and who hence will take blue loot from bosses that noone wants to then ROLL FOR IT AFTER THE RUN. We saw many groups discussing about loot and rolling around for DEs after each boss mob on Baron Runs… - we know loot is often the subject where people get touchy but it can't be helped, it's pretty clear why time wasting on loot is not an option for the 45 minute run on Baron.
9.Be fast, constantly pull, skip what you can, max out your DPS, don't waste any time in any form… These are the most important points.
10.When you enter with your group and once you get the ultimatum buff from Baron, go as fast as possible and follow the map… you only have to get to Baron and engage him within these 45 minutes. If you need help on how to kill Baron refer to our Stratholme Guide, which we'll be posting in the next week or so. Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

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