Gold Secrets Guide

Luke's Gold Farming Guide

The first thing that strikes a reader about Luke Browns Gold Farming Guide is the immensity of the work done to it. It’s packed with more than 170 pages of detailed information, the eBook is more like a...  Read more!
ultimate wow guide

Ultimate Warcraft Guide

In this day's age of one stop shopping, I didn't think I'd be in a position to one stop my WoW Guide! I'd been 'shopping' around for a good all inclusive WoW Guide for a long time, and just wasn’t having....   Read more!

Archive for March, 2007

Paladin Guide (Warcraft addons)


  

I posted this as a reply elsewhere, but thought more people wouldm ake use of it here. So here it is:

When when you're grinding you want to head up the retribution tree, to max out your dps. So you wanna head for SoC, then up vindication eye for an eye, etc etc. However the retribution build is next to useless end game (in my opinion), As it does not help the paladin in it's princible ability (survivability). Anyway below is the first template, for grinding to 60 - and then below it there is an end game build.

Grinding build:

Retribution:

10-11-12-13-14: Improved Blessing of Might Rank 5/5 (This is your first step toward greater dps).
15-16-17-18-19: Benediction Rank 5/5 (Whilst not useful at these levels it brings you closer to the grinding essential Seal of Command.)
20: Seal of Command Rank 1/1 (/cheer).
26-27-28-29-30: Conviction Rank 5/5 (More crits = more dps).
31-32-33: Vindication Rank 3/3 (Potentially reducing the ammount of damage you take, thus decreasing downtime)
34-35: Eye for an Eye, Rank 2/2 OR Pursuit of Justice Rank 2/2 (Neither are that useful but are good point fillers).
36-37-38: 2 Handed Weapon Specialisation Rank 3/3 (Again allows for higher damage, great crit chance, etc).
39: Santicity Aura, (Bit more dps).
40-41-42-43-44: Vengeance Rank 5/5 (Again dps increase).
45: Repentance Rank 1/1 (Not that useful for grinding, but cant hurt if you need an emergency heal).

Protection:

46-47-48-49-50: Improved Devotion Aura Rank 5/5 (Less damage taken = less down time).
51-52-53-54-55: Toughness Rank 5/5 (See above)

Holy:

21-22-23-24-25: Divine Strength Rank 5/5 (This adds to your attack power, thus increasing dps).
56-57-58-59-60: Useful for healing when taking a beating.

When you hit 60 immediately respec if you want to be vaguely respectable in pve. Paladin is about survivability, and support healing (and primarily cleansing). Retribution helps you with none of these. The following 2 are 2 reasonable templates for end game raiding.

Template 1:

Holy Talents - 31 points

Divine Intellect - rank 5/5
Spiritual Focus - rank 5/5
Healing Light - rank 3/3
Unyielding Faith - rank 2/2
Illumination - rank 5/5
Improved Blessing of Wisdom - rank 2/2
Divine Favor - rank 1/1
Lasting Judgement - rank 3/3
Holy Power - rank 5/5

Protection Talents - 9 points

Improved Devotion Aura - rank 5/5
Toughness - rank 4/5

Retribution Talents - 11 points

Benediction - rank 5/5
Deflection - rank 5/5
Seal of Command - rank 1/1

Template 2:

Holy Talents - 15 points

Divine Intellect - rank 5/5
Spiritual Focus - rank 5/5
Healing Light - rank 3/3
Unyielding Faith - rank 2/2

Protection Talents - 25 points

Improved Devotion Aura - rank 5/5
Precision - rank 3/3
Guardian's Favor - rank 2/2
Toughness - rank 5/5
Blessing of Kings - rank 1/1
Improved Hammer of Justice - rank 3/3
Improved Concentration Aura - rank 1/3
Reckoning - rank 5/5

Retribution Talents - 11 points

Improved Blessing of Might - rank 5/5
Benediction - rank 5/5
Seal of Command - rank 1/1

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There are too many players in wow that just don't know how to group and or dont know their role in instances. And too many of them know the phrase "l2p stfu noob" this is just very frustrating. This strat will hopefully open your eyes to what good groups do in instances how guilds tear thru seemingly impossible instances. I will cover just 5 man groups because one I like low manning instnaces and my idol is Fratley of Mannoroth, Mr. Low man himself (see his vid where he 5manned AQ40?) and second it will just be too much typing. This will also cover instances from ST onward but the mechanics are the same in every instances at any level.

Perfect Group: A tank and he must be a warrior (palys on the alliance can also), a healer and a hybrid or two hybrids. crowd control. and DPS.
notice I didnt tell you what classes to pick aside tank because it doesnt matter its the make up not the class. You cant do an instance without a tank, i.e. warrior/paly (98% of the time I know some of you and myself have used other classes, my favorite is a mage tank). No heals= your dead. No DPS=healer OOM and your dead.

Now specifically I will go into every class minus a paly because I have not played one at end game to knwo what exactly they do.

Warrior: Tank. 1h and a shield is a must. 5 in tactical mastery is a must (if you plan on end game content and not pvp you need 5 there). You will pull 99% of the time. Not only that you are the leader. You are the first one into battle and the last one out. You have to save everyones butt from mobs and tank all of them. Key skills: sunder armor, stack 5 up immediately and keep using it if possible. hamstring if you can. taunt and mocking blow are important. shield bash as well on casters. You should be able to tank at least 3 mobs with ease, yes 3 mobs. Your pulls are crucial to minimal mobs being attracted. Your pulls should be at max range (that you can get) and so the pulled mob attracts the minimal amount of adds with him. Don't ever worry about your health until you are around 15%-20% then either pop a potion or your last stand (if you have it). Trust your healer(s) and worry about keeping the aggro.

Rogue: Before I tell you your job…you better have your lockpicking maxed out. Nothing worse than having a rogue in a group and he cant pick the locked chest. Your main job is DPS. Use your feint whenever it refreshes. A caster pulls aggro off the tank gouge, do whatever you can for him to get on you to then give the tank time to turn and get him. You should NEVER have aggro on you.

Druid: Off healing and off dps. Your some of your damage spell sparingly. Use your rejuvanation on anyone taking damage, don't bother going into feral form. If aggro is on you go dire bear and off tank it until the MT gets it off you. Don't use abilities to raise your threat even higher. Your Innervate and combat rez are to be used in two situations. 1. All hell broke loose and 2-3 sets of adds come and you lose your priest or MT then rez them and get heals on tank ASAP, dont on the priest to let him drink. Or your priest is OOM and you still need to deal with 3+ mobs at full health with nasty adds. 2. On final boss For the most part you shouldnt have to. They are "oh ****" abilities.

Mage: Crowd control. dont bother using any damage spells until at earliest 80% of the mobs health. Just wand once the tank has taken 5%-10% of the mobs health to ensure your first damage you do does not pull the aggro of the tank. Conserve your mana until earliest 60% Health of the mob then NUKE. Mana dump and knock the mobs out.

Warlock: Use your DOTS and dont start shadow bolting until 60%. Your DOTs rarely pull aggro because the threat you gain is like renew of a priest…over time. Crowd control as needed. Lifetap to gain mana your healers will heal you.

Shaman: If I see one more cowboy shaman thinking he can DPS in an instnace, I think I just might go to alliance and deal with the 12 year old night elf noobs. Your job, support heal as needed. Always heal yourself. If a priest drops a shield on you its your queue to heal yourself. Drop totems that are useful. Mana totem is a MUST. Why are our casters going OOM when you can regen it for them. Heal totems are nice too. Get rid of debuffs with your totem and spells. And Offtank for the casters especially your main healer. Your main healer pulls aggro you are on it until the tank gets it off.

Hunters: Dps once the mob is at 85% health. If I ever see you melee…..I think I might just try to find you in RL and shoot you. On mana mobs yours your sting that drains mana. Main thing just keep a sting up and keep your autoshoot with occasional arcane shot and aimed shot(if you have it) up. Crowd control with your traps. Also use your scatter shot (if you have it) on a mob that a cloth wearer pulled to save his ass. And if you ever bitch about healing on yourself……Roll a warrior. Have you ever heard of feign death? Use it its your friend.

Priest: This is writing with the shadow priest in mind as well. Keep renews up on anyone taking damage at all times. Occasional flash heal here and there. If you can time it correctly use your greater heal on your MT if he wont die. Also make sure you ask what stance your MT is going in. If its defensive DO NOT preshield. Any other stance do so. Try to stay outside the 5sec rule to regen mana. If everyone is doing their job right you wont ever go OOM. OOM on a priest means people are not doing their job. Shadow priest…. go shadow, screw what they say. If they dont want you let them kick you out, if they dont they know they need you. DPS with vampiric up, and it will heal very well. People start taking hard hits, shield them. If your MT in low around 35%-40% health get out of shadow form and flash heal him a couple times then go back to mind flaying. Its easier with a hybrid or another priest as well. Then you will not have to get out of shadow form.

If you are geared properly and have the right stats you can 5 man almost anything. You have to know the instance. If you plan on 5 manning an instance like UD Strat preepics what do you need? I did it the other day. It was a level 60 warrior as tank. a level 60 druid (jack of all trades and master of none). a level 60 discipline/holy priest. myself a level 59 shadow priest and a level 60 mage. We had 3 forms of crowd control and 3 forms of healing. Not only that we had great DPS. We didnt wipe but we did have a few deaths because we were going too slow and the pats respawned. Once we picked up the speed we shredded thru everything.

Now for that example we knew we could 5 man it because on adds we had two priests to shackle and a mage to sheep. a tank to take 3 mobs. and a druid that was healing and semi dps and if needed could off tank. our mage could of course aoe and we had two forms of couterspell/silence on caster mobs. and 3 guys in the group that could slow down mobs speed. We focused on one mob at a time killed it and went on the next.

Tahts a big key. The initial pull by the tank might bringa total of 3 mobs. If you can CC one your are dealing with 2 now. What happens on the pull is when they are coming after the tank, whoever CC does it. Now 2 are after your tank. You let him build aggro. HIs job is to start to sunder the first mob at least 3 times then move to the next and apply 5 sunders thats where you wait until he gets the mob to the X amount of health before you "assist". Learn to target your tank and press "F" to assist him. that feature targets the mob the tank or whomever you clicked on has targeted. Occasionally thru the first mob the tank should switch over to the other mob just to apply another sunder or two quickly just to make sure he maintains that mobs aggro.

That should be enough info for you guys. If you have anymore questions feel free to respond. Thank you for your time.

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…. A Warriors Leveling Guide (1-60)

I've been reading all the threads here on (in the wow forums that is) for the last 6 months. Not many leveling guides or help for warriors and in fact a few threads asking for them. Well I tend to be a masochist in picking classes that I love but don't have any ups (faster traveling, free mounts, healing, etc) thats why I tend to play a warrior or a priest.

Now for those rolling a warrior from scratch, hopefully this guild will help. I will give you the Horde point of view ( I hate alliance though I have played alliance chars up to 20 a few time but the basis is usually the same). Now I wrote this with the PVP player in mind so for PVE servers it will be much easier for you to level. In this guide you will also see a talent build to take what points to put in at what levels and when to respec for maximum efficiency.

When picking your race, it does not matter. It truly doesn't, in the end (PVP or PVE content) it comes down to skills. I will tell you I tend to pick an Orc, but any class has its ups and downs. Just pick what race you like.

Levels 1-6: Do all your quests in your starting zone. Its useful for rep and xp. When your done you should be level 5 so grind 6 away so you are more than prepared for the next zone.

Before you start your second zone go to the third, they tend to put quests in this zone for the second zone, so pick them all up and head to your second zone.

Level 7-11: Pick up all the quests and do them all. Not much thinking involved.

Levels 12-14: Third zone same thing here.

15-25: For Horde you will be doing Silverpine, Crossroads then finish up in Stonetalon do quests. Stay away from grinding. Levels 19-23 do a couple of Wailing Caverns runs for some xp, quests and loot and if you want SFK and BFD.

Big keys: Always do chain quests. They always end (well, the majority of the time) with a great reward. Also if you are a solo type, stay away from orange quests or quests that you can't do fairly easily. Wait until they are yellow or green. Always dump a grey quest. Also don't spend your gold, save for your mount. And go into cooking and first aid and fishing get those and keep those as high as you can because its basically free healling and minimizes your down time.

Levels 26-37: Thousand Needles and Shimmering Flats. Stay away from the quests that tell you to go to another zone. Finish as many quests you want. Also run Gnomeragan and SM up to Cath.

38-44: Everyones favorite…..STV, hahaha. Pick up quests in Booty Bay then head to Grom'Gol, don't forget to pick up the FP at the top of the build to the far right. Pick up all the quests in Grom'gol and try to do them all. Do SM runs for some no brainer xp and good loot. YOU WILL GET GANKED (on a pvp server) SO LIVE WITH IT.

45-50: Tanaris and Felwood are your friends. Do all the quests there and run ZF a few times for loot and xp.

50-54: Finish up your Tanaris and Felwood quests and if you havent and do Un'Goro. Pick up all the quests there and do them. There are a lot of alliance/horde, however they tend to leave you alone because they are either doing quests themselves or farming mats. I do suggest to take a buddy though. Start running Sunken Temple. Great loot and xp and if you are a skinner plenty dragons to skin.

55-57: I put off WPL till you are a higher level because on PVP servers this is gank central for high levels. Do quests there and in Wintersprings and don't forget to equip your argent dawn trinket when in the plaguelands. Don't turn in the scourge stones till after you get honored with argent dawn. Try to run BRD to get attuned to molten core and make sure you pick up the quest from the dead dwarve which you can only pick up when you are dead yourself to get the shadow forge key. BRD is your first taste of end game instancing. Very good loot and xp as well (if you are in a good group).

58-60: EPL and Silithus questing. If you want grind away but make sure you are rested if not just quest away.

There you have it. The key to level is knowing the quests and doing them. Thottbot or allakhazam is your friend. Plus questing doesn't make you go insane like mindless grinding does.

Now for the talent choices…..

Levels 10-14: Cruelty (Crit is always good)
Levels 15-19: Unbridled Wrath (Gets you a lot of rage fast)
Levels 20-24: Improved Battle Shout (Ups your DPS)
Levels 25-29: Duel Wield Specialization (Ups your DPS again
Levels 30-32: Improved Rend (More damage)
Levels 33-34: Improved Heroic Stike (This will be your version of mortal strike or bloodthirst for the mean time use this and sunder armor always on mobs)
Levels 35-36: Improved Charge (Gets you more rage now)
Level 37: Improved Heroic Strike
Levels 38-39: Deflection (Not taking damage is always good)
Levels 40-42: Deep Wounds (More damge=execellent)
Levels 43-44: Improved Overpower (Critting on a rogue especially a night elf is fun)

When you hit level 45 you are going to respec.

Now what to respec at 45 to…..

Your will put 31 points into Fury:
5 in Cruelty
5 in Unbridled Wrath
5 in Improved Battle Shout
5 in Duel Wield Specialization
5 in Enrage
4 in Flurry
1 in Deathwish
and 1 in Bloodthirst

That leaves 5pts left what to put them in?

Put 5 in Anticipation from the defense tree….

wtf? why?

1pt of defense, and correct me if I am wrong or leaving out something gives you 0.4% chance to block, parry and dodge. With 5pts in anticipation it gives you 10 defense which in turn gives you 4% extra chance to block, parry and dodge.

Now I will suggest what else to put in up until level 59 so when you hit 60 you can put that last point in or respec.

Levels 46-47: Improved Beserker Rage
Levels 48-49: Improved Bloodrage
Levels 50-54: Deflection
Levels 55-59: Toughness
Level 60 if you wish: Piercing Howl, its great in BG

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Recipe Rage Potion (Wolrd of Warcraft)

This is my first post, so be nice. I've found that the recipe for Rage Potion (http://www.thottbot.com/?i=2977) goes for a lot of money on the AH house. Specifically 1 to 2 gold. Considering you buy it for 1 silver I think that's some pretty good money right there. Where I usually get it is from the Defias merchant on the top floor of the Moonbrook inn. There are a bunch of other level 14 Defias up there, but if you can deal with them pretty easily if you're higher level than them. I've done this 4 times so far, and it usually works, but don't expect it to always sell. I highly recommend selling it at a minimum of 1 gold, but you can raise the price as much as you want. It seems to be working well lately because of the amount of twinks out there. The trick is to make it seem expensive and rare, and again I don't guarantee it will sell every time. Ready for the next level? We recommend The MMORPG Exchange for your WoW Gold needs. MMORPG-Exchange has supplied us for years and has great customer service and 24/7 instant delivery. Check them out! World of Warcraft Gold delivered instantly!

This is a post that tries to explain the basic ideas behind and differences between terms like Macros, Scripts and AddOns to those who are either beginners to using such things or to making such things. All credits go to Legorol from the Hellscream server who posted this on the official Interface Customization bord.

Slash Commands
————————
To understand how everything else works, first it's useful to know what a Slash Command is. WoW allows you to give simple commands to the game in the form of a slash (/) followed by the name of the command. You can give these commands directly by typing them into the chat box. An example would be the "/follow" command. If you target a friendly character and type "/follow" (without the quotes), you start following them. You can get a list of some of the slash commands by typing "/help".

Here is the official sticky the EU forum which gives the complete list of all slash commands:
http://forums-en.wow-europe.com/thread.aspx?fn=wow-interface-en&t=7&p=1&tmp=1#post7

There are several types of slash commands, a lot of which you may already be familiar with (such as /1, /p, /g). Some are designed to perform game actions (e.g. /follow, /assist, /cast), others are chat related commands (e.g. /yell, /chatlist) or give you information (/who). You also have emotes (/laugh, /bow).

Finally, there is one very special slash command "/script", which I will explain later.

Macros
————–
The purpose of a Macro is to allow you to create some very simple custom actions or tasks, based on the existing game actions. A macro is just a sequence of slash commands, which are executed immediately and in order when you execute the macro. To create a new macro, either type "/macro" (without the quotes), or click on the speach bubble next to the chat box and select macro. You can then give a macro a name, an icon and type in a few lines of slash commands. The macro is created in the form of an action that you can drag onto your hotbar. You can activate the macro by clicking on the resulting button on the hotbar.

An example macro would be:
/cast Fireball(Rank 1)
/yell "I am frying it!"
This macro merely casts a fireball, and then yells for everyone to hear that you have done so.

Macros have some severe limitations, and are only intended for very very simple tasks.

FAQ:
Q: Can I cast two or more spells in a macro?
A: No. The most important limitation is that you can not cast more than one spell using a macro. This limitation is there so that macros can't automate too much for you. You can have as many other commands within the 256 character limit as you like.

Q: Can I wait between commands in a macro?
A: No. There is no command for waiting or pausing in a macro.

Q: Can I make a macro that casts different spells?
A: Yes. It is perfectly possible to make a macro that casts a different spell each time you run it, perhaps cycling through a list of spells. The limitation is one spell cast per keypress or mouse click (i.e. one spell cast each time the macro is run), but that one spell can be different each time.

Scripts
————–
Usually, not just in WoW, the term Script refers to a short to medium length program, written in some kind of simple programming language (called a scripting language). The purpose of a script is usually to control another program.

World of Warcraft has a powerful programming language called Lua embedded inside it, which is used for scripting. What this means is that WoW is able to understand and execute little programs written in the Lua language. However, in WoW, a script is usually not something that you use by itself, i.e. you don't just type in a script and execute it (although this is also possible). Instead, there are several places in WoW where you have the option to enter scripts as part of something else.

The kind of places that you can use a script in:
[li] /script [command] : If you type the slash command "/script" in the chat box, you can follow it with one or more valid Lua language statements (i.e. a script), separated by semi-colons (;).
[li] Macros: you can enter scripts as part of macros, by putting one or more "/script" command in your macro.
[li] User Interface modifications and AddOns: You can read more about these below, but the main point is that these are all created using Lua scripts (and also XML technology, but don't worry about that right now).

In all the cases you can use scripts in, the things you can do with the scripts are the same.

So what can a script do? There are many resources on Lua scripts. Some of the links that are useful:
http://www.lua.org for an explanation of the language
http://www.wowwiki.com for reference material
The most important point however is that scripts are able to perform many more game actions than slash commands. This is done via a set of functions (called API or Application Programming Interface) that WoW makes available for use in scripts. Here is a link to a quite extensive list of all the API functions available for use in scripts:
http://www.wowwiki.com/World_of_Warcraft_API

After all that explanation, here is an example of a script. [/pre] if (IsPartyLeader()) then
CastSpellByName("Fireball(Rank 1");
end[/pre] This script is very simple. When you execute this script, if you are the party leader, then you cast a fireball. To use this script, you could do so for example via the "/script" command. E.g. you could type this: [/pre] /script if (IsPartyLeader()) then CastSpellByName("Fireball(Rank 1"); end[/pre] directly into the chat box. Or you could make that line part of a macro, so that it's reusable.

In summary: a script in WoW is a short program written in the Lua language, able to interact with the game and perform game actions. You use a script by including it as part of something else, e.g. by putting it in a macro via the /script command, or by putting it in a UI Mod or AddOn.

User Interface Mods and AddOns:
————————————————
Blizzard has made the decision that the user interface of World of Warcraft is fully customizable, modifiable and extendable. This is completely legal, and is encouraged by Blizzard. A User Interface Modification (UI Mod for short) and AddOn is exactly the same thing, the difference is merely in their names. Usually Mods tend to refer to smaller things that only modify existing funcionality of the user interface, whereas AddOns tend to add extra functionality. From now-on I will collectively refer to anything that customizes the WoW UI as an AddOn.

AddOns are created using the Lua scripting language mentioned above, and XML technology. They are pretty powerful and can often do more than merely add fancy buttons and windows on your screen. I will not go into the gory details of how you create these, there are many excellent introductory guides around. Here is a link you will find useful if you are interested in more details:
http://www.wowwiki.com/Interface_Customization

From a user's point of view, what you need to know is that AddOns come in the form of one or more text files, ending in the ".xml" and ".lua" extensions. These files are supposed to go into a folder called Interface in your World of Warcraft folder, or into one of it's sub-folders. Usually AddOns are distributed as zip files by their authors, and you "install" them by simply unzipping them in your World of Warcraft folder. (If you don't see an Interface folder, don't worry. It is not there by default. If you want to put anything into it, you are free to create it yourself).

Warning: Be very very careful with AddOns that come as executable ".exe" files. Always triple-check before you use these to make sure that they really do what they say they do, as executable files can do anything whatsoever to your computer. AddOns are supposed to be written in text format in .xml and .lua files, so that anyone can check that there is nothing malicious about them. You have no such check available with executable files. Also, since AddOns only operate within WoW, they can't harm your computer, whereas executable files can.

Having said that, lot of authors distribute their AddOns as executable files. These executables most of the time don't do more than just unzip the AddOn's files and place them in your WoW folder in the appropriate places. Occasionally the executables are used to automatically download updated versions of the AddOn, or to upload data collected by the AddOn (for example item statistics to be put on a web-site etc.).

Installing: You usually install an AddOn by simply unzipping the file it came in into your World of Warcraft folder. Sometimes you have to copy the AddOn's files into its place manually. Each AddOn lives in its own folder, and you should end up with a folder structure like this for each AddOn:
World of WarfratInterfaceAddOns<addon name>

Uninstalling: You can always uninstall any AddOn by deleting the AddOn's folder. You can reset the WoW UI to its default state by deleting the World of WarcraftInterface folder.

Cosmos, CTMod, Gypsy, Nurfed and other AddOn packages:
———————————————————–
If you look around the forums a bit, you will see names like Cosmos, CTMod, Gypsy and Nurfed popping up. These are major AddOn packages that contain a large number of UI AddOns. Their authors (often working in teams) are respectable members of the WoW community who have worked hard to create useful (and sometimes not-so-useful) AddOns for your gaming pleasure, and have bundled them together into one easy-to-use package.

Feel free to use any and all of these packages. They are legal, Blizzard allows and encourages their use, although you won't get technical support from Blizzard if something is wrong with them. There are many of these around, download and try a few of them and see if you like them. Usually the authors make these packages highly configurable so that you can adjust them to your needs.

Note: a lot of these major AddOn packages conflict with each other, so you won't be able to use them together.

Standalone, pure AddOns, what's so good about them?
—————————————————————
You will often see AddOn authors being proud of their AddOn being "standalone", or "pure addon". In the past, often AddOns modified existing UI functionality by changing something in the existing, core UI files provided by Blizzard. This has lead to conflicts as different AddOns all tried to modify the same file. A "pure addon" is one that does not modify any existing files, and merely adds its own files. This is a very good thing, because you can have any number of such AddOns happily coexisting side-by-side.

Also, a lot of AddOns depend on other AddOns for their operation. For example, most AddOns in the Cosmos package wouldn't work by themselves, and need some of the core AddOns in the Cosmos package to be present to work. A "standalone" AddOn is one that is capable of working by itself, with nothing more than just that one AddOn being present. Again, this is a good thing, because it allows you to pick and choose just those exact AddOns that you want, without having anything you don't want.

Having said that, from the point of view of an AddOn's author, you will find that often a lot of AddOns do very similar sort of things. It is much more easy and quick for an AddOn author to create a new AddOn if they can rely on existing functionality in other AddOns or some common core "libraries". That's why there are AddOns out there that depend on things such as the "Sea" function library, which in itself is just a core AddOn. If you find an AddOn that requires some other core AddOn, don't be afraid of it. Just make sure you also download the core AddOn.

Think of this as how a lot of games nowadays depend on DirectX on the PC. Game authors can write their games much quicker knowing that the user's computer will provide them with the functionality they need in the form of DirectX. If you are happy about running games that require DirectX (such as WoW), you should also be happy about running AddOns that require other, common core addons.

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First Aid (Warcraft 3 download)

Trainers: First Aid

Horde

Apprentice (to 75)
- Arnok (Orgrimmar)
- Mary Edras (Undercity)
- Nurse Neela (Trisfal Glades)
- Pand Stonebinder (Thunder Bluff)
- Rawrk (Durotar)
- Vira Younghoof (Mulgore)

Journeyman (to 150)
- Arnok (Orgrimmar)
- Mary Edras (Undercity)
- Nurse Neela (Trisfal Glades)
- Pand Stonebinder (Thunder Bluff)
- Rawrk (Durotar)
- Vira Younghoof (Mulgore)

Expert (to 225)
- Expert First Aid Book

Artisan (to 300)
- Quest: Horde Trauma

Alliance

Apprentice (to 75)
- Byancie (Teldrassil)
- Dannelor (Darnassus)
- Fremal Doohickey (Wetlands)
- Nissa Firestone (Ironforge)
- Shaina Fuller (Stormwind)

Journeyman (to 150)
- Byancie (Teldrassil)
- Dannelor (Darnassus)
- Fremal Doohickey (Wetlands)
- Nissa Firestone (Ironforge)
- Shaina Fuller (Stormwind)

Expert (to 225)
- Expert First Aid Book

Artisan (to 300)
- Quest: Alliance Trauma

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The WOW pvp system awards time and not skill, so if you don't have 12 hours a day for PVP'ing, going for exalted with one of the factions in the battlegrounds, will most likely get you better results gear-wise. The advantage of going for exalted with the BG factions is that your reputation gains aren't reliant on others, as it is with the PVP system, so you can gain rep when you want and it doesn't decay.

There are 3 battlegrounds; Alterac Valley (AV), Arathi Basin (AB) and Warsong Gulch (WG).

Warsong Gulch
Warsong Gulch is 10 vs 10 capture the flag. The games themselves are bracketed in the usual brackets (10-19, 20-29, 30-39, 40-49, 50-59, 60) and the reputation scale to the lvl.

Horde gains repuation with Warsong Outriders and Alliance gain it with Silverwing Sentinels.

Reputation gains are as follows (WOWwiki.com)

Quote: Honor Rewards
The game awards bonus honor to everyone on your side of the match for reaching certain goals. Those goals are:

capturing the opponents flag, rewards 396 honor (at level 60)
winning the match, rewards 198 honor (at level 60)
Honor for lower level matches scales down from the amounts given. Other scored events are not granted honor. These include: killing blows, picking up the opponent's flag, and returning your flag to your base. Honor is awarded for honorable kills as normal.

Winning a complete match (3 captures and the win bonus) gives you 1386 honor (at level 60). It also awards you 3 marks of honor. Turning in the quest for 3 marks of honor is worth an additional 396 honor points.

Losing a complete match (0 captures and a loss) gives you no bonus honor. The only honor you will accumulate will come from honorable kills. You will receive 1 mark of honor at the end of a loss, so you can still collect 3 and turn in the quest as given above.

During the Warsong Gulch Battlegrounds Holiday, you will earn double reputation bonus for each flag captured on your team. The winning team will earn an additional 990 bonus honor (at level 60) for completing the match, in addition to the usual 198 bonus. The losing team will earn 594 bonus honor at the end of the match. Thus a 3-0 match will award a total of 2376 honor to the winners, and 594 honor to the losers during the holiday.

Reputation
Flag Capture - 35 reputation for entire team (10 extra reputation on a Battlegrounds Holiday for a total of 45).
3 Marks of Honor - 50 reputation, or 100 reputation if done through Concerted Efforts or For Great Honor quests.

As can be seen, in this BG you really need to win, to be able to rep up properly. Therefore it's one of the more difficult ones (as opposed to AV), to rep up consistently. Pray your side is good :)

Exalted rewards
These are the lvl 60 rewards. There are also epic rewards for the 40-49 and 50-59 bracket. Check http://www.worldofwarcraft.com/info/basics/factions/warsong/index.html for all the rewards.

Tabard:
Silverwing/Outrider Tabard -no stats-

Wrist armour:
Berserker Bracers: Plate, 323 armour, 19 STR / 8 AGI / 11 STAM
Dryad's Wrist Bindings: Cloth, 44 armour, 8 STAM / 8 INT / 7 SPI. Equip: Increases damage and healing done by magical spells and effect up to 22.
Forest Stalker's bracers: Leather, 86 armour, 11 STR / 19 AGI / 8 STAM
Windtalker's Wristguards: Mail, 182 armour, 8 STAM/INT / 7 SPI. Equip: +38 Attack Power

Leg armour: Sentinel's/Outrider's
Silk Leggings: Cloth, 188 armour, 23 STAM / 19 INT / 10 SPI. Equip: Increases damage and healing done by magical spells and effects by up to 28.
Lizardhide pants: Leather, 262 armour, 22 STR/STAM/INT, 10 AGI, 9 SPI. Equip: Increases damage and healing done by magical spells and effects by up to 11.
Leather Pants: Leather, 233 armour, 28 AGI / 27 STAM. Equip: Improves your chance to get a critical strike by 1%.
Chain Leggings: Mail, 364 armour, +35 AGI / 15 STAM. Equip: Improves your chance to get a critical strike by 1%. Improves your chance to hit by 1%.
Mail leggings: Mail, 364 armour, +14 STR / 22 STAM/INT. Equip: Improves your chance to get a critical strike by 1%. Improves your chance to get a critical strike with spells by 1%. Restores 6 mana per 5 sec.
Plate Legguards: Plate, 646 armour, +28 STR / 27 STAM. Equip: Improves your chance to get a critical strike by 1%. Improves your chance to hit by 1%.

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Part one, Getting from 30-35:
So you have hopefully followed the instructions in the previous guide and gotten your flight paths and quests done like a good lil horde. If you haven’t done those quests, then I recommend peeking in at those areas and seeing if there is anything left. This guide is a general explanation of where to pickup quests. For details on how to complete quests, use www.thotbot.com.

At 30 you are chomping at the bit to level—halfway to 60 and 10 extremely long levels before your mount. Before you can move up, there is some running to do. You need to pick up 4 flight paths to set yourself up for success.

Descolace 30-31: From Stonetalon Mountains go south into Desolace. In the south western corner is a flight path for horde. Now I’ve never personally quested here but if you go to the Kodo graveyard (in the middle of the map) there are some quests to pick up and grind out. This is a really quite area and you could spend a level or 2 without getting ganked. Nice alternative for some of the other places you’ll go during this level range. For now all you care about is your flight path and a quest to talk to Hunter Nessing in Stranglethorn Grove.

Arathi Basin (Hammerfall) 31-33: Get to Undercity. Next to the flight guy is a quest giver to kill some guys at a farm in Arathi. Pick up that quest. Fly to Tarren Mill. Somewhere here is a quest to kill orges in Arathi Basin. Get on the road and head east. Once you enter the Arathi Basin zone veer to the North and you’ll run into a cave full of orges. Kill the orges and then keep heading north to the mountains. Follow the mountains to east to Hammerfall (this is the safest route). Along the way is a crystal to click which gives you a quest to kill some rat like creatures to the east of Hammerfall. Once you get to hammerfall turn in the orge quest and you’ll find there are several kill quests: winterbark trolls, dinosaurs, collecting something from a farm. Pick up these quests and off you go. Let me warn you, the drop rate in Hammefall is really low for collection quests so there is a long bit of grinding. The good news is when you get 40 the first aid quest is right in this city.

Strangelthorn Vale 33-36: Well it is time to learn (if you are on PVP server) all about ganking. Take the blimp from Grom Gol and pick up the flight path. If you don’t have the Booty Bay flight path, get to Ratchet and take the boat to Booty Bay. Check all the buildings for quests: leatherworker wants you to kill crocs and the inn has some money making ideas and needs your help. If you went to shimmering flats then you have a quest to turn in at Booty Bay any way. Pick up your flight path at the top of the inn. Now back to Grom Gol for the questing.

Hang on–you have an elite quest to pick up a tablet in the vile reef? This is actually soloable. Look up the quest on thotbot.com for the location swim down click the tablet and there is a quick bit of exp for you.

Don’t forget to shout out “Anyone for questing?” in this zone because being alone is like being a deer in a forest full of hungry wolves. . .and you will get pulverized quick if you are by yourself. This is a madhouse of Alliance and Horde running the same quests at the same time competing for kills. If you kill a member of the opposing faction, they will usually gather friends to kill you back—so you find some buddies to return the favor. It can be very distracting.

Head North out of grom gol along the beach til you get to the first troll camp. Turn right and head into the forest til you reach the river. You should see Nessing’s camp to the right. Go there and pick up all the quests except for the book quests (collect pages). Now you should have at least 3 quests to kill trolls (ears, tusks, and necklaces) and 3 quests to kill monsters (raptors, young panthers, young tigers).

Young panthers are south, across the bridge. Young tigers are around nessing’s camp. Take those out first. Turn in the quest. Slightly to the north and west is a plateau with the regular panthers, regular tigers, regular raptors. In addition there are some trolls up here—kill those as you go to get that collection done. Once you’ve killed the animals turn in those quests and get the next set of quests (elder tigers, shadow panthers, lashtail raptors). The elder tigers are west of Nessing’s camp further in from the young tigers and south of the plateau you were on earlier. Kill em and turn it in for the final quest in that series. If you haven’t finished the troll ears, get it done and turn it in and you’ll pick up a quest to kill lashtail raptors. Kill those raptors and turn those quests in for double credit.

You still have a bunch of quests in your log. Look up how to do them and go after it. Thotbot will warn you about the quests that are a waste of time. Focus on kill quests (kill x number of y) rather than collection quest (bring me X number of Y).

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Part one, Getting from 30-35:
So you have hopefully followed the instructions in the previous guide and gotten your flight paths and quests done like a good lil horde. If you haven’t done those quests, then I recommend peeking in at those areas and seeing if there is anything left. This guide is a general explanation of where to pickup quests. For details on how to complete quests, use www.thotbot.com.

At 30 you are chomping at the bit to level—halfway to 60 and 10 extremely long levels before your mount. Before you can move up, there is some running to do. You need to pick up 4 flight paths to set yourself up for success.

Descolace 30-31: From Stonetalon Mountains go south into Desolace. In the south western corner is a flight path for horde. Now I’ve never personally quested here but if you go to the Kodo graveyard (in the middle of the map) there are some quests to pick up and grind out. This is a really quite area and you could spend a level or 2 without getting ganked. Nice alternative for some of the other places you’ll go during this level range. For now all you care about is your flight path and a quest to talk to Hunter Nessing in Stranglethorn Grove.

Arathi Basin (Hammerfall) 31-33: Get to Undercity. Next to the flight guy is a quest giver to kill some guys at a farm in Arathi. Pick up that quest. Fly to Tarren Mill. Somewhere here is a quest to kill orges in Arathi Basin. Get on the road and head east. Once you enter the Arathi Basin zone veer to the North and you’ll run into a cave full of orges. Kill the orges and then keep heading north to the mountains. Follow the mountains to east to Hammerfall (this is the safest route). Along the way is a crystal to click which gives you a quest to kill some rat like creatures to the east of Hammerfall. Once you get to hammerfall turn in the orge quest and you’ll find there are several kill quests: winterbark trolls, dinosaurs, collecting something from a farm. Pick up these quests and off you go. Let me warn you, the drop rate in Hammefall is really low for collection quests so there is a long bit of grinding. The good news is when you get 40 the first aid quest is right in this city.

Strangelthorn Vale 33-36: Well it is time to learn (if you are on PVP server) all about ganking. Take the blimp from Grom Gol and pick up the flight path. If you don’t have the Booty Bay flight path, get to Ratchet and take the boat to Booty Bay. Check all the buildings for quests: leatherworker wants you to kill crocs and the inn has some money making ideas and needs your help. If you went to shimmering flats then you have a quest to turn in at Booty Bay any way. Pick up your flight path at the top of the inn. Now back to Grom Gol for the questing.

Hang on–you have an elite quest to pick up a tablet in the vile reef? This is actually soloable. Look up the quest on thotbot.com for the location swim down click the tablet and there is a quick bit of exp for you.

Don’t forget to shout out “Anyone for questing?” in this zone because being alone is like being a deer in a forest full of hungry wolves. . .and you will get pulverized quick if you are by yourself. This is a madhouse of Alliance and Horde running the same quests at the same time competing for kills. If you kill a member of the opposing faction, they will usually gather friends to kill you back—so you find some buddies to return the favor. It can be very distracting.

Head North out of grom gol along the beach til you get to the first troll camp. Turn right and head into the forest til you reach the river. You should see Nessing’s camp to the right. Go there and pick up all the quests except for the book quests (collect pages). Now you should have at least 3 quests to kill trolls (ears, tusks, and necklaces) and 3 quests to kill monsters (raptors, young panthers, young tigers).

Young panthers are south, across the bridge. Young tigers are around nessing’s camp. Take those out first. Turn in the quest. Slightly to the north and west is a plateau with the regular panthers, regular tigers, regular raptors. In addition there are some trolls up here—kill those as you go to get that collection done. Once you’ve killed the animals turn in those quests and get the next set of quests (elder tigers, shadow panthers, lashtail raptors). The elder tigers are west of Nessing’s camp further in from the young tigers and south of the plateau you were on earlier. Kill em and turn it in for the final quest in that series. If you haven’t finished the troll ears, get it done and turn it in and you’ll pick up a quest to kill lashtail raptors. Kill those raptors and turn those quests in for double credit.

You still have a bunch of quests in your log. Look up how to do them and go after it. Thotbot will warn you about the quests that are a waste of time. Focus on kill quests (kill x number of y) rather than collection quest (bring me X number of Y).

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Ahh, first Aid! One of the most least understood professions in the game….yet one of the most useful! In this guide I'll be going through the various aspects of first aid, it's uses and pretty much anything else you could possibly desire.

So enough with the smalltalk, let's get started:

First Aid Overview
First Aid is a secondary profession which allows you to create "bandages" out of the various pieces of cloth which drop off of humanoids around the world of WoW (you can see the full list from the trainers in the game, just turn of the "unavailable" filter when viewing the training list). First aid differs from eating food primarily because you can apply first aid during combat on yourself or others, and there is no need to sit. You also gain health at a much quicker rate than eating food.

First Aid Ranks

Apprentice (1 - max 75)
The apprentice rank can be trained in any major city. Just speak to a local guard and ask them where you can find the local first aid trainer.

Journeyman (50 - max 150 skill)
Like the apprentice rank, you can train up to the journeyman skill in any city, just speak to a local guard and find out where the local physician is located.

Expert (125 - max 225 skill)
To become an "expert" first aid toon, you'll need to purchase a book for 60 silver. The individual vendors for alliance/horde are listed below.

Alliance: Deneb Walker, located in the Arathi Highlands….just inside Stormgarde keep.
Here's a map of Ms. Walker's location on thottbot.
http://www.thottbot.com/?m=10618

Horde: Balai Lok'Wein, located in Brackenwall Vil
lage in Dustwallow Marsh.
Here's a map of Balai's location on thottbot.

http://www.thottbot.com/?m=93812

Artisan (225 - max 300 skill)

Requires Player Level 40
Once you've maxed out your Expert skill level in first aid, you come to one of the more entertaining quests in the game, the Triage! The triage requires you to "save" 15 injured warriors/soldiers in a small physician's room loaded with casualties…….BEFORE 6 of them die. There are 3 types of soldiers, critically injured, badly injured and injured. The critically injured die rather quickly so bandage them first, same goes for the badly injured.

A few more tips on this quest:
- Position yourself in the MIDDLE of the room.
- Adjust your camera until you can see a part of ALL the beds containing the injured. This allows for quick targeting.
- Once you receive your "triage bandages" throw them in a hotbar slot (#1 is easiest). This will let you speedily heal the injured and not have to fumble around in your backpack.

So now that I've told you all you need to know to SUCCEED in this quest, you're probably wondering where the hell you get it! Here's how you can obtain the triage quest.

Alliance:
First, you'll need to speak to Nissa Firestone in Ironforge, she'll then direct you to speak to Doctor VanHowzen in Theramore. Here are thottbot maps for both NPCs.

Nissa Firestone: http://www.thottbot.com/?n=2353
Doctor VanHowzen: http://www.thottbot.com/index.cgi?n=7383

Horde:
To begin this quest you need to strike up a conversation with Arnok who hangs out in Ogrimmar. He'll then direct you to speak with Doctor Victor in the Arathi Highlands. Here are maps for both NPCs.

Arnok: http://www.thottbot.com/index.cgi?n=1270
Doctor Victor: http://www.thottbot.com/index.cgi?n=5873

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