Gold Secrets Guide

Luke's Gold Farming Guide

The first thing that strikes a reader about Luke Browns Gold Farming Guide is the immensity of the work done to it. It’s packed with more than 170 pages of detailed information, the eBook is more like a...  Read more!
ultimate wow guide

Ultimate Warcraft Guide

In this day's age of one stop shopping, I didn't think I'd be in a position to one stop my WoW Guide! I'd been 'shopping' around for a good all inclusive WoW Guide for a long time, and just wasn’t having....   Read more!

Archive for May, 2007


  

I always forgot which mats i needed for what enchant so i made me a list of all usefull (lvl60) rogue enchants and the mats need for them.

Boots
Greater Agility: +7 Agility.
- Greater Eternal Essence x8

Greater Stamina: +7 Stamina.
- Dream Dust x10

Minor Speed: give a slight movement speed increase.
- Small Radiant Shard
- Aquamarine
- Lesser Nether Essence

Bracer
Superior Strength: +9 Strenght.
- Illusion Dust x6
- Greater Eternal Essence x6

Superior Stamina: +9 Stamina.
- Illusion Dust x15

Chest
Greater Stats: +4 to all stats.
- Large Brilliant Shard x4
- Illusion Dust x15
- Greater Eternal Essence x10

Major Health: +100 Health
- Illusion Dust x6
- Small Brilliant Shard x1

Head/legs
Lesser Arcanum of Voracity: +8 Agility.
- Libram of Voracity
- Black Diamond
- Whipper Root Tuber x4 (Felwood)
- Crystal Force x4 (Un'goro)
Where to get: Mathredis Firestar (Burning Steppes)

Death's Embrace: +28 AP & 1% dodge
- Arcanum of Rapidity*
- Punctured Voodoo Doll
- Primal Hakkari Kossack

*Arcanum of Rapidity: 1% haste
- Libram of Rapidity
- Pristine Black Diamond
- Large Brilliant Shard x2
- Blood of Heroes x2
Where to get: Lorekeeper Lydros (Dire Maul)

Libram of Constitution: +100 HP
- Black Diamond
- Night Dragon’s Breath x4 (Felwood)
- 1 Lung Juice $!$%tail (Blasted Lands)
Where to get: Mathredis Firestar (Burning Steppes)

Libram of Resilience: +20 FR
- Black Diamond
- Crystal Spire x4 (Un’goro)
- Burning Essence
Where to get: Mathredis Firestar (Burning Steppes)

Shoulders
Zandalar Signet of Might: +30 AP
- exalted @ Zandalar (ZG)
- Zandalar Honor Token x15

Flame Mantle of the Dawn: +5 FR
- Revered @ Argent Dawn

Nature Mantle of the Dawn: +5 NR
- Revered @ Argent Dawn

Chromatic Mantle of the Dawn: +5 Resistance to all magic schools
- Exalted @ Argent Dawn

Cloak
Lesser Agility: +3 Agility.
- Lesser Nether Essence x2

Subtlety: Threat -2%
- Nexus Crystal x4
- Large Brilliant Shard x6
- Black Diamond x2

Stealth: increase stealth
- Nexus Crystal x3
- Large Brilliant Shard x8
- Black Lotus x2

Dodge: +1% Dodge
- Nexus Crystal x3
- Large Brilliant Shard x8
- Guardian Stone x8

Greater Nature Resistance: +15 NR
- Nexus Crystal x2
- Large Brilliant Shard x8
- Living Essence x4

Greater Fire Resistance: +15 FR
- Nexus Crystal x3
- Large Brilliant Shard x8
- Essence of Fire x4

Greater Resistance: +5 to all resistances.
- Lesser Eternal Essence x2
- Heart of Fire
- Core of Earth
- Globe of Water
- Breath of Wind
- Ichor of Undeath

Gloves
Superior Agility: +15 Agility.
- Nexus Crystal x3
- Large Brilliant Shard x8
- Essence of Air x4

Greater Agility: +7 Agility.
- Lesser Eternal Essence x3
- Illusion Dust x3

Minor Haste: grants a +1% attack speed bonus
- Large Radiant Shard x2
- Wildvine x2

Weapon
Agility: +15 Agility.
- Large Brilliant Shard x6
- Greater Eternal Essence x6
- Illusion Dust x4
- Essence of Air x2

Crusader: proc heals for 75 to 125 and increases Strength by 100 for 15 sec.
- Large Brilliant Shard x4
- Righteous Orb x2

Lifestealing: often steals life from the enemy and gives it to the wielder.
- Large Brilliant Shard x6
- Essence of Undeath x6
- Living Essence x6

Superior Striking: 5 additional points of damage.
- Large Brilliant Shard x2
- Greater Eternal Essence x10

Fiery Weapon: often strikes for 40 additional fire damage.
- Small Radiant Shard x4
- Essence of Fire

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Some items in the game are limited (ie. you can only buy a certain amount from the vendor, then you have to wait for them to respawn). I've only tested this on single limited items (vendor only has 1) but it's worked for me the last 4-5 times I've done it right, and I assume it would work for the multiple limited items if there's only 1 left.

Basically all you do to setup is talk to the vendor and open up your bags. Then you right-click the item you want to buy, then quickly drag the item to your backpack (both are acceptable ways to purchase an item). If you do it fast enough you will be able to get 2 of them even though the vendor says they only have a limited supply of 1. If you do it too slow it'll say "The item not found". It's also easier if you have large bags because then you dont have to drag the item as far to buy it right after you right-click it.

*Edit* Does seem to work better with some lag as huka speculated.

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/ignore XXXX

where XXXX is the name of the person of the opposite faction
If the person is online the ignore will go through
If the player is offline, you'll get the 'Player Not Found' error

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Here is a list of mobs/areas which you can farm for gold extremely efficiently!

You can farm the stockades in Stormwind City for easy greens and wool + linen cloth. This is THE BEST dungeon/instance to farm wool cloth because every other kill yields 3-5 pieces of wool and there are about 100 npcs in this instance. A stack of wool can go from 77silver to 2 World Of Warcraft Gold on the AH. You can do the math.

You can farm scarlet monastary chests and locked chests for the chance to get large knapsacks (sells for 1.25-2 world of warcraft gold) or a BLUE item. I roughly get a blue item once every 11th locked chests. If you focus on the graveyard, library, and armory (NOT CATHEDRAL), then you can easily get about 8 locked chests an hour, and about 10 regular chests. Need a rogue to lockpick or take blacksmithing and use Golden Skeleton Keys (requires 150 blacksmith skill).

You can farm furlbogs in southern map of Felwood for 1-3 pieces of mageweave every 3.5th kill. About 40 npcs in the area. Easily can make 100 mageweave an hour and 9 World of warcraft gold an hour off coin drops, for a total of 20-27 World Of Warcraft gold an hour.

You can farm Zul'Farrak outside in Tanaris zone for 2-5 pieces of mageweave every 3rd kill. About 40 npcs spread around that region. Can easily make 5 World Of Warcraft Gold an hour off coin drops and 80 mageweave an hour and sell that on the auction house for 10 World Of Warcraft Gold.

You can farm western plaguelands at the felstone field and field next to it for easy 25 world of warcraft gold an hour, traveller backpacks that sell from 15-27 world of warcraft gold an hour, and 1-3 pieces of runecloth every 5th kill. You can easily make a total of 60-120 gold an hour if you grind fast and it is not camped (which usually it isn't). Both farmsteads have about 60 npcs or 80npcs. Plenty for everyone.

Farm the center of thelsamar. There is an island full of troggs that are level 13-15 called stone splinters that drop 1-3 cloth every 3rd kill. Drops a green every 10th kill.

Farm the south of thelsamar to kill level 9-11 troggs that drop 1-3 cloth every 5th kill. Drops a green every 10th kill.

Can farm Whelplings on the east side of badlands in lelthor ravine. They drop "Dark Whelpling" which can sell for 35-200gold on the auction house. They make great companions and gold generation.

You can farm ShadowFangKeep south of The Supulcher south of the Undercity. They also drop the Horde equivalent of 3-5 wool cloth per kill and 3-5 linen cloth. There are about 300 npcs here. You can make about 5 World Of Warcraft Gold an hour off coin drops and another 20 World Of Warcraft Gold off greens and Wool Cloth sales on AH.

Can grind ragefire caverns in Orgrimmar (horde only or suicidal alliance) for 3-5 linen cloth 80% of the time off humanoids, and massive amounts of low level greens. Some greens sell on the ah for 1-2 World Of Warcraft Gold each to twinks. A green drops roughly every 7th kill.

You can farm normal rock elementals in the south, middle edge of The Badlands zone (nestled in a small valley). They drop a lot of grey loot that vendors for 50silver to 1.5 World Of Warcraft Gold and drop it every other kill. They also drop ELEMENTAL EARTH which sells on the ah for 1-3 World Of Warcraft Gold A PIECE. Average drop of the earths is 1 out of 17.

Can farm greater obsidian elementals in the middle of Searing Gorge zone. They drop an elemental earth every 20th kill and an essence of earth every 33rd kill. You can easily get 3 essences and 5 elemental earth's an hour, and resell them for a whopping 70 world of warcraft gold or more.

Can kill level 53-54 toxic horrors in felwood on the middle top area of the map, west of the alliance flight path for essence of waters every 18th kill. These essences of water sell for 7-20 world of warcraft gold each.

Can kill level 55-58 undead in eastern plaguelands for essence of water that drop every 33rd kill. While this isn't a good ratio, there are hundreds of these. Concentrate on the middle of the map where you can find Plague Monstrosity, Plague Ravager, Blighted Surge, Discordant Surge, and Blighted Horrors. These essences of water sell for 7-20 world of warcraft gold each.

Can farm Living blaze level 54-55 for Essence of fire every 50th kill in Un'Goro crater. Level 53-54 Scorching Elementals in Un'Goro crater for Essence of fire every 20th kill. Sell the essence of fire for 7-20 world of warcraft gold on the auction house, each.

Can kill entropic Beasts in the middle part of felwood for essence of fire every 100th kill. Not great but if you want an uncamped spot… Sell the essence of fire for 7-20 world of warcraft gold on the auction house, each.

Can kill Dust Stormers in Silithus for essence of airs on the entire top side of the map that drop every 70th kill. Can kill Whirling Invaders that spawn from the event for essence of airs that drop every 20th kill. Can kill level 58 Cyclone Warriors for essence of airs that drop every 30th kill in the middle to bottom part of silithus. Sell these essence of airs for 15-30 world of warcraft gold each due to higher rarity.

You can farm elemental slaves on the west side of Alterac mountains (horde only) for the chance to get elemental earths (1 out of 15 kills). Goes for 1-3 World Of Warcraft Gold a piece on Auction House.

Can farm elemental exiles on the southwest area of Arathi Highlands for elemental earths. Same 1-3 World Of Warcraft Gold per earth on AH.

Can farm Dabryie's farm in Arathi Highlands (horde only) for 30 npcs of 2-6 silver each on 3-5 minute spawn timers. Often times not camped. Easily can generate 1-5 World Of Warcraft Gold an hour, more if you are an AOE class.

Can farm Go'Shek farm in Arathi Highlands (alliance only) for 30-40 npcs of 2-6 silver each on 3-5 minute spawn timers. Often times not camped. Easily can generate 1-5 World Of Warcraft Gold an hour, more if you are an AOE class.

You can area of effect the scarlet monastery graveyard (in Tristfall glades northeast corner of map) for a good 2silver - 6 silver per kill. An aoe class can easily farm and reset the instance for a good 30-60 World Of Warcraft Gold an hour.

You can farm warpwoods and deadwoods (funny, walking tree treant guys) for 2-10 silver, rare herb drops that sell for 1-5 World Of Warcraft Gold EACH, major healing potions (sells for 1-1.5 World Of Warcraft Gold each on my server), and Living Essences (sells for 8-14 World Of Warcraft Gold EACH on AH!). The warpwoods are located on the north side of Felwood zone near the alliance flight path person. The deadwoods are located just southwest of where the warpwoods are. I made an easy 40-80 World Of Warcraft Gold an hour depending on AH prices with my 60 PALADIN. If you have any other faster dps class, you can EASILY get DOUBLE the World Of Warcraft Gold per hour I got (I should've rolled a different class…. *cries*).

You can farm twilight hammer elites in Searing Gorge. They are located JUST WEST of the alliance/horde flightpoints. You can easily get 3-5 mageweave cloth per drop and about 2silver-16 silver per kill, with 9/10 silver being the most common drop of coin. Easily can make 10 World Of Warcraft Gold per hour off coin drops and 5-20 World Of Warcraft Gold per hour off the green and mageweave drops.

You can farm The Stockades elites located in Stormwind City for decent low level silvers and 3-5 wool cloth per drop on kill. A stack of 20 wool sells for 1-1.15 World Of Warcraft Gold on my server.

You can farm Dustwallow Marsh dragonkin elites (forgot name) on the south side of the map. They are actually Onyxia's guards but they are low level 41-43 gold elites. They drop a nice 3silver - 12silver on kill and can be skinned for medium and heavy leather(not sure on heavy but it might happen i think, i know medium is confirmed). They also drop the occasional 3-5 mageweave cloth. Easily can earn at least 30 World Of Warcraft Gold an hour.

You can farm Alterac Mountain ruins Ogre elites for easy, quick cash (located in middle of the map). THey are level 37-40. They drop a moderate amount of greens and once every 110th kill a blue item will drop, potions every 15th kill, and about 3-10 silver each kill. Don't forget to go inside the unbroken buildings because a named Ogre Elite resides in each one. Watch out for mel'gore the miser wandering patrol. I easily earned 40 World Of Warcraft Gold an hour.

Then there is the ultimate, the Wetlands zone. On the east side of the map leading to and near Grim Batol are level 58-60 dragonkin elites. Some of these guys drop up to FORTY-FIVE (45!!!) silver on kill! My paladin dps sucks too much to make this worth while but any dps class will love this place. It's also virtually uncamped. Just watch out for the named elite dragons that roam but they are *very* easy to avoid since they're so big, walk so slow, and you can pull your mobs away from his patrol path and not get agro. This area can potentially make you 45-80 World Of Warcraft Gold an hour.

Then there's the classic Hearthglen (north side, middle, of western plaguelands) elites of 55-57. They drop up to 33 silver but they hit my 4000armor plate for 150-200 damage and have about 7000 hp. It's also somewhat camped but generally is less camped than most other high end elites - you can easily find a spot of elites and safely solo if you pull correctly.

There's also Tyr's Hand located in the southeast corner of EASTERN plaguelands. These are 53-54 elites but hit for 220 on my 4000 armor plate. They also drop up to about 30 silver and rare items but it's often camped a lot.

There are too many players in wow that just don't know how to group and or dont know their role in instances. And too many of them know the phrase "l2p stfu noob" this is just very frustrating. This strat will hopefully open your eyes to what good groups do in instances how guilds tear thru seemingly impossible instances. I will cover just 5 man groups because one I like low manning instnaces and my idol is Fratley of Mannoroth, Mr. Low man himself (see his vid where he 5manned AQ40?) and second it will just be too much typing. This will also cover instances from ST onward but the mechanics are the same in every instances at any level.

Perfect Group: A tank and he must be a warrior (palys on the alliance can also), a healer and a hybrid or two hybrids. crowd control. and DPS.
notice I didnt tell you what classes to pick aside tank because it doesnt matter its the make up not the class. You cant do an instance without a tank, i.e. warrior/paly (98% of the time I know some of you and myself have used other classes, my favorite is a mage tank). No heals= your dead. No DPS=healer OOM and your dead.

Now specifically I will go into every class minus a paly because I have not played one at end game to knwo what exactly they do.

Warrior: Tank. 1h and a shield is a must. 5 in tactical mastery is a must (if you plan on end game content and not pvp you need 5 there). You will pull 99% of the time. Not only that you are the leader. You are the first one into battle and the last one out. You have to save everyones butt from mobs and tank all of them. Key skills: sunder armor, stack 5 up immediately and keep using it if possible. hamstring if you can. taunt and mocking blow are important. shield bash as well on casters. You should be able to tank at least 3 mobs with ease, yes 3 mobs. Your pulls are crucial to minimal mobs being attracted. Your pulls should be at max range (that you can get) and so the pulled mob attracts the minimal amount of adds with him. Don't ever worry about your health until you are around 15%-20% then either pop a potion or your last stand (if you have it). Trust your healer(s) and worry about keeping the aggro.

Rogue: Before I tell you your job…you better have your lockpicking maxed out. Nothing worse than having a rogue in a group and he cant pick the locked chest. Your main job is DPS. Use your feint whenever it refreshes. A caster pulls aggro off the tank gouge, do whatever you can for him to get on you to then give the tank time to turn and get him. You should NEVER have aggro on you.

Druid: Off healing and off dps. Your some of your damage spell sparingly. Use your rejuvanation on anyone taking damage, don't bother going into feral form. If aggro is on you go dire bear and off tank it until the MT gets it off you. Don't use abilities to raise your threat even higher. Your Innervate and combat rez are to be used in two situations. 1. All hell broke loose and 2-3 sets of adds come and you lose your priest or MT then rez them and get heals on tank ASAP, dont on the priest to let him drink. Or your priest is OOM and you still need to deal with 3+ mobs at full health with nasty adds. 2. On final boss For the most part you shouldnt have to. They are "oh ****" abilities.

Mage: Crowd control. dont bother using any damage spells until at earliest 80% of the mobs health. Just wand once the tank has taken 5%-10% of the mobs health to ensure your first damage you do does not pull the aggro of the tank. Conserve your mana until earliest 60% Health of the mob then NUKE. Mana dump and knock the mobs out.

Warlock: Use your DOTS and dont start shadow bolting until 60%. Your DOTs rarely pull aggro because the threat you gain is like renew of a priest…over time. Crowd control as needed. Lifetap to gain mana your healers will heal you.

Shaman: If I see one more cowboy shaman thinking he can DPS in an instnace, I think I just might go to alliance and deal with the 12 year old night elf noobs. Your job, support heal as needed. Always heal yourself. If a priest drops a shield on you its your queue to heal yourself. Drop totems that are useful. Mana totem is a MUST. Why are our casters going OOM when you can regen it for them. Heal totems are nice too. Get rid of debuffs with your totem and spells. And Offtank for the casters especially your main healer. Your main healer pulls aggro you are on it until the tank gets it off.

Hunters: Dps once the mob is at 85% health. If I ever see you melee…..I think I might just try to find you in RL and shoot you. On mana mobs yours your sting that drains mana. Main thing just keep a sting up and keep your autoshoot with occasional arcane shot and aimed shot(if you have it) up. Crowd control with your traps. Also use your scatter shot (if you have it) on a mob that a cloth wearer pulled to save his ass. And if you ever bitch about healing on yourself……Roll a warrior. Have you ever heard of feign death? Use it its your friend.

Priest: This is writing with the shadow priest in mind as well. Keep renews up on anyone taking damage at all times. Occasional flash heal here and there. If you can time it correctly use your greater heal on your MT if he wont die. Also make sure you ask what stance your MT is going in. If its defensive DO NOT preshield. Any other stance do so. Try to stay outside the 5sec rule to regen mana. If everyone is doing their job right you wont ever go OOM. OOM on a priest means people are not doing their job. Shadow priest…. go shadow, screw what they say. If they dont want you let them kick you out, if they dont they know they need you. DPS with vampiric up, and it will heal very well. People start taking hard hits, shield them. If your MT in low around 35%-40% health get out of shadow form and flash heal him a couple times then go back to mind flaying. Its easier with a hybrid or another priest as well. Then you will not have to get out of shadow form.

If you are geared properly and have the right stats you can 5 man almost anything. You have to know the instance. If you plan on 5 manning an instance like UD Strat preepics what do you need? I did it the other day. It was a level 60 warrior as tank. a level 60 druid (jack of all trades and master of none). a level 60 discipline/holy priest. myself a level 59 shadow priest and a level 60 mage. We had 3 forms of crowd control and 3 forms of healing. Not only that we had great DPS. We didnt wipe but we did have a few deaths because we were going too slow and the pats respawned. Once we picked up the speed we shredded thru everything.

Now for that example we knew we could 5 man it because on adds we had two priests to shackle and a mage to sheep. a tank to take 3 mobs. and a druid that was healing and semi dps and if needed could off tank. our mage could of course aoe and we had two forms of couterspell/silence on caster mobs. and 3 guys in the group that could slow down mobs speed. We focused on one mob at a time killed it and went on the next.

Tahts a big key. The initial pull by the tank might bringa total of 3 mobs. If you can CC one your are dealing with 2 now. What happens on the pull is when they are coming after the tank, whoever CC does it. Now 2 are after your tank. You let him build aggro. HIs job is to start to sunder the first mob at least 3 times then move to the next and apply 5 sunders thats where you wait until he gets the mob to the X amount of health before you "assist". Learn to target your tank and press "F" to assist him. that feature targets the mob the tank or whomever you clicked on has targeted. Occasionally thru the first mob the tank should switch over to the other mob just to apply another sunder or two quickly just to make sure he maintains that mobs aggro.

That should be enough info for you guys. If you have anymore questions feel free to respond. Thank you for your time.

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Ok, first off, leatherworking is a resource hog. I spent a grip of gold powerleveling this profession just to 200. We will start with an itemization based on the items I used to get to 200. As always, your milage may vary and these are not my hard numbers used to get to 200. These numbers are what you should expect to consume during the leveling process.

Light leather: 255 (sure seemed like more)
Medium leather: 160
Heavy leather: 200

Light hide: 0
Medium hide: 25
Heavy hide: 20

Course thread: 150
Fine thread: 65
Silken thread: 10

Grey dye: 20
Green dye: 10

Salt: 85

Now that you have all your consumables, it’s time to start crafting….and crafting….and CRAFTING.

1-30: Light armor kits
30-40: Light leather quiver
40-50: Light armor kit
50-55: Hand stitched leather boots
55-90: Embossed leather gloves
90-100: Fine leather belt
100-115: Medium armor kit
115-125: Dark leather boots
125-135: Dark leather belt
135-150: Hillman’s shoulders
150-180 Heavy armor kit
180-190: Green leather bracers
190-200: Guardian gloves

All the items I chose to grind on were either with resale in mind (to offset the cost of mats) or pure skill ups. I’ll go over each item and detail my reason for choosing it.

Light armor kits: No brainer. They take 1 light leather and are yellow all the way to 50. They sell ok on the AH too.

Light leather quiver: These take 2 light leather and 1 course thread. Every hunter wants (or should want) one so resale is great. They are orange to 40 so take the guaranteed skill up.

Light armor kits: We go back to light armor kits because it’s just smart due to the minimal resources. It’s yellow but if youre on a budget it’s the way to go.

Handstitched leather boots: Filler item just to get to 55. Vendor trash.

Embossed leather gloves: Good for grinding because of the low resources used. More vendor trash

Fine leather belt: Another grey grinder to get to 100. **DON’T VENDOR THESE** (You’ll see why in a bit)

Medium armor kits: Just like light armor kits, they are reasonable on the resources and will sell on the AH.

Dark leather boots: Filler item. Vendor trash

Dark leather belt: THIS is the reason we kept those fine leather belts. Almost no resources (minus the hide) and these things sell well on the AH. I put 4 up at 50s and they all sold first time. I’m betting you can get more.

Hillman’s shoulders: The perfect grinding item. Reasonable resources and they sell very well. These shoulders are the first decent green for an up and coming rogue/feral druid. DE is also an option but you’ll do better to AH them.

Heavy armor: Same as light and medium armor kits. AH them or give them out to guildies.

Green leather bracers: Nothing exciting about these. Crappy stats but the best option for leveling at this point. I recommend DE for the vision dust/GME

Guardian gloves: Vendor trash.

Well, there you have it. Leatherworking 1-200 with full itemization. This is not the be all end all of LW grinding but more of a guide for those looking for a quick, semi-painless way to power level. These are many other patterns that sell well while youre climbing the LW ladder. Give those a try if youre skilling up while you level your character.

ENJOY!!!

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Timbermaw Hold - has rewards for enchanting / tailor / leatherworker / blacksmith / alchemy
http://www.worldofwarcraft.com/info/basics/factions/timbermaw/rewards.html

Grinding faction with the Timbermaw is one of the more time consuming factions to gain. There are two zones with two or three area's to kill mobs for faction.

The first zone is Felwood (http://www.thottbot.com/?z=67). Here you will kill Deadwood Avengers, Den Watchers, Gardeners, Shaman, Pathfinders, and Warriors. Each kill is worth 5 rep. One of the first quest you want to gain is "Deadwood of the North". This quest will require you to kill X number of Deadwood mobs. Once you have completed the quest you then get a repeatable quest to turn in 5 Deadwood Headdress Feathers. Each turn in is worth 50 rep if my memory serves me correct. Also, while killing the deadwood creatures you will come upon a unique item called "Deadwood Ritual Totem". Once you are neutral with the Timbermaw You can turn in the totem for even more rep.

The other location to gain Timbermaw rep is in Winterspring (http://www.thottbot.com/?z=71). Here you will kill Winterfall Totemics, Pathfinders, Den Watchers, Shaman, Ursas, Runners, and the High Chief Winterfall. The High Chief is worth 25 rep and the other mobs 5 rep. Like in Felwood you can get a quest called "Winterfall Activity" to kill X number of Winterfalls for rep. Once you have done that quest you can do the repeatable quest to turn in Winterfall Spirit Beads. Also, just like in Felwood a unique item drops that starts a quest called Winterfall Ritual Totem. Once you are neutral with the Timbermaw you can turn in the totem for even more rep.

Cenarion Circle - has rewards for enchanting / leatherworker
http://www.worldofwarcraft.com/info/basics/factions/cenarion/

I have just started working on my Cenarion Circle faction. As such this may not be a complete guide. One of the first quest that you can gain to earn faction is called "True Believers" and "Secret Communications". You kill humanoids called Twilight Avengers, GeoLords, Stonecallers, etc. to find Encrypted Twilight Texts. You can continue to turn in 10 pages for faction. Each Twilight you kill also gives you 1 rep point. Once you have reached friendly with Cenarion Circle you can continue on to another quest. Here you collect a Twilight Cultist set (Robe, Cowl, Mantle) in order to gain access to a lesser summon stone I think it is. Useing the stone brings forth a level 58-60 elite. Killing the elite drops another item that you collect. Sorry, only done it once so far and can't remember the name. Collect three of these to get a token or something that is then used to move up to bigger and better summoned mobs. At the highest tier you can summon a god which is a 40 man raid boss mob.

Thorium Brotherhood - has rewards for Enchanting / Blacksmith / Leatherworking / Tailoring / Alchemy
http://www.worldofwarcraft.com/info/basics/factions/thorium/vendor.html

Be prepared to do alot of farming or spend some $$ to gain Thorium Brotherhood faction. There are a number of quest in Searing Gorge (http://www.thottbot.com/?z=55) to get you started. Once you have done all the starter quest you can then work on a repeatable quest to get your rep up to friendly. The quest is called "Restoring Fiery Flux Supplies" and will either use iron, heavy leather, or kingsblood. You will also need to collect Incendosaur Scales to add with the iron, heavy leather, or kingsblood when turning in the quest. Once you hit friendly status with the Brotherhood you need to start collecting Dark Iron Residue. There are three ways to collect residue. The easy way is to just buy residue from the AH. The other two ways is to mine
dark iron nodes that spawn randomly or to loot residue from the npc's in the BRD instance.

Argent Dawn - has rewards for everyone
http://www.worldofwarcraft.com/info/basics/factions/argent/vendor.html

Argent Dawn rep is one of the easier factions to gain. To start there are numerous quest for both the Horde and Alliance to perform. Once those are done you can continue to kill the undead in Western and Eastern Plaguelands, and the instances in those zones for "tokens" to turn in for rep.

Major City Faction
There are three main ways to "farm" a major city faction outside of your normal every day quest currently. First way is to turn in runecloth to gain rep with a specific city. The second way is to turn in supplies for the AQ war effort and then turn in the tokens for rep. The last way is to farm rep in AV. Each time you turn in a body part, mine supply, etc. in AV you not only get the AV rep but also +10 or more rep with a major city. So you can easily gain access to a cross-racial mount.

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There are people who use professions to make their money. They run around picking flowers, or hitting rocks, or making funky items to sell. Now, honestly, i'm not one of those people, heh.

What's farming?
When i'm strapped for cash, I farm. Farm, farm, farm. As in, I kill mobs repeatedly. Farming is a consistent thing, you must be consistent with your kills, spend as little downtime as possible, and you want to kill every desired mob you come across.

Why farm?
First of all, there's no real expense. Apart from buying food/drink, or repairing your gear once every few hours, you're making pure profit. You can get a lot of money out of manufacturing professions, but leveling these means they become a money sink, and unless you put in the time and money to grab those rare recipes that people REALLY want, you're going to be spending more than you'll be making. Farming gets you pure profit, and depending on your luck, you can make more selling a single drop than spending a week making / gathering stuff. You get money, greens, blues, sometimes phat epixx, and all you have to do is going around killing stuff. That's farming.

Good farming, on the other hand, is a combination of things.

-Management of downtime - You want to stay sitting for the least amount of time possible by using bandages, or using conjured mage water instead of the crappy vendor water. If you're a caster, you want a fair bit of spirit gear (which you'll already have probably) and mana regen gear (mp/5). It might not seem like much, but it really helps in the long run.

-Consistent kills - If I run to my desired phat farming zone, i kill two mobs, I get up, get a drink, flip on the tv, kill more mobs, alt-tab to talk on msn, open up torrents, watch tv a bit more, and kill a couple more mobs, that's farming. Good farming, is when you get on, maybe flip on music, and just kill mobs. Kill, kill, kill. Don't stop. It can get boring, but the profit is usually worth it.

-Complimentary professions - Gathering professions mixed with farming can be a very useful moneymaking tool indeed. If I grind on beasts, then skinning would double my profit intake. If I had herbalism, then i'd make more money from picking up those random flowers you come across. If you have enchanting, you can pick up a crappy level 52 green that vendors for 80s, DE it, and get a shard worth 6g.

Got all that? Good. Let's go farmz0rs.

If you're willing to farm, then i'd assume you're level 60 and you have half-decent gear (or you're a beast mastery hunter :P)

And, BE PERSISTENT! If you spend 20 minutes farming, then stop because you haven't got anything, THAT'S NORMAL! Just keep farming. You only get out what you put in. Try a day of farming. You're guaranteed to get something of value.

For maximum phat pharming speed, you should be farming mobs 1-2 levels below you, or less.

Farming spots listed:

Winterspring, lake of Kel'Theril, Southwest of everlook.
53,42
Mob levels - 54-56 (I think)
You'll be farming ghosts here. This place is kickass - sometimes farmed heavily, other times not as much. The ghosts are weak, they die easily, they drop 2-8s a kill, drop funky greens and blues, and random chests spawn around here. One of my favourites.

Also, weekly, Princess Tempestria and her water elemental bodyguards spawn all over the house.
She's a 60 elite, her 3 bodyguards are 57 non-elites, and there are other 58 mobs all over the place. If she spawns, try to grab all the local horde/alliance in the area, group up, and kill her! She drops kickass blue BOEs, and Ace of elementals, which sells for 200G.

Winterspring, Darkwhisper Gorge, directly south of Everlook at the bottom of this map.
60,56
Mob levels - 60 elites.
Ok. These mobs here, I wouldn't really call farmable. However, they do drop high-value items, and if you have good friends, 3-4 of you could take one of these. The demons here hit like trucks, crit like planes. But, they have an abnormally high drop rate to drop Eye Of Shadow, the first item priests need for their epic staff quest. It can sell for 200g+. They can drop 2-30s a kill, runecloth, greens, blues, and epics. But they hit hard. And DO NOT try to solo these. Unless you're a beast mastery hunter =p.

Felwood, Feral Scar Vale, North-North-East of the horde camp (37,44)
Mob levels - 49-51
You're going to be farming bears here. Yes, there are only 12-15 of them at any given time, and you can kill them faster than they spawn, but that's usually a good thing. Now, they don't drop money, but they drop items worth money.
They drop:
-large bear bones (15s)
-bear jaws (9s)
-savage bear claws (6s)
-bear flanks (6s)
etc. Now, i'm just making guesses, since I don't really remember, but they can easily drop 1-3 pieces of vendor fodder at a time.
You can kill these guys very fast. and you can skin them for rugged leather, which sells for, what, 1.5-3g a stack? That doubles your money intake. If you kill them fast (ten seconds time to kill), and skin them, and maybe grab the Arthas' tears spawns around there, you can very well make 30g+ an hour. Just be consistent. And the beautiful thing is, they're never farmed, at least on my server =p

Felwood, Those satyr mobs, All the way north in felwood
42,16
Mob levels - 51-53
These demon satyrs are kickass. They have good world drops, they drop 2-8s a kill, they die stupidly easy, they drop heaps of runecloth, sometimes felcloth (one piece goes for 1-3g), and they spawn fast. Problem? People farm them. Farm at off-peak hours though, and you've got yourself some money intake there.

Western plaguelands, felstone field, first field to your left out of the Bulwark.
36,57
Mob levels - 50-53
Yarr, there's heaps of undead here. Casters and melee mobs. The thing I love about these guys is that they almost always drop runecloth, which sells for a nice bonus per stack. Good silver, consistent respawn rates, but sometimes farmed. Give them a go, they're awesome, especially if you mow them down fast.

Azshara, south-west corner of the map, entrance to zone, left from the path. Yep, my memory sucks.
16,70
Mob levels - 44-47
Highborne ghosts here. They drop insaneeee mageweave, great green droprates, there's a random chest, they're casters so they die easily, they have low hp, and 60s can farm them with little to no downtime. Rarely farmed, great for grinding too.

Tanaris, Southsea pirates, East of the zone along the beach after going through a small tunne l - Lost Rigger Cove
72,47
Mob levels - 43-45
Suprisingly, these guys are actually good for farming. 1-6s a kill. They also drop random junkboxes which can have funky stuff in them, they have a high rate (compared to other random mobs) to drop blues and epix, they drop silk - mageweave, and they're easy to farm. But, sometimes they're camped, they're all melee and some disarm, but other than that you should take a look at this spot.
[edit]Some are ranged, not all are melee. Thanks yensid!

Eastern plaguelands, Mossflayer zombies around that tomb-place, located south-west of the map along the path
Location clarified - 27,85 - The Undercroft
Mob levels - 54-56 (?)
These guys are funky to farm. They have a good world drop rate, they drop 3-8s a kill, random junkboxes, runecloth, they die easily, respawn quickly, and nobody farms them. Except for me =)

Eastern plaguelands, Bats, all over the place
Located all over EPL, just make a circuit around the whole zone
Originally, I didn't think of these bats as a subject for farming. But spending an hour on them proved otherwise.
I got bat pelts, fangs, claws, all which vendored extremely well, almost better than the bears listed above. They also drop Evil bat eyes, which, during the faire, can sell for 1-2g a PIECE. And, if so inclined, you can vendor them for a hefty profit. Just a suggestion.

Winterspring, Ice Thistle Hills, Yetis
67,43
Mob levels - 56-59
These yetis are great for farming. Reasons? Well, they're not the weakest mobs around, but the good thing about these fellas is because they're technically beasts, you can skin them for rugged, which is great money. Yet they still drop coin, and phat blues, and epix! I'd have to rate this spot as one of my favourites. It's a great spot, because they drop coin, items, you can skin them, AND they drop vendor fodder (I think). enjoy!

Western Plaguelands, Hearthglen
Co-ords coming soon =p
Hearthglen in WPL is a wonderful place. There are 53-56 elites littered all over the place, some are casters and most are solo-friendly. Me, as a 60 shaman, can take them easy as pie. They drop 5-30s a kill, and have a very high dropchance of good items. Sometimes farmed, otherwise empty =)

ALSO: On the road to hearthglen, to your right, you'll pass a tower. Inside that tower are 7 (?) scarlet spellbinders. These are the only mobs in the game that have a chance to drop Enchant: Crusader. This sells for 150G+, and is usually in high demand (these mobs are 53-55 non-elites).
So, basically, go in there, kill all 7 (some on the roof), go afk for 10 minutes, come back, continue.
BE WARNED! These guys are usually farmed, plenty. Get on at non-peak times if you can for max farming potential.
(credit goes to a friend for this)

Of course, these spots were off the top of my head (not anymore), i'll shove more additions in soon enough and confirm those locations and statistics. There are plenty other farmable spots, but these particularly are my personal favourites, and each have helped me with my fair intake of gold.

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Trainers Tailoring (Warcraft servers)

Trainers: Tailoring

Horde

Apprentice (to 75)
- Bowen Brisboise (Trisfal Glades)
- Kil'hala (The Barrens)
- Snang (Orgrimmar)
- Vhan (Thunder Bluff)
- Victor Ward (Undercity)

Journeyman (to 150)
- Grarnik Goodstitch (Stranglethorn)
- Magar (Orgrimmar)
- Mahani (The Barrens)
- Rhiannon Davis (Undercity)
- Tepa (Thunder Bluff)

Expert (to 225)
- Josef Gregorian (Undercity)

Artisan (to 300)
- Daryl Stack (Hillsbrad Foothills)

Alliance

Apprentice (to 75)
- Eldrin (Elwynn Foreest)
- Grondal Moonbreeze (Darkshore)
- Lawrence Schneider (Stormwind)
- Trianna (Darnassus)
- Uthrar Threx (Ironforge)

Journeyman (to 150)
- Grarnik Goodstitch (Stranglethorn)
- Jormund Stonebrow (Ironforge)
- Me'lynn (Darnassus)
- Sellandus (Stormwind)

Expert (to 225)
- Georgio Bolero (Stormwind)

Artisan (to 300)
- Timothy Worthington (Dustwallow Marsh)

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The 3 things u need for this place are a Mage(ice-specced), Priest, and the Key to the City.
2 Drops that most will want but there is a +22 dmg/healing by spells neck piece, but main 2 are:
http://www.thotbott.com/?i=53595 -Waistband of Balzaphon
http://www.thottbot.com/?i=53574 -Staff of Balzaphon

This guide is for killing Balzaphon the new boss in Strat. This can be easily done by 2 ppl.
First is where the hard parts come it, aoe. Have the priest shackle pull one of the elites, and then go around corner and use Line of sight pull, once there, mage frost nova's starts the aoe process, now there will be 2 elites roughly 1/2 healht down, and have priest dps em till dead, reshackleing the first one at that time for safety.

Then go to the left side near fountain, and attempt 2nd pull, watch out for ghouls and such, so that the pull is seemless, w/o problems(note: if pull goes bad, just run out and come back in, and attempt again). Then pull the 2 ghouls and the larger one, which patrol the area(this is where frost mage is best as they can kite the large elite, u dont want to just have the elite hit u as from lag or something, he did 1800 dmg in few secs on me, so kite em till dead), then shakle pull again the 3rd aoe. If you have pulled the 3 patrols first, u can shakle pull, if not, have mage pull, and shackle in the tunnel. Then the boss should be alone and ready for killing.

Killing the boss is easy, as a frost mage with lots of frost armor protection+coldsnap, its really easy to kill em as he uses frostbolts for dmg. Just go near the right side near a crate past Hearthsinger Forresten rare spawn(yes if he spawns u can easily kill em as well, little harder then balzaphone, but just as easy to do). The boss also drops 2 corrupter stones, nice bonus for the Ad grind now.

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